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Proceedings of the Fifth Annual ACM Conference on Learning at Scale最新文献

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Codemotion Codemotion
Pub Date : 2018-06-26 DOI: 10.1145/3231644.3231652
Kandarp Khandwala, Philip J. Guo
Love them or hate them, videos are a pervasive format for delivering online education at scale. They are especially popular for computer programming tutorials since videos convey expert narration alongside the dynamic effects of editing and running code. However, these screencast videos simply consist of raw pixels, so there is no way to interact with the code embedded inside of them. To expand the design space of learner interactions with programming videos, we developed Codemotion, a computer vision algorithm that automatically extracts source code and dynamic edits from existing videos. Codemotion segments a video into regions that likely contain code, performs OCR on those segments, recognizes source code, and merges together related code edits into contiguous intervals. We used Codemotion to build a novel video player and then elicited interaction design ideas from potential users by running an elicitation study with 10 students followed by four participatory design workshops with 12 additional students. Participants collectively generated ideas for 28 kinds of interactions such as inline code editing, code-based skimming, pop-up video search, and in-video coding exercises.
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引用次数: 3
A deep learning model for automatic evaluation of academic engagement 一种用于学术投入自动评估的深度学习模型
Pub Date : 2018-06-26 DOI: 10.1145/3231644.3231689
Chen Sun, Fan Xia, Ye Wang, Yan Liu, Weining Qian, Aoying Zhou
This paper proposed a deep learning model for automatic evaluation of academic engagement based on video data analysis. A coding system based on the BROMP standard for behavioral, emotional, and cognitive states was defined to code typical videos in an autonomous learning environment. Then after the key points of human skeletons were extracted from these videos using pose estimation technology, deep learning methods were used to realize the effective recognition and judgment of motion and emotions. Based on this, an analysis and evaluation of learners' learning states was accomplished, and a prototype of academic engagement evaluation system was successfully established eventually.
提出了一种基于视频数据分析的深度学习学术投入自动评价模型。基于行为、情绪和认知状态的BROMP标准定义了一个编码系统,用于对自主学习环境中的典型视频进行编码。然后利用姿态估计技术从这些视频中提取人体骨骼的关键点,利用深度学习方法实现对动作和情绪的有效识别和判断。在此基础上,完成了对学习者学习状态的分析与评价,最终成功建立了一个学术投入评价系统原型。
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引用次数: 3
Elicast
Pub Date : 2018-06-26 DOI: 10.1145/3231644.3231657
Jungkook Park, Yeong Hoon Park, Jinhan Kim, Jeongmin Cha, Suin Kim, Alice H. Oh
In programming education, instructors often supplement lectures with active learning experiences by offering programming lab sessions where learners themselves practice writing code. However, widely accessed instructional programming screencasts are not equipped with assessment format that encourages such hands-on programming activities. We introduce Elicast, a screencast tool for recording and viewing programming lectures with embedded programming exercises, to provide hands-on programming experiences in the screen-cast. In Elicast, instructors embed multiple programming exercises while creating a screencast, and learners engage in the exercises by writing code within the screencast, receiving auto-graded results immediately. We conducted an exploratory study of Elicast with five experienced instructors and 63 undergraduate students. We found that instructors structured the lectures into small learning units using embedded exercises as checkpoints. Also, learners more actively engaged in the screencast lectures, checked their understanding of the content through the embedded exercises, and more frequently modified and executed the code during the lectures.
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引用次数: 2
OARS
Pub Date : 2018-06-26 DOI: 10.1145/3231644.3231669
J. Bassen, I. Howley, Ethan Fast, John C. Mitchell, Candace Thille
Learning analytics systems have the potential to bring enormous value to online education. Unfortunately, many instructors and platforms do not adequately leverage learning analytics in their courses today. In this paper, we report on the value of these systems from the perspective of course instructors. We study these ideas through OARS, a modular and real-time learning analytics system that we deployed across more than ten online courses with tens of thousands of learners. We leverage this system as a starting point for semi-structured interviews with a diverse set of instructors. Our study suggests new design goals for learning analytics systems, the importance of real-time analytics to many instructors, and the value of flexibility in data selection and aggregation for an instructor when working with an analytics system.
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引用次数: 4
How a data-driven course planning tool affects college students' GPA: evidence from two field experiments 数据驱动的课程规划工具如何影响大学生的GPA:来自两个实地实验的证据
Pub Date : 2018-06-26 DOI: 10.1145/3231644.3231668
Sorathan Chaturapruek, T. Dee, Ramesh Johari, René F. Kizilcec, M. Stevens
College students rely on increasingly data-rich environments when making learning-relevant decisions about the courses they take and their expected time commitments. However, we know little about how their exposure to such data may influence student course choice, effort regulation, and performance. We conducted a large-scale field experiment in which all the undergraduates at a large, selective university were randomized to an encouragement to use a course-planning web application that integrates information from official transcripts from the past fifteen years with detailed end-of-course evaluation surveys. We found that use of the platform lowered students' GPA by 0.28 standard deviations on average. In a subsequent field experiment, we varied access to information about course grades and time commitment on the platform and found that access to grade information in particular lowered students' overall GPA. Our exploratory analysis suggests these effects are not due to changes in the portfolio of courses that students choose, but rather by changes to their behavior within courses.
大学生在做出与学习相关的决定时,依赖于越来越多的数据丰富的环境,比如他们所选的课程和预期的时间承诺。然而,我们对他们接触这些数据如何影响学生的课程选择、努力调节和表现知之甚少。我们进行了一项大规模的实地实验,将一所重点大学的所有本科生随机分组,鼓励他们使用课程规划网络应用程序,该应用程序将过去15年的正式成绩单信息与详细的课程结束评估调查相结合。我们发现,使用该平台使学生的GPA平均降低了0.28个标准差。在随后的实地实验中,我们在平台上改变了对课程成绩和时间承诺信息的访问方式,发现对成绩信息的访问尤其降低了学生的总体GPA。我们的探索性分析表明,这些影响不是由于学生选择的课程组合的变化,而是由于他们在课程中的行为变化。
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引用次数: 26
A content engagement score for online learning platforms 在线学习平台的内容参与评分
Pub Date : 2018-06-26 DOI: 10.1145/3231644.3231683
Vivek Singh, B. Padmanabhan, Triparna de Vreede, G. Vreede, Stephanie A. Andel, Paul E. Spector, S. Benfield, Ahmad Aslami
Engagement on online learning platforms is essential for user retention, learning, and performance. However, there is a paucity of research addressing latent engagement measurement using user activities. In this work in progress paper, we present a novel engagement score consisting of three sub-dimensions - cognitive engagement, emotional engagement, and behavioral engagement using a comprehensive set of user activities. We plan to evaluate our score on a large scale online learning platform and compare our score with measurements from a user survey-based engagement scale from the literature.
参与在线学习平台对用户留存、学习和绩效至关重要。然而,关于使用用户活动来衡量潜在用户粘性的研究却很少。在这篇正在进行的论文中,我们提出了一种新颖的参与度评分,包括三个子维度——认知参与度、情感参与度和使用一套全面的用户活动的行为参与度。我们计划在一个大型在线学习平台上评估我们的分数,并将我们的分数与文献中基于用户调查的参与度量表的测量结果进行比较。
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引用次数: 12
WPSS
Pub Date : 2018-06-26 DOI: 10.1145/3231644.3231687
Yuqian Chai, Chi-Un Lei, Xiao Hu, Yu-Kwong Kwok
There are existing multi-MOOC level dropout prediction research in which many MOOCs' data are involved. This generated good results, but there are two potential problems. On one hand, it is inappropriate to use which week students are in to select training data because courses are with different durations. On the other hand, using all other existing data can be computationally expensive and inapplicable in practice. To solve these problems, we propose a model called WPSS (WPercent and Subset Selection) which combines the course progress normalization parameter wpercent and subset selection. 10 MOOCs offered by The University of Hong Kong are involved and experiments are in the multi-MOOC level. The best performance of WPSS is obtained in neural network when 50% of training data is selected (average AUC of 0.9334). Average AUC is 0.8833 for traditional model without wpercent and subset selection in the same dataset.
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引用次数: 4
Rain classroom: a tool for blended learning with MOOCs 雨教室:与mooc混合学习的工具
Pub Date : 2018-06-26 DOI: 10.1145/3231644.3231685
Shuaiguo Wang, Youjie Chen
We present our implementation of a software system that facilitates teachers to create preview and review teaching materials before and after class, as well as enhance interactions between teachers and students for in-class activities. The software system is widely used in China's colleges and universities from 2016, covering more the 3 million teacher/student users. We plan to demonstrate the tool by presenting how it works in a teaching scenario and offering visitors the opportunity to interact with each other.
我们介绍了一个软件系统的实施,该系统可以方便教师在课前和课后创建预习和复习教材,并加强教师和学生在课堂活动中的互动。该软件系统从2016年开始在中国高校广泛使用,覆盖了300多万师生用户。我们计划通过展示它在教学场景中的工作原理来演示该工具,并为访问者提供相互互动的机会。
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引用次数: 13
Students, systems, and interactions: synthesizing the first four years of learning@scale and charting the future 学生,系统和互动:综合learning@scale的头四年并绘制未来
Pub Date : 2018-06-26 DOI: 10.1145/3231644.3231662
Sean Kross, Philip J. Guo
We survey all four years of papers published so far at the Learning at Scale conference in order to reflect on the major research areas that have been investigated and to chart possible directions for future study. We classified all 69 full papers so far into three categories: Systems for Learning at Scale, Interactions with Sociotechnical Systems, and Understanding Online Students. Systems papers presented technologies that varied by how much they amplify human effort (e.g., one-to-one, one-to-many, many-to-many). Interaction papers studied both individual and group interactions with learning technologies. Finally, student-centric study papers focused on modeling knowledge and on promoting global access and equity. We conclude by charting future research directions related to topics such as going beyond the MOOC hype cycle, axes of scale for systems, more immersive course experiences, learning on mobile devices, diversity in student personas, students as co-creators, and fostering better social connections amongst students.
我们调查了四年来在“规模化学习”会议上发表的所有论文,以反思已经调查的主要研究领域,并为未来的研究指明可能的方向。到目前为止,我们将所有69篇论文全文分为三类:大规模学习系统,与社会技术系统的互动,以及理解在线学生。系统方面的论文提出的技术根据它们放大人类努力的程度而变化(例如,一对一、一对多、多对多)。互动论文研究了个人和群体与学习技术的互动。最后,以学生为中心的研究论文侧重于知识建模和促进全球获取和公平。我们总结了未来的研究方向,包括超越MOOC的炒作周期、系统的规模轴、更沉浸式的课程体验、在移动设备上学习、学生角色的多样性、学生作为共同创造者,以及培养学生之间更好的社会联系。
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引用次数: 20
The phoenix corps: a graphic novel for scalable online learning research 凤凰军团:可扩展的在线学习研究的图形小说
Pub Date : 2018-06-26 DOI: 10.1145/3231644.3231707
P. Johanes
UPDATED---10 June 2018. This paper describes the demonstration of The Phoenix Corps, the first graphic novel designed specifically for online learning research. While online learning environments regularly use textbooks and videos, graphic novels have not been as popular for research and instruction. This is mainly due to extremely cumbersome and complicated methods of editing traditionally-made graphic novels to update the instructional content or create alternative versions for A/B testing. In this demonstration, attendees will be able to read through, edit, and analyze data from a live online version of The Phoenix Corps.
更新至2018年6月10日。本文描述了《凤凰军团》的演示,这是第一部专门为在线学习研究设计的图形小说。虽然在线学习环境通常使用教科书和视频,但图画小说在研究和教学中并不那么受欢迎。这主要是由于编辑传统制作的图画小说以更新教学内容或为A/B测试创建替代版本的方法非常繁琐和复杂。在这个演示中,与会者将能够通读、编辑和分析来自凤凰军团的实时在线版本的数据。
{"title":"The phoenix corps: a graphic novel for scalable online learning research","authors":"P. Johanes","doi":"10.1145/3231644.3231707","DOIUrl":"https://doi.org/10.1145/3231644.3231707","url":null,"abstract":"UPDATED---10 June 2018. This paper describes the demonstration of The Phoenix Corps, the first graphic novel designed specifically for online learning research. While online learning environments regularly use textbooks and videos, graphic novels have not been as popular for research and instruction. This is mainly due to extremely cumbersome and complicated methods of editing traditionally-made graphic novels to update the instructional content or create alternative versions for A/B testing. In this demonstration, attendees will be able to read through, edit, and analyze data from a live online version of The Phoenix Corps.","PeriodicalId":20634,"journal":{"name":"Proceedings of the Fifth Annual ACM Conference on Learning at Scale","volume":"138 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2018-06-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"79309588","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
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Proceedings of the Fifth Annual ACM Conference on Learning at Scale
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