This research presents a preliminary study conducted on a cat fitted with biotelemetry devices. The aim was to explore the feline's wearability experience of bearing off-the-shelf products. The cat's reactions to the device presence were recorded and findings suggest the need for a design approach centred on the wearer. A wearer-centred framework to inform the design of biotelemetry interventions for animals is then proposed.
{"title":"Designing for wearability in animal biotelemetry","authors":"P. Paci, C. Mancini, B. Price","doi":"10.1145/2995257.3012018","DOIUrl":"https://doi.org/10.1145/2995257.3012018","url":null,"abstract":"This research presents a preliminary study conducted on a cat fitted with biotelemetry devices. The aim was to explore the feline's wearability experience of bearing off-the-shelf products. The cat's reactions to the device presence were recorded and findings suggest the need for a design approach centred on the wearer. A wearer-centred framework to inform the design of biotelemetry interventions for animals is then proposed.","PeriodicalId":197703,"journal":{"name":"Proceedings of the Third International Conference on Animal-Computer Interaction","volume":"640 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116086694","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Five years have passed since the paper by Clara Mancini, titled "Animal Computer Interaction - a manifesto" marked the beginning of ACI as a scientific discipline. In these five years the "baby" discipline has grown significantly, as witnessed by numerous publications and scientific events. This year ACI'16 takes place for the first time as an independent conference, which makes it particularly timely moment to reflect on the achievements of ACI as a scientific community and to discuss its current identity and ways of further shaping it in the future.
{"title":"Exploring research methods for ACI (RM4ACI)","authors":"A. Zamansky, A. Roshier","doi":"10.1145/2995257.3014067","DOIUrl":"https://doi.org/10.1145/2995257.3014067","url":null,"abstract":"Five years have passed since the paper by Clara Mancini, titled \"Animal Computer Interaction - a manifesto\" marked the beginning of ACI as a scientific discipline. In these five years the \"baby\" discipline has grown significantly, as witnessed by numerous publications and scientific events. This year ACI'16 takes place for the first time as an independent conference, which makes it particularly timely moment to reflect on the achievements of ACI as a scientific community and to discuss its current identity and ways of further shaping it in the future.","PeriodicalId":197703,"journal":{"name":"Proceedings of the Third International Conference on Animal-Computer Interaction","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123653225","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This case study describes our progress towards the goal of providing technology-enhanced enrichment for an Asian elephant so that she can exercise choice and control. We offer guidelines for developers to show how interaction design with a captive elephant might be approached.
{"title":"Exploring methods for interaction design with animals: a case-study with Valli","authors":"Fiona French, C. Mancini, H. Sharp","doi":"10.1145/2995257.2995394","DOIUrl":"https://doi.org/10.1145/2995257.2995394","url":null,"abstract":"This case study describes our progress towards the goal of providing technology-enhanced enrichment for an Asian elephant so that she can exercise choice and control. We offer guidelines for developers to show how interaction design with a captive elephant might be approached.","PeriodicalId":197703,"journal":{"name":"Proceedings of the Third International Conference on Animal-Computer Interaction","volume":"4603 1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130973960","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
C. Mancini, Sha Li, G. O'Connor, Jose Valencia, Duncan Edwards, H. McCain
In this paper we discuss the role of mobility assistance dogs in human society and the challenges they face when operating in human environments. We present the findings of an ethnographic study at a training facility as well as the findings of early evaluations of canine-friendly switches. We discuss how the species-specific implementation of core interaction design principles could inform the design of interaction environments that better support these skilled workers.
{"title":"Towards multispecies interaction environments: extending accessibility to canine users","authors":"C. Mancini, Sha Li, G. O'Connor, Jose Valencia, Duncan Edwards, H. McCain","doi":"10.1145/2995257.2995395","DOIUrl":"https://doi.org/10.1145/2995257.2995395","url":null,"abstract":"In this paper we discuss the role of mobility assistance dogs in human society and the challenges they face when operating in human environments. We present the findings of an ethnographic study at a training facility as well as the findings of early evaluations of canine-friendly switches. We discuss how the species-specific implementation of core interaction design principles could inform the design of interaction environments that better support these skilled workers.","PeriodicalId":197703,"journal":{"name":"Proceedings of the Third International Conference on Animal-Computer Interaction","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124519321","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Orangutans show interest in sound-based stimuli, but the auditory enrichment they are usually provided with is either based on human-music, or does not allow for control and choice. In this work-in-progress paper, we describe the design of sound-based enrichment by means of the manipulation of tangible non-technological elements. In doing so, we demonstrate how Animal Computer Interaction research can help in providing animals with more control over auditory stimuli, as well as demonstrating and justifying a novel modality for interaction based on orangutan behavior within our ongoing study. We overview our proposed evaluation, identifying how - through embodying notions of control and choice in design - our proposed system allows for orangutan use to inform ongoing development and design of auditory enrichment.
{"title":"Sound to your objects: a novel design approach to evaluate orangutans' interest in sound-based stimuli","authors":"P. Pons, M. Carter, J. Martínez","doi":"10.1145/2995257.2995383","DOIUrl":"https://doi.org/10.1145/2995257.2995383","url":null,"abstract":"Orangutans show interest in sound-based stimuli, but the auditory enrichment they are usually provided with is either based on human-music, or does not allow for control and choice. In this work-in-progress paper, we describe the design of sound-based enrichment by means of the manipulation of tangible non-technological elements. In doing so, we demonstrate how Animal Computer Interaction research can help in providing animals with more control over auditory stimuli, as well as demonstrating and justifying a novel modality for interaction based on orangutan behavior within our ongoing study. We overview our proposed evaluation, identifying how - through embodying notions of control and choice in design - our proposed system allows for orangutan use to inform ongoing development and design of auditory enrichment.","PeriodicalId":197703,"journal":{"name":"Proceedings of the Third International Conference on Animal-Computer Interaction","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132547609","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Although animals have been exposed to interactive technology for the best part of a century in fields as diverse as ecology, cognitive science and agricultural engineering, it is only recently that interaction designers have begun to take an interest in these interactions. And it was only three and a half years ago when a small group of researchers first came together during a Special Interest Group meeting, hosted by the SIGCHI Conference on Human Factors in Computing Systems (CHI2012), to discuss a topic very few had done work in or even heard about: Animal-Computer Interaction. Since then, dedicated workshops and congress editions hosted by computing conferences and conventions have fostered the development of a keen community, while an increasing body of work has begun to shape an emerging discipline now referred to by abbreviation as ACI. A highly interdisciplinary field, ACI encompasses work whose aim is to understand the interaction between animals and technology in naturalistic settings; to develop user-centered technology that can improve animals' welfare, support animals in their activities and foster interspecies relationships; and to inform user-centered approaches to the design of interactive technology intended for animals. By taking a multispecies perspective to the study and design of technological interactions, ACI acknowledges the evolutionary continuities existing between species, including humans, thus pushing the boundaries of interaction design in terms of participating agents, methods and applications. While strengthening interaction design, ACI has the potential to improve animal wellbeing and human-animal relations, and to contribute to the development of more inclusive societies and sustainable forms of technologically supported living. To advance this vision and on the strength of work done so far, this year the ACI community takes an important leap forward, as the annual ACI convention that has taken place since 2014 becomes an independent conference, in co-operation with the ACM SIGCHI.
{"title":"Proceedings of the Third International Conference on Animal-Computer Interaction","authors":"C. Mancini","doi":"10.1145/2995257","DOIUrl":"https://doi.org/10.1145/2995257","url":null,"abstract":"Although animals have been exposed to interactive technology for the best part of a century in fields as diverse as ecology, cognitive science and agricultural engineering, it is only recently that interaction designers have begun to take an interest in these interactions. And it was only three and a half years ago when a small group of researchers first came together during a Special Interest Group meeting, hosted by the SIGCHI Conference on Human Factors in Computing Systems (CHI2012), to discuss a topic very few had done work in or even heard about: Animal-Computer Interaction. Since then, dedicated workshops and congress editions hosted by computing conferences and conventions have fostered the development of a keen community, while an increasing body of work has begun to shape an emerging discipline now referred to by abbreviation as ACI. \u0000 \u0000A highly interdisciplinary field, ACI encompasses work whose aim is to understand the interaction between animals and technology in naturalistic settings; to develop user-centered technology that can improve animals' welfare, support animals in their activities and foster interspecies relationships; and to inform user-centered approaches to the design of interactive technology intended for animals. By taking a multispecies perspective to the study and design of technological interactions, ACI acknowledges the evolutionary continuities existing between species, including humans, thus pushing the boundaries of interaction design in terms of participating agents, methods and applications. While strengthening interaction design, ACI has the potential to improve animal wellbeing and human-animal relations, and to contribute to the development of more inclusive societies and sustainable forms of technologically supported living. To advance this vision and on the strength of work done so far, this year the ACI community takes an important leap forward, as the annual ACI convention that has taken place since 2014 becomes an independent conference, in co-operation with the ACM SIGCHI.","PeriodicalId":197703,"journal":{"name":"Proceedings of the Third International Conference on Animal-Computer Interaction","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121340008","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. Morrison, R. Møller, C. Manresa-Yee, Neda Eshraghi
While designing a wearable vibrotactile solution to assist canine navigation we encountered multiple conflicting dog training methods that impacted heavily on design possibilities as well as the methods used in the experimental design. The VibroTactile Vest (VTV), was designed in an iterative process to provide vibrotactile commands to dogs, working with variable-intensity vibrating motors mounted to a modified hug shirt to keep the vibrators close but not restrict movement. We folded knowledge gained from instructional scenarios with trainers, handlers and owners and from working directly with four hunting dogs who had been trained in either obedience, hunting, competitive or non-competitive styles into the finished design. We contribute to research that incorporates technology to enhance communication and mobility with working and companion animals. We increment foundational research on wearable vibrotactile solutions for navigation that assist disabled dogs and/or dogs working at distances, highlighting the necessity to directly anticipate and address different training styles in the experimental set up in order to include a broader variety of dogs.
在设计可穿戴振动触觉解决方案以帮助犬类导航时,我们遇到了多种相互冲突的犬类训练方法,这些方法严重影响了设计的可能性以及实验设计中使用的方法。VibroTactile Vest (VTV)的设计是一个迭代过程,通过安装在改进的拥抱衬衫上的可变强度振动马达,为狗提供振动触觉指令,以保持振动器接近但不限制运动。我们将从训练师、训导员和主人的指导场景中获得的知识,以及直接与四只受过服从、狩猎、竞争或非竞争风格训练的猎犬一起工作所获得的知识融入到最终的设计中。我们致力于结合技术的研究,以增强与工作动物和伴侣动物的沟通和机动性。我们增加了可穿戴式振动触觉导航解决方案的基础研究,以帮助残疾狗和/或远距离工作的狗,强调在实验设置中直接预测和解决不同训练风格的必要性,以便包括更广泛的狗。
{"title":"The impact of training approaches on experimental setup and design of wearable vibrotactiles for hunting dogs","authors":"A. Morrison, R. Møller, C. Manresa-Yee, Neda Eshraghi","doi":"10.1145/2995257.2995391","DOIUrl":"https://doi.org/10.1145/2995257.2995391","url":null,"abstract":"While designing a wearable vibrotactile solution to assist canine navigation we encountered multiple conflicting dog training methods that impacted heavily on design possibilities as well as the methods used in the experimental design. The VibroTactile Vest (VTV), was designed in an iterative process to provide vibrotactile commands to dogs, working with variable-intensity vibrating motors mounted to a modified hug shirt to keep the vibrators close but not restrict movement. We folded knowledge gained from instructional scenarios with trainers, handlers and owners and from working directly with four hunting dogs who had been trained in either obedience, hunting, competitive or non-competitive styles into the finished design. We contribute to research that incorporates technology to enhance communication and mobility with working and companion animals. We increment foundational research on wearable vibrotactile solutions for navigation that assist disabled dogs and/or dogs working at distances, highlighting the necessity to directly anticipate and address different training styles in the experimental set up in order to include a broader variety of dogs.","PeriodicalId":197703,"journal":{"name":"Proceedings of the Third International Conference on Animal-Computer Interaction","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115621159","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This paper offers an interdisciplinary approach to ethical questions concerning animal welfare in Animal Computer Interaction (ACI), combining concepts from animal ethics and the empirical foundations of ethology and animal welfare science. First, we reflect on the self-proclaimed ethical positions of ACI, its responsibilities toward human and nonhuman animals, and potential conflicts in practical application. We then explore the central aims of ACI to improve welfare, benefit animals, and improve the human-animal relationship. There are exciting potentials for animals to benefit from ACI; nevertheless, there are some methodological problems given the non-speciesist aspirations of ACI. There is a need for a greater focus on data collection, attention to long-term implications of ACI technology use, assessment of animal time budgets, and careful interpretation of preference tests. Finally, we briefly discuss the opportunity for critical anthropomorphism to strengthen the methodology of ACI.
{"title":"Unleashed enthusiasm: ethical reflections on harms, benefits, and animal-centered aims of ACI","authors":"Katie Grillaert, Samuel Camenzind","doi":"10.1145/2995257.2995382","DOIUrl":"https://doi.org/10.1145/2995257.2995382","url":null,"abstract":"This paper offers an interdisciplinary approach to ethical questions concerning animal welfare in Animal Computer Interaction (ACI), combining concepts from animal ethics and the empirical foundations of ethology and animal welfare science. First, we reflect on the self-proclaimed ethical positions of ACI, its responsibilities toward human and nonhuman animals, and potential conflicts in practical application. We then explore the central aims of ACI to improve welfare, benefit animals, and improve the human-animal relationship. There are exciting potentials for animals to benefit from ACI; nevertheless, there are some methodological problems given the non-speciesist aspirations of ACI. There is a need for a greater focus on data collection, attention to long-term implications of ACI technology use, assessment of animal time budgets, and careful interpretation of preference tests. Finally, we briefly discuss the opportunity for critical anthropomorphism to strengthen the methodology of ACI.","PeriodicalId":197703,"journal":{"name":"Proceedings of the Third International Conference on Animal-Computer Interaction","volume":"95 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121906628","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
We inquire into ways of understanding plant interaction through a triangulation of four approaches: a multispecies ethnography of people's ordinary practices and doings in relation to sakura trees during their short blossoming season; readings of theoretical works on human-plant relations and plants' urge to spread; a systematic review of how plants are involved in computing and computer systems; and finally a review study on how cherry blossoms are used in design and architecture. We bring these together and propose to discuss the involvement of florae in computer systems and design items through the lens of understanding plant interaction as temporally extended dissemination and agency to spread. The design intent within Animal-Computer Interaction (ACI) has been to develop systems where non-human species are seen as "users". If such an approach is applied to plants, then we need to frame research in a direction that aims to give us an understanding of what these sorts of users are doing. Since the most successful forms of dissemination are hedonic, we argue that researchers should focus more specifically on system design that supports aesthetic interaction, rather than supporting abstract contemplation, as has been common within Human-Computer Interaction (HCI).
{"title":"Plant-computer interaction, beauty and dissemination","authors":"Fredrik Aspling, Jinyi Wang, O. Juhlin","doi":"10.1145/2995257.2995393","DOIUrl":"https://doi.org/10.1145/2995257.2995393","url":null,"abstract":"We inquire into ways of understanding plant interaction through a triangulation of four approaches: a multispecies ethnography of people's ordinary practices and doings in relation to sakura trees during their short blossoming season; readings of theoretical works on human-plant relations and plants' urge to spread; a systematic review of how plants are involved in computing and computer systems; and finally a review study on how cherry blossoms are used in design and architecture. We bring these together and propose to discuss the involvement of florae in computer systems and design items through the lens of understanding plant interaction as temporally extended dissemination and agency to spread. The design intent within Animal-Computer Interaction (ACI) has been to develop systems where non-human species are seen as \"users\". If such an approach is applied to plants, then we need to frame research in a direction that aims to give us an understanding of what these sorts of users are doing. Since the most successful forms of dissemination are hedonic, we argue that researchers should focus more specifically on system design that supports aesthetic interaction, rather than supporting abstract contemplation, as has been common within Human-Computer Interaction (HCI).","PeriodicalId":197703,"journal":{"name":"Proceedings of the Third International Conference on Animal-Computer Interaction","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115834110","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This paper positions experimental design practice as a way of exploring the creative possibilities of animal-computer interaction (ACI), specifically using the 'de-computation' methodology we have developed. Taking the senses of pigeons as an example of non-human awareness, we draw on existing strategies of experience design and immersive design to illuminate various aspects of how animals see, touch, hear, and move in their interactions with humans. Through an initial design project focusing on urban pigeons, we suggest that open-ended experimentation generates unexpected opportunities for the development of ACI interfaces and systems.
{"title":"De-computing the pigeon sensorium","authors":"J. Fass, K. Walker","doi":"10.1145/2995257.3012022","DOIUrl":"https://doi.org/10.1145/2995257.3012022","url":null,"abstract":"This paper positions experimental design practice as a way of exploring the creative possibilities of animal-computer interaction (ACI), specifically using the 'de-computation' methodology we have developed. Taking the senses of pigeons as an example of non-human awareness, we draw on existing strategies of experience design and immersive design to illuminate various aspects of how animals see, touch, hear, and move in their interactions with humans. Through an initial design project focusing on urban pigeons, we suggest that open-ended experimentation generates unexpected opportunities for the development of ACI interfaces and systems.","PeriodicalId":197703,"journal":{"name":"Proceedings of the Third International Conference on Animal-Computer Interaction","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115566034","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}