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On the Bitrate Adaptation of Shared Media Experience Services 共享媒体体验服务的比特率适配研究
Argyrios G. Tasiopoulos, Ray S. Atarashi, I. Psaras, G. Pavlou
In Shared Media Experience Services (SMESs), a group of people is interested in streaming consumption in a synchronised way, like in the case of cloud gaming, live streaming, and interactive social applications. However, group synchronisation comes at the expense of other Quality of Experience (QoE) factors due to both the dynamic and diverse network conditions that each group member experiences. Someone might wonder if there is a way to keep a group synchronised while maintaining the highest possible QoE for each one of its members. In this work, at first we create a Quality Assessment Framework capable of evaluating different SMESs improvement approaches with respect to traditional metrics like media bitrate quality, playback disruption, and end user desynchronisation. Secondly, we focus on the bitrate adaptation for improving the QoE of SMESs, as an incrementally deployable end user triggered approach, and we formulate the problem in the context of Adaptive Real Time Dynamic Programming (ARTDP). Finally, we develop and apply a simple QoE aware bitrate adaptation mechanism that we compare against youtube live-streaming traces to find that it improves the youtube performance by more than 30%.
在共享媒体体验服务(SMESs)中,一群人对同步的流媒体消费感兴趣,就像云游戏、直播和交互式社交应用程序一样。然而,由于每个小组成员所经历的动态和多样化的网络条件,小组同步是以牺牲其他体验质量(QoE)因素为代价的。有些人可能想知道是否有一种方法可以在保持组同步的同时为每个成员保持尽可能高的QoE。在这项工作中,首先,我们创建了一个质量评估框架,能够根据媒体比特率质量、播放中断和最终用户不同步等传统指标评估不同的SMESs改进方法。其次,作为一种可增量部署的终端用户触发方法,我们重点研究了比特率自适应以提高SMESs的QoE,并在自适应实时动态规划(ARTDP)的背景下阐述了该问题。最后,我们开发并应用了一个简单的QoE感知比特率自适应机制,我们将其与youtube直播流跟踪进行比较,发现它将youtube性能提高了30%以上。
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引用次数: 2
On Active Sampling of Controlled Experiments for QoE Modeling QoE建模中控制实验的主动抽样研究
Muhammad Jawad Khokhar, Nawfal Abbassi Saber, Thierry Spetebroot, C. Barakat
For internet applications, measuring, modeling and predicting the quality experienced by end users as a function of network conditions is challenging. A common approach for building application specific Quality of Experience (QoE) models is to rely on controlled experimentation. For accurate QoE modeling, this approach can result in a large number of experiments to carry out because of the multiplicity of the network features, their large span (e.g., bandwidth, delay) and the time needed to setup the experiments themselves. However, most often, the space of network features in which experimentations are carried out shows a high degree of uniformity in the training labels of QoE. This uniformity, difficult to predict beforehand, amplifies the training cost with little or no improvement in QoE modeling accuracy. So, in this paper, we aim to exploit this uniformity, and propose a methodology based on active learning, to sample the experimental space intelligently, so that the training cost of experimentation is reduced. We prove the feasibility of our methodology by validating it over a particular case of YouTube streaming, where QoE is modeled both in terms of interruptions and stalling duration.
对于互联网应用来说,测量、建模和预测最终用户体验到的质量作为网络条件的函数是具有挑战性的。构建特定于应用程序的体验质量(QoE)模型的一种常用方法是依赖于受控实验。为了精确的QoE建模,由于网络特征的多样性,它们的大跨度(例如,带宽,延迟)和设置实验本身所需的时间,这种方法可能导致进行大量的实验。然而,大多数情况下,进行实验的网络特征空间在QoE的训练标签上表现出高度的均匀性。这种一致性,很难事先预测,增加了训练成本,很少或没有提高QoE建模精度。因此,本文旨在利用这种一致性,提出一种基于主动学习的方法,对实验空间进行智能采样,从而降低实验的训练成本。我们通过对YouTube流媒体的特定案例进行验证来证明我们方法的可行性,其中QoE是根据中断和停滞持续时间建模的。
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引用次数: 10
Designing a Survey Tool for Monitoring Enterprise QoE 企业QoE监测调查工具的设计
Kathrin Borchert, Matthias Hirth, T. Zinner, A. Göritz
Enterprise applications like SAP are part of the day-to-day work of a large number of employees. Similar to many modern applications, enterprise applications are often implemented in a distributed fashion and consequently suffer from network degradations resulting in impairments like increased loading delays. While the influence of these impairments on the perceived quality of users is well researched for consumer applications and network services, the impact of these impairments in a business environment is yet to be investigated. To address this gap we develop a non-intrusive software tool for continuously collecting subjective ratings on the performance of an enterprise application from a large number of employees. Based on the feedback from a company and results from two initial field studies we discuss the specific challenges when assessing the perceived quality of employees during regular working hours and point out our further research directions.
像SAP这样的企业应用程序是大量员工日常工作的一部分。与许多现代应用程序类似,企业应用程序通常以分布式方式实现,因此会受到网络降级的影响,从而导致加载延迟增加等损害。虽然这些缺陷对消费者应用程序和网络服务的用户感知质量的影响已经得到了很好的研究,但这些缺陷在商业环境中的影响还有待研究。为了解决这个问题,我们开发了一个非侵入性的软件工具,用于从大量员工那里持续收集对企业应用程序性能的主观评价。根据一家公司的反馈和两个初步实地研究的结果,我们讨论了在正常工作时间评估员工感知质量时面临的具体挑战,并指出了我们进一步的研究方向。
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引用次数: 4
Server and Content Selection for MPEG DASH Video Streaming with Client Information 带有客户端信息的MPEG DASH视频流的服务器和内容选择
Florian Wamser, Steffen Höfner, Michael Seufert, P. Tran-Gia
In HTTP adaptive streaming (HAS), such as MPEG DASH, the video is split into chunks and is available in different quality levels. If the video chunks are stored or cached on different servers to deal with the high load in the network and the Quality of Experience (QoE) requirements of the users, the problem of content selection arises. In this paper, we evaluate client-side algorithms for dynamically selecting an appropriate content server during DASH video streaming. We present three algorithms with which the DASH client itself can determine the most appropriate server based on client-specific metrics, like actual latency or bandwidth to the content servers. We evaluate and discuss the proposed algorithms with respect to the resulting DASH streaming behavior in terms of buffer levels and quality level selection.
在HTTP自适应流(HAS)中,如MPEG DASH,视频被分割成块,并以不同的质量级别提供。如果将视频块存储或缓存在不同的服务器上以处理网络中的高负载和用户的体验质量(QoE)要求,则会出现内容选择问题。在本文中,我们评估了在DASH视频流中动态选择适当内容服务器的客户端算法。我们提出了三种算法,DASH客户端本身可以根据客户端特定的指标(如到内容服务器的实际延迟或带宽)确定最合适的服务器。我们根据缓冲级别和质量级别选择的结果来评估和讨论所提出的算法。
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引用次数: 1
Perceived Performance of Top Retail Webpages In the Wild: Insights from Large-scale Crowdsourcing of Above-the-Fold QoE 野外顶级零售网页的感知表现:来自大规模众包的QoE洞察
Qingzhu Gao, Prasenjit Dey, P. Ahammad
Clearly, no one likes webpages with poor quality of experience (QoE). Being perceived as slow or fast is a key element in the overall perceived QoE of web applications. While extensive effort has been put into optimizing web applications (both in industry and academia), not a lot of work exists in characterizing what aspects of webpage loading process truly influence human end-user's perception of the Speed of a page. In this paper we present SpeedPerception1, a large-scale web performance crowdsourcing framework focused on understanding the perceived loading performance of above-the-fold (ATF) webpage content. Our end goal is to create free open-source benchmarking datasets to advance the systematic analysis of how humans perceive webpage loading process. In Phase-1 of our SpeedPerception study using Internet Retailer Top 500 (IR 500) websites [3], we found that commonly used navigation metrics such as onLoad and Time To First Byte (TTFB) fail (less than 60% match) to represent majority human perception when comparing the speed of two webpages. We present a simple 3-variable-based machine learning model that explains the majority end-user choices better (with 87 ± 2% accuracy). In addition, our results suggest that the time needed by end-users to evaluate relative perceived speed of webpage is far less than the time of its visualComplete event.
显然,没有人喜欢低质量体验(QoE)的网页。被感知为慢或快是web应用程序整体感知QoE的关键因素。虽然在优化web应用程序方面已经投入了大量的努力(无论是在工业界还是学术界),但在描述网页加载过程的哪些方面真正影响人类最终用户对页面速度的感知方面并没有很多工作。在本文中,我们提出了SpeedPerception1,这是一个大规模的web性能众包框架,专注于理解折叠上(ATF)网页内容的感知加载性能。我们的最终目标是创建免费的开源基准数据集,以推进人类如何感知网页加载过程的系统分析。在我们使用互联网零售商500强(IR 500)网站b[3]进行的速度感知研究的第一阶段,我们发现,在比较两个网页的速度时,常用的导航指标,如onLoad和Time To First Byte (TTFB)无法代表大多数人的感知(匹配率低于60%)。我们提出了一个简单的基于3变量的机器学习模型,可以更好地解释大多数最终用户的选择(准确率为87±2%)。此外,我们的结果表明,最终用户评估网页的相对感知速度所需的时间远远少于其visualComplete事件的时间。
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引用次数: 34
PAIN: A Passive Web Speed Indicator for ISPs PAIN:互联网服务提供商的被动网络速度指示器
Martino Trevisan, I. Drago, M. Mellia
Understanding the quality of web browsing enjoyed by users is key to optimize services and keep users' loyalty. This is crucial for Internet Service Providers (ISPs) to anticipate problems. Quality is subjective, and the complexity of today's pages challenges its measurement. OnLoad time and SpeedIndex are notable attempts to quantify web performance. However, these metrics are computed using browser instrumentation and, thus, are not available to ISPs. PAIN (PAssive INdicator) is an automatic system to observe the performance of web pages at ISPs. It leverages passive flow-level and DNS measurements which are still available in the network despite the deployment of HTTPS. With unsupervised learning, PAIN automatically creates a model from the timeline of requests issued by browsers to render web pages, and uses it to analyze the web performance in real-time. We compare PAIN to indicators based on in-browser instrumentation and find strong correlations between the approaches. It reflects worsening network conditions and provides visibility into web performance for ISPs.
了解用户所享受的网页浏览质量是优化服务和保持用户忠诚度的关键。这对互联网服务提供商(isp)预测问题至关重要。质量是主观的,而当今页面的复杂性对其度量提出了挑战。OnLoad时间和SpeedIndex是量化web性能的显著尝试。然而,这些度量是使用浏览器工具计算的,因此对isp是不可用的。被动指标(PAssive INdicator, PAIN)是一种自动监测网络服务提供商网页性能的系统。它利用被动的流级和DNS测量,尽管部署了HTTPS,但这些测量在网络中仍然可用。通过无监督学习,PAIN从浏览器发出的渲染网页的请求的时间轴中自动创建一个模型,并使用它来实时分析web性能。我们将PAIN与基于浏览器内工具的指标进行比较,发现两种方法之间存在很强的相关性。它反映了日益恶化的网络状况,并为isp提供了对网络性能的可见性。
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引用次数: 9
A QoE Perspective on HTTP/2 Server Push HTTP/2服务器推送的QoE视角
T. Zimmermann, Benedikt Wolters, O. Hohlfeld
HTTP/2 was recently standardized to optimize the Web by promising faster Page Load Times (PLT) as compared to the widely deployed HTTP/1.1. One promising feature is HTTP/2 server push, which turns the former pull-only into a push-enabled Web. By enabling servers to preemptively push resources to the clients without explicit request, it promises further improvements of the overall PLT. Despite this potential, it remains unknown if server push can indeed yield human perceivable improvements. In this paper, we address this open question by assessing server push in both i) a laboratory and ii) a crowdsourcing study. Our study assesses the question if server push can lead to perceivable faster PLTs as compared to HTTP/1.1 and HTTP/2 without push. We base this study on a set of 28 push-enabled real-word websites selected in an Internet-wide measurement. Our results reveal that our subjects are able to perceive utilization of server push. However, its usage does not necessarily accomplish perceived PLT improvements and can sometimes even be noticeably detrimental.
HTTP/2最近被标准化,通过承诺比广泛部署的HTTP/1.1更快的页面加载时间(PLT)来优化Web。一个很有前途的特性是HTTP/2服务器推送,它将以前的只拉的Web转变为支持推送的Web。通过允许服务器在没有显式请求的情况下先发制人地将资源推送到客户端,它有望进一步改进整体PLT。尽管有这种潜力,但服务器推送是否真的能带来人类可感知的改进仍不得而知。在本文中,我们通过在i)实验室和ii)众包研究中评估服务器推送来解决这个开放性问题。我们的研究评估了这样一个问题:与没有推送的HTTP/1.1和HTTP/2相比,服务器推送是否能导致可感知的更快的plt。我们的研究基于在互联网范围内的测量中选择的一组28个启用推送的真实世界网站。我们的研究结果表明,我们的受试者能够感知服务器推送的利用。然而,它的使用并不一定能实现预期的PLT改进,有时甚至可能明显有害。
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引用次数: 12
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Proceedings of the Workshop on QoE-based Analysis and Management of Data Communication Networks
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