Our ways of telling stories have evolved along with advances in technology. This has led to the emergence of digital storytelling. This project explores narrative influences on Quality of Experience of users in digital stories. This is done by creating and implementing a location driven digital story presented to the user by an augmented reality application on a mobile device. This narrative system has been evaluated by 30 people who have participated in a subjective evaluation. The results show that the narrative setup results in a richer, livelier and more engaging experience.
{"title":"Narrative's impact on quality of experience in digital storytelling","authors":"Øyvind Sørdal Klungre, Asim Hameed, A. Perkis","doi":"10.1145/3354918.3361905","DOIUrl":"https://doi.org/10.1145/3354918.3361905","url":null,"abstract":"Our ways of telling stories have evolved along with advances in technology. This has led to the emergence of digital storytelling. This project explores narrative influences on Quality of Experience of users in digital stories. This is done by creating and implementing a location driven digital story presented to the user by an augmented reality application on a mobile device. This narrative system has been evaluated by 30 people who have participated in a subjective evaluation. The results show that the narrative setup results in a richer, livelier and more engaging experience.","PeriodicalId":166988,"journal":{"name":"SIGGRAPH ASIA Art Gallery/Art Papers","volume":"22 5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131097611","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Heritage visualisations are works of the cultural imaginary and this paper examines the artwork Artistic License: VR Sydney Cove ca. 1800 which foregrounds the interpretive nature of heritage visualisation. It is a re-imagining in virtual reality of A View of Sydney Cove, New South Wales, 1804, a contemporaneous print of Sydney Cove. Existing in the liminal space between accuracy and authenticity it is both art object and heritage visualisation. The dual nature of this work supports engagement with wider audiences, fostering and broadening debate at individual, institutional, academic and societal levels about the nature and role of heritage.
{"title":"Artistic license in heritage visualisation: VR Sydney cove circa 1800","authors":"Kit Devine","doi":"10.1145/3354918.3361903","DOIUrl":"https://doi.org/10.1145/3354918.3361903","url":null,"abstract":"Heritage visualisations are works of the cultural imaginary and this paper examines the artwork Artistic License: VR Sydney Cove ca. 1800 which foregrounds the interpretive nature of heritage visualisation. It is a re-imagining in virtual reality of A View of Sydney Cove, New South Wales, 1804, a contemporaneous print of Sydney Cove. Existing in the liminal space between accuracy and authenticity it is both art object and heritage visualisation. The dual nature of this work supports engagement with wider audiences, fostering and broadening debate at individual, institutional, academic and societal levels about the nature and role of heritage.","PeriodicalId":166988,"journal":{"name":"SIGGRAPH ASIA Art Gallery/Art Papers","volume":"63 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117020101","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In this paper, we explain the creation of "flow" in social media and real spaces using AI technology to colorize black-and-white stock photographs from digital archives and other locations. When visualizing the colors that the photographs should have had, the impressions of "freezing" in black-and-white photographs are "rebooted," and viewers can more easily imagine the events depicted. This bridges the psychological gap between past events and modern daily life, sparking conversations. The "flow" generated here causes the emergence of lively communication and increases the value of information. This method can help to pass precious materials and memories of past events into the future.
{"title":"\"Rebooting memories\": creating \"flow\" and inheriting memories from colorized photographs","authors":"Anju Niwata, Hidenori Watanave","doi":"10.1145/3354918.3361904","DOIUrl":"https://doi.org/10.1145/3354918.3361904","url":null,"abstract":"In this paper, we explain the creation of \"flow\" in social media and real spaces using AI technology to colorize black-and-white stock photographs from digital archives and other locations. When visualizing the colors that the photographs should have had, the impressions of \"freezing\" in black-and-white photographs are \"rebooted,\" and viewers can more easily imagine the events depicted. This bridges the psychological gap between past events and modern daily life, sparking conversations. The \"flow\" generated here causes the emergence of lively communication and increases the value of information. This method can help to pass precious materials and memories of past events into the future.","PeriodicalId":166988,"journal":{"name":"SIGGRAPH ASIA Art Gallery/Art Papers","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126879158","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This artwork is an installation that expresses the future in which users can manufacture designer's babies themselves. You can design, customize and manufacture your baby with your favorite gene on your laptop. A 3D printed child appears from the display, and the child's face created based on the visitor's face.
{"title":"Instababy generator","authors":"Emi Kusano, Junichi Yamaoka","doi":"10.1145/3354918.3366364","DOIUrl":"https://doi.org/10.1145/3354918.3366364","url":null,"abstract":"This artwork is an installation that expresses the future in which users can manufacture designer's babies themselves. You can design, customize and manufacture your baby with your favorite gene on your laptop. A 3D printed child appears from the display, and the child's face created based on the visitor's face.","PeriodicalId":166988,"journal":{"name":"SIGGRAPH ASIA Art Gallery/Art Papers","volume":"56 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132344694","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
When we feel and sense through machines, are we still ourselves? In a mixed reality where embodied actions and blinding visions are part woman/part machine, the tactile surface of plants is a portal that conjures augmented materialities into existence.
{"title":"Contact/sense","authors":"Rewa Wright, Simon Howden","doi":"10.1145/3354918.3366368","DOIUrl":"https://doi.org/10.1145/3354918.3366368","url":null,"abstract":"When we feel and sense through machines, are we still ourselves? In a mixed reality where embodied actions and blinding visions are part woman/part machine, the tactile surface of plants is a portal that conjures augmented materialities into existence.","PeriodicalId":166988,"journal":{"name":"SIGGRAPH ASIA Art Gallery/Art Papers","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114351781","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This paper presents Extraordinary Accident, an immersive experience exploring how different levels of abstraction can coexist and collaborate in the representation and recreation of urban space. Using Hong Kong as both inspiration and data source, the work attempts to liberate virtual reality compositions from their metaphorical ballast -that is, their recreational onus- and instead, with a temporal amalgamation of poetic representation at different scales, contribute to an alternative, potentially more intimate, understanding of the urban experience.
{"title":"Extraordinary accident: an immersive metaphor of Hong Kong","authors":"Tomás Laurenzo, A. Rodriguez, T. Kudinova","doi":"10.1145/3354918.3361901","DOIUrl":"https://doi.org/10.1145/3354918.3361901","url":null,"abstract":"This paper presents Extraordinary Accident, an immersive experience exploring how different levels of abstraction can coexist and collaborate in the representation and recreation of urban space. Using Hong Kong as both inspiration and data source, the work attempts to liberate virtual reality compositions from their metaphorical ballast -that is, their recreational onus- and instead, with a temporal amalgamation of poetic representation at different scales, contribute to an alternative, potentially more intimate, understanding of the urban experience.","PeriodicalId":166988,"journal":{"name":"SIGGRAPH ASIA Art Gallery/Art Papers","volume":"144 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123775425","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Tactile Microcosm of ALife offers interaction with artificial organisms, whereby the user can enjoy playing with fish-like organisms through aerial imaging and haptic feedback. The holographic organisms float in water in a petri dish, and the user can feel a forcefield of the vital of the organisms via force feedback.
{"title":"Tactile microcosm of alife","authors":"Toshikazu Ohshima","doi":"10.1145/3354918.3366357","DOIUrl":"https://doi.org/10.1145/3354918.3366357","url":null,"abstract":"Tactile Microcosm of ALife offers interaction with artificial organisms, whereby the user can enjoy playing with fish-like organisms through aerial imaging and haptic feedback. The holographic organisms float in water in a petri dish, and the user can feel a forcefield of the vital of the organisms via force feedback.","PeriodicalId":166988,"journal":{"name":"SIGGRAPH ASIA Art Gallery/Art Papers","volume":"81 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122532557","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
LightWing II creates a mysterious sensation of tactile data. In this interactive installation, a kinetic construction is augmented with stereoscopic 3D projections and spatial sound. A light touch sets the delicate wing-like structure into a rotational oscillation and enables the visitor to navigate through holographic spaces and responsive narratives.
{"title":"LightWing II","authors":"Uwe Rieger, Yinan Liu","doi":"10.1145/3354918.3366362","DOIUrl":"https://doi.org/10.1145/3354918.3366362","url":null,"abstract":"LightWing II creates a mysterious sensation of tactile data. In this interactive installation, a kinetic construction is augmented with stereoscopic 3D projections and spatial sound. A light touch sets the delicate wing-like structure into a rotational oscillation and enables the visitor to navigate through holographic spaces and responsive narratives.","PeriodicalId":166988,"journal":{"name":"SIGGRAPH ASIA Art Gallery/Art Papers","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116476645","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
'Dream Clanger' is a hybrid art/computer science project that re-imagines AFL Player GPS data and match video. Building on Baden Pailthorpe's 2017 major exhibition 'Clanger', this work pushes the envelope further by integrating machine learning.
{"title":"Dream clanger","authors":"B. Pailthorpe","doi":"10.1145/3354918.3366355","DOIUrl":"https://doi.org/10.1145/3354918.3366355","url":null,"abstract":"'Dream Clanger' is a hybrid art/computer science project that re-imagines AFL Player GPS data and match video. Building on Baden Pailthorpe's 2017 major exhibition 'Clanger', this work pushes the envelope further by integrating machine learning.","PeriodicalId":166988,"journal":{"name":"SIGGRAPH ASIA Art Gallery/Art Papers","volume":"56 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127518006","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This paper reports the exposition of an artistic installation, gravityZERO, and its ongoing technical development. It consists of virtual sound, VR and robotic technologies in order to simulate the state of zero gravity. Audience members can experience a floating sensation within this virtual environment. gravityZERO (zero gravity) is an installation that combines video, sound, and robotics. Translucent cubes are assembled at the venue. Images are quasi-holographically projected on the cube's surfaces, and speakers are placed in the cube's corners. A person is suspended from the ceiling and floats as if there is no gravity. Each rope can be freely moved in 3D space within the cube through motor operation. This project is based upon an idea that utilizes an interface closely related to a human body, and also pursues new possibilities of the performance of Augmented Reality and Projection Mapping.
{"title":"gravityZero","authors":"Suguru Goto, Satoru Higa, johnsmith, Chihiro Suzuki","doi":"10.1145/3354918.3361899","DOIUrl":"https://doi.org/10.1145/3354918.3361899","url":null,"abstract":"This paper reports the exposition of an artistic installation, gravityZERO, and its ongoing technical development. It consists of virtual sound, VR and robotic technologies in order to simulate the state of zero gravity. Audience members can experience a floating sensation within this virtual environment. gravityZERO (zero gravity) is an installation that combines video, sound, and robotics. Translucent cubes are assembled at the venue. Images are quasi-holographically projected on the cube's surfaces, and speakers are placed in the cube's corners. A person is suspended from the ceiling and floats as if there is no gravity. Each rope can be freely moved in 3D space within the cube through motor operation. This project is based upon an idea that utilizes an interface closely related to a human body, and also pursues new possibilities of the performance of Augmented Reality and Projection Mapping.","PeriodicalId":166988,"journal":{"name":"SIGGRAPH ASIA Art Gallery/Art Papers","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126206443","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}