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Proceedings of the Third International Conference on Animal-Computer Interaction最新文献

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Designing for wearability in animal biotelemetry 动物生物遥测的可穿戴性设计
P. Paci, C. Mancini, B. Price
This research presents a preliminary study conducted on a cat fitted with biotelemetry devices. The aim was to explore the feline's wearability experience of bearing off-the-shelf products. The cat's reactions to the device presence were recorded and findings suggest the need for a design approach centred on the wearer. A wearer-centred framework to inform the design of biotelemetry interventions for animals is then proposed.
本研究提出了一项初步研究,对一只装有生物遥测装置的猫进行了研究。目的是探索猫携带现成产品的可穿戴体验。猫对设备的反应被记录下来,研究结果表明需要一种以佩戴者为中心的设计方法。然后提出了一个以佩戴者为中心的框架,为动物生物遥测干预的设计提供信息。
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引用次数: 9
Exploring research methods for ACI (RM4ACI) 探索ACI的研究方法(RM4ACI)
A. Zamansky, A. Roshier
Five years have passed since the paper by Clara Mancini, titled "Animal Computer Interaction - a manifesto" marked the beginning of ACI as a scientific discipline. In these five years the "baby" discipline has grown significantly, as witnessed by numerous publications and scientific events. This year ACI'16 takes place for the first time as an independent conference, which makes it particularly timely moment to reflect on the achievements of ACI as a scientific community and to discuss its current identity and ways of further shaping it in the future.
5年前,克拉拉·曼奇尼发表了题为《动物计算机交互——宣言》的论文,标志着ACI成为一门科学学科的开端。在这五年中,许多出版物和科学事件见证了“婴儿”学科的显著发展。今年,ACI'16首次作为一个独立的会议举行,这使得它成为一个特别及时的时刻来反思ACI作为一个科学界的成就,并讨论其目前的身份和未来进一步塑造它的方式。
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引用次数: 2
Exploring methods for interaction design with animals: a case-study with Valli 探索动物交互设计的方法:以Valli为例
Fiona French, C. Mancini, H. Sharp
This case study describes our progress towards the goal of providing technology-enhanced enrichment for an Asian elephant so that she can exercise choice and control. We offer guidelines for developers to show how interaction design with a captive elephant might be approached.
这个案例研究描述了我们为亚洲象提供技术增强的丰富,使她能够行使选择和控制的目标所取得的进展。我们为开发人员提供了一些指导方针,告诉他们如何进行与圈养大象的交互设计。
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引用次数: 22
Towards multispecies interaction environments: extending accessibility to canine users 迈向多物种互动环境:扩展犬类用户的可及性
C. Mancini, Sha Li, G. O'Connor, Jose Valencia, Duncan Edwards, H. McCain
In this paper we discuss the role of mobility assistance dogs in human society and the challenges they face when operating in human environments. We present the findings of an ethnographic study at a training facility as well as the findings of early evaluations of canine-friendly switches. We discuss how the species-specific implementation of core interaction design principles could inform the design of interaction environments that better support these skilled workers.
在本文中,我们讨论了行动辅助犬在人类社会中的作用以及它们在人类环境中工作时面临的挑战。我们提出了一项在训练设施进行的人种学研究的结果,以及对犬友好开关的早期评估的结果。我们讨论了核心交互设计原则的特定物种实现如何能够为交互环境的设计提供信息,从而更好地支持这些熟练工人。
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引用次数: 35
Sound to your objects: a novel design approach to evaluate orangutans' interest in sound-based stimuli 声音到你的对象:一种新的设计方法来评估猩猩对声音刺激的兴趣
P. Pons, M. Carter, J. Martínez
Orangutans show interest in sound-based stimuli, but the auditory enrichment they are usually provided with is either based on human-music, or does not allow for control and choice. In this work-in-progress paper, we describe the design of sound-based enrichment by means of the manipulation of tangible non-technological elements. In doing so, we demonstrate how Animal Computer Interaction research can help in providing animals with more control over auditory stimuli, as well as demonstrating and justifying a novel modality for interaction based on orangutan behavior within our ongoing study. We overview our proposed evaluation, identifying how - through embodying notions of control and choice in design - our proposed system allows for orangutan use to inform ongoing development and design of auditory enrichment.
猩猩对基于声音的刺激表现出兴趣,但通常提供给它们的听觉丰富要么是基于人类音乐,要么是不允许控制和选择的。在这篇正在进行的论文中,我们描述了通过操纵有形的非技术元素来设计基于声音的富集。在此过程中,我们展示了动物计算机交互研究如何帮助动物更好地控制听觉刺激,并在我们正在进行的研究中展示和证明了一种基于猩猩行为的新型交互模式。我们概述了我们提出的评估,确定如何-通过在设计中体现控制和选择的概念-我们提出的系统允许猩猩使用来通知正在进行的听觉丰富的开发和设计。
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引用次数: 30
Proceedings of the Third International Conference on Animal-Computer Interaction 第三届动物-计算机交互国际会议论文集
C. Mancini
Although animals have been exposed to interactive technology for the best part of a century in fields as diverse as ecology, cognitive science and agricultural engineering, it is only recently that interaction designers have begun to take an interest in these interactions. And it was only three and a half years ago when a small group of researchers first came together during a Special Interest Group meeting, hosted by the SIGCHI Conference on Human Factors in Computing Systems (CHI2012), to discuss a topic very few had done work in or even heard about: Animal-Computer Interaction. Since then, dedicated workshops and congress editions hosted by computing conferences and conventions have fostered the development of a keen community, while an increasing body of work has begun to shape an emerging discipline now referred to by abbreviation as ACI. A highly interdisciplinary field, ACI encompasses work whose aim is to understand the interaction between animals and technology in naturalistic settings; to develop user-centered technology that can improve animals' welfare, support animals in their activities and foster interspecies relationships; and to inform user-centered approaches to the design of interactive technology intended for animals. By taking a multispecies perspective to the study and design of technological interactions, ACI acknowledges the evolutionary continuities existing between species, including humans, thus pushing the boundaries of interaction design in terms of participating agents, methods and applications. While strengthening interaction design, ACI has the potential to improve animal wellbeing and human-animal relations, and to contribute to the development of more inclusive societies and sustainable forms of technologically supported living. To advance this vision and on the strength of work done so far, this year the ACI community takes an important leap forward, as the annual ACI convention that has taken place since 2014 becomes an independent conference, in co-operation with the ACM SIGCHI.
尽管一个世纪以来,在生态学、认知科学和农业工程等不同领域,动物已经接触到交互技术,但直到最近,交互设计师才开始对这些交互产生兴趣。就在三年半前,在SIGCHI计算机系统人为因素会议(CHI2012)主办的一次特别兴趣小组会议上,一小群研究人员首次聚集在一起,讨论了一个很少有人做过工作甚至听说过的话题:动物-计算机交互。从那时起,专门的研讨会和由计算会议和惯例主办的大会版本促进了一个热心社区的发展,同时越来越多的工作已经开始形成一个新兴的学科,现在简称为ACI。ACI是一个高度跨学科的领域,其目的是在自然环境中理解动物与技术之间的相互作用;开发以用户为中心的技术,以改善动物福利,支持动物的活动并促进物种间的关系;并告知以用户为中心的方法来设计用于动物的交互技术。通过采用多物种视角来研究和设计技术交互,ACI承认包括人类在内的物种之间存在着进化的连续性,从而推动了交互设计在参与主体、方法和应用方面的界限。在加强交互设计的同时,ACI有潜力改善动物福利和人类与动物的关系,并为发展更具包容性的社会和可持续的技术支持生活形式做出贡献。为了推进这一愿景,在迄今为止所做的工作的基础上,今年ACI社区迈出了重要的一步,自2014年以来举行的年度ACI大会与ACM SIGCHI合作,成为一个独立的会议。
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引用次数: 1
The impact of training approaches on experimental setup and design of wearable vibrotactiles for hunting dogs 训练方法对猎犬可穿戴式振触针实验设置和设计的影响
A. Morrison, R. Møller, C. Manresa-Yee, Neda Eshraghi
While designing a wearable vibrotactile solution to assist canine navigation we encountered multiple conflicting dog training methods that impacted heavily on design possibilities as well as the methods used in the experimental design. The VibroTactile Vest (VTV), was designed in an iterative process to provide vibrotactile commands to dogs, working with variable-intensity vibrating motors mounted to a modified hug shirt to keep the vibrators close but not restrict movement. We folded knowledge gained from instructional scenarios with trainers, handlers and owners and from working directly with four hunting dogs who had been trained in either obedience, hunting, competitive or non-competitive styles into the finished design. We contribute to research that incorporates technology to enhance communication and mobility with working and companion animals. We increment foundational research on wearable vibrotactile solutions for navigation that assist disabled dogs and/or dogs working at distances, highlighting the necessity to directly anticipate and address different training styles in the experimental set up in order to include a broader variety of dogs.
在设计可穿戴振动触觉解决方案以帮助犬类导航时,我们遇到了多种相互冲突的犬类训练方法,这些方法严重影响了设计的可能性以及实验设计中使用的方法。VibroTactile Vest (VTV)的设计是一个迭代过程,通过安装在改进的拥抱衬衫上的可变强度振动马达,为狗提供振动触觉指令,以保持振动器接近但不限制运动。我们将从训练师、训导员和主人的指导场景中获得的知识,以及直接与四只受过服从、狩猎、竞争或非竞争风格训练的猎犬一起工作所获得的知识融入到最终的设计中。我们致力于结合技术的研究,以增强与工作动物和伴侣动物的沟通和机动性。我们增加了可穿戴式振动触觉导航解决方案的基础研究,以帮助残疾狗和/或远距离工作的狗,强调在实验设置中直接预测和解决不同训练风格的必要性,以便包括更广泛的狗。
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引用次数: 11
Unleashed enthusiasm: ethical reflections on harms, benefits, and animal-centered aims of ACI 释放的热情:对ACI的危害、利益和以动物为中心的目标的伦理反思
Katie Grillaert, Samuel Camenzind
This paper offers an interdisciplinary approach to ethical questions concerning animal welfare in Animal Computer Interaction (ACI), combining concepts from animal ethics and the empirical foundations of ethology and animal welfare science. First, we reflect on the self-proclaimed ethical positions of ACI, its responsibilities toward human and nonhuman animals, and potential conflicts in practical application. We then explore the central aims of ACI to improve welfare, benefit animals, and improve the human-animal relationship. There are exciting potentials for animals to benefit from ACI; nevertheless, there are some methodological problems given the non-speciesist aspirations of ACI. There is a need for a greater focus on data collection, attention to long-term implications of ACI technology use, assessment of animal time budgets, and careful interpretation of preference tests. Finally, we briefly discuss the opportunity for critical anthropomorphism to strengthen the methodology of ACI.
本文结合动物伦理学的概念以及动物行为学和动物福利科学的经验基础,提出了一种跨学科的方法来研究动物计算机交互(ACI)中有关动物福利的伦理问题。首先,我们反思ACI自诩的伦理立场,它对人类和非人类动物的责任,以及在实际应用中的潜在冲突。然后,我们探讨了ACI的中心目标是改善福利,造福动物,改善人类与动物的关系。动物从ACI中获益的潜力令人兴奋;然而,鉴于ACI的非物种主义愿望,存在一些方法上的问题。有必要更加注重数据收集,关注ACI技术使用的长期影响,评估动物时间预算,并仔细解释偏好测试。最后,我们简要讨论了批判拟人论加强ACI方法论的机会。
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引用次数: 25
Plant-computer interaction, beauty and dissemination 植物与电脑互动,美与传播
Fredrik Aspling, Jinyi Wang, O. Juhlin
We inquire into ways of understanding plant interaction through a triangulation of four approaches: a multispecies ethnography of people's ordinary practices and doings in relation to sakura trees during their short blossoming season; readings of theoretical works on human-plant relations and plants' urge to spread; a systematic review of how plants are involved in computing and computer systems; and finally a review study on how cherry blossoms are used in design and architecture. We bring these together and propose to discuss the involvement of florae in computer systems and design items through the lens of understanding plant interaction as temporally extended dissemination and agency to spread. The design intent within Animal-Computer Interaction (ACI) has been to develop systems where non-human species are seen as "users". If such an approach is applied to plants, then we need to frame research in a direction that aims to give us an understanding of what these sorts of users are doing. Since the most successful forms of dissemination are hedonic, we argue that researchers should focus more specifically on system design that supports aesthetic interaction, rather than supporting abstract contemplation, as has been common within Human-Computer Interaction (HCI).
我们通过四种方法的三角测量来探讨理解植物相互作用的方法:在樱花短暂的开花季节,人们的日常实践和行为的多物种民族志;阅读人-植物关系和植物传播冲动的理论著作;对植物如何参与计算机和计算机系统的系统回顾;最后对樱花在设计和建筑中的应用进行了回顾研究。我们将这些结合在一起,并建议通过理解植物相互作用作为暂时扩展传播和传播代理的视角来讨论植物群在计算机系统和设计项目中的参与。动物-计算机交互(ACI)的设计意图是开发非人类物种被视为“用户”的系统。如果这样的方法应用于植物,那么我们需要在一个方向上构建研究,旨在让我们了解这些用户在做什么。由于最成功的传播形式是享乐主义的,我们认为研究人员应该更具体地关注支持美学交互的系统设计,而不是像人机交互(HCI)中常见的那样支持抽象的思考。
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引用次数: 28
De-computing the pigeon sensorium 解算鸽子的感觉
J. Fass, K. Walker
This paper positions experimental design practice as a way of exploring the creative possibilities of animal-computer interaction (ACI), specifically using the 'de-computation' methodology we have developed. Taking the senses of pigeons as an example of non-human awareness, we draw on existing strategies of experience design and immersive design to illuminate various aspects of how animals see, touch, hear, and move in their interactions with humans. Through an initial design project focusing on urban pigeons, we suggest that open-ended experimentation generates unexpected opportunities for the development of ACI interfaces and systems.
本文将实验设计实践定位为探索动物与计算机交互(ACI)的创造性可能性的一种方式,特别是使用我们开发的“去计算”方法。以鸽子的感官作为非人类意识的例子,我们借鉴现有的体验设计和沉浸式设计策略来阐明动物在与人类互动时如何看、摸、听和移动的各个方面。通过一个以城市鸽子为重点的初步设计项目,我们建议开放式实验为ACI接口和系统的开发创造意想不到的机会。
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引用次数: 1
期刊
Proceedings of the Third International Conference on Animal-Computer Interaction
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