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2018 Joint IEEE 8th International Conference on Development and Learning and Epigenetic Robotics (ICDL-EpiRob)最新文献

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Toward Empathic Communication: Emotion Differentiation via Face-to-Face Interaction in Generative Model of Emotion 移情沟通:情绪生成模型中面对面互动的情绪分化
Chie Hieida, Takato Horii, T. Nagai
In this paper, a model of emotions is proposed based on various neurological and psychological findings. The proposed model consists of three layers: the external/internal appraisal layer, the prediction/decision-making layer, and the emotional memory layer. We implement the proposed model by integrating some deep learning modules such as recurrent attention model, convolutional long short-term memory, and deep deterministic policy gradient. We set a “facial expression” task simulating mother-child interactions and verified emotion differentiation during the task. We also examine the trained model in the “still face” experiment. A claim in this study is that it is a very important step for the constructive approach to compare the proposed model with real human subjects in the same experiment that was carried out in the psychological studies.
在本文中,基于各种神经学和心理学的发现,提出了一个情绪模型。该模型由三层组成:外部/内部评价层、预测/决策层和情绪记忆层。我们通过集成一些深度学习模块,如循环注意模型、卷积长短期记忆和深度确定性策略梯度来实现所提出的模型。我们设置了一个模拟母子互动的“面部表情”任务,并验证了任务过程中的情绪分化。我们还在“静止面孔”实验中检验了训练好的模型。本研究的一个主张是,在心理学研究中进行的相同实验中,将所提出的模型与真实的人类受试者进行比较是建设性方法的一个非常重要的步骤。
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引用次数: 1
A Deep Convolutional Neural Network Model for Sense of Agency and Object Permanence in Robots 机器人代理感和物体持久性的深度卷积神经网络模型
Claus Lang, G. Schillaci, V. Hafner
This work investigates the role of predictive models in the implementation of basic cognitive skills in robots, such as the capability to distinguish between self-generated actions and those generated by other individuals and the capability to maintain an enhanced internal visual representation of the world, where objects covered by the robot's own body in the original image may be visible in the enhanced one. A developmental approach is adopted for this purpose. In particular, a humanoid robot is learning, through a self-exploration behaviour, the sensory consequences (in the visual domain) of self-generated movements. The generated sensorimotor experience is used as training data for a deep convolutional neural network that maps proprioceptive and motor data (e.g. initial arm joint positions and applied motor commands) onto the visual consequences of these actions. This forward model is then used in two experiments. First, for generating visual predictions of self-generated movements, which are compared to actual visual perceptions and then used to compute a prediction error. This error is shown to be higher when there is an external subject performing actions, compared to situations where the robot is observing only itself. This supports the idea that prediction errors may serve as a cue for distinguishing between self and other, a fundamental prerequisite for the sense of agency. Secondly, we show how predictions can be used to attenuate self-generated movements, and thus create enhanced visual perceptions, where the sight of objects - originally occluded by the robot body - is still maintained. This may represent an important tool both for cognitive development in robots and for the understanding of the sense of object permanence in humans.
这项工作研究了预测模型在实现机器人基本认知技能中的作用,例如区分自我生成的动作和由其他个体生成的动作的能力,以及维持增强的内部视觉表征世界的能力,在增强的图像中,机器人自己身体覆盖的物体可能在增强的图像中可见。为此目的采取了发展的办法。特别是,人形机器人正在学习,通过自我探索行为,自我产生运动的感官后果(在视觉领域)。生成的感觉运动体验被用作深度卷积神经网络的训练数据,该网络将本体感觉和运动数据(例如初始手臂关节位置和应用的运动命令)映射到这些动作的视觉结果上。该正演模型在两个实验中得到应用。首先,生成自生成运动的视觉预测,将其与实际视觉感知进行比较,然后用于计算预测误差。与机器人只观察自己的情况相比,当有外部主体在执行动作时,这个误差会更高。这支持了这样一种观点,即预测错误可以作为区分自我和他人的线索,这是代理感的基本先决条件。其次,我们展示了如何使用预测来减弱自我产生的运动,从而创建增强的视觉感知,其中物体的视线-最初被机器人身体遮挡-仍然保持。这对于机器人的认知发展和人类对物体永恒感的理解都是一个重要的工具。
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引用次数: 19
Ungrounding symbols in language development: implications for modeling emergent symbolic communication in artificial systems 语言发展中的非基础符号:人工系统中出现的符号交流建模的含义
J. Rączaszek-Leonardi, T. Deacon
The relation of symbolic cognition to embodied and situated bodily dynamics remains one of the hardest problems in the contemporary cognitive sciences. In this paper we show that one of the possible factors contributing to this difficulty is the way the problem is posed. Basing on the theoretical frameworks of cognitive semiotics, ecological psychology and dynamical systems we point to an alternative way of formulating the problem and show how it suggests possible novel solutions. We illustrate the usefulness of this theoretical change in the domain of language development and draw conclusions for computational models of the emergence of symbols in natural cognition and communication as well as in artificial systems.
符号认知与具身和情境身体动力学的关系仍然是当代认知科学中最难解决的问题之一。在本文中,我们表明造成这种困难的一个可能因素是提出问题的方式。基于认知符号学、生态心理学和动力系统的理论框架,我们指出了另一种表述问题的方法,并展示了它如何提出可能的新解决方案。我们说明了这一理论变化在语言发展领域的有用性,并为自然认知和交流以及人工系统中符号出现的计算模型得出结论。
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引用次数: 6
Incremental adaptation of a robot body schema based on touch events 基于触摸事件的机器人身体模式增量自适应
Rodrigo Zenha, Pedro Vicente, L. Jamone, A. Bernardino
The term ‘body schema’ refers to a computational representation of a physical body; the neural representation of a human body, or the numerical representation of a robot body. In both humans and robots, such a representation is crucial to accurately control body movements. While humans learn and continuously adapt their body schema based on multimodal perception and neural plasticity, robots are typically assigned with a fixed analytical model (e.g., the robot kinematics) which describes their bodies. However, there are always discrepancies between a model and the real robot, and they vary over time, thus affecting the accuracy of movement control. In this work, we equip a humanoid robot with the ability to incrementally estimate such model inaccuracies by touching known planar surfaces (e.g., walls) in its vicinity through motor babbling exploration, effectively adapting its own body schema based on the contact information alone. The problem is formulated as an adaptive parameter estimation (Extended Kalman Filter) which makes use of planar constraints obtained at each contact detection. We compare different incremental update methods through an extensive set of experiments with a realistic simulation of the iCub humanoid robot, showing that the model inaccuracies can be reduced by more than 80%.
术语“身体图式”指的是物理身体的计算表示;人体的神经表示,或机器人身体的数值表示。无论是人类还是机器人,这种表征对于精确控制身体运动都至关重要。当人类基于多模态感知和神经可塑性学习和不断适应他们的身体图式时,机器人通常被分配一个固定的分析模型(例如,机器人运动学)来描述他们的身体。然而,模型和真实机器人之间总是存在差异,并且随着时间的推移而变化,从而影响运动控制的准确性。在这项工作中,我们为一个人形机器人配备了一种能力,通过触摸其附近已知的平面(如墙壁),通过运动牙牙学语探索,增量估计这种模型的不准确性,有效地根据接触信息调整自己的身体模式。该问题被表述为一种自适应参数估计(扩展卡尔曼滤波),它利用了每次接触检测时得到的平面约束。通过对仿人机器人iCub的仿真实验,我们比较了不同的增量更新方法,结果表明,该方法可以将模型不准确性降低80%以上。
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引用次数: 11
Developmental Reinforcement Learning through Sensorimotor Space Enlargement 通过感觉运动空间扩展的发展性强化学习
Matthieu Zimmer, Y. Boniface, A. Dutech
In the framework of model-free deep reinforcement learning with continuous sensorimotor space, we propose a new type of transfer learning, inspired by the child development, where the sensorimotor space of an agent grows while it is learning a policy. To decide how the dimensions grow in our neural network based actor-critic, we add new developmental layers to the neural networks which progressively uncover some dimensions of the sensorimotor space following an Intrinsic Motivation heuristic. To mitigate the catastrophic forgetting problem, we take inspiration from the Elastic Weight Constraint to regulate the learning of the neural controller. We validate our approach using two state-of-the-art algorithms (DDPG and NFAC) on two high-dimensional environment benchmarks (Half-Cheetah and Humanoid). We show that searching first for a suboptimal solution in a subset of the parameter space, and then in the full space, is helpful to bootstrap learning algorithms, and thus reach better performances in fewer episodes.
在具有连续感觉运动空间的无模型深度强化学习框架中,我们提出了一种新型的迁移学习,其灵感来自儿童的发展,其中智能体的感觉运动空间在学习策略时增长。为了确定这些维度是如何在我们基于行为批评家的神经网络中增长的,我们在神经网络中添加了新的发展层,这些层在内在动机启发下逐渐揭示了感觉运动空间的一些维度。为了减轻灾难性遗忘问题,我们从弹性权约束中获得灵感来调节神经控制器的学习。我们在两个高维环境基准(Half-Cheetah和Humanoid)上使用两种最先进的算法(DDPG和NFAC)验证了我们的方法。我们表明,首先在参数空间的子集中搜索次优解,然后在整个空间中搜索,有助于自举学习算法,从而在更少的集中达到更好的性能。
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引用次数: 6
Autonomous learning of cyclovergence control based on Active Efficient Coding 基于主动高效编码的自主学习环收敛控制
Qingpeng Zhu, Chong Zhang, J. Triesch, Bertram E. Shi
A central aspect of the development of visual perception is the autonomous calibration of various kinds of eye movements including saccadic, pursuit, or vergence eye movements. An important but less well-studied class of eye movements are so-called torsional eye movements, where the eyes rotate around the line of sight. In humans, such torsional eye movements obey certain lawful relationships such as Listing's Law. However, it is still an open question how these eye movements develop and what learning processes may contribute to their development. Here we propose a model of the development of torsional eye movements based on the active efficient coding (AEC) framework. AEC models the joint development of sensory encoding and movements of the sense organs to maximize the overall coding efficiency of the perceptual system. Our results demonstrate that optimizing coding efficiency in this way leads to torsional eye movements consistent with Listing's Law describing torsional eye movements in humans. This suggests that humanoid robots aiming to maximize the coding efficiency of their visual systems could also benefit from physical or simulated torsional eye movements.
视觉知觉发展的一个核心方面是各种眼球运动的自主校准,包括扫视、追逐或收敛眼运动。一种重要但研究较少的眼球运动是所谓的扭眼运动,即眼睛围绕视线旋转。在人类中,这种扭眼运动遵循一定的法律关系,如列斯汀定律。然而,这些眼球运动是如何发展的,以及哪些学习过程可能有助于它们的发展,这仍然是一个悬而未决的问题。本文提出了一种基于主动有效编码(AEC)框架的扭眼运动发展模型。AEC模拟了感觉编码和感觉器官运动的共同发展,以最大限度地提高感知系统的整体编码效率。我们的研究结果表明,以这种方式优化编码效率会导致与描述人类扭眼运动的Listing’s Law一致的扭眼运动。这表明,旨在最大化其视觉系统编码效率的人形机器人也可以从物理或模拟的扭转眼动中受益。
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引用次数: 5
Novelty-based cognitive processes in unstructured music-making settings in early childhood 儿童早期非结构化音乐创作环境中基于新奇性的认知过程
V. Charisi, Cynthia C. S. Liem, E. Gómez
Humans have the capacity to invent novel ideas and to create new artifacts that affect the surrounding environment. However, it is unclear how this capacity emerges and develops in biological systems. This paper presents an empirical study which investigates the development of novelty-based cognitive processes in the context of unstructured music-making activities in early childhood. We used principles of intuitive theories of emergence, the paradigm of overlapping waves of mechanisms of change and theories of music cognitive development to theoretically conceptualize the developmental process in the specific context. We applied the methodological principles of micro-genetic analysis for the development of an annotation scheme of micro-behaviors, which correspond to a set of cognitive processes. We took into consideration child's behavioral manifestations of music-induced affective engagement, as an indicator of intrinsic motivation. Our results suggest that the process of transition from spontaneous towards deliberate actions develops through exploratory actions, evaluation of the outcomes, reasoning and planning. The structure of these actions appears in the form of dynamic overlapping waves rather than in a linear or iterative manner. Additionally, our results indicate that children in early years make use of the affordances of the provided tools to scaffold their transition from concrete visual representation of sonic features towards abstract musical thinking, which suggests that musical development appears with the generative tension between action and symbol. Implications and future work are discussed regarding the development of intelligent robotic systems for user adaptive scaffolding of the observed mechanisms of change.
人类有能力发明新的想法,创造新的影响周围环境的人工制品。然而,目前尚不清楚这种能力是如何在生物系统中出现和发展的。本文提出了一项实证研究,探讨了儿童早期非结构化音乐创作活动中基于新颖性的认知过程的发展。我们运用直觉涌现理论、变化机制重叠波范式和音乐认知发展理论的原理,对特定情境下的发展过程进行了理论概念化。我们应用了微遗传分析的方法学原理来开发微行为的注释方案,这些方案对应于一组认知过程。我们考虑了儿童在音乐诱导下的情感投入的行为表现,作为内在动机的一个指标。我们的研究结果表明,从自发行为到刻意行为的转变过程是通过探索性行为、结果评估、推理和计划来发展的。这些作用的结构表现为动态重叠波的形式,而不是线性或迭代的方式。此外,我们的研究结果表明,儿童在早期利用所提供的工具的启示来支撑他们从声音特征的具体视觉表征向抽象音乐思维的过渡,这表明音乐发展出现在行动和符号之间的生成张力中。讨论了智能机器人系统的发展对观察到的变化机制的用户自适应脚手架的影响和未来的工作。
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引用次数: 4
Accelerated Nonparametric Bayesian Double Articulation Analyzer for Unsupervised Word Discovery 用于无监督词发现的加速非参数贝叶斯双发音分析器
Ryo Ozaki, T. Taniguchi
This paper describes an accelerated nonparametric Bayesian double articulation analyzer (NPB-DAA) for enabling a developmental robot to acquire words and phonemes directly from speech signals without labeled data in more realistic scenario than conventional NPB-DAA. Word discovery and phoneme acquisition are known as important tasks in human child development. Human infants can discover words and phonemes from raw speech signals at eight months without any label data, unlike supervised learning-based speech recognition systems. NPB-DAA was proposed by Taniguchi et al. and shown to be able to perform simultaneous word and phoneme discovery without any label data. However, the computational cost of NPB-DAA was extremely large, and thus could not be applied to large-scale speech data. In this paper, we introduce lookup tables for conventional NPB-DAA to reduce the computational cost and developed an accelerated NPB-DAA. Using the lookup tables, values calculated in each subroutine are memorized and reused in the subsequent calculations. This acceleration does not harm the quality of word and phoneme discovery because the introduction of the lookup tables is theoretically supported. This paper also shows that our accelerated NPB-DAA significantly reduced the computational cost by 90% compared to conventional NPB-DAA.
本文介绍了一种加速的非参数贝叶斯双发音分析仪(NPB-DAA),它使发展中的机器人能够在更现实的场景中直接从语音信号中获取单词和音素,而不是传统的NPB-DAA。单词发现和音素习得是人类儿童发展的重要任务。人类婴儿在8个月大的时候可以在没有任何标签数据的情况下从原始语音信号中发现单词和音素,这与基于监督学习的语音识别系统不同。NPB-DAA由Taniguchi等人提出,并被证明能够在没有任何标签数据的情况下同时进行单词和音素发现。但是,NPB-DAA的计算成本非常大,无法应用于大规模的语音数据。为了降低计算成本,我们在传统的NPB-DAA中引入了查找表,并开发了一种加速的NPB-DAA。使用查找表,在每个子例程中计算的值被记住,并在随后的计算中重用。这种加速不会损害单词和音素发现的质量,因为从理论上支持查找表的引入。本文还表明,与传统的NPB-DAA相比,我们的加速NPB-DAA的计算成本显著降低了90%。
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引用次数: 2
Action-outcome contingencies as the engine of open-ended learning: computational models and developmental experiments 作为开放式学习引擎的行动-结果偶然性:计算模型和发展实验
G. Baldassarre, Francesco Mannella, V. Santucci, E. Somogyi, Lisa Jacquey, Mollie Hamilton, J. O'Regan
Open-ended learning allows humans and robots to autonomously acquire an increasingly large repertoire of skills, that later can allow them to produce suitable actions to achieve desirable effects in the environment (‘goals'). Empirical evidence from developmental psychology suggests that a pivotal mechanism possibly driving open-ended learning is represented by action-outcome contingencies. Here we propose a specific hypothesis, expressed in the form of a blueprint cognitive architecture, that sketches the general mechanisms through which contingency-based open-ended learning might take place. According to this hypothesis, the matching (or distance) between a desired goal and the actual effect produced by the action can be used to drive the learning of both the motor skill used to accomplish the goal and the internal representation of the action outcome. We report here a computational model that implements the hypothesis and we illustrate two developmental psychology experiments related to the presented theory. Overall the model and experiments show the soundness of the hypothesis and represent a start towards validating it experimentally.
开放式学习使人类和机器人能够自主地获得越来越多的技能,这些技能后来可以使他们产生适当的行动,以在环境中达到理想的效果(“目标”)。发展心理学的经验证据表明,开放式学习的关键机制可能是行动-结果偶然性。在这里,我们提出了一个具体的假设,以蓝图认知架构的形式表达,它概述了基于权变的开放式学习可能发生的一般机制。根据这一假设,期望目标与行动产生的实际效果之间的匹配(或距离)可以用来驱动完成目标所使用的运动技能的学习和行动结果的内部表征。我们在这里报告了一个实现这一假设的计算模型,并举例说明了与所提出的理论相关的两个发展心理学实验。总的来说,模型和实验表明了假设的合理性,并代表了实验验证它的开始。
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引用次数: 7
Developing Robot Reaching Skill with Relative-Location based Approximating 基于相对位置逼近的机器人触手技巧开发
D. Luo, Mengxi Nie, Tao Zhang, Xihong Wu
Robot reaching is a fundamental skill for knowing about the environment through interacting with objects and completing complex manipulation tasks. The topic has been studied widely for decades. In the paper, with reference to the relevant mechanism of human, a novel strategy for developing robot reaching skill is proposed, in which the whole process is divided into two stages including rough reaching and iterative adjustment. Generally in the process of obtaining spatial information of target object, the accuracy of the absolute positioning might be severely affected due to inevitable errors derived from sensing means (e.g. camera) in real world scenario. On the contrary, the accuracy of relative positioning will be much better, in which we only require answering the relative location between the target and the end-effector. Under this view, the proposed method, called the relative-location based approximating strategy (RLA), firstly attempts to move the end-effector to the target roughly with a simple inverse model, and then gradually approximates to the target according to the information of the relative location, i.e. the direction of the target relative to the end-effector. To accomplish such an approximating process, an internal model regarding to base directions is developed, where the motor babbling is involved under the inspiration of infants development mechanism. The approach was experimentally validated using the child-sized physical humanoid robot PKU-HR6.0II in a completely autonomous style and the results illustrate the effectiveness and superiority of the proposed strategy.
机器人接触是通过与物体交互和完成复杂操作任务来了解环境的基本技能。这个话题已经被广泛研究了几十年。本文借鉴人类的相关机理,提出了一种新的机器人伸展技能发展策略,将整个过程分为粗糙伸展和迭代调整两个阶段。通常在获取目标物体空间信息的过程中,由于现实场景中感知手段(如相机)不可避免地会产生误差,从而严重影响绝对定位的精度。相反,相对定位的精度会好得多,其中我们只需要回答目标和末端执行器之间的相对位置。在此观点下,提出的方法称为基于相对位置的逼近策略(RLA),该方法首先尝试用简单的逆模型将末端执行器大致移动到目标,然后根据相对位置的信息,即目标相对于末端执行器的方向,逐步逼近目标。为了实现这一近似过程,在婴儿发育机制的启发下,建立了一个关于基本方向的内部模型,其中涉及运动呀学。该方法在儿童大小的人形物理机器人PKU-HR6.0II上进行了完全自主的实验验证,结果表明了该策略的有效性和优越性。
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引用次数: 5
期刊
2018 Joint IEEE 8th International Conference on Development and Learning and Epigenetic Robotics (ICDL-EpiRob)
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