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2014 International Conference on 3D Imaging (IC3D)最新文献

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Disparity map quality for image-based rendering based on multiple metrics 基于多个度量的基于图像的渲染的视差图质量
Pub Date : 2014-12-01 DOI: 10.1109/IC3D.2014.7032599
P. Vandewalle, C. Varekamp
While a wide range of disparity estimation algorithms exists, only few methods are available to analyze the quality of a disparity map. We present a new two-dimensional approach to disparity map evaluation using the stereo matching error and the temporal error. These measures give a good indication of stereo or multi-view performance on a 3D display. Results are illustrated on a ground truth disparity map with multiple distortions as well as on a commercially available disparity estimator using varying post-processing settings on a real stereoscopic video sequence.
虽然视差估计算法种类繁多,但分析视差图质量的方法却很少。提出了一种利用立体匹配误差和时间误差对视差图进行评价的二维方法。这些措施可以很好地表明3D显示器上的立体或多视图性能。结果说明了地面真实视差图与多种失真,以及在商业上可用的视差估计使用不同的后处理设置在一个真实的立体视频序列。
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引用次数: 2
Adaptive 3D content generation via depth video based rendering 基于深度视频渲染的自适应3D内容生成
Pub Date : 2014-12-01 DOI: 10.1109/IC3D.2014.7032595
Xia Hua, Jinjie Xu, X. Ji, Feng Yan, Zhan Ma, Xun Cao
Depth-Image-Based Rendering (DIBR) is a technique which utilizes 2D texture images and corresponding depth maps to synthesize stereoscopic views. However, it could introduce the hole artifacts that heavily degrades the rendered quality of 3D video. In this paper, a content-adaptive Depth-Video-Based Rendering (DVBR) method is proposed to eliminate the hole artifacts that are caused by quantization and occlusion/disocclusion. For the tiny holes raised by quantization error, we adopt image inpaiting technique. For the large holes due to the occlusion problem in stereopsis, we fill the hole use of the temporal correlation. Experimental results show that the proposed DVBR method improved spatial quality and eliminates the temporal artifacts by the content-adaptive hole-filling schemes, resulting in better visual quality for the rendered 3D video, which leads to better visual quality for the rendered 3D video.
基于深度图像的渲染(deep - image - based Rendering, DIBR)是一种利用二维纹理图像和相应的深度图合成立体视图的技术。然而,它可能会引入孔洞伪影,严重降低3D视频的渲染质量。本文提出了一种基于内容自适应深度视频的图像绘制(DVBR)方法,以消除量化和遮挡/去遮挡引起的空洞伪影。对于量化误差产生的小孔,我们采用了图像绘制技术。对于立体视觉中由于遮挡问题而产生的大孔洞,我们利用时间相关来填充孔洞。实验结果表明,所提出的DVBR方法通过内容自适应的补孔方案,提高了空间质量,消除了时间伪影,使渲染后的3D视频具有更好的视觉质量,从而使渲染后的3D视频具有更好的视觉质量。
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引用次数: 0
Stereoscopic image quality in virtual environments 虚拟环境中的立体图像质量
Pub Date : 2014-12-01 DOI: 10.1109/IC3D.2014.7032573
Gustavo Eggert Boehs, M. Vieira
The number of products capable of displaying stereoscopic (also known as 3D) images has been growing in recent years. The use of this technology has outgrown the silver screen and is now available in televisions, computers, tablets, and even cell phones. Due to its nature, content created for stereoscopic media requires attention in relation to some characteristics not present in the context of monoscopic media. With a focus on image creation, the objective of this research was to assess how different stereoscopic image generation methods can affect human perception. To achieve this a virtual environment was created and from it different videos were generated using various methods including converging cameras, parallel cameras, and depth image-based rendering (DIBR). These videos were shown to participants who assessed the picture quality, depth quality, and visual comfort of the media. It was found that there was very little difference between the perception of images generated by parallel and convergent cameras, while there was a substantial difference in terms of perception between these two types of image and DIBR images. Such results can significantly affect the choice of technology for stereoscopic image generation, influencing the production costs, the methods involved, and human and machine time consumption.
近年来,能够显示立体(也称为3D)图像的产品数量一直在增长。这项技术的使用已经超越了银幕,现在可以在电视、电脑、平板电脑甚至手机上使用。由于其性质,为立体媒体创作的内容需要注意一些在单镜媒体环境中不存在的特征。本研究的重点是图像生成,目的是评估不同的立体图像生成方法如何影响人类的感知。为了实现这一目标,我们创建了一个虚拟环境,并使用各种方法生成不同的视频,包括会聚摄像机、平行摄像机和基于深度图像的渲染(DIBR)。这些视频被展示给参与者,让他们评估媒体的图像质量、深度质量和视觉舒适度。我们发现,平行相机和会聚相机产生的图像的感知差异很小,而这两种类型的图像与DIBR图像之间的感知差异很大。这些结果可以显著影响立体图像生成技术的选择,影响生产成本、所涉及的方法以及人力和机器的时间消耗。
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引用次数: 0
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2014 International Conference on 3D Imaging (IC3D)
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