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International Simulation and Gaming Association Conference最新文献

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The Impact of Changing Moods Based on Real-Time Biometric Measurements on Player Experience 基于实时生物测量的情绪变化对玩家体验的影响
Pub Date : 1900-01-01 DOI: 10.1007/978-3-031-09959-5_15
Helena Polman
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引用次数: 1
Agent-Based Simulation for Sustainable Management of Supply Chain and Natural Resources: Basic Model 基于agent的供应链与自然资源可持续管理仿真:基本模型
Pub Date : 1900-01-01 DOI: 10.1007/978-3-030-72132-9_36
Keiko Zaima
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引用次数: 1
The Trust Game: The Influence of Trust on Collaboration in the Light of Technological Innovations 信任博弈:技术创新视角下信任对合作的影响
Pub Date : 1900-01-01 DOI: 10.1007/978-3-030-72132-9_15
Anique Kuijpers, H. Lukosch, A. Verbraeck
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引用次数: 0
Facilitating Training Simulations for Health Emergency 促进卫生紧急情况模拟培训
Pub Date : 1900-01-01 DOI: 10.1007/978-3-031-09959-5_4
H. Utunen, J. Harviainen, G. Gamhewage
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引用次数: 0
A Journey to the Role of Facilitator: Personal Stories Unfolding Alongside World Trends 推动者角色之旅:与世界趋势一起展开的个人故事
Pub Date : 1900-01-01 DOI: 10.1007/978-3-030-72132-9_1
Elyssebeth Leigh, Elizabeth Tipton, Marieke de Wijse-van Heeswijk
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引用次数: 0
Methodological Challenges of Creating a Next-Generation Machine Learning-Based Game Engine for Generating Maps and Vehicle Behavior 为生成地图和车辆行为而创建下一代基于机器学习的游戏引擎的方法论挑战
Pub Date : 1900-01-01 DOI: 10.1007/978-3-030-72132-9_35
Błażej Podgórski, Marcin Wardaszko
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引用次数: 1
Review of Haptic and Computerized (Simulation) Games on Climate Change 关于气候变化的触觉和计算机模拟游戏综述
Pub Date : 1900-01-01 DOI: 10.1007/978-3-030-72132-9_24
A. Gerber, Markus Ulrich, Patrick A. Wäger
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引用次数: 1
Development of the Player Satisfaction Scale - A Factor Analytic Study 球员满意度量表的开发-因子分析研究
Pub Date : 1900-01-01 DOI: 10.1007/978-3-031-09959-5_13
Vinod Dumblekar, Jigyasu Dubey, U. Dhar
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引用次数: 0
A Review of Game-Based Research for English Language Learning in S&G Interdiscipline Journal 基于游戏的英语语言学习研究述评& S&G跨学科期刊
Pub Date : 1900-01-01 DOI: 10.1007/978-3-030-72132-9_10
Panicha Nitisakunwut, Songsri Soranastaporn
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引用次数: 1
Framework and Application of Live Video Streaming as a Virtual Reality Gaming Technology: A Study of Function and Performance 实时视频流作为虚拟现实游戏技术的框架与应用:功能与性能研究
Pub Date : 1900-01-01 DOI: 10.1007/978-3-030-72132-9_38
Zhengyu Wang, Yousuf Al-Shorji, Cevin Zhang
{"title":"Framework and Application of Live Video Streaming as a Virtual Reality Gaming Technology: A Study of Function and Performance","authors":"Zhengyu Wang, Yousuf Al-Shorji, Cevin Zhang","doi":"10.1007/978-3-030-72132-9_38","DOIUrl":"https://doi.org/10.1007/978-3-030-72132-9_38","url":null,"abstract":"","PeriodicalId":212469,"journal":{"name":"International Simulation and Gaming Association Conference","volume":"76 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116186691","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
International Simulation and Gaming Association Conference
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