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Let’s Play: Using Gamification in University Classes as a Means to Increase Motivation and Engagement While Lowering Stress 让我们一起玩:在大学课堂上使用游戏化作为增加动机和参与度的手段,同时降低压力
Pub Date : 2022-11-15 DOI: 10.22492/issn.2435-9467.2022.7
K. Green, K. Torres, Alisha DeWalt
Worldwide, traditional face-to-face (f2f) students struggled with a rapid shift to virtual learning as did faculty who often had limited experience and knowledge of developing online courses or knowing how to engage their students. Many institutions of higher education have returned to classrooms, first with hybrid approaches, and now f2f. However, just as the world has changed, our students and faculty have changed too and many are struggling with the traditional approaches. Faculty are reporting students' lack of engagement, such as failing to turn in assignments or read material and engage in discussions. A recent study has faculty describing student disconnection with terms such as “defeated,” “exhausted,” and “overwhelmed.” Using information gained via international workshops and personal experiences, we present methods to increase motivation and engagement through the use of gamification approaches that can be used f2f or in online classes. There is a proliferation of free online tools that can be used to increase higher education student engagement and we outline and demonstrate multiple ways to bring this “playful” learning into our classes to promote collaboration and engagement plus expand our assessment strategies. Using gamification helps to promote playfulness which has been shown to lower perceived stress in adults and to facilitate lowering their use of negative, avoidant, or unhealthy behaviors (Magnuson & Barnett, 2013). This paper will address some of the current issues and provide suggestions as to how to introduce gamification ideas into higher education courses.
在世界范围内,传统的面对面(f2f)学生很难适应向虚拟学习的快速转变,教师在开发在线课程或知道如何吸引学生方面的经验和知识往往有限。许多高等教育机构已经回归课堂,起初是采用混合方法,现在是采用混合方法。然而,随着世界的变化,我们的学生和教师也发生了变化,许多人都在努力适应传统的方法。教师们报告说,学生缺乏参与度,比如不交作业、不阅读材料、不参与讨论。最近的一项研究让教师用“失败”、“疲惫”和“不堪重负”等词来描述学生的脱节。利用通过国际研讨会和个人经验获得的信息,我们提出了通过使用游戏化方法来提高积极性和参与度的方法,这种方法可以在在线课程中使用。有大量的免费在线工具可以用来提高高等教育学生的参与度,我们概述并展示了多种方法,将这种“好玩的”学习带入我们的课堂,以促进合作和参与,并扩展我们的评估策略。使用游戏化有助于促进游戏性,这已被证明可以降低成年人的感知压力,并有助于减少他们使用消极,回避或不健康行为(Magnuson & Barnett, 2013)。本文将探讨当前存在的一些问题,并就如何将游戏化理念引入高等教育课程提出建议。
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引用次数: 0
Metacognitive Strategies in the Preparation of Future Chemistry Teachers 培养未来化学教师的元认知策略
Pub Date : 2022-11-15 DOI: 10.22492/issn.2435-9467.2022.13
M. Ganajová, Ivana Sotáková, M. Kožurková
The research aim was to verify the efficiency of a metacognitive strategy called Post-Test Reflection (PTR), implemented into Chemistry Teaching Students’ Training. This research was performed in the 2020/2021 academic year during a course in Chemistry Didactics. The sample consisted of 22 Chemistry Teaching students in the 1st year of their Master study. First, students took a test focused on selected topics of general chemistry didactics. The results showed that students had superficial knowledge and misconceptions, which was related to their learning methods. Students were asked to review the test questions at home in order to identify the errors they made, explain why these errors occurred, and how they could be removed, which promoted deeper understanding of the subject matter. At the end of the semester, students completed their course in Chemistry Didactics by taking a second test and an oral examination. The PTR self-assessment metacognitive strategy showed efficiency. PTR promoted the development of cognitive understanding in the students, which led to changes in their learning strategies. After PTR, the students proceeded to achieve better academic results as confirmed by the results of the second test as well as the oral examination taken during the Chemistry Didactics course. The research showed that metacognition promoted “deep understanding” and increased students’ motivation to learn.
本研究的目的是验证一种名为测试后反思(PTR)的元认知策略在化学教学学生训练中的有效性。这项研究是在2020/2021学年的化学教学课程中进行的。样本包括22名硕士一年级的化学教学学生。首先,学生们参加了一项针对普通化学教学中选定主题的测试。结果表明,学生的认知存在肤浅和误区,这与他们的学习方法有关。学生们被要求在家复习试题,以便找出他们犯的错误,解释为什么会出现这些错误,以及如何消除这些错误,这有助于加深对主题的理解。学期结束时,学生们通过第二次测试和口试完成了他们的化学教学课程。PTR自评元认知策略具有较好的效果。PTR促进了学生认知理解的发展,从而导致了他们学习策略的改变。PTR结束后,学生们取得了更好的学习成绩,第二次测试的成绩以及化学教学课程的口试成绩都证实了这一点。研究表明,元认知促进了“深刻理解”,提高了学生的学习动机。
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引用次数: 0
Can Blended Learning Replace Face-to-Face Teaching in Machine-Knitting Courses? 机器编织课程的混合式学习能否取代面对面教学?
Pub Date : 2022-11-15 DOI: 10.22492/issn.2435-9467.2022.17
Kawai Lo, Chu-po Ho, Jinyun Zhou, H. Tang
Over the past two years, the COVID-19 pandemic has made unprecedented impacts on teaching and learning (T&L). In tertiary education, face-to-face classes were replaced by online teaching, while most of the hands-on classes and practicums were suspended. The transition was challenging yet it gave us a chance to rethink about the pedagogy and T&L direction in the future. The aim of this study is to compare the learning efficiency and students’ learning experience of blended learning with face-to-face (f2f) teaching in the machine-knitting course. The blended learning course included online self-study modules and a training workshop to examine the learning outcomes. It was believed to maximise the learning effect yet reduce the total study hours. A pilot test was carried out on a group of knitwear design students who had taken f2f knitting classes before, so that they can compare the learning experience and efficiency between blended learning and f2f teaching. The students’ learning outcomes were assessed by the knitting tasks in the workshops. Data and comments collected from questionnaires and interviews after the course were analysed. The results proved the effectiveness of combining self-learning with hands-on workshops, but at the same time it emphasised the important of hands-on training which was irreplaceable. This study could provide references for improvement on future course design and similar hands-on training courses in other institutes.
过去两年,新冠肺炎大流行给教与学带来了前所未有的影响。在高等教育中,面对面的课程被在线教学所取代,而大多数实践课程和实习被暂停。这种转变充满挑战,但它给了我们一个重新思考未来教学法和T&L方向的机会。摘要本研究旨在比较机编课程中混合式教学与面对面教学的学习效率及学生的学习体验。混合式学习课程包括在线自学模块和检查学习成果的培训研讨会。人们认为,这可以最大限度地提高学习效果,同时减少总学习时间。对一组以前上过22节针织课的针织设计专业学生进行了试点测试,比较混合式学习和混合式教学的学习体验和效率。学生的学习成果是通过工作坊的编织任务来评估的。课程结束后,从问卷调查和访谈中收集的数据和意见进行了分析。结果证明了自学与实践工作坊相结合的有效性,但同时也强调了实践培训的重要性,这是不可替代的。本研究可为今后课程设计的改进及其他院校类似的实践培训课程提供参考。
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引用次数: 0
Teaching Without Borders: A Gamification Paradigm for Practical Subjects 无国界教学:实用学科的游戏化范式
Pub Date : 2022-11-15 DOI: 10.22492/issn.2435-9467.2022.20
Marco Canesi, Paolo Pisano, G. Placenti
Practical activities, unsuitable for a digital curvature centered on remote activities, have been particularly penalized by the pandemic. Our response was the study and implementation of a series of hybrid learning units, based on gamification strategies, to allow mechanics involved students not to lose contact with practical activities, keeping the laboratorial subjects at the center of the processes. The idea was to transform a series of laboratory exercises into a movie set for a detective film, in which the student's skills and knowledge are necessary to solve a puzzle. An educational unit was designed and built, whose final product was a Google Form, suitably equipped with multimedia inserts, through which the student is transported into a role-playing game, in which he plays the role of a private investigator dealing with a murder case that took place in a mechanical workshop. To solve the case, the player will have to rely on his observation skills and on his knowledge and skills developed in the mechanics related curricular subjects. In fact, he must be able to solve problems related to the means of transport present in the workshop and, if able to detect and correct the anomaly, he will obtain clues that will allow him to identify the guilty. Goal of this approach was to increase technical-methodological skills, indispensable for a professional maintenance technician in the automotive sector. The students really appreciated this approach and we look forward to release new episodes of this "crime series", blending them with real manual activities.
不适合以远程活动为中心的数字曲率的实际活动受到疫情的特别不利影响。我们的回应是基于游戏化策略的一系列混合学习单元的研究和实施,让参与力学的学生不会失去与实践活动的联系,使实验主题保持在过程的中心。这个想法是将一系列的实验室练习转化为侦探电影的电影布景,在这部电影中,学生的技能和知识是解决谜题所必需的。设计并建造了一个教育单元,其最终产品是一个Google表单,适当地配备了多媒体插页,通过它,学生被传送到一个角色扮演游戏中,他在其中扮演一个处理发生在机械车间的谋杀案的私家侦探。为了解决这个问题,玩家必须依靠自己的观察技能以及在机制相关课程中积累的知识和技能。事实上,他必须能够解决与车间中存在的运输工具有关的问题,如果能够发现并纠正异常情况,他将获得使他能够确定罪犯的线索。这种方法的目标是提高技术方法技能,这对于汽车行业的专业维修技术人员来说是必不可少的。学生们非常欣赏这种方法,我们期待着推出新的“犯罪系列”,将它们与真正的手工活动结合起来。
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引用次数: 0
Innovative Lecturer: Using Digital Tools in the Study Process 创新讲师:在学习过程中使用数字工具
Pub Date : 2022-11-15 DOI: 10.22492/issn.2435-9467.2022.29
Agnė Juškevičienė, Ieva Bilbokaitė-Skiauterienė, Stanislav Sabaliauskas, Ingrida Donielienė
The education system is still known as a conservative social system, which is notoriously resistant to change and is challenging teachers to innovate (OECD, 2016). However, the changing perceptions of education policy makers and educational communities about the future of children's education point to the need for changes in teacher education, with the content of studies focusing on the acquisition and enhancement of new skills such as initiative, challenge-taking, and organisation / management of the process, as well as on the use of personalised, active, motivating, and engaging learning approaches. This paper explores the definitions of innovative teacher and educational innovation in more detail. The aim of the research is to reveal what kind of innovations lecturers do apply in the study process. The research was carried out using a mixed-methodological approach, involving surveys and interviews with university lecturers of pedagogical studies. The results of the study reveal a high level of the use of innovative methods, the latest learning tools, scientific sources and theories in the study process.
教育系统仍然被认为是一个保守的社会系统,这是出了名的抵制变革,并挑战教师创新(OECD, 2016)。然而,教育政策制定者和教育界对儿童教育未来的不断变化的看法表明,教师教育需要改变,研究的内容集中在获得和提高新技能上,如主动性、接受挑战、过程的组织/管理,以及使用个性化、积极、激励和参与的学习方法。本文对创新教师和教育创新的定义进行了较为详细的探讨。这项研究的目的是揭示讲师在学习过程中应用了什么样的创新。该研究采用混合方法进行,包括调查和对大学教学研究讲师的访谈。研究结果表明,在学习过程中,创新方法、最新学习工具、科学资源和理论的使用水平很高。
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引用次数: 0
Representation of the Student’s Controllable Performance Features Based on PS2CLH Model 基于PS2CLH模型的学生可控绩效特征表征
Pub Date : 2022-11-15 DOI: 10.22492/issn.2435-9467.2022.27
Arlindo Almada, Qicheng Yu, Preeti Patel
Nowadays, the number of studies measuring and representing students’ learning and performance has increased. However, there remains a lack of research that represents and measures factors or features within students’ control that impact their performances. For university managers, subject tutors and academic mentors, it is essential to represent, measure, analyse and monitor student performance alongside controllable factors affecting their academic achievement to enhance the student experience. This research evaluates the connection among students’ performance and their lifestyles, particularly the controllable factors. Controllable factors incorporated in our PS2CLH model are the perspectives of Psychology, Self-responsibility, Sociology, Communication, Learning and Health & wellbeing. This paper proposes a controllable performance features representation in three-dimensional space based on the PS2CLH model. A cluster presentation of the features allows for targeted interventions for students who need additional support. It also indicates clearly where each student stands by using a student web profile and the necessary direction each student needs to take to get to the desired cluster. Initial data presents a clear pattern of creating a diagonal of seven clusters or students’ stages from the bottom (0, 0, 0) to the top (100, 100, 100) and leading to the use of filters or queries to represent better features such as sleep-problem, stress, practice exercises and time management. Preliminary results highlight patterns of best-performing students with specific factors/features located in the highest clusters on the rank. This insight facilitates data-driven decisions leading to effective student interventions.
如今,衡量和代表学生学习和表现的研究越来越多。然而,仍然缺乏研究来代表和衡量学生控制的影响他们表现的因素或特征。对于大学管理者、学科导师和学术导师来说,必须代表、衡量、分析和监控学生的表现,以及影响他们学业成就的可控因素,以提高学生的体验。本研究评估学生成绩与生活方式之间的关系,特别是可控制的因素。我们的PS2CLH模型中包含了心理学、自我责任、社会学、沟通、学习和健康与幸福的可控因素。本文提出了一种基于PS2CLH模型的三维空间可控性能特征表示方法。功能的集群表示允许对需要额外支持的学生进行有针对性的干预。它还通过使用学生网络配置文件清楚地指出每个学生所处的位置,以及每个学生需要采取的必要方向,以到达所需的集群。初始数据呈现出一个清晰的模式,即创建一个从底部(0,0,0)到顶部(100,100,100)的七个集群或学生阶段的对角线,并导致使用过滤器或查询来表示更好的特征,如睡眠问题,压力,练习练习和时间管理。初步结果突出了表现最好的学生的模式,这些学生的特定因素/特征位于排名最高的集群中。这种洞察力有助于数据驱动的决策,从而导致有效的学生干预。
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引用次数: 1
Use of Information and Communication Technology for Quality Education 信息和通信技术在素质教育中的应用
Pub Date : 2022-11-15 DOI: 10.22492/issn.2435-9467.2022.32
Ningchuiliu Gangmei, K. Thomas
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引用次数: 0
Finding Solutions for Addressing Poor Performance in the Botswana Education Systems and Lessons Learnt From COVID-19 寻找解决博茨瓦纳教育系统表现不佳问题的解决方案以及从2019冠状病毒病中吸取的教训
Pub Date : 2022-11-15 DOI: 10.22492/issn.2435-9467.2022.6
Veronica Margaret Makwinja, Olivia Nthoi
As the world evolves towards complex technological advances in Botswana poor academic performance in schools has over the years remained of paramount concern. To date not only do students in public schools perform poorly in their end of year examinations, but throughout the entire teaching and learning process in general. The situation was exacerbated by the outbreak of COVID-19. The Ministry of Basic Education and the Ministry of Finance and Economic Development carried out a study entitled, “Public Expenditure Review (PER) of the Basic Education Sector in Botswana,” that identified several challenges the country faces in its education system, such as, overcrowded classrooms, poor performance in the national examinations, education decisions made from different ministries, especially for primary education, poor in international educational assessments (World Bank Groups, 2019). The report further asserts that within secondary schools around the country, it is not uncommon to find a class of over 40 while in primary schools the ratio of student to the teacher is a bit lower. This paper is an attempt to assist the Botswana government implement solutions to the challenges faced by the education system, including those experienced during the COVID-19 outbreak, that continuously perpetuates poor performance in schools, leading to poor standard and quality of education. The researcher will analyse secondary data that has been collected over years to recommend solutions to the problems experienced by the country.
随着世界向复杂的技术进步发展,博茨瓦纳多年来学校学习成绩差一直是最令人关切的问题。迄今为止,公立学校的学生不仅在年终考试中表现不佳,而且在整个教学过程中也普遍表现不佳。2019冠状病毒病(COVID-19)的爆发加剧了这种情况。基础教育部和财政和经济发展部进行了一项题为“博茨瓦纳基础教育部门公共支出审查(PER)”的研究。该报告指出了该国在教育体系中面临的若干挑战,例如教室过度拥挤、国家考试成绩不佳、不同部委做出的教育决策,特别是小学教育决策、国际教育评估不佳(世界银行集团,2019年)。该报告进一步指出,在全国各地的中学中,一个班级超过40人的现象并不罕见,而在小学,学生与教师的比例略低。本文试图帮助博茨瓦纳政府实施解决方案,以应对教育系统面临的挑战,包括在COVID-19爆发期间经历的挑战,这些挑战持续使学校表现不佳,导致教育标准和质量不佳。这名研究人员将分析多年来收集的二手数据,为该国所经历的问题提出解决方案。
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引用次数: 0
Enhancing Student Learning Experiences Through Recorded Presentation Using the “Gongyeh” System 利用“公业”系统,透过录音演讲提升学生的学习体验
Pub Date : 2022-11-15 DOI: 10.22492/issn.2435-9467.2022.18
Man-chong Wong
Oral presentation is one of the core competencies of the higher education professional training. The use of oral presentation is a popular assessment in higher education. In response to the COVID-19 pandemic, there has been a shift from classroom learning to online or blended learning approaches where the class engagement is usually limited. This current study aims at investigating the undergraduate students’ learning experiences and their perceptions towards the online collaborative platform “Gongyeh”, which is developed by the Hong Kong Polytechnic University in 2018. It is a web platform for sharing video presentation and allow teachers and their classmates to rate and comment on it. Questionnaire survey was employed to collect the empirical data and followed by statistical analysis. Five hypotheses were statistically tested. The present findings support that the online and collaborative recorded presentation platform has significant positive influence on student’s learning enjoyment, learning reflection, peer interaction, learning motivation and student engagement on the subject respectively.
口头表达能力是高等教育专业人才培养的核心能力之一。在高等教育中,口头陈述是一种常用的评估方法。为应对COVID-19大流行,课堂学习已转向在线或混合学习方法,课堂参与度通常有限。本研究旨在调查本科生对香港理工大学于2018年开发的在线协作平台“工业”的学习经历和看法。这是一个分享视频演示的网络平台,允许老师和他们的同学对视频进行评分和评论。采用问卷调查法收集实证数据,然后进行统计分析。对5个假设进行了统计检验。本研究结果支持在线和协作录音演示平台分别对学生的学习享受、学习反思、同伴互动、学习动机和学生对学科的投入有显著的正向影响。
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引用次数: 0
Picture Books to Support the Teaching of Disciplinary Literacy in the Primary School Classroom 绘本支持小学学科素养课堂教学
Pub Date : 2022-11-15 DOI: 10.22492/issn.2435-9467.2022.36
Lorraine Lawrance
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引用次数: 0
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