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Analysis of multi-agent systems based on KAOS modeling 基于KAOS建模的多智能体系统分析
Pub Date : 2006-05-28 DOI: 10.1145/1134285.1134454
Hiroyuki Nakagawa, Takuya Karube, S. Honiden
The purpose of this study is to reduce the gap between the requirement analysis and analysis phases of developing multi-agent systems. We utilize KAOS, one of the goal-oriented analysis methodologies, as a requirement analysis method, and propose a model translation into an analysis model for simple and effective development of multi-agent systems.
本研究的目的是减少开发多智能体系统的需求分析和分析阶段之间的差距。我们利用面向目标的分析方法之一KAOS作为需求分析方法,提出了一种模型转化为分析模型的方法,以实现多智能体系统的简单有效开发。
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引用次数: 10
Designing an economic-driven evaluation framework for process-oriented software technologies 为面向过程的软件技术设计一个经济驱动的评估框架
Pub Date : 2006-05-28 DOI: 10.1145/1134285.1134442
Bela Mutschler, J. Bumiller, M. Reichert
During the last decade there has been a dramatic increase in the number of paradigms, standards and tools that can be used to realize process-oriented information systems. A major problem neglected in software engineering research so far has been the systematic determination of costs, benefits, and risks that are related to the use of these process-oriented software engineering methods and technologies. This task is quite difficult as the added value is influenced by many drivers. This paper sketches an economic-driven evaluation methodology to analyze costs, benefits, and risks of process-oriented software technologies and corresponding projects. We introduce an evaluation meta model and sketch a formalism to describe economic-driven evaluation scenarios.
在过去十年中,可用于实现面向过程的信息系统的范例、标准和工具的数量急剧增加。到目前为止,在软件工程研究中被忽视的一个主要问题是与使用这些面向过程的软件工程方法和技术相关的成本、收益和风险的系统确定。这个任务是相当困难的,因为附加值受到许多驱动因素的影响。本文概述了一种经济驱动的评估方法,用于分析面向过程的软件技术和相应项目的成本、收益和风险。我们引入了一个评估元模型,并概述了一个形式体系来描述经济驱动的评估场景。
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引用次数: 17
A comparison of communication technologies to support novice team programming 通信技术的比较,支持新手团队编程
Pub Date : 2006-05-28 DOI: 10.1145/1134285.1134394
Davor Cubranic, M. Storey, Jody Ryall
This paper describes an initial investigation of how different conditions for conducting a team programming exercise impact learning. We conducted a series of in-depth case studies on the use of various communication technologies and compared them with face-to-face case studies of team programming. We explored how these communication technologies can help improve students' learning. We summarize the findings from these studies and give guidance to instructors and to tool designers on how future tools can be improved to support collaborative learning in team programming.
这篇论文描述了一个关于不同条件下进行团队编程练习如何影响学习的初步调查。我们进行了一系列关于使用各种通信技术的深入案例研究,并将其与团队编程的面对面案例研究进行了比较。我们探讨了这些通信技术如何帮助提高学生的学习。我们总结了这些研究的发现,并就如何改进未来的工具以支持团队编程中的协作学习向教师和工具设计者提供了指导。
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引用次数: 11
Distributed development: an education perspective on the global studio project 分布式开发:全球工作室项目的教育视角
Pub Date : 2006-05-28 DOI: 10.1145/1134285.1134390
Ita Richardson, A. Milewski, N. Mullick, Patrick Keil
The Global Studio Project integrated the work of Software Engineering students spread across four countries into a single project and represented, for most of the students, their first major "real-world" development experience. Interviews indicated that the major areas of learning were informal skills that included learning to establish and work effectively within a team, learning how to react quickly to frequent changes in requirements, architecture and organization, and learning to manage and optimize communications. Since all these skills require rapid reaction to unpredictable factors, we view them as improvisation and discuss the role of experiential education in facilitating improvisation.
全球工作室项目将软件工程学生的工作整合到一个项目中,并代表了大多数学生的第一个主要的“真实世界”开发经验。访谈表明,学习的主要领域是非正式的技能,包括学习在团队中建立和有效地工作,学习如何对需求、体系结构和组织的频繁变化做出快速反应,以及学习管理和优化沟通。由于所有这些技能都需要对不可预测的因素做出快速反应,我们将其视为即兴创作,并讨论体验式教育在促进即兴创作中的作用。
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引用次数: 60
How to integrate usability into the software development process 如何将可用性集成到软件开发过程中
Pub Date : 2006-05-28 DOI: 10.1145/1134285.1134515
Natalia Juristo Juzgado, X. Ferré
Usability is increasingly recognized as a quality attribute that one has to explicitly deal with during development. Nevertheless, usability techniques, when applied, are decoupled from the software development process. The host of techniques offered by the HCI (Human-Computer Interaction) field make the task of selecting the most appropriate ones for a given project and organization a difficult task. Project managers and developers aiming to integrate usability practices into their software process have to face important challenges, as the techniques are not described in the frame of a software process as it is understood in SE (Software Engineering). Even when HCI experts (either in-house or from an external organization) are involved in the integration process, it is also a tough endeavour due to the strong differences in terminology and overall approach to software development between HCI and SE. In this tutorial we will present, from a SE viewpoint, which usability techniques can be most valuable to development teams with little or no previous usability experience, how a particular set of techniques can be selected according to the specific characteristics of the organization and project, and how usability techniques match with the activity groups in the development process.
可用性越来越被认为是开发过程中必须明确处理的质量属性。然而,可用性技术在应用时,与软件开发过程是分离的。HCI(人机交互)领域提供的大量技术使得为给定项目和组织选择最合适的技术成为一项艰巨的任务。旨在将可用性实践集成到他们的软件过程中的项目经理和开发人员必须面对重要的挑战,因为这些技术并没有像SE(软件工程)中理解的那样,在软件过程的框架中进行描述。即使当HCI专家(内部或外部组织)参与集成过程时,由于HCI和SE之间在术语和软件开发总体方法上的巨大差异,这也是一项艰巨的工作。在本教程中,我们将从SE的观点出发,介绍哪些可用性技术对以前没有或很少有可用性经验的开发团队最有价值,如何根据组织和项目的具体特征选择一组特定的技术,以及如何将可用性技术与开发过程中的活动组相匹配。
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引用次数: 25
Using return on investment to compare agile and plan-driven practices in undergraduate group projects 使用投资回报率来比较本科小组项目中的敏捷和计划驱动实践
Pub Date : 2006-05-28 DOI: 10.1145/1134285.1134383
P. Rundle, R. Dewar
In this paper we describe our experiences of introducing agile practices into undergraduate group work by comparing the results to more traditional plan-driven groups. When considering whether to adopt an agile or plan-driven project management strategy in a commercial context, Return On Investment (ROI) is an important factor. We have adapted the ROI model to our analysis to assess what affect a chosen development approach has on the outcome of the groups' projects. In our investigation we observed seven software teams as they implemented a business information system. Two groups adopted agile practices, including fortnightly iterative delivery; the other groups were controls. We found that being labelled agile did not necessarily imply that a group's practices were more agile. Also, it was unclear whether the so-called agile groups delivered a better ROI than their plan-driven counterparts.
在本文中,我们通过将结果与更传统的计划驱动小组进行比较,描述了我们将敏捷实践引入大学生小组工作的经验。当考虑在商业环境中是采用敏捷还是计划驱动的项目管理策略时,投资回报率(ROI)是一个重要因素。我们已经将ROI模型调整到我们的分析中,以评估所选择的开发方法对团队项目结果的影响。在我们的调查中,我们观察了七个软件团队,因为他们实现了业务信息系统。两组采用了敏捷实践,包括每两周迭代交付;其他组为对照组。我们发现,被贴上敏捷标签并不一定意味着一个团队的实践更敏捷。同样,也不清楚所谓的敏捷团队是否比他们计划驱动的团队提供了更好的ROI。
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引用次数: 7
Session details: Keynote talks 会议详情:主题演讲
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引用次数: 0
Session details: Doctoral symposium: presentations 会议细节:博士研讨会:演讲
A. Finkelstein, B. Nuseibeh
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引用次数: 0
Modeling of component based systems 基于组件的系统建模
Pub Date : 2006-05-28 DOI: 10.1145/1134285.1134514
W. Shao, Gang Huang, Haiyan Zhao
Component based software development (CBSD) becomes a popular paradigm for Internet based systems. Compared to other popular paradigms, CBSD supports the development from reusable components other than the development from the scratch. Consequently, modeling becomes more important than programming and the modeling techniques in traditional paradigms have to be changed more or less. Particularly, improper selection and misuse of modeling techniques would prevent the target system from benefiting from CBSD and even make the project fail. For helping researchers and practitioners to equip with CBSD, this tutorial will provide basic knowledge and skill of modeling component based systems systematically. Firstly, we will introduce the technical and non-technical motivations of CBSD with emphasis on software reuse which puts a significant impact on modeling. Secondly, we will present a systematic approach to modeling component based systems with a set of existing well-proved modeling techniques, including feature modeling for requirements specification, architecture modeling for abstract design, and object oriented modeling for detailed design. These modeling techniques and a real-life project will be discussed in details in the rest of the tutorial.
基于组件的软件开发(CBSD)成为基于Internet的系统的流行范例。与其他流行的范例相比,CBSD支持从可重用组件进行开发,而不是从头开始开发。因此,建模变得比编程更重要,传统范例中的建模技术必须或多或少地改变。特别是,建模技术的选择不当和误用会使目标系统无法从CBSD中获益,甚至使项目失败。为了帮助研究人员和实践者装备CBSD,本教程将系统地提供基于组件的系统建模的基本知识和技能。首先,我们将介绍CBSD的技术和非技术动机,重点是对建模产生重大影响的软件重用。其次,我们将提出一种系统化的方法,用一组现有的经过验证的建模技术对基于组件的系统进行建模,包括需求规范的特征建模、抽象设计的体系结构建模和详细设计的面向对象建模。这些建模技术和现实生活中的项目将在本教程的其余部分详细讨论。
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引用次数: 1
A new approach for software testability analysis 软件可测试性分析的新方法
Pub Date : 2006-05-28 DOI: 10.1145/1134285.1134469
Liang Zhao
Software testability analysis has been an important research direction since 1990s and becomes more pervasive when entering 21st century. In this paper, we summarize problems in existing research work. We propose to use beta distribution to indicate software testability. When incorporating testing effectiveness information, we theoretically prove that the distribution can express testing effort and test value at the same time. We conduct experiment and validate our results on Siemens programs. Future work concentrate on deducing a prior estimation of the distribution for given software and testing criterion pair from program slicing and semantic analysis.
软件可测试性分析是20世纪90年代以来软件可测试性分析的一个重要研究方向,进入21世纪后变得更加普遍。本文对现有研究工作中存在的问题进行了总结。我们建议使用beta分布来表示软件的可测试性。在纳入测试有效性信息的情况下,从理论上证明了该分布可以同时表示测试工作量和测试值。我们在西门子程序上进行了实验并验证了我们的结果。未来的工作将集中于从程序切片和语义分析中推导出给定软件和测试标准对分布的先验估计。
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引用次数: 46
期刊
Proceedings of the 28th international conference on Software engineering
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