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Scan likelihood evaluation in FastSLAM using binary Bayes filter 基于二值贝叶斯滤波的FastSLAM扫描似然评估
Pub Date : 2013-06-10 DOI: 10.1109/IVMSPW.2013.6611891
Hyukdoo Choi, Euntai Kim, Gwang-Woong Yang
FastSLAM is a fundamental algorithm for Simultaneous Localization and Mapping (SLAM). FastSLAM based on grid map is a popular method to build a map of both the structured and unstructured environment. The performance of FastSLAM significantly depends on evaluation of measurement likelihood. In this paper, we propose a new method to evaluate laser scan likelihood using the binary Bayes filter. This method supports the right particles but does not suffer from particle depletion problem. We implemented the hardware system based on the Pioneer 2-DX platform equipped with the Hokuyo laser scanner. The experimental result shows that the proposed method builds the map accurately.
FastSLAM是同时定位与映射(SLAM)的基本算法。基于网格地图的FastSLAM是一种构建结构化和非结构化环境地图的常用方法。FastSLAM的性能在很大程度上取决于测量似然的评价。本文提出了一种利用二值贝叶斯滤波器评估激光扫描似然的新方法。该方法支持正确的粒子,但不存在粒子耗竭问题。我们在配备Hokuyo激光扫描仪的先锋2-DX平台上实现了硬件系统。实验结果表明,该方法能准确地生成地图。
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引用次数: 1
Extrinsic calibration of a multi-beam LiDAR system with improved intrinsic laser parameters using v-shaped planes and infrared images 利用v形平面和红外图像对具有改进内禀激光参数的多光束激光雷达系统进行外部定标
Pub Date : 2013-06-10 DOI: 10.1109/IVMSPW.2013.6611921
Po-Sen Huang, Wen-Bin Hong, Hsiang-Jen Chien, Chia-Yen Chen
In this paper we present a novel method for the calibration of LiDAR-camera systems. The method uses infrared (IR) images to establish laser-pixel correspondences between a multi-layer laser scanner and an IR image sensor. Based on the established correspondences, the intrinsic parameters of the LiDAR system and of the camera as well as the extrinsic parameters are adjusted. The proposed method works in a two-stage manner. The linear estimation of the extrinsic parameters are first obtained using an efficient PnP algorithm, while in the second stage the extrinsic and intrinsic parameters are optimized using a nonlinear algorithm. Experiments show promising results.
本文提出了一种新的激光雷达相机系统标定方法。该方法使用红外(IR)图像在多层激光扫描仪和红外图像传感器之间建立激光像素对应关系。在建立对应关系的基础上,调整了激光雷达系统和相机的内在参数以及外在参数。所提出的方法以两阶段的方式工作。首先利用高效的PnP算法对系统的外在参数进行线性估计,然后利用非线性算法对系统的外在参数和内在参数进行优化。实验结果令人满意。
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引用次数: 11
Minimal surface distortion function for optimizing 3D watermarking 用于优化3D水印的最小表面失真函数
Pub Date : 2013-06-01 DOI: 10.1109/IVMSPW.2013.6611909
A. Bors, Ming Luo
A blind 3D watermarking method based on optimizing the placement of displaced vertices on the surface of the 3D object is proposed in this paper. A new mesh distortion function is used as a cost function for the Levenberg-Marquardt optimization algorithm in order to ensure a minimal distortion to the 3D object surface after watermarking. The surface distortion function consists of the sums of Euclidean distances from the displaced vertex to the original surface, to the new surface and to the original vertex location. Experimental results assess the level of distortion produced to 3D surfaces by watermarking as well as the robustness to various attacks.
提出了一种基于优化三维物体表面位移顶点位置的三维盲水印方法。采用一种新的网格畸变函数作为Levenberg-Marquardt优化算法的代价函数,以保证水印后对三维物体表面的畸变最小。曲面畸变函数由位移顶点到原曲面、到新曲面和到原顶点位置的欧氏距离和组成。实验结果评估了水印对三维表面产生的失真程度以及对各种攻击的鲁棒性。
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引用次数: 3
Multiview image coding using graph-based approach 基于图的多视图图像编码方法
Pub Date : 2013-06-01 DOI: 10.1109/IVMSPW.2013.6611914
Thomas Maugey, Antonio Ortega, P. Frossard
In this paper, we design a new approach for coding the geometry information in a multiview image scenario. As an alternative to depth-based schemes, we propose a representation that captures the dependencies between pixels in different frames in the form of connections in a graph. In our approach it is possible to directly perform compression by simplifying the graph, which provides a more direct control of the effect of coding on geometry representation. Our method leads to more accurate view synthesis, when compared to conventional lossy coding of depth maps operating at the same bit rate.
在本文中,我们设计了一种新的方法来编码多视图图像场景中的几何信息。作为基于深度的方案的替代方案,我们提出了一种以图中连接的形式捕获不同帧中像素之间依赖关系的表示。在我们的方法中,可以通过简化图来直接执行压缩,这为编码对几何表示的影响提供了更直接的控制。与在相同比特率下操作的深度图的传统有损编码相比,我们的方法导致更准确的视图合成。
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引用次数: 6
期刊
IVMSP 2013
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