{"title":"Cycles","authors":"Naas Paul","doi":"10.1201/9780429443138-9","DOIUrl":"https://doi.org/10.1201/9780429443138-9","url":null,"abstract":"","PeriodicalId":184339,"journal":{"name":"How To Cheat In Maya 2017: Tools And Techniques For Character Animation","volume":"131 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134599638","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Graph Editor","authors":"Naas Paul","doi":"10.1201/9780429443138-3","DOIUrl":"https://doi.org/10.1201/9780429443138-3","url":null,"abstract":"","PeriodicalId":184339,"journal":{"name":"How To Cheat In Maya 2017: Tools And Techniques For Character Animation","volume":"407 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126980537","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2018-08-29DOI: 10.1201/9780429443138-10
Naas Paul
{"title":"Referencing","authors":"Naas Paul","doi":"10.1201/9780429443138-10","DOIUrl":"https://doi.org/10.1201/9780429443138-10","url":null,"abstract":"","PeriodicalId":184339,"journal":{"name":"How To Cheat In Maya 2017: Tools And Techniques For Character Animation","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124656406","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Splines","authors":"Naas Paul","doi":"10.1201/9780429443138-2","DOIUrl":"https://doi.org/10.1201/9780429443138-2","url":null,"abstract":"","PeriodicalId":184339,"journal":{"name":"How To Cheat In Maya 2017: Tools And Techniques For Character Animation","volume":"266 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116242768","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Techniques","authors":"Naas Paul","doi":"10.1201/9780429443138-4","DOIUrl":"https://doi.org/10.1201/9780429443138-4","url":null,"abstract":"","PeriodicalId":184339,"journal":{"name":"How To Cheat In Maya 2017: Tools And Techniques For Character Animation","volume":"80 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131918898","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Workflow","authors":"Naas Paul","doi":"10.1201/9780429443138-8","DOIUrl":"https://doi.org/10.1201/9780429443138-8","url":null,"abstract":"","PeriodicalId":184339,"journal":{"name":"How To Cheat In Maya 2017: Tools And Techniques For Character Animation","volume":"161 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115315803","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Make characters that move in a convincing way to communicate personality and mood. Walt Disney developed a number of principles. Computer graphics animators have adapted them to 3D animation.
{"title":"Animation Principles","authors":"Naas Paul","doi":"10.1201/9780429443138-1","DOIUrl":"https://doi.org/10.1201/9780429443138-1","url":null,"abstract":"Make characters that move in a convincing way to communicate personality and mood. Walt Disney developed a number of principles. Computer graphics animators have adapted them to 3D animation.","PeriodicalId":184339,"journal":{"name":"How To Cheat In Maya 2017: Tools And Techniques For Character Animation","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133275597","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Rigging Cheats","authors":"Naas Paul","doi":"10.1201/9780429443138-6","DOIUrl":"https://doi.org/10.1201/9780429443138-6","url":null,"abstract":"","PeriodicalId":184339,"journal":{"name":"How To Cheat In Maya 2017: Tools And Techniques For Character Animation","volume":"44 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126851975","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This journal provides a common forum for the many disciplines interested in constraint programming and constraint satisfaction and optimization, and the many application domains in which constraint technology is employed. It covers all aspects of computing with constraints, including: theory and practice, algorithms and systems, reasoning and programming, logics and languages. Relevant disciplines and application domains include, but are not limited to: Disciplines: artificial intelligence, automated reasoning, combinatorial algorithms, databases, discrete mathematics, operations research, programming languages, satisfiability and computational logic. Domains: agents, bioinformatics, design and configuration, graphics, visualization, user interfaces, human-computer interaction and decision support, robotics, machine vision and computational linguistics, scheduling, planning, resource allocation, temporal and spatial reasoning. Officially cited as: Constraints
{"title":"Constraints","authors":"Naas Paul","doi":"10.1201/9780429443138-5","DOIUrl":"https://doi.org/10.1201/9780429443138-5","url":null,"abstract":"This journal provides a common forum for the many disciplines interested in constraint programming and constraint satisfaction and optimization, and the many application domains in which constraint technology is employed. It covers all aspects of computing with constraints, including: theory and practice, algorithms and systems, reasoning and programming, logics and languages. Relevant disciplines and application domains include, but are not limited to: Disciplines: artificial intelligence, automated reasoning, combinatorial algorithms, databases, discrete mathematics, operations research, programming languages, satisfiability and computational logic. Domains: agents, bioinformatics, design and configuration, graphics, visualization, user interfaces, human-computer interaction and decision support, robotics, machine vision and computational linguistics, scheduling, planning, resource allocation, temporal and spatial reasoning. Officially cited as: Constraints","PeriodicalId":184339,"journal":{"name":"How To Cheat In Maya 2017: Tools And Techniques For Character Animation","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114320041","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2018-08-29DOI: 10.1201/9780429443138-12
Naas Paul
{"title":"Animation Layers","authors":"Naas Paul","doi":"10.1201/9780429443138-12","DOIUrl":"https://doi.org/10.1201/9780429443138-12","url":null,"abstract":"","PeriodicalId":184339,"journal":{"name":"How To Cheat In Maya 2017: Tools And Techniques For Character Animation","volume":"55 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130931192","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}