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Narrative's impact on quality of experience in digital storytelling 叙述对数字叙事体验质量的影响
Pub Date : 2019-11-17 DOI: 10.1145/3354918.3361905
Øyvind Sørdal Klungre, Asim Hameed, A. Perkis
Our ways of telling stories have evolved along with advances in technology. This has led to the emergence of digital storytelling. This project explores narrative influences on Quality of Experience of users in digital stories. This is done by creating and implementing a location driven digital story presented to the user by an augmented reality application on a mobile device. This narrative system has been evaluated by 30 people who have participated in a subjective evaluation. The results show that the narrative setup results in a richer, livelier and more engaging experience.
我们讲故事的方式随着科技的进步而进化。这导致了数字叙事的出现。本项目探讨叙事对数字故事中用户体验质量的影响。这是通过创建和实现由移动设备上的增强现实应用程序呈现给用户的位置驱动的数字故事来实现的。这个叙事系统由30个人进行了主观评价。结果表明,这种叙事设置使游戏体验更加丰富、生动、引人入胜。
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引用次数: 1
Artistic license in heritage visualisation: VR Sydney cove circa 1800 遗产可视化中的艺术许可:1800年左右的VR悉尼湾
Pub Date : 2019-11-17 DOI: 10.1145/3354918.3361903
Kit Devine
Heritage visualisations are works of the cultural imaginary and this paper examines the artwork Artistic License: VR Sydney Cove ca. 1800 which foregrounds the interpretive nature of heritage visualisation. It is a re-imagining in virtual reality of A View of Sydney Cove, New South Wales, 1804, a contemporaneous print of Sydney Cove. Existing in the liminal space between accuracy and authenticity it is both art object and heritage visualisation. The dual nature of this work supports engagement with wider audiences, fostering and broadening debate at individual, institutional, academic and societal levels about the nature and role of heritage.
遗产可视化是文化想象的作品,本文考察了艺术许可:1800年左右的VR悉尼湾,它突出了遗产可视化的解释性。这是在虚拟现实中重新想象的悉尼湾,新南威尔士州,1804年,一个同时期的悉尼湾版画。它存在于准确性和真实性之间的界限空间中,既是艺术对象,也是遗产可视化。这项工作的双重性质支持与更广泛的受众接触,促进和扩大个人、机构、学术和社会层面关于遗产性质和作用的辩论。
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引用次数: 0
"Rebooting memories": creating "flow" and inheriting memories from colorized photographs “重新启动记忆”:创造“流”,从彩色照片中继承记忆
Pub Date : 2019-11-17 DOI: 10.1145/3354918.3361904
Anju Niwata, Hidenori Watanave
In this paper, we explain the creation of "flow" in social media and real spaces using AI technology to colorize black-and-white stock photographs from digital archives and other locations. When visualizing the colors that the photographs should have had, the impressions of "freezing" in black-and-white photographs are "rebooted," and viewers can more easily imagine the events depicted. This bridges the psychological gap between past events and modern daily life, sparking conversations. The "flow" generated here causes the emergence of lively communication and increases the value of information. This method can help to pass precious materials and memories of past events into the future.
在本文中,我们解释了在社交媒体和真实空间中使用人工智能技术对来自数字档案和其他地点的黑白库存照片进行着色的“流”的创造。在想象照片本应具有的色彩时,黑白照片中“冻结”的印象被“重新启动”,观众可以更容易地想象所描绘的事件。这架起了过去事件和现代日常生活之间的心理鸿沟,引发了对话。在这里产生的“流量”,使交流变得生动,增加了信息的价值。这种方法有助于将珍贵的材料和过去事件的记忆传递给未来。
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引用次数: 1
Instababy generator
Pub Date : 2019-11-17 DOI: 10.1145/3354918.3366364
Emi Kusano, Junichi Yamaoka
This artwork is an installation that expresses the future in which users can manufacture designer's babies themselves. You can design, customize and manufacture your baby with your favorite gene on your laptop. A 3D printed child appears from the display, and the child's face created based on the visitor's face.
这件作品是一个装置,表达了未来,用户可以自己制造设计师的婴儿。你可以在笔记本电脑上用你最喜欢的基因设计、定制和制造你的宝宝。一个3D打印的孩子出现在显示器上,孩子的脸是根据参观者的脸创建的。
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引用次数: 0
Contact/sense 联系/意义
Pub Date : 2019-11-17 DOI: 10.1145/3354918.3366368
Rewa Wright, Simon Howden
When we feel and sense through machines, are we still ourselves? In a mixed reality where embodied actions and blinding visions are part woman/part machine, the tactile surface of plants is a portal that conjures augmented materialities into existence.
当我们通过机器去感受和感知时,我们还是我们自己吗?在一个混合现实中,具体的行动和眩目的视觉部分是女人/部分是机器,植物的触觉表面是一个入口,召唤增强物质进入存在。
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引用次数: 0
Extraordinary accident: an immersive metaphor of Hong Kong 非凡的意外:香港的身临其境的隐喻
Pub Date : 2019-11-17 DOI: 10.1145/3354918.3361901
Tomás Laurenzo, A. Rodriguez, T. Kudinova
This paper presents Extraordinary Accident, an immersive experience exploring how different levels of abstraction can coexist and collaborate in the representation and recreation of urban space. Using Hong Kong as both inspiration and data source, the work attempts to liberate virtual reality compositions from their metaphorical ballast -that is, their recreational onus- and instead, with a temporal amalgamation of poetic representation at different scales, contribute to an alternative, potentially more intimate, understanding of the urban experience.
本文展示了一种沉浸式的体验,探索不同层次的抽象如何在城市空间的再现和再创造中共存和协作。作品以香港作为灵感和数据来源,试图将虚拟现实作品从其隐喻的压载物中解放出来,即它们的娱乐责任,相反,通过不同尺度的诗意表现的时间融合,有助于对城市体验的另一种可能更亲密的理解。
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引用次数: 0
Tactile microcosm of alife 触觉生活的缩影
Pub Date : 2019-11-17 DOI: 10.1145/3354918.3366357
Toshikazu Ohshima
Tactile Microcosm of ALife offers interaction with artificial organisms, whereby the user can enjoy playing with fish-like organisms through aerial imaging and haptic feedback. The holographic organisms float in water in a petri dish, and the user can feel a forcefield of the vital of the organisms via force feedback.
“ALife的触觉微观世界”提供了与人工生物的互动,用户可以通过航拍成像和触觉反馈来享受与鱼状生物的游戏。全息生物体漂浮在培养皿中的水中,用户可以通过力反馈感受到生物体生命的力场。
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引用次数: 0
LightWing II LightWing二世
Pub Date : 2019-11-17 DOI: 10.1145/3354918.3366362
Uwe Rieger, Yinan Liu
LightWing II creates a mysterious sensation of tactile data. In this interactive installation, a kinetic construction is augmented with stereoscopic 3D projections and spatial sound. A light touch sets the delicate wing-like structure into a rotational oscillation and enables the visitor to navigate through holographic spaces and responsive narratives.
光之翼II创造了一种神秘的触觉数据感。在这个互动装置中,动态结构被立体3D投影和空间声音增强。轻触将精致的翅膀状结构设置为旋转振荡,使游客能够在全息空间和响应式叙事中导航。
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引用次数: 0
Dream clanger 梦想荒唐的错误
Pub Date : 2019-11-17 DOI: 10.1145/3354918.3366355
B. Pailthorpe
'Dream Clanger' is a hybrid art/computer science project that re-imagines AFL Player GPS data and match video. Building on Baden Pailthorpe's 2017 major exhibition 'Clanger', this work pushes the envelope further by integrating machine learning.
“Dream Clanger”是一个混合艺术/计算机科学的项目,重新想象AFL球员的GPS数据和比赛视频。在Baden Pailthorpe 2017年大型展览“Clanger”的基础上,这项工作通过整合机器学习进一步推动了极限。
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引用次数: 0
gravityZero gravityZero
Pub Date : 2019-11-17 DOI: 10.1145/3354918.3361899
Suguru Goto, Satoru Higa, johnsmith, Chihiro Suzuki
This paper reports the exposition of an artistic installation, gravityZERO, and its ongoing technical development. It consists of virtual sound, VR and robotic technologies in order to simulate the state of zero gravity. Audience members can experience a floating sensation within this virtual environment. gravityZERO (zero gravity) is an installation that combines video, sound, and robotics. Translucent cubes are assembled at the venue. Images are quasi-holographically projected on the cube's surfaces, and speakers are placed in the cube's corners. A person is suspended from the ceiling and floats as if there is no gravity. Each rope can be freely moved in 3D space within the cube through motor operation. This project is based upon an idea that utilizes an interface closely related to a human body, and also pursues new possibilities of the performance of Augmented Reality and Projection Mapping.
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引用次数: 0
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SIGGRAPH ASIA Art Gallery/Art Papers
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