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2021 5th IEEE International Conference on Cybernetics (CYBCONF)最新文献

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Automatic benign and malignant estimation of bone tumors using deep learning 基于深度学习的骨肿瘤良恶性自动估计
Pub Date : 2021-06-08 DOI: 10.1109/CYBCONF51991.2021.9464132
Kaito Furuo, Kento Morita, Tomohito Hagi, Tomoki Nakamura, T. Wakabayashi
The bone tumor causes the bone pain and swelling, and is firstly diagnosed in a local hospital in many cases. This has become a problem in recent years, and also the benign and malignant nature of bone tumors is difficult and requires a great deal of effort even for medical specialists. Therefore, the development of a system to automatically estimate the benign or malignant nature of bone tumors is required. In this study, we propose a method for automatically estimating the benignity or malignancy of bone tumors using deep learning. We fine-tuned VGG16 and ResNet152 trained on ImageNet using image patches extracted from 38 plain X-ray images of 3 patients. Results on patch-level classification showed that VGG16 achieved higher estimation accuracy (f1-score of 0.790) than ResNet152 (f1-score of 0.784). We also performed the tumor-level classification experiment in which 4 benign and 6 malignant tumors were correctly classified to the appropriate class.
骨肿瘤引起骨痛和骨肿,在许多情况下首先在当地医院诊断。这已成为近年来的一个问题,而且骨肿瘤的良性和恶性性质是困难的,即使是医学专家也需要付出很大的努力。因此,需要开发一种系统来自动判断骨肿瘤的良恶性。在这项研究中,我们提出了一种使用深度学习自动估计骨肿瘤良恶性的方法。我们使用从3例患者的38张x线平片中提取的图像补丁,对在ImageNet上训练的VGG16和ResNet152进行了微调。斑块级分类结果显示,VGG16的估计精度(f1-score为0.790)高于ResNet152 (f1-score为0.784)。我们还进行了肿瘤水平分类实验,将4个良性肿瘤和6个恶性肿瘤正确分类到相应的类别。
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引用次数: 3
A Proposal of Interactive Tabu Search for Creating Beverage by Blending Source Juices 一种混合原汁饮料的交互式禁忌搜索方法
Pub Date : 2021-06-08 DOI: 10.1109/CYBCONF51991.2021.9464140
M. Fukumoto, Gan Haoran, Y. Hanada
Obtaining media content suited to user’s feelings is one of the essential targets of engineering. However, it is still difficult because feelings are different between users and are hard to be shown as a certain equation. As a method of a beverage, this study proposed Interactive Tabu Search (ITS) that blends source juices for creating new beverages suited to each user’s feelings. Tabu Search is one of stochastic local searches, and its properties are a continuous neighborhood search and a tabu list prohibiting cycling. A target of optimization was the ratio of the source juices. A concrete system based on the proposed ITS was constructed with the computer, Arduino, and peristaltic pumps. A tasting experiment composed of two steps was conducted. The target was delicious blended beverage. As a result, continuous increases in the fitness values related to deliciousness were observed, and a significant increase was observed in the maximum fitness. In the progress of the ratios, both different and common trends between the subjects were observed.
获取适合用户感受的媒体内容是工程学的重要目标之一。但是,因为用户之间的感受是不同的,所以很难用某种公式来表示。作为一种饮料方法,本研究提出了交互式禁忌搜索(ITS),混合源果汁,以创造适合每个用户感受的新饮料。禁忌搜索是随机局部搜索的一种,它的性质是连续邻域搜索和禁止循环的禁忌列表。优化的目标是源果汁的比例。利用计算机、Arduino和蠕动泵构建了基于所提出ITS的具体系统。进行了分两个步骤的品尝实验。目标是美味的混合饮料。结果,与美味相关的适应度值持续增加,最大适应度显著增加。在比率的发展过程中,受试者之间既有不同的趋势,也有共同的趋势。
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引用次数: 2
Preliminary Results for Subpopulation Algorithm Based on Novelty (SAN) Compared with the State of the Art 基于新颖性(SAN)的亚种群算法与现有算法比较的初步结果
Pub Date : 2021-06-08 DOI: 10.1109/CYBCONF51991.2021.9464153
Yuzi Jiang, Danilo Vasconcellos Vargas
Subpopulation algorithm based on novelty (SAN) has been investigated for some time and proved that it can be used for multi-objective optimization problems. It outperforms subpopulation algorithm based on general differential evolution (SAGDE) under the same framework, which highlights its special intrinsic mechanism. This intrinsic mechanism has something in common with some state-of-the-art multi-objective optimization algorithms. However, SAN has not yet proved its ability to be better than these algorithms and has not proven its ability to optimize problems with more than 5 objectives. In this paper, the advantage of SAN over other subpopulation algorithms, i.e., novelty search, is presented in detail. The similarities and differences between the intrinsic mechanisms of SAN, nondominated sorting genetic algorithm series (NSGAs) and multi-objective evolutionary algorithm based on decomposition (MOEA/D) are also analyzed. Finally, these three algorithms are evaluated on several well-known benchmark problems with more than two objectives. The result shows SAN surpassed NSGA-III (latest version in NSGAs) in 20 out of the 32 problems, surpassed MOEA/D in 26 problems in 10 runs, which preliminary proved it surpasses the State-of-the-Art.
基于新颖性(SAN)的子种群算法已经被研究了一段时间,并证明了它可以用于多目标优化问题。在相同的框架下,它优于基于一般差分进化(SAGDE)的子种群算法,突出了其特殊的内在机制。这种内在机制与一些最先进的多目标优化算法有一些共同之处。然而,SAN还没有证明它比这些算法更好的能力,也没有证明它有能力优化超过5个目标的问题。本文详细介绍了SAN算法相对于其他子种群算法的优势,即新颖性搜索。分析了SAN、非支配排序遗传算法系列(NSGAs)和基于分解的多目标进化算法(MOEA/D)内在机制的异同。最后,在几个具有两个以上目标的著名基准问题上对这三种算法进行了评估。结果显示,SAN在32个问题中有20个问题超过了NSGA-III (nsga的最新版本),在10次运行中有26个问题超过了MOEA/D,初步证明了它超越了最先进的水平。
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引用次数: 1
期刊
2021 5th IEEE International Conference on Cybernetics (CYBCONF)
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