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3rd Annual Communication Networks and Services Research Conference (CNSR'05)最新文献

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Probabilistic resource state estimation in networked environments: the case of computational grids 网络环境中的概率资源状态估计:以计算网格为例
Y. Derbal
Computational grids (CGs) are large scale, geographically distributed networks of computing resources spanning distinct management domains. The dynamic state of these resources is only observable with an uncertainty induced by various grid environmental factors. In order to address this uncertainty we explore the use of Markov chains to model the grid resource state dynamics. The simulation results show that the model provide a resource state prediction within a small margin of error.
计算网格(CGs)是跨不同管理域的大规模、地理分布的计算资源网络。这些资源的动态只能通过各种网格环境因素引起的不确定性来观察。为了解决这种不确定性,我们探索使用马尔可夫链对网格资源状态动态建模。仿真结果表明,该模型能在较小的误差范围内对资源状态进行预测。
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引用次数: 3
Shortest-hop based reliable network multicast 基于最短跳的可靠网络组播
K. Law, Daniel Siu
Although many multicast communication protocols have been recommended at IETF, reliable multicast communications currently rely on programs built at the application layer, e.g., multicast overlay. This is because there is a lack of reliable multicast protocols. This is even harder for the multicast capable routers to offer transparent reliable multicast services if receivers are on paths with drastically different path characteristics. In this paper, concept of multicast reliability integrated within routing algorithm is discussed. It is important to map reliability from transport layer to network layer, and subsequently from network layer to data link layer The novelty of the proposed design is to offer packet recovery mechanisms between every two intelligent routers. The resulting shortest-hop based reliability eliminates the retransmission request implosion problem and shortens the error recovery session time along any multicast tree. Consequently, the proposed design offers high goodput performance for multicasting important information in wired and wireless networks.
虽然IETF已经推荐了许多组播通信协议,但可靠的组播通信目前依赖于在应用层构建的程序,例如组播覆盖。这是因为缺乏可靠的多播协议。如果接收方位于具有完全不同路径特征的路径上,那么具有多播功能的路由器就更难提供透明可靠的多播服务。本文讨论了将组播可靠性集成到路由算法中的概念。将可靠性从传输层映射到网络层,进而从网络层映射到数据链路层是重要的。该设计的新颖之处在于在每两台智能路由器之间提供数据包恢复机制。由此产生的基于最短跳的可靠性消除了重传请求内爆问题,并缩短了沿任何组播树的错误恢复会话时间。因此,该设计为有线和无线网络中的重要信息的多播提供了良好的性能。
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引用次数: 0
Wireless video graphics array system design 无线视频图形阵列系统设计
A. Sampson, Z. Chen
A novel system design to accommodate wireless computer video (WVGA) is presented. A simple, yet efficient variable threshold frame differencing scheme is developed in this paper that allows lossless computer video compression ratio's up to 100%, depending on what occurs on the screen. Using this scheme, only the differences between frames are sent through the channel. The compressed video stream still requires a very high speed wireless link. A 360 Mbps wireless OFDM link is simulated to cover a distance of 6 m in an indoor environment. The high bit rate comes at the expense of using 1/2 of the unlicensed band from 5.15-5.35 GHz (lower UNII band) per user. There is a resulting user count of 2 per 6 meter cell. However, the data rate allows a user to play full screen video files. The scheme can be modified to accommodate a higher density network of users who spend a lot of time surfing the Internet or word processing and who are not interested in viewing full screen video files all of the time.
提出了一种适应无线计算机视频(WVGA)的新型系统设计。本文提出了一种简单而有效的可变阈值帧差分方案,根据屏幕上发生的情况,可以使无损计算机视频压缩比达到100%。使用该方案,只有帧之间的差异通过通道发送。压缩的视频流仍然需要非常高速的无线链路。模拟了一条360 Mbps的无线OFDM链路,在室内环境下覆盖6米的距离。高比特率的代价是每个用户使用5.15-5.35 GHz(较低UNII频段)的1/2未授权频段。结果是每个6米的小区有2个用户。但是,数据速率允许用户播放全屏视频文件。该方案可以进行修改,以适应更密集的网络用户,这些用户花费大量时间上网或进行文字处理,并且对一直观看全屏视频文件不感兴趣。
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引用次数: 0
Iterative partial soft interference cancellation with MMSE multiuser detection for uplink turbo-coded MC-CDMA system 基于MMSE多用户检测的涡轮编码MC-CDMA上行系统部分软干扰抵消
P. Kumpoopong, S. Kunaruttanapruk, S. Jitapunkul
In this paper, we improve the conventional iterative soft interference cancellation by introducing the partial cancellation technique and minimum mean square error (MMSE) multiuser detection technique in an uplink turbo-coded multicarrier code division multiple access (MC-CDMA) system. The performance of our proposed receiver is evaluated in Rayleigh multipath fading channel by using computer simulation. Simulation results demonstrate the advantages of the proposed technique over the conventional technique.
本文通过在上行涡轮编码多载波码分多址(MC-CDMA)系统中引入部分消去技术和最小均方误差(MMSE)多用户检测技术,对传统的迭代软干扰消去技术进行改进。通过计算机仿真,对该接收机在瑞利多径衰落信道中的性能进行了评价。仿真结果表明了该方法相对于传统方法的优越性。
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引用次数: 3
An interactive scalable multimedia streaming scheme for VBR-encoded videos 一种用于vbr编码视频的交互式可扩展多媒体流方案
M. Kabir, E. Manning, G. Shoja
The standard frame sequence of an MPEG encoded video stream is suitable for normal playback. However, its inter-frame dependency makes it difficult to use it for interactive playback modes, such as play backward, jump or fast forward/backward. A scalable streaming system is required to serve videos to a large number of clients and it should share a single server stream among many clients. However, different interactive clients generally ask for different playback sequences. Hence, their streams cannot be grouped and served together by a single server stream. Therefore, as the frequency of interaction increases, an ordinary scalable streaming service becomes a non-scalable service. In this paper, we have proposed an improved proxy-based streaming scheme over the Internet. We have used video segmentation and hybrid temporal-data-partition scalable video encoding to create suitable playback sequence for interactive playback modes. We have used prefix and smoothing buffers at the proxy to make our scheme scalable. Simulation results show that our streaming scheme remains fully scalable even when all the clients are highly interactive. By using certain part of the available server-proxy network bandwidth and proxy buffers, our streaming scheme can support large numbers of clients. As the level of interaction increases the relative bandwidth and the buffer requirement decreases.
MPEG编码视频流的标准帧序列适合于正常播放。然而,它的帧间依赖性使得它很难用于交互式播放模式,如向后播放、跳跃或快进/快退。一个可扩展的流媒体系统需要为大量的客户端提供视频,它应该在许多客户端之间共享一个服务器流。然而,不同的交互式客户端通常要求不同的回放序列。因此,它们的流不能被分组并由单个服务器流一起提供服务。因此,随着交互频率的增加,普通的可伸缩流服务变成了不可伸缩的服务。在本文中,我们提出了一种改进的基于代理的互联网流传输方案。我们使用视频分割和混合时间数据分区可扩展视频编码来创建适合交互式播放模式的播放序列。我们在代理上使用了前缀和平滑缓冲,使我们的方案可扩展。仿真结果表明,即使所有客户端都是高度交互的,我们的流媒体方案仍然具有完全的可扩展性。通过使用部分可用的服务器-代理网络带宽和代理缓冲区,我们的流方案可以支持大量的客户端。随着交互级别的增加,相对带宽和缓冲需求减少。
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引用次数: 2
An integrated error control and constrained sequence code based on multimode coding 基于多模编码的集成误差控制和约束序列码
A. Hughes, I. Fair
We present a method of integrating constrained sequence (CS) and error control (EC) codes for digital communication systems. This technique is based on multimode coding where a single source word (SW) is represented by a set of complementary EC code words (CWs). From this set the encoder selects the CW that best meets the CS goals of the system. These goals are to have balanced transmission and a high number of transitions to aid in clock recovery. The decoding structure avoids the problem of CS error propagation by performing error correction before decoding the CS code. A hardware implementation was constructed to verify code operation and to measure the power spectral density (PSD) which is shown to match calculations. The PSD plots show that the encoded sequence has a null at 0 Hz and thus it is dc-free. Furthermore, BER simulations demonstrate the superior performance of this combined EC and CS code on a dc-constrained noisy channel.
提出了一种用于数字通信系统的约束序列(CS)和误差控制(EC)码的集成方法。该技术基于多模式编码,其中单个源字(SW)由一组互补的EC码字(cw)表示。编码器从这个集合中选择最符合系统CS目标的连续波。这些目标是要有平衡的传输和大量的转换,以帮助时钟恢复。该译码结构通过在译码前进行纠错,避免了CS错误传播的问题。构造了一个硬件实现来验证代码的运行和测量功率谱密度(PSD),显示出与计算相匹配。PSD图显示编码序列在0 Hz处有一个空,因此它是无直流的。此外,误码率仿真还证明了该组合码在受直流约束的噪声信道上的优越性能。
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引用次数: 2
A multi-context visual Web page authoring tool 一个多上下文可视化Web页面创作工具
Beika Zhan, Bernd J. Kurz
Nowadays, more and more people are accessing the Internet wirelessly via many different mobile devices such as notebooks, PDAs and smartphones. The heterogeneity of the various portable devices makes the experience of using the Internet much different from using a desktop computer. Web pages must be adapted to the context of computing for efficient delivery and user satisfaction. The FACADE framework was developed as a context-aware adaptation tool for single-source Web pages. However, due to the initial steep learning curve to successfully create single-source Web pages, a Web page authoring tool is needed to automatically generate the XHTML code. This short paper describes the initial efforts to develop such a tool. It provides the author with a WYSIWYG graphical user interface and the ability to author context-adaptable Web pages for multiple end user devices simultaneously.
如今,越来越多的人通过笔记本电脑、pda和智能手机等不同的移动设备无线上网。各种便携式设备的异构性使得使用Internet的体验与使用台式计算机的体验大不相同。Web页面必须适应计算环境,以实现高效的交付和用户满意度。FACADE框架是作为一个上下文感知的单源Web页面适配工具而开发的。但是,由于成功创建单源Web页面的初始学习曲线比较陡峭,因此需要一个Web页面编写工具来自动生成XHTML代码。这篇短文描述了开发这样一个工具的最初努力。它为作者提供了所见即所得的图形用户界面,并能够同时为多个终端用户设备编写与上下文相适应的Web页面。
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引用次数: 5
A general architecture for demand migration in a demand-driven execution engine in a heterogeneous and distributed environment 在异构和分布式环境中,在需求驱动的执行引擎中用于需求迁移的通用架构
Emil Vassev, J. Paquet
This article is an overview of the GIPSY demand migration system (DMS). This system brings a demand driven execution engine like the one used in the GIPSY to a high level of distributiveness and interoperability of operational nodes, by mixing together advanced distributed technologies. The main demand migration system's artifacts are discussed, and their different distributions within the GIPSY are surveyed. The article concludes with a presentation of a successful GIPSY demand migration implementation, based on JINI. This paper describes only the aspects of the GIPSY demand migration, i.e. it does not deal with load balancing and efficiency aspects of the GIPSY, as these are to be tackled by other subsystems of the GIPSY.
本文概述了GIPSY需求迁移系统(DMS)。该系统通过混合先进的分布式技术,将需求驱动的执行引擎(如GIPSY中使用的引擎)提升到高水平的分布式和操作节点的互操作性。讨论了需求迁移系统的主要构件,并调查了它们在GIPSY中的不同分布。本文最后介绍了一个成功的基于JINI的GIPSY需求迁移实现。本文仅描述了GIPSY需求迁移的各个方面,即它没有处理GIPSY的负载平衡和效率方面,因为这些将由GIPSY的其他子系统处理。
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引用次数: 11
Design of a distributed P2P-based grid content management architecture 基于分布式p2p的网格内容管理体系结构设计
Qian Zhang, Yu Sun, Zheng Liu, Xia Zhang, Xuezhi Wen
The development of information technologies and the expansion of the Internet have brought us to an environment, which is filled with huge amounts of information. A number of content management systems have appeared which aim to support the management of these large amounts of content. Many CMS solutions are currently based on client/server model with a central server for storage and management. However, such centralized systems lack scalability and reliability. P2P-based CMS solutions can solve the scalable problem, but they have some shortcomings such as security, reliability, etc. We present a P2P-based content management architecture (PCMA) with some grid properties such as security, reliability, etc., which combines the advantages of the above two models and avoids their shortcomings. PCMA can exactly discovery services and scales much better.
信息技术的发展和互联网的扩张给我们带来了一个充满海量信息的环境。许多内容管理系统已经出现,旨在支持这些大量内容的管理。目前许多CMS解决方案都是基于客户机/服务器模型,使用中央服务器进行存储和管理。然而,这种集中式系统缺乏可伸缩性和可靠性。基于p2p的CMS解决方案可以解决可扩展性问题,但在安全性、可靠性等方面存在不足。本文提出了一种基于p2p的内容管理架构(PCMA),该架构具有一定的网格属性,如安全性、可靠性等,它结合了上述两种模型的优点,避免了它们的缺点。PCMA可以精确地发现服务,并且可以更好地扩展。
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引用次数: 15
Heuristic constraint-path routing decision system 启发式约束路径路由决策系统
W. Goodridge, W. Robertson, W. Phillips, S. Sivakumar
Heuristic QoS algorithms under strict constraints perform poorly in terms of finding a path that is suitable for a user's QoS needs-the multiple constraint path problem (MCP). Exact QoS algorithms, on the other hand, guarantee that a path satisfying user needs would be found and offer a more realistic approach for solving the MCP problem in view of the fact that the NP-complete character of graphs are not common in real networks. This fact has driven approaches like the SAMCRA and A*prune algorithms. However, these algorithms still have very high running times relative to heuristic approaches. When QoS routing algorithms are used in online traffic engineering (TE) environments it may be necessary to route thousands of traffic flows each minute. Exact algorithms simply cannot work in such environments. We propose a heuristic algorithm that is suitable for working in an online TE environment. Simulations show that this algorithm produce high success rates in terms of finding suitable constraint paths for user flows while at the same time having execution times comparable to another heuristic based algorithms.
在严格约束下的启发式QoS算法在寻找适合用户QoS需求的路径方面表现不佳,即多约束路径问题(MCP)。另一方面,精确的QoS算法保证了找到满足用户需求的路径,并且鉴于图的np完全特征在实际网络中并不常见,为解决MCP问题提供了一种更现实的方法。这一事实推动了SAMCRA和A*修剪算法等方法的发展。然而,与启发式方法相比,这些算法的运行时间仍然非常高。在在线流量工程(TE)环境中使用QoS路由算法时,可能需要每分钟路由数千个流量。精确的算法根本无法在这样的环境中工作。我们提出了一种适合在线TE环境的启发式算法。仿真表明,该算法在为用户流找到合适的约束路径方面产生了很高的成功率,同时与另一种基于启发式算法的执行时间相当。
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引用次数: 13
期刊
3rd Annual Communication Networks and Services Research Conference (CNSR'05)
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