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Proceedings of the Fifth International Conference on Animal-Computer Interaction最新文献

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Use of position tracking to infer social structure in rhesus macaques 利用位置追踪来推断恒河猴的社会结构
Brian Hrolenok, T. Balch, David Byrd, Rebecca Roberts, Chanho Kim, James M. Rehg, Scott M. Gilliland, K. Wallen
Rhesus Macaques have clearly defined social dominance hierarchies that can be identified from human observations of social interactions, but determining these social structures through real-time observation is expensive and time consuming. Automating both the observation of animal behavior and inference of social structure reduces the requirement for human observation while providing a greater breadth of data. Automatic tracking of individuals allows researchers to continuously collect data on research animals without requiring expensive real-time observation by trained coders, and eliminates missed observations due to limits in coder attention and reaction time. Our approach works by detecting key events in the tracking data which roughly correspond to behavioral events coded by trained observers. In this work we compare the results obtained by our tracking and analysis methods with a trained human observer, both in terms of events recorded and in the determined dominance hierarchy.
恒河猴有明确的社会统治等级,可以通过人类对社会互动的观察来确定,但通过实时观察来确定这些社会结构是昂贵且耗时的。对动物行为的观察和对社会结构的推断的自动化减少了对人类观察的需求,同时提供了更广泛的数据。个体的自动跟踪允许研究人员持续收集研究动物的数据,而不需要训练有素的编码员进行昂贵的实时观察,并消除了由于编码员注意力和反应时间的限制而错过的观察。我们的方法通过检测跟踪数据中的关键事件来工作,这些事件大致对应于由训练有素的观察者编码的行为事件。在这项工作中,我们将通过我们的跟踪和分析方法获得的结果与训练有素的人类观察者进行比较,无论是在记录的事件方面还是在确定的优势层次中。
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引用次数: 5
Visualizing cat GPS data: a study of user requirements 可视化cat GPS数据:用户需求研究
Sanne Swagerman, C. Mancini, F. Nack
Domestic cats are usually allowed to roam freely outside without human supervision, which creates a new market for consumer GPS tracking devices. However, current GPS devices and the supporting interfaces and visualizations are usually created with a focus on dog owners. To acquire more insight into the needs of cat owners in relation to GPS devices for domestic cats, an iterative prototype-based study was conducted. This paper presents the requirements for the visualization of GPS data of domestic cats that were determined in collaboration with cat owners during the study. Interviews and multiple prototypes were used as tools to identify and refine these requirements and were mostly based on cat owners' concerns and curiosity for their cats' location. The most important requirements for a cat owner-centered GPS visualization were being able to request the live location and being alerted if the cat might be in trouble.
家猫通常被允许在没有人监督的情况下在室外自由漫步,这为消费者的GPS跟踪设备创造了一个新的市场。然而,目前的GPS设备及其支持界面和可视化通常是针对狗主人创建的。为了更深入地了解猫主人对家猫GPS设备的需求,我们进行了一项基于原型的迭代研究。本文提出了在研究过程中与猫主人合作确定的家猫GPS数据可视化的要求。访谈和多个原型被用作识别和完善这些需求的工具,这些需求主要基于猫主人对猫所在位置的关注和好奇心。以猫主人为中心的GPS可视化最重要的要求是能够请求实时位置,并在猫可能遇到麻烦时发出警报。
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引用次数: 6
Dry contact electrodes performance in canine ECG 干接触电极在犬心电图中的表现
J. Virtanen, Joni Leivo, A. Vehkaoja, Sanni Somppi, Heini Törnqvist, P. Fiedler, H. Väätäjä, Veikko Surakka
Measuring the heart rate of animals is an important area of research which can be applied to numerous analyses. In this work we evaluate the performance of two dry contact electrocardiogram (ECG) electrode structures for monitoring the heart rate of domestic pets. The aim was to improve the operation of previously evaluated electrodes with some modifications. First, the thirty-pins of a previously studied polymer electrode with a silver/silver chloride (Ag/AgCl) coating were reduced to 12. Second, a 12-pin gold-plated metal electrode was coated with poly (3,4 - ethylenedioxythiophene) polystyrene sulfonate (PEDOT:PSS). These electrodes were attached to a specifically designed measurement harness and the performance of the electrodes was evaluated in terms of heartbeat detection coverage. The heart rate coverage was measured during four different behaviors: standing, sitting, lying, and walking (N=27/activity). The results were, in general, comparable to the previously reported performance but having fewer pins on a polymer electrode seemed to cause more variation in the coverage values. However, when measures such as the median value of the coverages are considered, there was no obvious difference, especially when the coverage values were observed altogether. Thus, new electrode solutions are worthy of further research.
测量动物的心率是一个重要的研究领域,可以应用于许多分析。在这项工作中,我们评估了用于监测家养宠物心率的两种干接触心电图(ECG)电极结构的性能。目的是通过一些修改来改进先前评估的电极的操作。首先,先前研究的带有银/氯化银(Ag/AgCl)涂层的聚合物电极的30针减少到12针。其次,用聚(3,4 -乙烯二氧噻吩)聚苯乙烯磺酸盐(PEDOT:PSS)涂覆12针镀金金属电极。这些电极连接在一个专门设计的测量线束上,电极的性能根据心跳检测覆盖范围进行评估。在站立、坐着、躺着和行走四种不同的行为中测量心率覆盖率(N=27/活动)。总的来说,结果与先前报道的性能相当,但在聚合物电极上较少的引脚似乎会导致覆盖值的更多变化。然而,当考虑到覆盖率的中值等度量时,没有明显的差异,特别是当覆盖值被全部观察时。因此,新的电极溶液值得进一步研究。
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引用次数: 2
Gait analysis in horse sports 赛马运动中的步态分析
J. Echterhoff, Juan Haladjian, B. Brügge
In modern showjumping and cross-country riding, horse-rider-pairs have to jump a series of obstacles in a given time. A jump is considered successful (penalty-free) if a horse can comfortably jump the fence without elements of the fence falling down. If any of the elements of the fence falls down or the horse refuses to jump, the rider obtains penalty points or can be disqualified from the competition. An unsuccessful jump can lead to injury and loss in trust of the rider. The success of a jump is determined by the number, length and harmony of strides a horse performs before a fence. We propose a system for tracking horse strides and jumps using a smartphone attached to the horse's saddle. Our system detects and segments individual strides and computes the length of a stride using signal processing and machine learning methods. We collected data from 9 horses who performed several jumps. Our results indicate that our system can detect horse strides with a precision of 96.3%, a recall of 95.7% and a pearson correlation of 0.73 with respect to our ground truth data set. We further describe a method to characterise the canter gait of the horse. Our system is intended to be used by riders to adapt their training and competition strategies to the physical limitations of the horse. The rider can thus prevent accidents due to an overtaxing of the horse or miscalculation of canter strides by the rider.
在现代障碍赛和越野马术比赛中,一对骑手必须在规定的时间内跳过一系列障碍。如果一匹马能够轻松地跳过栅栏,栅栏的任何部分都不会掉下来,那么这一次跳跃就被认为是成功的(没有惩罚)。如果栅栏的任何部分倒下或马匹拒绝跳跃,骑手将被扣分或被取消比赛资格。一次不成功的跳跃会导致受伤和失去对骑手的信任。成功的跳跃是由马在栅栏前跨步的次数、长度和和谐度决定的。我们提出了一个系统,可以使用连接在马鞍上的智能手机来跟踪马的跨步和跳跃。我们的系统检测和分割单个步幅,并使用信号处理和机器学习方法计算步幅的长度。我们收集了9匹马的数据,这些马进行了几次跳跃。我们的结果表明,我们的系统可以检测到精度为96.3%的马跨步,召回率为95.7%,pearson相关性为0.73。我们进一步描述了一种表征马的慢跑步态的方法。我们的系统旨在供骑手使用,以适应他们的训练和比赛策略,以适应马的身体限制。因此,骑手可以防止事故,由于过度负担的马或错误的计算中心跨步的骑手。
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引用次数: 6
Gorilla game lab: exploring modularity, tangibility and playful engagement in cognitive enrichment design 大猩猩游戏实验室:探索认知丰富设计中的模块化、有形性和游戏参与
S. Gray, F. Clark, K. Burgess, Tom Metcalfe, Anja Kadijevic, K. Cater, Peter D. Bennett
Enriching the lives of animals under human care is not a new concept but the methods of doing so are rapidly evolving in zoos. Zoo-based enrichment is traditionally low-tech, often failing to maintain animals' long-term interest. Meanwhile, evaluating the intricacies of enrichment device use remains difficult. 'Cognitive' enrichment aims to challenge animals' evolved cognitive skills and ACI shows promise in revolutionizing its practice. We present 'Gorilla Game Lab', a project designing, implementing and evaluating high-tech cognitive enrichment with seven zoo-housed Western lowland gorillas. We study the role of modular, tangible cognitive enrichment, assimilating motivational game design principles, in maintaining engaging, playful interactions. Taking an 'animal-centred' design approach, informed by the gorillas and the humans responsible for their welfare as design contributors, we introduce our rapid prototyping process. We also explore how integrating digital tracking, IoT and open source design, can contribute to creating a world-class method for enhancing zoo animal welfare.
在人类的照顾下丰富动物的生活并不是一个新概念,但这样做的方法在动物园里正在迅速发展。以动物园为基础的浓缩传统上是低技术含量的,往往无法维持动物的长期利益。与此同时,评估富集装置使用的复杂性仍然很困难。“认知”丰富旨在挑战动物进化的认知技能,而ACI有望彻底改变其实践。我们提出了“大猩猩游戏实验室”,一个项目设计,实施和评估高科技认知丰富与7动物园饲养的西部低地大猩猩。我们研究模块化,有形的认知丰富,吸收动机游戏设计原则,在保持吸引人,有趣的互动中的作用。采用“以动物为中心”的设计方法,通过大猩猩和负责它们福利的人类作为设计贡献者,我们介绍了我们的快速原型制作过程。我们还探讨了如何将数字跟踪、物联网和开源设计相结合,为提高动物园动物福利创造世界级的方法。
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引用次数: 22
SoundJam 2018: acoustic design for auditory enrichment SoundJam 2018:丰富听觉的声学设计
Fiona French, Reinhard Gupfinger, P. Kendrick
This workshop was designed to offer participants an opportunity to explore different kinds of auditory enrichment for a range of animals in different environments. Teams of participants worked together on a small set of briefs provided by domain experts, brainstorming ideas and developing concepts into well-designed blueprints for prototype devices. The day was organized along the lines of a traditional game jam.
本工作坊旨在为参加者提供机会,探索不同环境下各种动物的听觉丰富。参与者团队在领域专家提供的一小部分简报上一起工作,集思广益,并将概念发展为设计良好的原型设备蓝图。这一天是按照传统游戏jam的方式组织的。
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引用次数: 4
User centered design approaches to measuring canine behavior: tail wagging as a measure of user experience 以用户为中心的设计方法来测量狗的行为:摇尾巴作为衡量用户体验
Luisa Ruge, Elizabeth Cox, C. Mancini, R. Luck
Animal Computer Interaction (ACI) aims to design user-centered interactions between animals and technology. In this regard, a major challenge for researchers is accurately assessing and interpreting animal behavior, in part, due to the invasive nature of data collection techniques and to the individuality of behavior. This paper presents a method that uses tail wagging, a communicative behavior in dogs used in animal behavior and welfare studies, as a non-invasive parameter used to measure canine user experience (UX). We present findings from a study based on an observational analysis of three mobility assistance dogs' tail wagging behaviors and canine personality scores. The findings show tail wagging is a communicative indicator, that the manner in which the tail is wagged correlates to personality, and that tail wagging provides a baseline to assess canine UX. A tail wagging ethogram was used as an evaluative tool for measuring canine UX during task training.
动物计算机交互(ACI)旨在设计动物与技术之间以用户为中心的交互。在这方面,研究人员面临的一个主要挑战是准确地评估和解释动物的行为,部分原因是数据收集技术的侵入性和行为的个性。本文提出了一种方法,使用摇尾,在动物行为和福利研究中使用的狗的交流行为,作为一种非侵入性参数,用于测量狗的用户体验(UX)。我们提出了一项基于观察分析的研究结果,该研究对三只行动辅助犬的摇尾行为和犬的个性评分进行了分析。研究结果表明,摇尾巴是一种交流指标,摇尾巴的方式与性格有关,摇尾巴为评估狗的用户体验提供了一个基线。在任务训练中,用摇尾曲线图作为衡量犬UX的评估工具。
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引用次数: 21
A toolkit for animal touchscreen slider design 动物触摸屏滑块设计工具包
Jacob Logas, W. Mitchell, Monira Khan, Lorita Freeman, C. Zeagler, M. Jackson
Animal-computer interaction is a quickly growing field in computer science however unlike HCI, there are no tools to ease interface development for its users, increasing overhead. Here, we present the beginning of a toolkit created specifically for animal interactions. We implement a gesture-based interface, a slider, as it is highly configurable in shape, colour, and feedback allowing it to be as simple or complex as desired. The resultant interface can be in any shape, provides 20 run-time configuration options, and collects usage data for qualitative analysis. The toolkit reduces the effort needed to build gestural animal interfaces for research or everyday use.
动物-计算机交互是计算机科学中一个快速发展的领域,但与HCI不同的是,没有工具可以为用户简化界面开发,从而增加了开销。在这里,我们介绍了一个专门为动物相互作用创建的工具包的开始。我们实现了一个基于手势的界面,一个滑块,因为它在形状、颜色和反馈上都是高度可配置的,允许它根据需要简单或复杂。生成的接口可以是任何形状,提供20个运行时配置选项,并收集使用数据进行定性分析。该工具包减少了为研究或日常使用构建动物手势界面所需的工作量。
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引用次数: 3
Methodological considerations within ACI: importance of canine participant selection ACI中的方法学考虑:犬类参与者选择的重要性
Charlotte L. Robinson, Alice Torjussen
This paper outlines work that critically evaluates usability study design within ACI, specifically in regard to canine participants. Usability studies are an established interaction design tool and considered an important part of the design process. Often, a specific element or elements of user interfaces may be examined in a lab environment to learn more about users' habits. However, when ACI practitioners desire to gain similar understanding of animal users, issues may arise; for example, experimental design leveraged in animal cognition research may not be appropriate due to a baseline of training required for many canine interfaces. On the other hand, end users are not always available for exploratory or more targeted testing. This work examines canine participant selection in an effort to understand issues and potential solutions to participant selection for usability testing with canine users.
本文概述了在ACI中批判性地评估可用性研究设计的工作,特别是关于犬类参与者。可用性研究是一种成熟的交互设计工具,被认为是设计过程的重要组成部分。通常,可以在实验室环境中检查用户界面的一个或多个特定元素,以了解更多关于用户习惯的信息。然而,当ACI从业者希望获得对动物使用者的类似理解时,问题可能会出现;例如,动物认知研究中利用的实验设计可能不合适,因为许多犬类界面需要训练基线。另一方面,终端用户并不总是可以进行探索性或更有针对性的测试。本研究考察了犬类参与者的选择,以了解犬类用户可用性测试中参与者选择的问题和潜在解决方案。
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引用次数: 1
Technology for working dogs 工作犬的技术
M. Jackson, C. Byrne, Larry Freil, Giancarlo Valentin, Jay Zuerndorfer, C. Zeagler, Jacob Logas, Scott M. Gilliland, A. Rapoport, Shuyi Sun, Devon Peet, Andrea Lau, Xiaochuang Han, Joelle Alcaidinho, Thad Starner
Working dogs can perform many tasks that improve the lives of humans. An explosion of new technologies in Animal-Computer Interaction enable dogs to assist in a variety of scenarios. Dogs can summon emergency services, report finding a lost child, determine what explosive they just detected, alert to a tornado siren, and much more. Giving working dogs the ability to clearly communicate could be life-saving. Related technologies can measure aspects of a dog's behavior to assess temperament, predict training success, and even monitor health. The Georgia Tech Animal-Computer Interaction lab has been researching dog-centered interfaces since 2012. Our studies have included instrumented vests, touchscreens, and devices that provide new ways for dogs to communicate what they perceive to people around them. We have also researched instrumented dog toys for temperament analysis and health monitoring. For the ACI2018 demonstrations, we showcase the technologies we have developed for dogs and the new interactions these technologies enable.
工作犬可以完成许多改善人类生活的任务。动物与电脑互动的新技术的爆炸式增长使狗能够在各种情况下提供帮助。狗可以呼叫紧急服务,报告找到了走失的孩子,确定它们刚刚探测到的爆炸物,对龙卷风警报发出警报,等等。赋予工作犬清晰沟通的能力可能会挽救生命。相关技术可以测量狗的行为来评估性情,预测训练的成功,甚至监测健康状况。佐治亚理工学院动物-计算机交互实验室自2012年以来一直在研究以狗为中心的界面。我们的研究包括仪器背心、触摸屏和设备,这些设备为狗提供了新的方式,让它们与周围的人交流它们的感知。我们还研究了用于气质分析和健康监测的仪器狗玩具。在ACI2018的演示中,我们展示了我们为狗开发的技术以及这些技术实现的新交互。
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引用次数: 6
期刊
Proceedings of the Fifth International Conference on Animal-Computer Interaction
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