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Proceedings of the Conference on Creativity and Making in Education最新文献

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SugarCAD and in3Dire: a standalone system to 3D design, 3D print and manage the content of the class SugarCAD和in3Dire:一个独立的3D设计、3D打印和管理课程内容的系统
Pub Date : 2018-06-18 DOI: 10.1145/3213818.3213839
Lorenzo Guasti, A. Ferrini, L. Bassani
The poster describes the research steps made to create SugarCAD and In3Dire. The intention is to give schools the possibility of drawing 3D object and print them, even in absence of a good DSL connection using a brand new, open source, low cost framework. The research is part of the Maker@School project led by INDIRE, National Institute for Documentation, Innovation and Educational Research.
海报描述了创建SugarCAD和In3Dire的研究步骤。其目的是给学校提供绘制和打印3D物体的可能性,即使在没有良好的DSL连接的情况下,使用一个全新的、开源的、低成本的框架。这项研究是由印度国家文献、创新和教育研究所(INDIRE)领导的Maker@School项目的一部分。
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引用次数: 1
Kid Coding Games and Artistic Robots: Attitudes and Gaze Behavior 儿童编程游戏和艺术机器人:态度和凝视行为
Pub Date : 2018-06-18 DOI: 10.1145/3213818.3220126
K. Sharma, Sofia Papavlasopoulou, M. Giannakos, M. L. Jaccheri
We present a study in the context of coding activities for children. Our main focus is towards understanding the relation between children's attitudes towards coding and their behaviour while coding. Forty-four school children participated in this study solving different coding problems. We used mixed methods to capture attitude and behaviour of the children participating in the study. The attitudes towards learning to program were recorded using the self-reporting questionnaires and the behaviour was captured using the eye-trackers. The results show that the gaze-behaviour of the children moderates the relationship among the different attitudes towards coding.
我们在儿童编码活动的背景下提出了一项研究。我们的主要重点是了解儿童对编码的态度和他们在编码时的行为之间的关系。44名学童参与了这项研究,解决了不同的编码问题。我们使用混合方法来捕捉参与研究的儿童的态度和行为。对学习编程的态度用自我报告问卷记录下来,行为用眼动仪记录下来。结果表明,儿童的注视行为调节了不同编码态度之间的关系。
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引用次数: 1
Using an Educational IoT Lab Kit and Gamification for Energy Awareness in European Schools 使用教育物联网实验室套件和游戏化提高欧洲学校的能源意识
Pub Date : 2018-06-18 DOI: 10.1145/3213818.3213823
Georgios Mylonas, Dimitrios Amaxilatis, Lidia Pocero, I. Markelis, Jörg Hofstätter, P. Koulouris
The use of maker community tools and IoT technologies inside classrooms is spreading in an increasing number of education and science fields. GAIA is a European research project focused on achieving behavior change for sustainability and energy awareness in schools. In this work, we report on how a large IoT deployment in a number of educational buildings and real-world data from this infrastructure, are utilized to support a "maker" lab kit activity inside the classroom, together with a serious game. We also provide some insights to the integration of these activities in the school curriculum, along with a discussion on our feedback so far from a series of workshop activities in a number of schools. Our initial results show strong acceptance by the school community.
在教室里使用创客社区工具和物联网技术,在越来越多的教育和科学领域得到普及。GAIA是一个欧洲研究项目,专注于在学校实现可持续发展和能源意识的行为改变。在这项工作中,我们报告了如何在许多教育建筑中部署大型物联网以及来自该基础设施的真实世界数据,以支持教室内的“制造商”实验室工具包活动,以及一个严肃的游戏。我们还提供了一些关于将这些活动整合到学校课程中的见解,并讨论了我们迄今为止在一些学校进行的一系列研讨会活动的反馈。我们的初步结果显示学校社区的接受度很高。
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引用次数: 18
Triggering Women's Interest in Digital Fabrication 激发女性对数字制造的兴趣
Pub Date : 2018-06-18 DOI: 10.1145/3213818.3213831
Chaeah Park, Pirkko Siklander
In order to encourage participation of women who are novices in digital fabrication, this poster proposes to pay attention to correlation between learners' interest development and triggers originated from an instructional design and a teacher. Our findings contribute to understanding of triggers and triggering process among women in digital fabrication context, which promote women's engagement in digital fabrication activities.
为了鼓励初涉数位制造的女性参与,这张海报建议关注学习者兴趣发展与源自教学设计和教师的触发因素之间的关联。我们的研究结果有助于理解数字制造背景下女性的触发因素和触发过程,从而促进女性参与数字制造活动。
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引用次数: 5
Session details: Design Thinking and Coding 会议细节:设计思维和编码
Pub Date : 2018-06-18 DOI: 10.1145/3258718
E. Eriksson
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引用次数: 0
From Making to Micro-Manufacture: Catalyzing STEM Participation in Rural High Schools 从制造到微制造:促进农村高中STEM参与
Pub Date : 2018-06-18 DOI: 10.1145/3213818.3213822
Osazuwa Okundaye, Sharon Lynn Chu Yew Yee, Francis K. H. Quek, Alexander Berman, Malini Natarajarathinam, Matthew Kuttolamadom
This paper proposes Micro-Manufacture (M2), a model of Making that extends its practice to include aspects of engineering concerns of production and reproducibility. A longitudinal study was conducted with six high school students engaging in the M2 model within the scope of a two-year long Career and Technical Education class. We investigated the potential of M2 to convey educational benefits and to affect Making and Engineering self-concepts. Quantitative results showed that the students generally made positive gains in Making and Engineering self-efficacy, but that the real-world requirements of M2 caused Maker mindset perceptions to be more negative. Qualitative findings however showed that M2 requirements served to focus the students, and enabled them to develop skills that they may not have otherwise developed by simply engaging in conventional Making activities.
本文提出了微制造(M2),这是一种制造模型,将其实践扩展到包括生产和可重复性工程问题的各个方面。在为期两年的职业与技术教育课程范围内,对六名参与M2模型的高中生进行了纵向研究。我们调查了M2传达教育效益和影响制造和工程自我概念的潜力。定量结果显示,学生在制造和工程方面的自我效能感普遍为正收益,但现实世界对M2的要求导致创客心态感知更为消极。然而,定性研究结果表明,M2要求有助于学生集中注意力,并使他们能够发展技能,否则他们可能无法通过简单地参与传统的制作活动而发展。
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引用次数: 9
Technology Comprehension: Scaling Making into a National Discipline 技术理解:规模化制造成为一门国家级学科
Pub Date : 2018-06-18 DOI: 10.1145/3213818.3213828
Ari Tuhkala, Marie-Louise Wagner, Nick Nielsen, O. Iversen, T. Kärkkäinen
We account for the first research results from a governmentinitiated experiment that scales Making to a national discipline. The Ministry of Education, in Denmark, has introduced Technology Comprehension as a new discipline for lower secondary education. Technology Comprehension is first experimented as an elective subject in 13 schools. The discipline combines elements from computing, design, and the societal aspect of technology and, thus, resonates with the existing FabLearn and Making initiatives in Scandinavia. We report the identified opportunities and challenges based on interviews, surveys, and a theme discussion with experienced teachers from the 13 schools. The main takeaways are: First, the teachers did not perceive Technology Comprehension as a distinguished discipline, which calls for more research on how Making is scaled into a national discipline. Second, Technology Comprehension opens up for interdisciplinary and engaging learning activities, but teachers need scaffolding and support to actualise these opportunities. Third, Technology Comprehension challenges teachers' existing competencies in relation to the discipline and students' prerequisites and needs. Teachers need pedagogical means to take the societal aspect into account within the discipline. Finally, we argue for further research on supporting teachers when scaling Technology Comprehension on a national level.
我们考虑了政府发起的一项实验的第一个研究结果,该实验将制造扩展为国家学科。丹麦教育部已经将技术理解作为初中教育的一门新学科。首先在13所学校进行了技术综合作为选修课的实验。该学科结合了计算、设计和技术社会方面的元素,因此与斯堪的纳维亚半岛现有的FabLearn和Making倡议产生共鸣。我们根据访谈、调查和与13所学校经验丰富的教师的主题讨论,报告确定的机遇和挑战。主要结论是:首先,教师没有将技术理解视为一门杰出的学科,这需要对如何将制造扩展为国家学科进行更多的研究。其次,技术理解为跨学科和参与式学习活动开辟了道路,但教师需要脚手架和支持来实现这些机会。第三,技术理解挑战了教师在学科和学生的先决条件和需求方面的现有能力。教师需要教学手段在学科范围内考虑到社会方面。最后,我们主张进一步研究支持教师在国家层面上扩展技术理解。
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引用次数: 12
Session details: Initiatives focusing in K-12 Schools 会议详情:以K-12学校为重点的倡议
Pub Date : 2018-06-18 DOI: 10.1145/3258717
Sofia Papavlasopoulou
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引用次数: 0
Creating synergies between traditional crafts and Fablab Making: Exploring digital mold-making for glassblowing 创造传统工艺和Fablab制作之间的协同作用:探索玻璃吹制的数字模具制作
Pub Date : 2018-06-18 DOI: 10.1145/3213818.3213821
N. Padfield, Mads Hobye, Michael Haldrup, Jason Knight, Maja Fagerberg Ranten
Traditional crafts and the Maker movement have in the last decade to some extent been evolving in parallel, with little intermingling. We held an experimental five day workshop with six experienced craftspeople - "traditional" glassblowers - while providing modern digital Fablab production apparatus; specifically 3D printers and CNC (Computer Numerical Control) routers - to explore possibilities and synergies in working with a traditional craft in conjunction with new generalized digital production possibilities. This paper summarizes seven generalisable takeaways that highlight relevant reflections on the potential for cross-fertilization and learning, enriching the repertoire of both the "traditional" craft and the Fablab, based on a shared interest in exploring aesthetic material exploration and production.
在过去的十年里,传统工艺和创客运动在某种程度上是并行发展的,几乎没有什么交集。我们举办了一个为期五天的实验工作坊,有六位经验丰富的工匠-“传统”玻璃吹制师-同时提供现代数字Fablab生产设备;特别是3D打印机和CNC(计算机数控)路由器-探索与传统工艺结合新的通用数字生产可能性的可能性和协同作用。本文总结了七个可概括的要点,突出了对交叉受精和学习潜力的相关反思,丰富了“传统”工艺和Fablab的曲目,基于对探索美学材料探索和生产的共同兴趣。
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引用次数: 9
Designing with and for Preschoolers: A Method to Observe Tangible Interactions with Spatial Manipulatives 与学龄前儿童一起设计和为学龄前儿童设计:一种观察空间操作的有形互动的方法
Pub Date : 2018-06-18 DOI: 10.1145/3213818.3213825
Gökçe Elif Baykal, M. Mechelen, T. Göksun, A. Yantaç
To date, the developmental needs and abilities of children under 4 years old have been insufficiently taken into account in the early stages of interaction design. This paper addresses this gap in the research by exploring how children between the ages of 26 and 43 months interact with spatial manipulatives. To this end, we modified intervention techniques for early spatial learning found in cognitive developmental studies and combined these with design methods used in Child-Tangible Interaction (CTI). From the former we borrowed the Preschool Embedded Figures Test (PEFT), and from the latter a storytelling approach incorporated into structured tasks with hands-on tools. In this paper, we first discuss related work on early spatial learning and CTI methods. Then, we describe a case study conducted with 14 parent-child dyads. Finally, we present the results, which offer insight into young children's mental rotation skills, different rotation action strategies and parental input requirements. Our findings contribute to design methods to elicit age specific knowledge about young children's hands-on learning, and set forth techniques and design considerations for evidence-based CTI to scaffold early spatial thinking skills.
迄今为止,在交互设计的早期阶段,没有充分考虑到4岁以下儿童的发展需要和能力。本文通过探索26至43个月的儿童如何与空间操作互动来解决研究中的这一差距。为此,我们修改了认知发展研究中发现的早期空间学习干预技术,并将其与儿童有形互动(CTI)中使用的设计方法相结合。我们从前者借鉴了学前嵌入图形测试(PEFT),从后者借鉴了将讲故事的方法与动手工具结合到结构化任务中。本文首先讨论了早期空间学习和CTI方法的相关工作。然后,我们描述了一个对14对亲子的个案研究。最后,我们展示了结果,提供了洞察幼儿的心理旋转技能,不同的旋转动作策略和父母的输入要求。我们的研究结果有助于设计方法,以引出幼儿动手学习的特定年龄知识,并提出基于证据的CTI技术和设计考虑,以培养早期空间思维技能。
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引用次数: 4
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Proceedings of the Conference on Creativity and Making in Education
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