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2014 IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE)最新文献

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Full STEAM ahead a manifesto for integrating arts pedagogics into STEM education Full STEAM提出了将艺术教学法融入STEM教育的宣言
A. Connor, S. Karmokar, C. Whittington, Charles Walker
This paper sets out to challenge the common pedagogies found in STEM education with a particular focus on engineering. The dominant engineering pedagogy remains “chalk and talk”; despite research evidence that demonstrates its ineffectiveness. The paper argues that there is a potential confusion in engineering education around the role of active learning approaches, and that the adoption of these approaches may be limited as a result of this confusion, combined with a degree of disciplinary egocentrism. The paper presents examples of engineering and “engineering like” projects that demonstrate the effectiveness of adopting pedagogies and delivery methods more usually attributed to the liberal arts such as studio based learning. The paper concludes with some suggestions about how best to create a fertile environment from which inquiry based learning can emerge as well as a reflection on whether the only real limitation on cultivating such approaches is the disciplinary egocentrism of traditional engineering educators.
本文旨在挑战STEM教育中的常见教学法,并特别关注工程学。占主导地位的工程教学方法仍然是“粉笔和谈话”;尽管研究证据表明它是无效的。本文认为,在工程教育中,围绕主动学习方法的作用存在潜在的混淆,并且由于这种混淆,加上一定程度的学科自我中心主义,这些方法的采用可能会受到限制。本文介绍了工程和“工程类”项目的例子,这些项目证明了采用通常归因于文科的教学法和交付方法的有效性,例如基于工作室的学习。本文最后就如何最好地创造一个探究性学习的肥沃环境提出了一些建议,并反思了培养这种方法的唯一真正限制是否是传统工程教育者的学科自我中心主义。
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引用次数: 9
A system for the sharing and reuse of learning objects 一个用于共享和重用学习对象的系统
K. H. Huang, Y. S. Huang, K. Ssu, S. Tsai, Y. C. Huang, S. P. Ho, C. Wen
Nowadays, Web-based learning become one of the most important components in educational technologies and has been widely employed in both educational and non-educational institutions. However, many of the Web-based learning systems are closed system and use private internal format. The learning materials may be dispersed and stored in database or on the server's file system, therefore the learning materials are not easy to be extracted and reused. The downloaded content often cannot be operated as they were on the server. Therefore, sharing and reusing learning materials is an important issue but not an easy task in real world applications. In addressing the above problem, we proposed the information object model used to construct an information system for the mothballing, sharing, and reusing of digital contents. In our developments, two subsystems were implemented. The two subsystems developed apply the information object model to build and share the learning objects which comes with the benefits of portability, extensibility and reusability. One of the subsystems is used to build and compose learning objects. The other subsystem implementing a information object storage service can be used for sharing learning objects on a large scale. In this paper we will describe the important concepts and principles in the design of the system. We will present concisely the system used to build and share reusable learning objects.
目前,网络学习已成为教育技术的重要组成部分之一,在教育机构和非教育机构都得到了广泛的应用。然而,许多基于网络的学习系统是封闭的系统,使用私有的内部格式。学习资料可能分散存储在数据库或服务器的文件系统中,因此学习资料不容易提取和重用。下载的内容通常不能像在服务器上那样操作。因此,共享和重用学习材料是一个重要的问题,但在现实世界的应用程序中并不是一件容易的事。针对上述问题,我们提出了信息对象模型,用于构建数字内容封存、共享和重用的信息系统。在我们的开发中,实现了两个子系统。开发的两个子系统应用信息对象模型来构建和共享具有可移植性、可扩展性和可重用性的学习对象。其中一个子系统用于构建和组合学习对象。另一个实现信息对象存储服务的子系统可用于大规模共享学习对象。在本文中,我们将描述系统设计中的重要概念和原则。我们将简要介绍用于构建和共享可重用学习对象的系统。
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引用次数: 3
Feasibility study on evaluation of audience's concentration in the classroom with deep convolutional neural networks 用深度卷积神经网络评价课堂观众注意力的可行性研究
Ryosuke Yoshihashi, Daiki Shimada, H. Iyatomi
In this paper, we developed an estimation system for degree of audience's concentration by estimating individual's behavior with a deep learning approach. Our system firstly detects candidate location of audiences (CLAs) from the movie with Ada-boost classifier composed of Haar-like filters and their integration process. Then, each CLA is investigated to determine the target audience is “concentrated”, “not concentrated” or “no exist” with 5-layered deep convolutional neural networks (DCNN). We used a total of 13 movies of which 3 movies were used for training of DCNN and the remains for evaluation. Our system achieved audience detection performance of precision = 84.8% and recall = 61.8% and estimation accuracy of individual attention as 72.8%.
在本文中,我们开发了一个听众集中程度的估计系统,通过深度学习的方法来估计个人的行为。该系统首先利用haar类滤波器组成的Ada-boost分类器及其集成过程从电影中检测候选观众位置。然后,利用5层深度卷积神经网络(DCNN)对每个CLA进行调查,确定目标受众是“集中”、“不集中”或“不存在”。我们总共使用了13部电影,其中3部电影用于DCNN的训练,剩下的用于评估。我们的系统实现了观众检测的准确率为84.8%,召回率为61.8%,个体注意力的估计准确率为72.8%。
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引用次数: 5
Exploring the online interactions in social software 探索社交软件中的在线互动
F. Lin, Der-Fen Lin
Social software is a label for community software that supports participation and connection via Web 2.0 technology. Scholars believe it is a feasible tool for learner-centered education. However, students are used to receiving answers to their inquiries conveniently from the internet and online friends. Researcher interests in ways to strengthen learning for surface learners via social software. A slideshare-like social software: OpenSlide has been installed for the pedagogy of an operating system course for undergraduates of the information management department. Through the use of slide-exercises and online presentations of learning activities after school, this research explores the patterns of online interactions in social software. Findings show that students of peripheral partition have much progress through the instructional design in social software. Students made new connections and are no longer confined to cohesive relationships. The research results can give inspiration to relative issues of knowledge management, community networks, and organizational learning.
社交软件是一个通过Web 2.0技术支持参与和连接的社区软件的标签。学者们认为它是一种可行的以学习者为中心的教育工具。然而,学生们习惯于从互联网和网友那里方便地得到他们的问题的答案。研究者对如何通过社交软件加强表面学习者的学习感兴趣。一款类似于幻灯片分享的社交软件:OpenSlide,用于信息管理系本科生操作系统课程的教学。通过使用幻灯片练习和课后学习活动的在线演示,本研究探索了社交软件中的在线互动模式。研究结果表明,通过社交软件的教学设计,外围分区的学生有了很大的进步。学生们建立了新的联系,不再局限于有凝聚力的关系。研究结果对知识管理、社区网络、组织学习等相关问题具有一定的启示意义。
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引用次数: 0
Undergraduates investigation on how to effectively use tablet terminals in science experiment classes and engineering education through such investigation 通过调查,对大学生在科学实验课和工程教学中如何有效地使用平板终端进行了调查
M. Hasegawa, Shun Teshima
The student project team “Rika-Kobo” tried to use tablet terminals during their science experiment classes to be performed for primary school children for the purpose of conducting their own investigations about how to improve usefulness of tablet terminals. Desirable effects were confirmed from the results of questionnaires, while some points were found to which attentions should be paid in order to obtain enhanced effects. This trial of investigations by undergraduate students served as an effective chance of engineering education for the student members. It was also served as a good OJT chance for those who wish to become a teacher.
学生项目小组“Rika-Kobo”试图在他们为小学生进行的科学实验课上使用平板电脑终端,目的是对如何提高平板电脑终端的实用性进行自己的调查。从问卷调查的结果中确认了良好的效果,同时也发现了一些需要注意的地方,以获得更好的效果。这次大学生调查的尝试为学生成员提供了一次有效的工程教育机会。对于那些希望成为教师的人来说,这也是一个很好的OJT机会。
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引用次数: 2
Developing a self-regulated oriented online programming teaching and learning system 开发面向自我调节的在线编程教与学系统
Tien-Chi Huang, Sung-Lin Lee, Yu Shu, Yong-Ming Huang, Shu-Hsuan Chang, Chien-Hung Liu, Yan-Zhang Huang
Along with the trend of computer technology, programming skill becomes the core competency of the future world, which highlights the importance of programming education. However, most of the related literature indicated that programming is difficult to be tackled for both learners who learn it and teachers who teach it. Despite of the importance, there are only a few cases in which teachers adopt system, which is made by programming, to teach students to design how to program. In this study, an online programming learning system was proposed to improve students' learning achievement, self-regulated learning ability and teachers' teaching experiences through several theory-based functions such as real-time screen-sharing, synchronous demonstration, and students' portfolio monitoring. To explore the learning efficiency of the proposed system, a one-group pretest-posttest design was performed in which 45 freshmen IT students were participants. The results have shown that meta-cognitive strategy and the programming achievement have improved. In the future, researchers will continue to adjust LETJS (Learning with Entertainment and Training in JavaScript) system and teaching strategy, taking an innovative approach to reach the goal of improving self-regulated action control strategy.
随着计算机技术的发展趋势,编程技能成为未来世界的核心竞争力,这凸显了编程教育的重要性。然而,大多数相关文献表明,编程对于学习它的学习者和教授它的教师来说都是很难解决的。尽管它很重要,但教师采用编程制作的系统来教学生设计如何编程的案例很少。本研究提出了一个在线编程学习系统,通过实时屏幕共享、同步演示、学生作品集监控等基于理论的功能,提高学生的学习成绩、自主学习能力和教师的教学体验。本研究以45名资讯科技大一学生为研究对象,采用单组前测后测设计,探讨系统的学习效率。结果表明,学生的元认知策略和编程成绩均有提高。未来,研究人员将继续调整LETJS (Learning with Entertainment and Training In JavaScript)系统和教学策略,以创新的方式达到完善自我调节动作控制策略的目标。
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引用次数: 11
Utilizing semantic web technologies and data mining techniques to analyze students learning and predict final performance 利用语义网技术和数据挖掘技术分析学生的学习并预测最终表现
F. Grivokostopoulou, I. Perikos, I. Hatzilygeroudis
E-learning systems are becoming a fundamental mean of education delivery. Recently, data mining techniques have been utilized by tutors and researchers to analyze students learning with the aim to get deeper sight of it and improve the quality of the educational procedures. In this paper, we present a methodology to analyze students learning and extract semantic rules that can be used to predict student's final performance in the course. Specifically, the students' performance at interim tests during the semester is analyzed and the methodology utilizes decision trees and extracts rules to make predictions regarding the student's final performance in the course. The methodology has been integrated in an educational system used to assist students in learning the Artificial Intelligence (AI) course in our university. The educational system utilizes semantic web technologies such as ontologies and semantic rules to enhance the quality of the educational content and the delivered learning activities to each student. The methodology can assists the system and the tutor to get a deeper insight of the students' performance, trace students that are underachieving or in the edge to fail the final exams and also offer proper recommendations and advises to each one and drive broader pedagogical improvements.
电子学习系统正在成为教育提供的一种基本手段。近年来,数据挖掘技术已被教师和研究人员用于分析学生的学习情况,目的是更深入地了解学生的学习情况,提高教学过程的质量。在本文中,我们提出了一种分析学生学习和提取语义规则的方法,这些规则可以用来预测学生在课程中的最终表现。具体而言,分析学生在学期期中考试中的表现,并利用决策树和提取规则来预测学生在课程中的最终表现。该方法已被整合到一个教育系统中,用于帮助学生学习我校的人工智能(AI)课程。该教育系统利用本体和语义规则等语义web技术来提高教育内容的质量和提供给每个学生的学习活动。这种方法可以帮助系统和导师更深入地了解学生的表现,追踪成绩不佳或期末考试可能不及格的学生,并为每个学生提供适当的建议和建议,从而推动更广泛的教学改进。
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引用次数: 34
Work in progress: Simple software solution for accessing remote lab on mobile devices 正在进行的工作:用于在移动设备上访问远程实验室的简单软件解决方案
D. Samuelsen, Joakim Bjørk, O. Graven
In this paper we describe some of the work taking place in a system to create an affordable setup for a remote laboratory. The system utilizes HTML5 and JavaScript to make the user interface accessible on various platforms, including mobile devises and computers, without any additional software installation. The system comprises a remote laboratory for configuring and analyzing a simple power supply for electrical engineering students. Practical testing on the separate components shows the feasibility of the proposed solution. Previous versions of the remote laboratory has proven to be a valuable addition to the exercise program the students need to complete in order to fulfill the learning objectives in various modules run as part of an electrical engineering education.
在本文中,我们描述了在一个系统中发生的一些工作,以创建一个负担得起的远程实验室设置。该系统利用HTML5和JavaScript使用户界面可在各种平台上访问,包括移动设备和计算机,而无需任何额外的软件安装。该系统包括一个远程实验室,用于为电气工程专业学生配置和分析一个简单的电源。在独立组件上的实际测试表明了该方案的可行性。以前版本的远程实验室已被证明是对学生需要完成的练习计划的有价值的补充,以实现作为电气工程教育一部分的各个模块的学习目标。
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引用次数: 5
Does gender matter for collaborative learning? 性别对协作学习有影响吗?
Ling Cen, D. Ruta, Leigh Powell, Jason W. P. Ng
In our recent work we have proven quantitatively that collaborative learning improves students' knowledge retention and boosts the quality of attained learning outcomes. In this research we investigate the role that the students' gender plays in their engagement during collaborative learning and their learning performance as assessed by the teacher. In the context of the EBTIC developed Collaborative Learning Environment deployed at Khalifa University along the sequence of three group courseworks over one semesters, we intend to explore the differences between the collaborative learning style and quality in female, male and mixed-gender groups. The series of detailed cross-gender learning engagement and performance comparisons indicate that female groups tend to work simultaneously and achieve better results while male group members engage less and work in sequence. As a result female groups exploit the added benefits of collaborative learning more than the male groups. What is striking, however, the members of the mixed-gender groups excel the most, significantly improving their engagement, focus and the quality of groupwork comparing to same-gender groups. We believe this outcome delivers yet another proof of the synergies and efficiencies of interactive learning in a diverse group of students and encourages mixing genders when composing groups for collaborative learning.
在我们最近的工作中,我们已经从数量上证明了协作学习可以提高学生的知识记忆,提高学习成果的质量。在本研究中,我们探讨了学生的性别在合作学习参与和教师评估的学习表现中的作用。在哈利法大学部署的EBTIC开发的协作学习环境的背景下,沿着一个学期的三个小组课程的顺序,我们打算探索女性,男性和混合性别群体的协作学习风格和质量之间的差异。一系列详细的跨性别学习投入和绩效比较表明,女性群体成员倾向于同时工作,取得更好的结果,而男性群体成员的投入较少,并按顺序工作。因此,女性小组比男性小组更多地利用了合作学习的额外好处。然而,令人惊讶的是,与同性群体相比,混合性别群体的成员表现最为出色,显著提高了他们的参与度、专注度和团队工作的质量。我们相信,这一结果再次证明了在不同学生群体中互动学习的协同效应和效率,并鼓励在组成协作学习小组时混合性别。
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引用次数: 14
Embedded formative assessment in the undergraduate engineering classroom 工程本科课堂的嵌入式形成性评价
F. Kowalski, S. Kowalski
This paper first provides an overview of the pedagogical role of formative assessment in the undergraduate engineering classroom. In the last decade, technology-facilitated implementation of the collection and analysis of student responses has reduced the clerical burden on educators, making the practice more widespread. We discuss some of the reasons why this practice may not have yet reached its full potential in undergraduate engineering classrooms, as well as some available solutions.
本文首先概述了形成性评价在本科工程课堂教学中的作用。在过去的十年中,技术促进了收集和分析学生反馈的实施,减少了教育工作者的文书负担,使这种做法更加普遍。我们讨论了这种做法在本科工程课堂中尚未充分发挥其潜力的一些原因,以及一些可用的解决方案。
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引用次数: 11
期刊
2014 IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE)
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