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3D Game Development with Unity最新文献

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A 3D Puzzle Room 3D解谜室
Pub Date : 2022-02-01 DOI: 10.1201/9780429328725-20
Franz Lanzinger
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引用次数: 0
3D Dottima Character 3D Dottima角色
Pub Date : 2022-02-01 DOI: 10.1201/9780429328725-5
Franz Lanzinger
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引用次数: 0
Preparing DotGame3D for Release 准备DotGame3D的发布
Pub Date : 2022-02-01 DOI: 10.1201/9780429328725-15
Franz Lanzinger
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引用次数: 0
Releasing FPSAdventure?
Pub Date : 2022-02-01 DOI: 10.1201/9780429328725-24
Franz Lanzinger
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引用次数: 0
Sound and Music 声音和音乐
Pub Date : 2022-02-01 DOI: 10.1201/9780429328725-11
Franz Lanzinger
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引用次数: 0
GUI and Cutscenes GUI和过场动画
Pub Date : 2022-02-01 DOI: 10.1201/9780429328725-12
Franz Lanzinger
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引用次数: 0
Worldbuilding Worldbuilding
Pub Date : 2022-02-01 DOI: 10.1201/9780429328725-17
J. Lapointe
This chapter seeks to define the existential status and truth-value of fic-tional characters, with frequent appeals to multiple iterations of Sherlock Holmes as an example. It surveys two rival schools of thought, drawn from metaphysics and possible-world semantics. Alexius Meinong’s “non-existent objects”, i.e. the metaphysical approach, is shown to be qualitatively different from how we think of fictional characters. David Lewis’s “truth in fiction”, derived from counterfactual logic and possible-world semantics, fails to address the particularities of fictional characters as they are represented anew across multiple iterations. By contrast, I advance that fictional characters are best thought of as “quasi-existent”— a stipulated term that conveys how their imagined existence is neither reducible to real-world knowledge nor is the sum of their textual iterations. In conclusion, I suggest how “quasi-existent/existence”, however counterintuitive, may prove productive to future theories of fiction.
本章试图界定虚构人物的存在地位和真实价值,并以福尔摩斯的多次迭代为例。它调查了两个对立的思想流派,分别来自形而上学和可能世界语义学。Alexius Meinong的“不存在的对象”,即形而上学的方法,被证明与我们对虚构人物的看法有质的不同。大卫·刘易斯(David Lewis)的“小说中的真理”源自反事实逻辑和可能世界语义,未能解决虚构人物的特殊性,因为他们在多次迭代中被重新呈现。相比之下,我提出,虚构人物最好被认为是“准存在的”——这是一个规定的术语,它传达了他们想象中的存在既不能简化为现实世界的知识,也不能简化为文本迭代的总和。总之,我认为“准存在/存在”,无论多么违反直觉,都可能对未来的小说理论产生影响。
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引用次数: 0
More Game Objects and a Large Level 更多游戏对象和更大的关卡
Pub Date : 2022-02-01 DOI: 10.1201/9780429328725-10
Franz Lanzinger
{"title":"More Game Objects and a Large Level","authors":"Franz Lanzinger","doi":"10.1201/9780429328725-10","DOIUrl":"https://doi.org/10.1201/9780429328725-10","url":null,"abstract":"","PeriodicalId":197499,"journal":{"name":"3D Game Development with Unity","volume":"485 2","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114001893","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Game Structure 游戏结构
Pub Date : 2022-02-01 DOI: 10.1201/9780429328725-9
Franz Lanzinger
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引用次数: 0
Shaders and Lighting in Unity Unity中的着色器和照明
Pub Date : 2022-02-01 DOI: 10.1201/9780429328725-21
Franz Lanzinger
{"title":"Shaders and Lighting in Unity","authors":"Franz Lanzinger","doi":"10.1201/9780429328725-21","DOIUrl":"https://doi.org/10.1201/9780429328725-21","url":null,"abstract":"","PeriodicalId":197499,"journal":{"name":"3D Game Development with Unity","volume":"154 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126920138","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
3D Game Development with Unity
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