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2019 IEEE Conference on Graphics and Media (GAME)最新文献

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Putra BINGO : From Pen and Paper to Digital Putra BINGO:从笔和纸到数字
Pub Date : 2019-11-01 DOI: 10.1109/GAME47560.2019.8980998
N. N. N. Nik Ibrahim, A. Asmawi, S. Abdul Kadir, R. Teo
Gamification is one of the trends in education that is best suited to the current learning environment. Putra BINGO is a transformative assessment tool that uses gamification techniques. This research starts by elaborating the concept of Putra BINGO and its implementation using traditional method with pen and paper. The feedbacks gathered from the implementation are analyzed and applied to develop a multiplayer educational online game using Unity Game Engine. This paper describes details of the development for its two components; the database and the digital online game. Putra Bingo is available on PC and Android devices. It required additional plugins such as Photon Networking to handle game communication between multiple players. This is crucial to accommodate its test case application as an alternative assessment for teamwork skills using Rubrics and questionnaires. Further research will be conducted to enhance its functionality and user experience after the initial development of the digital online version is completed.
游戏化是最适合当前学习环境的教育趋势之一。Putra BINGO是一个使用游戏化技术的变革性评估工具。本研究首先阐述了布特拉BINGO的概念,并使用传统的纸笔方法来实现它。分析了实现过程中收集到的反馈,并运用Unity游戏引擎开发了一款多人在线教育游戏。本文详细介绍了其两个组成部分的开发过程;数据库和数字在线游戏。Putra Bingo可以在PC和Android设备上使用。它需要额外的插件,如Photon Networking来处理多个玩家之间的游戏通信。这对于将其测试用例应用程序作为使用规则和问卷的团队合作技能的替代评估是至关重要的。在完成数码网上版本的初步开发后,我们会进行进一步的研究,以加强其功能和用户体验。
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引用次数: 0
Image Features Detection and Tracking for Image Based Target Augmented Reality Application 基于图像目标增强现实应用的图像特征检测与跟踪
Pub Date : 2019-11-01 DOI: 10.1109/GAME47560.2019.8980604
Mohd Khalid bin Mokhtar, F. Mohamed, M. S. Sunar, A. A. Abd Aziz, Mohd Azhar M. Arshad, Mohd Kufaisal Mohd Sidik
Image based target used in augmented reality application is not the same as traditional fiducial markers, data markers code and QR-codes in detection and tracking. The available features from the image detected and tracked are naturally found in the image itself. Image target commonly used in recognizing and augmented hard copy media and product for marketing campaigns, gaming, and visualizing products in the environment where the product was targeted to be used. HOwever, for mobile-based augmented reality application, image features detection and tracking still expose many challenges. This paper aims to review previous and current keypoint detection and tracking techniques for image target and address several issues face in mobile based augmented reality application. Most traditional interest-point detection and description methods are handcrafted. These methods focus on interest points in a generic setting and lack provision to adapt toward a specific dataset. Learning-based approaches can be a new solution to real-time application such mobile-based application. This project continuity work from our previous work done for mobile-based augmented reality coloring application [1].
增强现实应用中使用的基于图像的目标在检测和跟踪方面与传统的基准标记、数据标记码和qr码不同。检测和跟踪的图像中的可用特征自然会在图像本身中找到。图像目标通常用于识别和增强硬拷贝媒体和产品,用于营销活动、游戏和在产品目标使用环境中可视化产品。然而,对于基于移动的增强现实应用,图像特征检测和跟踪仍然面临许多挑战。本文旨在回顾过去和现在的图像目标关键点检测和跟踪技术,并解决基于移动的增强现实应用中面临的几个问题。大多数传统的兴趣点检测和描述方法都是手工制作的。这些方法侧重于通用设置中的兴趣点,缺乏适应特定数据集的规定。基于学习的方法可以为基于移动的实时应用提供新的解决方案。这个项目延续了我们之前为基于移动的增强现实着色应用[1]所做的工作。
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引用次数: 4
GAME 2019 Organizing Committee GAME 2019组委会
Pub Date : 2019-11-01 DOI: 10.1109/game47560.2019.8980834
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引用次数: 0
Serious Game Design for Terengganu Brassware Craft Heritage 登嘉楼铜器工艺遗产的严肃游戏设计
Pub Date : 2019-11-01 DOI: 10.1109/GAME47560.2019.8980774
W. Isa, N. Zin, F. Rosdi, H. M. Sarim
Serious games are increasingly used in various fields such as cultural heritage. The Terengganu brassware craft is becoming extinct due to several factors such as lack of interest from the younger generation and lack of apprentice. The use of serious games in cultural heritage is significant to attract and engage the younger generation to preserve and conserve the cultural heritage. In order to develop an effective serious game, a good design is required. This study focused on the design phase to develop a serious game for Terengganu brassware craft cultural heritage. There are several activities involved in designing this game including the preparation of game design document, level design, character design and game interface design. The outcome of this design is a low fidelity prototype - a storyboard using sketching technique. The testing phase would be carried out on the low fidelity prototype to ensure that the design meets the requirements of the target user.
严肃游戏越来越多地应用于文化遗产等各个领域。登嘉楼铜器工艺正在灭绝,由于几个因素,如缺乏兴趣的年轻一代和缺乏学徒。在文化遗产中使用严肃的游戏对吸引和吸引年轻一代保护和保护文化遗产具有重要意义。为了开发一款有效的严肃游戏,优秀的设计必不可少。本研究着重在设计阶段开发出一款严肃游戏,为登嘉楼铜器工艺文化遗产。在设计这款游戏的过程中涉及到几个活动,包括准备游戏设计文件、关卡设计、角色设计和游戏界面设计。这个设计的结果是一个低保真原型——一个使用素描技术的故事板。测试阶段将在低保真原型上进行,以确保设计满足目标用户的要求。
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引用次数: 6
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2019 IEEE Conference on Graphics and Media (GAME)
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