Stevie Chancellor, G. Nitzburg, Andrea Hu, F. Zampieri, M. Choudhury
Opioid use disorder (OUD) poses substantial risks to personal well-being and public health. In online communities, users support those seeking recovery, in part by promoting clinically grounded treatments. However, some communities also promote clinically unverified OUD treatments, such as unregulated and untested drugs. Little research exists on which alternative treatments people use, whether these treatments are effective for recovery, or if they cause negative side effects. We provide the first large-scale social media study of clinically unverified, alternative treatments in OUD recovery on Reddit, partnering with an addiction research scientist. We adopt transfer learning across 63 subreddits to precisely identify posts related to opioid recovery. Then, we quantitatively discover potential alternative treatments and contextualize their effectiveness. Our work benefits health research and practice by identifying undiscovered recovery strategies. We also discuss the impacts to online communities dealing with stigmatized behavior and research ethics.
{"title":"Discovering Alternative Treatments for Opioid Use Recovery Using Social Media","authors":"Stevie Chancellor, G. Nitzburg, Andrea Hu, F. Zampieri, M. Choudhury","doi":"10.1145/3290605.3300354","DOIUrl":"https://doi.org/10.1145/3290605.3300354","url":null,"abstract":"Opioid use disorder (OUD) poses substantial risks to personal well-being and public health. In online communities, users support those seeking recovery, in part by promoting clinically grounded treatments. However, some communities also promote clinically unverified OUD treatments, such as unregulated and untested drugs. Little research exists on which alternative treatments people use, whether these treatments are effective for recovery, or if they cause negative side effects. We provide the first large-scale social media study of clinically unverified, alternative treatments in OUD recovery on Reddit, partnering with an addiction research scientist. We adopt transfer learning across 63 subreddits to precisely identify posts related to opioid recovery. Then, we quantitatively discover potential alternative treatments and contextualize their effectiveness. Our work benefits health research and practice by identifying undiscovered recovery strategies. We also discuss the impacts to online communities dealing with stigmatized behavior and research ethics.","PeriodicalId":20454,"journal":{"name":"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80662712","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
James Hodge, Kyle Montague, Sandra Hastings, K. Morrissey
Although designing interactive media experiences for people with dementia has become a growing interest in HCI, a strong focus on family members has rarely been recognised as worthy of design intervention. This paper presents a research through design (RTD) approach working closely with families living with dementia in order to create personalised media experiences. Three families took part in day trips, which they co-planned, with data collection during these days providing insights into their shared social experiences. Workshops were also held in order to personalise the experience of the media created during these days out. Our qualitative analysis outlines themes focusing on individuality, relationships, and accepting changed realities. Furthermore, we outline directions for future research focusing on designing for contested realities, the personhood of carers, and the ageing body and immersion.
{"title":"Exploring Media Capture of Meaningful Experiences to Support Families Living with Dementia","authors":"James Hodge, Kyle Montague, Sandra Hastings, K. Morrissey","doi":"10.1145/3290605.3300653","DOIUrl":"https://doi.org/10.1145/3290605.3300653","url":null,"abstract":"Although designing interactive media experiences for people with dementia has become a growing interest in HCI, a strong focus on family members has rarely been recognised as worthy of design intervention. This paper presents a research through design (RTD) approach working closely with families living with dementia in order to create personalised media experiences. Three families took part in day trips, which they co-planned, with data collection during these days providing insights into their shared social experiences. Workshops were also held in order to personalise the experience of the media created during these days out. Our qualitative analysis outlines themes focusing on individuality, relationships, and accepting changed realities. Furthermore, we outline directions for future research focusing on designing for contested realities, the personhood of carers, and the ageing body and immersion.","PeriodicalId":20454,"journal":{"name":"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88165608","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Monica Perusquía-Hernández, S. Ayabe‐Kanamura, Kenji Suzuki, Shiro Kumano
Positive experiences are a success metric in product and service design. Quantifying smiles is a method of assessing them continuously. Smiles are usually a cue of positive affect, but they can also be fabricated voluntarily. Automatic detection is a promising complement to human perception in terms of identifying the differences between smile types. Computer vision (CV) and facial distal electromyography (EMG) have been proven successful in this task. This is the first study to use a wearable EMG that does not obstruct the face to compare the performance of CV and EMG measurements in the task of distinguishing between posed and spontaneous smiles. The results showed that EMG has the advantage of being able to identify covert behavior not available through vision. Moreover, CV appears to be able to identify visible dynamic features that human judges cannot account for. This sheds light on the role of non-observable behavior in distinguishing affect-related smiles from polite positive affect displays.
{"title":"The Invisible Potential of Facial Electromyography: A Comparison of EMG and Computer Vision when Distinguishing Posed from Spontaneous Smiles","authors":"Monica Perusquía-Hernández, S. Ayabe‐Kanamura, Kenji Suzuki, Shiro Kumano","doi":"10.1145/3290605.3300379","DOIUrl":"https://doi.org/10.1145/3290605.3300379","url":null,"abstract":"Positive experiences are a success metric in product and service design. Quantifying smiles is a method of assessing them continuously. Smiles are usually a cue of positive affect, but they can also be fabricated voluntarily. Automatic detection is a promising complement to human perception in terms of identifying the differences between smile types. Computer vision (CV) and facial distal electromyography (EMG) have been proven successful in this task. This is the first study to use a wearable EMG that does not obstruct the face to compare the performance of CV and EMG measurements in the task of distinguishing between posed and spontaneous smiles. The results showed that EMG has the advantage of being able to identify covert behavior not available through vision. Moreover, CV appears to be able to identify visible dynamic features that human judges cannot account for. This sheds light on the role of non-observable behavior in distinguishing affect-related smiles from polite positive affect displays.","PeriodicalId":20454,"journal":{"name":"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90948807","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Christian Corsten, Marcel Lahaye, Jan O. Borchers, Simon Voelker
Smartphones are used predominantly one-handed, using the thumb for input. Many smartphones, however, have grown beyond 5". Users cannot tap everywhere on these screens without destabilizing their grip. ForceRay (FR) lets users aim at an out-of-reach target by applying a force touch at a comfortable thumb location, casting a virtual ray towards the target. Varying pressure moves a cursor along the ray. When reaching the target, quickly lifting the thumb selects it. In a first study, FR was 195 ms slower and had a 3% higher selection error than the best existing technique, BezelCursor (BC), but FR caused significantly less device movement than all other techniques, letting users maintain a steady grip and removing their concerns about device drops. A second study showed that an hour of training speeds up both BC and FR, and that both are equally fast for targets at the screen border.
{"title":"ForceRay","authors":"Christian Corsten, Marcel Lahaye, Jan O. Borchers, Simon Voelker","doi":"10.1145/3290605.3300442","DOIUrl":"https://doi.org/10.1145/3290605.3300442","url":null,"abstract":"Smartphones are used predominantly one-handed, using the thumb for input. Many smartphones, however, have grown beyond 5\". Users cannot tap everywhere on these screens without destabilizing their grip. ForceRay (FR) lets users aim at an out-of-reach target by applying a force touch at a comfortable thumb location, casting a virtual ray towards the target. Varying pressure moves a cursor along the ray. When reaching the target, quickly lifting the thumb selects it. In a first study, FR was 195 ms slower and had a 3% higher selection error than the best existing technique, BezelCursor (BC), but FR caused significantly less device movement than all other techniques, letting users maintain a steady grip and removing their concerns about device drops. A second study showed that an hour of training speeds up both BC and FR, and that both are equally fast for targets at the screen border.","PeriodicalId":20454,"journal":{"name":"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76630007","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Environmental concerns have driven an interest in sustainable smart cities, through the monitoring and optimisation of networked infrastructures. At the same time, there are concerns about who these interventions and services are for, and who benefits. HCI researchers and designers interested in civic life have started to call for the democratisation of urban space through resistance and political action to challenge state and corporate claims. This paper contributes to an emerging body of work that seeks to involve citizens in the design of sustainable smart cities, particularly in the context of marginalised and culturally diverse urban communities. We present a study involving co-designing Internet of Things with urban agricultural communities and discuss three ways in which design can participate in the right to the sustainable smart city through designing for the commons, care, and biocultural diversity.
{"title":"The Right to the Sustainable Smart City","authors":"S. Heitlinger, N. Bryan-Kinns, R. Comber","doi":"10.1145/3290605.3300517","DOIUrl":"https://doi.org/10.1145/3290605.3300517","url":null,"abstract":"Environmental concerns have driven an interest in sustainable smart cities, through the monitoring and optimisation of networked infrastructures. At the same time, there are concerns about who these interventions and services are for, and who benefits. HCI researchers and designers interested in civic life have started to call for the democratisation of urban space through resistance and political action to challenge state and corporate claims. This paper contributes to an emerging body of work that seeks to involve citizens in the design of sustainable smart cities, particularly in the context of marginalised and culturally diverse urban communities. We present a study involving co-designing Internet of Things with urban agricultural communities and discuss three ways in which design can participate in the right to the sustainable smart city through designing for the commons, care, and biocultural diversity.","PeriodicalId":20454,"journal":{"name":"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76946439","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Max T. Curran, J. Gordon, Lily Lin, P. Sridhar, J. Chuang
Digitally sharing our experiences engages a process of empathy shaped by available informational cues. Biosensory data is one informative cue, but the relationship to empathy is underexplored. In this study, we investigate this process by showing a video of a "target'' person's visual perspective watching a virtual reality film to sixty "observers''. We vary information available to observers via three experimental conditions: a baseline unmodified video, video with narrative text, or with a graph of electrodermal activity (EDA) of the target. Compared to baseline, narrative text increased empathic accuracy (EA) while EDA had an opposite, negative effect. Qualitatively, observers describe their empathic processes as using their own feelings supplemented with the information presented depending on the interpretability of that information. Both narration and EDA prompted observers to reconsider assumptions about another's experience. Our findings lead to a discussion of digitally-mediated empathy with implications for associated research and product development.
{"title":"Understanding Digitally-Mediated Empathy: An Exploration of Visual, Narrative, and Biosensory Informational Cues","authors":"Max T. Curran, J. Gordon, Lily Lin, P. Sridhar, J. Chuang","doi":"10.1145/3290605.3300844","DOIUrl":"https://doi.org/10.1145/3290605.3300844","url":null,"abstract":"Digitally sharing our experiences engages a process of empathy shaped by available informational cues. Biosensory data is one informative cue, but the relationship to empathy is underexplored. In this study, we investigate this process by showing a video of a \"target'' person's visual perspective watching a virtual reality film to sixty \"observers''. We vary information available to observers via three experimental conditions: a baseline unmodified video, video with narrative text, or with a graph of electrodermal activity (EDA) of the target. Compared to baseline, narrative text increased empathic accuracy (EA) while EDA had an opposite, negative effect. Qualitatively, observers describe their empathic processes as using their own feelings supplemented with the information presented depending on the interpretability of that information. Both narration and EDA prompted observers to reconsider assumptions about another's experience. Our findings lead to a discussion of digitally-mediated empathy with implications for associated research and product development.","PeriodicalId":20454,"journal":{"name":"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78365624","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Technologies such as blockchains, smart contracts and programmable batteries facilitate emerging models of energy distribution, trade and consumption, and generate a considerable number of opportunities for energy markets. However, these developments complicate relationships between stakeholders, disrupting traditional notions of value, control and ownership. Discussing these issues with the public is particularly challenging as energy consumption habits often obscure the competing values and interests that shape stakeholders' relationships. To make such difficult discussions more approachable and examine the missing relational aspect of autonomous energy systems, we combined the design of speculative hairdryers with performance and deliberation. This integrated method of inquiry makes visible the competing values and interests, eliciting people's wishes to negotiate these terms. We argue that the complexity of mediated energy distribution and its convoluted stakeholder relationships requires more sophisticated methods of inquiry to engage people in debates concerning distributed energy systems.
{"title":"Autonomous Distributed Energy Systems: Problematising the Invisible through Design, Drama and Deliberation","authors":"Larissa Pschetz, Kruakae Pothong, Chris Speed","doi":"10.1145/3290605.3300617","DOIUrl":"https://doi.org/10.1145/3290605.3300617","url":null,"abstract":"Technologies such as blockchains, smart contracts and programmable batteries facilitate emerging models of energy distribution, trade and consumption, and generate a considerable number of opportunities for energy markets. However, these developments complicate relationships between stakeholders, disrupting traditional notions of value, control and ownership. Discussing these issues with the public is particularly challenging as energy consumption habits often obscure the competing values and interests that shape stakeholders' relationships. To make such difficult discussions more approachable and examine the missing relational aspect of autonomous energy systems, we combined the design of speculative hairdryers with performance and deliberation. This integrated method of inquiry makes visible the competing values and interests, eliciting people's wishes to negotiate these terms. We argue that the complexity of mediated energy distribution and its convoluted stakeholder relationships requires more sophisticated methods of inquiry to engage people in debates concerning distributed energy systems.","PeriodicalId":20454,"journal":{"name":"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78411548","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The view of quality in human-computer interaction continuously develops, having in past decades included consistency, transparency, usability, and positive emotions. Recently, meaning is receiving increased interest in the user experience literature and in industry, referring to the end, purpose or significance of interaction with computers. However, the notion of meaning remains elusive and a bewildering number of senses are in use. We present a framework of meaning in interaction, based on a synthesis of psychological meaning research. The framework outlines five distinct senses of the experience of meaning: connectedness, purpose, coherence, resonance, and significance. We illustrate the usefulness of the framework by analyzing a selection of recent papers at the CHI conference and by raising a series of open research questions about the interplay of meaning, user experience, reflection, and well-being.
{"title":"A Framework for the Experience of Meaning in Human-Computer Interaction","authors":"Elisa D. Mekler, K. Hornbæk","doi":"10.1145/3290605.3300455","DOIUrl":"https://doi.org/10.1145/3290605.3300455","url":null,"abstract":"The view of quality in human-computer interaction continuously develops, having in past decades included consistency, transparency, usability, and positive emotions. Recently, meaning is receiving increased interest in the user experience literature and in industry, referring to the end, purpose or significance of interaction with computers. However, the notion of meaning remains elusive and a bewildering number of senses are in use. We present a framework of meaning in interaction, based on a synthesis of psychological meaning research. The framework outlines five distinct senses of the experience of meaning: connectedness, purpose, coherence, resonance, and significance. We illustrate the usefulness of the framework by analyzing a selection of recent papers at the CHI conference and by raising a series of open research questions about the interplay of meaning, user experience, reflection, and well-being.","PeriodicalId":20454,"journal":{"name":"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"77912446","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
We present Cluster Touch, a combined user-independent and user-specific touch offset model that improves the accuracy of touch input on smartphones for people with motor impairments, and for people experiencing situational impairments while walking. Cluster Touch combines touch examples from multiple users to create a shared user-independent touch model, which is then updated with touch examples provided by an individual user to make it user-specific. Owing to this combination, Cluster Touch allows people to quickly improve the accuracy of their smartphones by providing only 20 touch examples. In a user study with 12 people with motor impairments and 12 people without motor impairments, but who were walking, Cluster Touch improved touch accuracy by 14.65% for the former group and 6.81% for the latter group over the native touch sensor. Furthermore, in an offline analysis of existing mobile interfaces, Cluster Touch improved touch accuracy by 8.21% and 4.84% over the native touch sensor for the two user groups, respectively.
{"title":"Cluster Touch: Improving Touch Accuracy on Smartphones for People with Motor and Situational Impairments","authors":"Martez E. Mott, J. Wobbrock","doi":"10.1145/3290605.3300257","DOIUrl":"https://doi.org/10.1145/3290605.3300257","url":null,"abstract":"We present Cluster Touch, a combined user-independent and user-specific touch offset model that improves the accuracy of touch input on smartphones for people with motor impairments, and for people experiencing situational impairments while walking. Cluster Touch combines touch examples from multiple users to create a shared user-independent touch model, which is then updated with touch examples provided by an individual user to make it user-specific. Owing to this combination, Cluster Touch allows people to quickly improve the accuracy of their smartphones by providing only 20 touch examples. In a user study with 12 people with motor impairments and 12 people without motor impairments, but who were walking, Cluster Touch improved touch accuracy by 14.65% for the former group and 6.81% for the latter group over the native touch sensor. Furthermore, in an offline analysis of existing mobile interfaces, Cluster Touch improved touch accuracy by 8.21% and 4.84% over the native touch sensor for the two user groups, respectively.","PeriodicalId":20454,"journal":{"name":"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78438793","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Joseph Seering, Michal Luria, Geoff F. Kaufman, Jessica Hammer
Chatbots have grown as a space for research and development in recent years due both to the realization of their commercial potential and to advancements in language processing that have facilitated more natural conversations. However, nearly all chatbots to date have been designed for dyadic, one-on-one communication with users. In this paper we present a comprehensive review of research on chatbots supplemented by a review of commercial and independent chatbots. We argue that chatbots' social roles and conversational capabilities beyond dyadic interactions have been underexplored, and that expansion into this design space could support richer social interactions in online communities and help address the longstanding challenges of maintaining, moderating, and growing these communities. In order to identify opportunities beyond dyadic interactions, we used research-through-design methods to generate more than 400 concepts for new social chatbots, and we present seven categories that emerged from analysis of these ideas.
{"title":"Beyond Dyadic Interactions: Considering Chatbots as Community Members","authors":"Joseph Seering, Michal Luria, Geoff F. Kaufman, Jessica Hammer","doi":"10.1145/3290605.3300680","DOIUrl":"https://doi.org/10.1145/3290605.3300680","url":null,"abstract":"Chatbots have grown as a space for research and development in recent years due both to the realization of their commercial potential and to advancements in language processing that have facilitated more natural conversations. However, nearly all chatbots to date have been designed for dyadic, one-on-one communication with users. In this paper we present a comprehensive review of research on chatbots supplemented by a review of commercial and independent chatbots. We argue that chatbots' social roles and conversational capabilities beyond dyadic interactions have been underexplored, and that expansion into this design space could support richer social interactions in online communities and help address the longstanding challenges of maintaining, moderating, and growing these communities. In order to identify opportunities beyond dyadic interactions, we used research-through-design methods to generate more than 400 concepts for new social chatbots, and we present seven categories that emerged from analysis of these ideas.","PeriodicalId":20454,"journal":{"name":"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78439680","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}