Although programming is one of the most creative things that one can do with a computer, there is currently no way to make programs on an increasingly popular class of tablet computers. Tablets appear unable to support capable (proficient) programming experiences because of their small form factor and touch-centric input method. This paper demonstrates how co-design of a programming language, YinYang, and its environment can overcome these challenges to enable do-it-yourself game creation on tablets. YinYang's programming model is based on tile and behavior constructs that simplify program structure for effective display and input on tablets, and also supports the definition and safe reuse of new abstractions to be competitive with capable programming languages. This paper details YinYang's design and evaluates our initial experience through a prototype that runs on current tablet hardware.
{"title":"Coding at the speed of touch","authors":"Sean McDirmid","doi":"10.1145/2048237.2048246","DOIUrl":"https://doi.org/10.1145/2048237.2048246","url":null,"abstract":"Although programming is one of the most creative things that one can do with a computer, there is currently no way to make programs on an increasingly popular class of tablet computers. Tablets appear unable to support capable (proficient) programming experiences because of their small form factor and touch-centric input method. This paper demonstrates how co-design of a programming language, YinYang, and its environment can overcome these challenges to enable do-it-yourself game creation on tablets. YinYang's programming model is based on tile and behavior constructs that simplify program structure for effective display and input on tablets, and also supports the definition and safe reuse of new abstractions to be competitive with capable programming languages. This paper details YinYang's design and evaluates our initial experience through a prototype that runs on current tablet hardware.","PeriodicalId":168332,"journal":{"name":"SIGPLAN symposium on New ideas, new paradigms, and reflections on programming and software","volume":"76 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121126735","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Programming languages exist to enable programmers to develop software effectively. But how efficiently programmers can write software depends on the usability of the languages and tools that they develop with. The aim of this workshop is to discuss methods, metrics and techniques for evaluating the usability of languages and language tools. The supposed benefits of such languages and tools cover a large space, including making programs easier to read, write, and maintain; allowing programmers to write more flexible and powerful programs; and restricting programs to make them more safe and secure. We plan to gather the intersection of researchers in the programming language, programming tool, and human-computer interaction communities to share their research and discuss the future of evaluation and usability of programming languages and tools. We are also interested in the input of other members of the programming research community working on related areas, such as refactoring, design patterns, program analysis, program comprehension, software visualization, end-user programming, and other programming language paradigms.
{"title":"Evaluation and usability of programming languages and tools (plateau)","authors":"C. Anslow, Shane Markstrum, E. Murphy-Hill","doi":"10.1145/1639950.1640085","DOIUrl":"https://doi.org/10.1145/1639950.1640085","url":null,"abstract":"Programming languages exist to enable programmers to develop software effectively. But how efficiently programmers can write software depends on the usability of the languages and tools that they develop with. The aim of this workshop is to discuss methods, metrics and techniques for evaluating the usability of languages and language tools. The supposed benefits of such languages and tools cover a large space, including making programs easier to read, write, and maintain; allowing programmers to write more flexible and powerful programs; and restricting programs to make them more safe and secure. We plan to gather the intersection of researchers in the programming language, programming tool, and human-computer interaction communities to share their research and discuss the future of evaluation and usability of programming languages and tools. We are also interested in the input of other members of the programming research community working on related areas, such as refactoring, design patterns, program analysis, program comprehension, software visualization, end-user programming, and other programming language paradigms.","PeriodicalId":168332,"journal":{"name":"SIGPLAN symposium on New ideas, new paradigms, and reflections on programming and software","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124103342","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}