Brian Hrolenok, T. Balch, David Byrd, Rebecca Roberts, Chanho Kim, James M. Rehg, Scott M. Gilliland, K. Wallen
Rhesus Macaques have clearly defined social dominance hierarchies that can be identified from human observations of social interactions, but determining these social structures through real-time observation is expensive and time consuming. Automating both the observation of animal behavior and inference of social structure reduces the requirement for human observation while providing a greater breadth of data. Automatic tracking of individuals allows researchers to continuously collect data on research animals without requiring expensive real-time observation by trained coders, and eliminates missed observations due to limits in coder attention and reaction time. Our approach works by detecting key events in the tracking data which roughly correspond to behavioral events coded by trained observers. In this work we compare the results obtained by our tracking and analysis methods with a trained human observer, both in terms of events recorded and in the determined dominance hierarchy.
{"title":"Use of position tracking to infer social structure in rhesus macaques","authors":"Brian Hrolenok, T. Balch, David Byrd, Rebecca Roberts, Chanho Kim, James M. Rehg, Scott M. Gilliland, K. Wallen","doi":"10.1145/3295598.3295613","DOIUrl":"https://doi.org/10.1145/3295598.3295613","url":null,"abstract":"Rhesus Macaques have clearly defined social dominance hierarchies that can be identified from human observations of social interactions, but determining these social structures through real-time observation is expensive and time consuming. Automating both the observation of animal behavior and inference of social structure reduces the requirement for human observation while providing a greater breadth of data. Automatic tracking of individuals allows researchers to continuously collect data on research animals without requiring expensive real-time observation by trained coders, and eliminates missed observations due to limits in coder attention and reaction time. Our approach works by detecting key events in the tracking data which roughly correspond to behavioral events coded by trained observers. In this work we compare the results obtained by our tracking and analysis methods with a trained human observer, both in terms of events recorded and in the determined dominance hierarchy.","PeriodicalId":233211,"journal":{"name":"Proceedings of the Fifth International Conference on Animal-Computer Interaction","volume":"108 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123536623","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Domestic cats are usually allowed to roam freely outside without human supervision, which creates a new market for consumer GPS tracking devices. However, current GPS devices and the supporting interfaces and visualizations are usually created with a focus on dog owners. To acquire more insight into the needs of cat owners in relation to GPS devices for domestic cats, an iterative prototype-based study was conducted. This paper presents the requirements for the visualization of GPS data of domestic cats that were determined in collaboration with cat owners during the study. Interviews and multiple prototypes were used as tools to identify and refine these requirements and were mostly based on cat owners' concerns and curiosity for their cats' location. The most important requirements for a cat owner-centered GPS visualization were being able to request the live location and being alerted if the cat might be in trouble.
{"title":"Visualizing cat GPS data: a study of user requirements","authors":"Sanne Swagerman, C. Mancini, F. Nack","doi":"10.1145/3295598.3295608","DOIUrl":"https://doi.org/10.1145/3295598.3295608","url":null,"abstract":"Domestic cats are usually allowed to roam freely outside without human supervision, which creates a new market for consumer GPS tracking devices. However, current GPS devices and the supporting interfaces and visualizations are usually created with a focus on dog owners. To acquire more insight into the needs of cat owners in relation to GPS devices for domestic cats, an iterative prototype-based study was conducted. This paper presents the requirements for the visualization of GPS data of domestic cats that were determined in collaboration with cat owners during the study. Interviews and multiple prototypes were used as tools to identify and refine these requirements and were mostly based on cat owners' concerns and curiosity for their cats' location. The most important requirements for a cat owner-centered GPS visualization were being able to request the live location and being alerted if the cat might be in trouble.","PeriodicalId":233211,"journal":{"name":"Proceedings of the Fifth International Conference on Animal-Computer Interaction","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125594393","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
J. Virtanen, Joni Leivo, A. Vehkaoja, Sanni Somppi, Heini Törnqvist, P. Fiedler, H. Väätäjä, Veikko Surakka
Measuring the heart rate of animals is an important area of research which can be applied to numerous analyses. In this work we evaluate the performance of two dry contact electrocardiogram (ECG) electrode structures for monitoring the heart rate of domestic pets. The aim was to improve the operation of previously evaluated electrodes with some modifications. First, the thirty-pins of a previously studied polymer electrode with a silver/silver chloride (Ag/AgCl) coating were reduced to 12. Second, a 12-pin gold-plated metal electrode was coated with poly (3,4 - ethylenedioxythiophene) polystyrene sulfonate (PEDOT:PSS). These electrodes were attached to a specifically designed measurement harness and the performance of the electrodes was evaluated in terms of heartbeat detection coverage. The heart rate coverage was measured during four different behaviors: standing, sitting, lying, and walking (N=27/activity). The results were, in general, comparable to the previously reported performance but having fewer pins on a polymer electrode seemed to cause more variation in the coverage values. However, when measures such as the median value of the coverages are considered, there was no obvious difference, especially when the coverage values were observed altogether. Thus, new electrode solutions are worthy of further research.
{"title":"Dry contact electrodes performance in canine ECG","authors":"J. Virtanen, Joni Leivo, A. Vehkaoja, Sanni Somppi, Heini Törnqvist, P. Fiedler, H. Väätäjä, Veikko Surakka","doi":"10.1145/3295598.3295609","DOIUrl":"https://doi.org/10.1145/3295598.3295609","url":null,"abstract":"Measuring the heart rate of animals is an important area of research which can be applied to numerous analyses. In this work we evaluate the performance of two dry contact electrocardiogram (ECG) electrode structures for monitoring the heart rate of domestic pets. The aim was to improve the operation of previously evaluated electrodes with some modifications. First, the thirty-pins of a previously studied polymer electrode with a silver/silver chloride (Ag/AgCl) coating were reduced to 12. Second, a 12-pin gold-plated metal electrode was coated with poly (3,4 - ethylenedioxythiophene) polystyrene sulfonate (PEDOT:PSS). These electrodes were attached to a specifically designed measurement harness and the performance of the electrodes was evaluated in terms of heartbeat detection coverage. The heart rate coverage was measured during four different behaviors: standing, sitting, lying, and walking (N=27/activity). The results were, in general, comparable to the previously reported performance but having fewer pins on a polymer electrode seemed to cause more variation in the coverage values. However, when measures such as the median value of the coverages are considered, there was no obvious difference, especially when the coverage values were observed altogether. Thus, new electrode solutions are worthy of further research.","PeriodicalId":233211,"journal":{"name":"Proceedings of the Fifth International Conference on Animal-Computer Interaction","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121643412","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In modern showjumping and cross-country riding, horse-rider-pairs have to jump a series of obstacles in a given time. A jump is considered successful (penalty-free) if a horse can comfortably jump the fence without elements of the fence falling down. If any of the elements of the fence falls down or the horse refuses to jump, the rider obtains penalty points or can be disqualified from the competition. An unsuccessful jump can lead to injury and loss in trust of the rider. The success of a jump is determined by the number, length and harmony of strides a horse performs before a fence. We propose a system for tracking horse strides and jumps using a smartphone attached to the horse's saddle. Our system detects and segments individual strides and computes the length of a stride using signal processing and machine learning methods. We collected data from 9 horses who performed several jumps. Our results indicate that our system can detect horse strides with a precision of 96.3%, a recall of 95.7% and a pearson correlation of 0.73 with respect to our ground truth data set. We further describe a method to characterise the canter gait of the horse. Our system is intended to be used by riders to adapt their training and competition strategies to the physical limitations of the horse. The rider can thus prevent accidents due to an overtaxing of the horse or miscalculation of canter strides by the rider.
{"title":"Gait analysis in horse sports","authors":"J. Echterhoff, Juan Haladjian, B. Brügge","doi":"10.1145/3295598.3295601","DOIUrl":"https://doi.org/10.1145/3295598.3295601","url":null,"abstract":"In modern showjumping and cross-country riding, horse-rider-pairs have to jump a series of obstacles in a given time. A jump is considered successful (penalty-free) if a horse can comfortably jump the fence without elements of the fence falling down. If any of the elements of the fence falls down or the horse refuses to jump, the rider obtains penalty points or can be disqualified from the competition. An unsuccessful jump can lead to injury and loss in trust of the rider. The success of a jump is determined by the number, length and harmony of strides a horse performs before a fence. We propose a system for tracking horse strides and jumps using a smartphone attached to the horse's saddle. Our system detects and segments individual strides and computes the length of a stride using signal processing and machine learning methods. We collected data from 9 horses who performed several jumps. Our results indicate that our system can detect horse strides with a precision of 96.3%, a recall of 95.7% and a pearson correlation of 0.73 with respect to our ground truth data set. We further describe a method to characterise the canter gait of the horse. Our system is intended to be used by riders to adapt their training and competition strategies to the physical limitations of the horse. The rider can thus prevent accidents due to an overtaxing of the horse or miscalculation of canter strides by the rider.","PeriodicalId":233211,"journal":{"name":"Proceedings of the Fifth International Conference on Animal-Computer Interaction","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127720795","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
S. Gray, F. Clark, K. Burgess, Tom Metcalfe, Anja Kadijevic, K. Cater, Peter D. Bennett
Enriching the lives of animals under human care is not a new concept but the methods of doing so are rapidly evolving in zoos. Zoo-based enrichment is traditionally low-tech, often failing to maintain animals' long-term interest. Meanwhile, evaluating the intricacies of enrichment device use remains difficult. 'Cognitive' enrichment aims to challenge animals' evolved cognitive skills and ACI shows promise in revolutionizing its practice. We present 'Gorilla Game Lab', a project designing, implementing and evaluating high-tech cognitive enrichment with seven zoo-housed Western lowland gorillas. We study the role of modular, tangible cognitive enrichment, assimilating motivational game design principles, in maintaining engaging, playful interactions. Taking an 'animal-centred' design approach, informed by the gorillas and the humans responsible for their welfare as design contributors, we introduce our rapid prototyping process. We also explore how integrating digital tracking, IoT and open source design, can contribute to creating a world-class method for enhancing zoo animal welfare.
{"title":"Gorilla game lab: exploring modularity, tangibility and playful engagement in cognitive enrichment design","authors":"S. Gray, F. Clark, K. Burgess, Tom Metcalfe, Anja Kadijevic, K. Cater, Peter D. Bennett","doi":"10.1145/3295598.3295604","DOIUrl":"https://doi.org/10.1145/3295598.3295604","url":null,"abstract":"Enriching the lives of animals under human care is not a new concept but the methods of doing so are rapidly evolving in zoos. Zoo-based enrichment is traditionally low-tech, often failing to maintain animals' long-term interest. Meanwhile, evaluating the intricacies of enrichment device use remains difficult. 'Cognitive' enrichment aims to challenge animals' evolved cognitive skills and ACI shows promise in revolutionizing its practice. We present 'Gorilla Game Lab', a project designing, implementing and evaluating high-tech cognitive enrichment with seven zoo-housed Western lowland gorillas. We study the role of modular, tangible cognitive enrichment, assimilating motivational game design principles, in maintaining engaging, playful interactions. Taking an 'animal-centred' design approach, informed by the gorillas and the humans responsible for their welfare as design contributors, we introduce our rapid prototyping process. We also explore how integrating digital tracking, IoT and open source design, can contribute to creating a world-class method for enhancing zoo animal welfare.","PeriodicalId":233211,"journal":{"name":"Proceedings of the Fifth International Conference on Animal-Computer Interaction","volume":"512 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133598916","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This workshop was designed to offer participants an opportunity to explore different kinds of auditory enrichment for a range of animals in different environments. Teams of participants worked together on a small set of briefs provided by domain experts, brainstorming ideas and developing concepts into well-designed blueprints for prototype devices. The day was organized along the lines of a traditional game jam.
{"title":"SoundJam 2018: acoustic design for auditory enrichment","authors":"Fiona French, Reinhard Gupfinger, P. Kendrick","doi":"10.1145/3295598.3314845","DOIUrl":"https://doi.org/10.1145/3295598.3314845","url":null,"abstract":"This workshop was designed to offer participants an opportunity to explore different kinds of auditory enrichment for a range of animals in different environments. Teams of participants worked together on a small set of briefs provided by domain experts, brainstorming ideas and developing concepts into well-designed blueprints for prototype devices. The day was organized along the lines of a traditional game jam.","PeriodicalId":233211,"journal":{"name":"Proceedings of the Fifth International Conference on Animal-Computer Interaction","volume":"s3-27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130111879","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Animal Computer Interaction (ACI) aims to design user-centered interactions between animals and technology. In this regard, a major challenge for researchers is accurately assessing and interpreting animal behavior, in part, due to the invasive nature of data collection techniques and to the individuality of behavior. This paper presents a method that uses tail wagging, a communicative behavior in dogs used in animal behavior and welfare studies, as a non-invasive parameter used to measure canine user experience (UX). We present findings from a study based on an observational analysis of three mobility assistance dogs' tail wagging behaviors and canine personality scores. The findings show tail wagging is a communicative indicator, that the manner in which the tail is wagged correlates to personality, and that tail wagging provides a baseline to assess canine UX. A tail wagging ethogram was used as an evaluative tool for measuring canine UX during task training.
{"title":"User centered design approaches to measuring canine behavior: tail wagging as a measure of user experience","authors":"Luisa Ruge, Elizabeth Cox, C. Mancini, R. Luck","doi":"10.1145/3295598.3295599","DOIUrl":"https://doi.org/10.1145/3295598.3295599","url":null,"abstract":"Animal Computer Interaction (ACI) aims to design user-centered interactions between animals and technology. In this regard, a major challenge for researchers is accurately assessing and interpreting animal behavior, in part, due to the invasive nature of data collection techniques and to the individuality of behavior. This paper presents a method that uses tail wagging, a communicative behavior in dogs used in animal behavior and welfare studies, as a non-invasive parameter used to measure canine user experience (UX). We present findings from a study based on an observational analysis of three mobility assistance dogs' tail wagging behaviors and canine personality scores. The findings show tail wagging is a communicative indicator, that the manner in which the tail is wagged correlates to personality, and that tail wagging provides a baseline to assess canine UX. A tail wagging ethogram was used as an evaluative tool for measuring canine UX during task training.","PeriodicalId":233211,"journal":{"name":"Proceedings of the Fifth International Conference on Animal-Computer Interaction","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125048943","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jacob Logas, W. Mitchell, Monira Khan, Lorita Freeman, C. Zeagler, M. Jackson
Animal-computer interaction is a quickly growing field in computer science however unlike HCI, there are no tools to ease interface development for its users, increasing overhead. Here, we present the beginning of a toolkit created specifically for animal interactions. We implement a gesture-based interface, a slider, as it is highly configurable in shape, colour, and feedback allowing it to be as simple or complex as desired. The resultant interface can be in any shape, provides 20 run-time configuration options, and collects usage data for qualitative analysis. The toolkit reduces the effort needed to build gestural animal interfaces for research or everyday use.
{"title":"A toolkit for animal touchscreen slider design","authors":"Jacob Logas, W. Mitchell, Monira Khan, Lorita Freeman, C. Zeagler, M. Jackson","doi":"10.1145/3295598.3295611","DOIUrl":"https://doi.org/10.1145/3295598.3295611","url":null,"abstract":"Animal-computer interaction is a quickly growing field in computer science however unlike HCI, there are no tools to ease interface development for its users, increasing overhead. Here, we present the beginning of a toolkit created specifically for animal interactions. We implement a gesture-based interface, a slider, as it is highly configurable in shape, colour, and feedback allowing it to be as simple or complex as desired. The resultant interface can be in any shape, provides 20 run-time configuration options, and collects usage data for qualitative analysis. The toolkit reduces the effort needed to build gestural animal interfaces for research or everyday use.","PeriodicalId":233211,"journal":{"name":"Proceedings of the Fifth International Conference on Animal-Computer Interaction","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128872931","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This paper outlines work that critically evaluates usability study design within ACI, specifically in regard to canine participants. Usability studies are an established interaction design tool and considered an important part of the design process. Often, a specific element or elements of user interfaces may be examined in a lab environment to learn more about users' habits. However, when ACI practitioners desire to gain similar understanding of animal users, issues may arise; for example, experimental design leveraged in animal cognition research may not be appropriate due to a baseline of training required for many canine interfaces. On the other hand, end users are not always available for exploratory or more targeted testing. This work examines canine participant selection in an effort to understand issues and potential solutions to participant selection for usability testing with canine users.
{"title":"Methodological considerations within ACI: importance of canine participant selection","authors":"Charlotte L. Robinson, Alice Torjussen","doi":"10.1145/3295598.3295600","DOIUrl":"https://doi.org/10.1145/3295598.3295600","url":null,"abstract":"This paper outlines work that critically evaluates usability study design within ACI, specifically in regard to canine participants. Usability studies are an established interaction design tool and considered an important part of the design process. Often, a specific element or elements of user interfaces may be examined in a lab environment to learn more about users' habits. However, when ACI practitioners desire to gain similar understanding of animal users, issues may arise; for example, experimental design leveraged in animal cognition research may not be appropriate due to a baseline of training required for many canine interfaces. On the other hand, end users are not always available for exploratory or more targeted testing. This work examines canine participant selection in an effort to understand issues and potential solutions to participant selection for usability testing with canine users.","PeriodicalId":233211,"journal":{"name":"Proceedings of the Fifth International Conference on Animal-Computer Interaction","volume":"553 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123143190","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Jackson, C. Byrne, Larry Freil, Giancarlo Valentin, Jay Zuerndorfer, C. Zeagler, Jacob Logas, Scott M. Gilliland, A. Rapoport, Shuyi Sun, Devon Peet, Andrea Lau, Xiaochuang Han, Joelle Alcaidinho, Thad Starner
Working dogs can perform many tasks that improve the lives of humans. An explosion of new technologies in Animal-Computer Interaction enable dogs to assist in a variety of scenarios. Dogs can summon emergency services, report finding a lost child, determine what explosive they just detected, alert to a tornado siren, and much more. Giving working dogs the ability to clearly communicate could be life-saving. Related technologies can measure aspects of a dog's behavior to assess temperament, predict training success, and even monitor health. The Georgia Tech Animal-Computer Interaction lab has been researching dog-centered interfaces since 2012. Our studies have included instrumented vests, touchscreens, and devices that provide new ways for dogs to communicate what they perceive to people around them. We have also researched instrumented dog toys for temperament analysis and health monitoring. For the ACI2018 demonstrations, we showcase the technologies we have developed for dogs and the new interactions these technologies enable.
{"title":"Technology for working dogs","authors":"M. Jackson, C. Byrne, Larry Freil, Giancarlo Valentin, Jay Zuerndorfer, C. Zeagler, Jacob Logas, Scott M. Gilliland, A. Rapoport, Shuyi Sun, Devon Peet, Andrea Lau, Xiaochuang Han, Joelle Alcaidinho, Thad Starner","doi":"10.1145/3295598.3295615","DOIUrl":"https://doi.org/10.1145/3295598.3295615","url":null,"abstract":"Working dogs can perform many tasks that improve the lives of humans. An explosion of new technologies in Animal-Computer Interaction enable dogs to assist in a variety of scenarios. Dogs can summon emergency services, report finding a lost child, determine what explosive they just detected, alert to a tornado siren, and much more. Giving working dogs the ability to clearly communicate could be life-saving. Related technologies can measure aspects of a dog's behavior to assess temperament, predict training success, and even monitor health. The Georgia Tech Animal-Computer Interaction lab has been researching dog-centered interfaces since 2012. Our studies have included instrumented vests, touchscreens, and devices that provide new ways for dogs to communicate what they perceive to people around them. We have also researched instrumented dog toys for temperament analysis and health monitoring. For the ACI2018 demonstrations, we showcase the technologies we have developed for dogs and the new interactions these technologies enable.","PeriodicalId":233211,"journal":{"name":"Proceedings of the Fifth International Conference on Animal-Computer Interaction","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115039203","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}