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Proceedings of the 27th ACM Conference on User Modeling, Adaptation and Personalization最新文献

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Adaptive E-Learning: Motivating Learners whilst Adapting Feedback to Cultural Background 适应性电子学习:激励学习者的同时使反馈适应文化背景
Muhammad Adamu Sidi-Ali
The personalization of feedback by an Intelligent Tutoring System has the potential to greatly improve learner motivation. This PhD investigates how an Intelligent Tutoring System can adapt to the cultural background of learners when giving feedback. The research uses the user-as-wizard method for investigation. To convey the cultural background of the learner in user studies, validated cultural stories (using Hofstede cultural dimensions) are required. These stories are then used to conduct qualitative and empirical studies to investigate how participants from a range of different cultures believe the culture of a learner should affect the kind of feedback given. The insights gathered from these studies will be unified to inspire an algorithm to allow an intelligent tutoring system to utilise these adaptations, and the effects tested on real learners.
智能辅导系统的个性化反馈有可能极大地提高学习者的学习动机。本博士研究了智能辅导系统在给予反馈时如何适应学习者的文化背景。本研究采用用户即向导的方法进行调查。为了在用户研究中传达学习者的文化背景,需要经过验证的文化故事(使用Hofstede文化维度)。然后,这些故事被用来进行定性和实证研究,以调查来自不同文化背景的参与者如何认为学习者的文化应该影响所给出的反馈。从这些研究中收集到的见解将被统一起来,以激发一种算法,使智能辅导系统能够利用这些适应性,并在真正的学习者身上测试效果。
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引用次数: 1
Chatterbox: Conversational Interfaces for Microtask Crowdsourcing Chatterbox:微任务众包的会话接口
Panagiotis Mavridis, Owen Huang, S. Qiu, U. Gadiraju, A. Bozzon
Conversational interfaces can facilitate human-computer interactions. Whether or not conversational interfaces can improve worker experience and work quality in crowdsourcing marketplaces has remained unanswered. We investigate the suitability of text-based conversational interfaces for microtask crowdsourcing. We designed a rigorous experimental campaign aimed at gauging the interest and acceptance by crowdworkers for this type of work interface. We compared Web and conversational interfaces for five common microtask types and measured the execution time, quality of work, and the perceived satisfaction of 316 workers recruited from the FigureEight platform. We show that conversational interfaces can be used effectively for crowdsourcing microtasks, resulting in a high satisfaction from workers, and without having a negative impact on task execution time or work quality.
会话界面可以促进人机交互。在众包市场中,对话界面是否能改善员工体验和工作质量仍未得到回答。我们研究了基于文本的会话界面对微任务众包的适用性。我们设计了一个严格的实验活动,旨在衡量众包工作者对这种工作界面的兴趣和接受程度。我们比较了五种常见微任务类型的Web和会话界面,并测量了从FigureEight平台招募的316名员工的执行时间、工作质量和感知满意度。我们表明,对话界面可以有效地用于众包微任务,从而提高员工的满意度,并且不会对任务执行时间或工作质量产生负面影响。
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引用次数: 32
Combining Trending Scan Paths with Arousal to Model Visual Behaviour on the Web: A Case Study of Neurotypical People vs People with Autism 结合趋势扫描路径与觉醒来模拟网络上的视觉行为:神经正常人群与自闭症患者的案例研究
Oludamilare Matthews, Sukru Eraslan, Victoria Yaneva, Alan Davies, Y. Yeşilada, Markel Vigo, S. Harper
People with autism often exhibit different visual behaviours from neurotypical users. To explore how these differences are exhibited on the Web, we model visual behaviour by combining pupillary response, which is an unobtrusive measure of physiological arousal, with eye-tracking scan paths that indicate visual attention. We evaluated our approach with two populations: 19 neurotypical users and 19 users with autism. We observe differences in their visual behaviours as, in certain instances, individuals with autism exhibit a lower arousal response to affective contents. While this is consistent with the literature on autism, we confirm this phenomenon on the Web. We discuss how our modelling method can be used to identify possible UX issues such as the presence of stress, cognitive load and differences in the perception of Web elements in relation to physiological arousal.
自闭症患者通常表现出与正常神经使用者不同的视觉行为。为了探索这些差异是如何在网络上表现出来的,我们通过结合瞳孔反应(一种不显眼的生理唤醒测量方法)和显示视觉注意力的眼球追踪扫描路径来模拟视觉行为。我们在两个人群中评估了我们的方法:19名神经正常用户和19名自闭症用户。我们观察到他们视觉行为的差异,因为在某些情况下,自闭症患者对情感内容表现出较低的唤醒反应。虽然这与有关自闭症的文献一致,但我们在网上证实了这一现象。我们讨论了如何使用我们的建模方法来识别可能的用户体验问题,如压力、认知负荷和与生理唤醒相关的Web元素感知差异的存在。
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引用次数: 6
WalkWithMe: Personalized Goal Setting and Coaching for Walking in People with Multiple Sclerosis 与我同行:多发性硬化症患者步行的个性化目标设定和指导
Eva Geurts, F. V. Geel, P. Feys, K. Coninx
People with Multiple Sclerosis (pwMS) suffer from a diverse set of symptoms such as fatigue, pain, depression, and decline in motor and cognitive function. It has been proven that physical activity has a positive effect on most of these symptoms. However, many pwMS lead sedentary lives, and do not meet the guidelines for physical activity. We propose WalkWithMe, a mobile application that supports pwMS in walking. WalkWithMe coaches pwMS in achieving a personal goal over a period of 10 weeks. We conducted a workshop with pwMS and brainstorm sessions with experts in rehabilitation to define the design choices of WalkWithMe. We examined the impact of WalkWithMe in a 10-week field study with 13 pwMS. The study revealed insights in walking habits, and positive trends in walking capacity. In this paper, we present the design aspects of WalkWithMe, findings of our 10-week evaluation, and resulting insights on goal setting for pwMS.
多发性硬化症(pwMS)患者会出现一系列不同的症状,如疲劳、疼痛、抑郁、运动和认知功能下降。事实证明,体育活动对大多数这些症状都有积极作用。然而,许多pwMS患者过着久坐不动的生活,不符合身体活动的指南。我们提出WalkWithMe,一个支持pwMS行走的移动应用程序。WalkWithMe指导pwMS在10周内实现个人目标。我们与pwMS进行了工作坊,并与康复专家进行了头脑风暴会议,以确定WalkWithMe的设计选择。我们用13台pwMS进行了为期10周的实地研究,考察了WalkWithMe的影响。这项研究揭示了步行习惯和步行能力的积极趋势。在本文中,我们介绍了WalkWithMe的设计方面,我们为期10周的评估结果,以及对pwMS目标设定的见解。
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引用次数: 15
Modeling Behavior Patterns with an Unfamiliar Voice User Interface 用不熟悉的语音用户界面建模行为模式
Chelsea M. Myers, David Grethlein, Anushay Furqan, Santiago Ontañón, Jichen Zhu
Voice User Interfaces (VUIs) are becoming increasingly popular. However, how VUIs can adapt to user differences remains insufficiently understood. We analyze usage data from a user study (n=50) where participants interacted with an unfamiliar VUI. Through automated clustering and statistical analysis, we present user models of their behavior patterns. We found user behavior can be grouped into three clusters: people who become proficient with the system and typically stay proficient while completing different tasks, people who exhibit an exploratory approach to completing tasks, and people who struggled to complete tasks. We discuss design implications based on these behavior clusters.
语音用户界面(Voice User Interfaces, VUIs)正变得越来越流行。然而,ui如何适应用户差异仍然没有得到充分的理解。我们分析了来自用户研究(n=50)的使用数据,其中参与者与不熟悉的VUI进行交互。通过自动聚类和统计分析,我们给出了用户行为模式的模型。我们发现用户行为可以分为三类:精通系统并且在完成不同任务时通常保持精通的人,表现出探索性方法来完成任务的人,以及努力完成任务的人。我们将讨论基于这些行为集群的设计含义。
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引用次数: 4
Personalized Gait-based Authentication Using UWB Wearable Devices 使用超宽带可穿戴设备的个性化步态认证
Adriano Arra, Alessio Bianchini, Joana Chavez, Pietro Ciravolo, Fatjon Nebiu, Martina Olivelli, Gabriele Scoma, Simone Tavoletta, Matteo Zagaglia, Alessio Vecchio
Passive and effortless authentication of the owner of wearable devices can be achieved by building a personalized model of his/her movements during gait periods. In this paper, an authentication method based on the distances between a set of body-worn devices is proposed. The method assumes that no prior information is available about users different from the legitimate one. One-class classification methods are used to distinguish the gait segments of the owner from the gait segments of possible impostors. Experimental results show that accuracy values as high as ~87-91% can be obtained. The impact of different walking styles (normal, fast, slow, and carrying a bag) is also evaluated.
通过建立可穿戴设备所有者在步态周期内的个性化运动模型,可以实现对其所有者的被动和轻松认证。本文提出了一种基于一组穿戴设备之间距离的认证方法。该方法假定不存在与合法用户不同的先验信息。单类分类方法用于区分主人的步态片段和可能的冒充者的步态片段。实验结果表明,该方法的精度可达87% ~ 91%。不同的步行方式(正常、快速、缓慢和背着包)的影响也被评估。
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引用次数: 4
Modeling Cognitive Status through Automatic Scoring of a Digital Version of the Clock Drawing Test 通过数字版时钟绘图测试的自动评分建模认知状态
Alexander Prange, Daniel Sonntag
The Clock Drawing Test is used as a cognitive assessment tool in geriatrics to detect signs of dementia or to model the progress of stroke recovery. The result is scored manually by a trained professional. We implement the Mendez scoring scheme and create a hierarchy of error categories that model the test characteristics of the clock drawing test, based on a set of impaired clock examples provided by a geriatrics clinic. Using a digital pen we recorded 120 clock samples for evaluating the automatic scoring system, with a total of 2400 error samples distributed over the 20 error classes of the Mendez scoring scheme. Error classes are scored automatically using a handwriting and gesture recognition framework. Results show that we provide a clinically relevant cognitive model for each subject. In addition, we heavily reduce the time spent on manual scoring. We compare manual scoring results with results produced by our automated system.
时钟绘制测试被用作老年医学的认知评估工具,用于检测痴呆症的迹象或模拟中风恢复的进展。结果由训练有素的专业人员手动评分。我们实现了Mendez评分方案,并基于老年医学诊所提供的一组受损时钟示例,创建了一个错误类别的层次结构,对时钟绘制测试的测试特征进行建模。我们使用数字笔记录了120个时钟样本,用于评估自动评分系统,其中总共2400个错误样本分布在Mendez评分方案的20个错误类别中。错误类使用手写和手势识别框架自动评分。结果表明,我们为每个受试者提供了一个临床相关的认知模型。此外,我们大大减少了花费在手工评分上的时间。我们将手动评分结果与自动化系统产生的结果进行比较。
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引用次数: 8
Justifying Recommendations through Aspect-based Sentiment Analysis of Users Reviews 通过基于方面的用户评论情感分析来证明推荐的合理性
C. Musto, P. Lops, M. Degemmis, G. Semeraro
In this paper we present a methodology to justify the suggestions generated by a recommendation algorithm through the identification of relevant and distinguishing characteristics of the recommended item, automatically extracted by mining users' reviews. Our approach relies on a combination ofnatural language processing and sentiment analysis techniques, and is based on the following steps: (1) a set of users' reviews discussing the recommended item is gathered and analyzed; (2) the distinguishing aspects that characterize the item are extracted and a ranking function is used to identify the most relevant ones; (3) excerpts of the reviews discussing such aspects are extracted and a natural language template is filled in through the aggregation of these sentences. This represents the final output of the algorithm, which is provided to the user as justification of the recommendation she received. In the experimental evaluation, we carried out a user study (N=296, 73.6% male) aiming to investigate the effectiveness of our methodology in two different domains, as movies and books. Results showed that our technique can provide users with rich and satisfying justifications. Moreover, our experiment also showed that the users prefer review-based justifications to other explanation strategies, and this finding further confirmed the effectiveness of the approach.
在本文中,我们提出了一种方法,通过识别推荐项目的相关和显著特征,通过挖掘用户评论自动提取推荐算法生成的建议。我们的方法依赖于自然语言处理和情感分析技术的结合,并基于以下步骤:(1)收集和分析一组讨论推荐项目的用户评论;(2)提取物品的特征特征,并使用排序函数来识别最相关的特征;(3)提取讨论这些方面的评论摘要,并通过这些句子的聚合填充自然语言模板。这表示算法的最终输出,作为用户收到的推荐的理由提供给用户。在实验评估中,我们进行了一项用户研究(N=296, 73.6%为男性),旨在调查我们的方法在电影和书籍两个不同领域的有效性。结果表明,我们的技术可以为用户提供丰富而令人满意的理由。此外,我们的实验还表明,用户更喜欢基于评论的理由而不是其他解释策略,这一发现进一步证实了该方法的有效性。
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引用次数: 35
Detecting Persuasive Arguments based on Author-Reader Personality Traits and their Interaction 基于作者-读者人格特征及其相互作用的说服性论点检测
Michal Shmueli-Scheuer, Jonathan Herzig, D. Konopnicki, T. Sandbank
Persuasion is one of the most frequent, albeit challenging, tasks in human interaction. In a textual argument, one party (author) aims to change the view of the other party (reader). In this paper, we propose to detect persuasive textual arguments while considering the parties personality traits. We find that we can substantially improve accuracy by introducing features that capture author-reader personality traits and their interaction. Our model improves performance of state-of-the-art baselines from 66% to 71% on a new dataset of more than 19K arguments we collected.
说服是人际交往中最常见但也最具挑战性的任务之一。在文本论证中,一方(作者)旨在改变另一方(读者)的观点。在本文中,我们提出在考虑当事人人格特征的同时检测有说服力的文本论点。我们发现,通过引入捕捉作者-读者个性特征及其相互作用的特征,我们可以大大提高准确性。在我们收集的超过19K个参数的新数据集上,我们的模型将最先进的基线性能从66%提高到71%。
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引用次数: 9
On the Accuracy of Eye Gaze-driven Classifiers for Predicting Image Content Familiarity in Graphical Passwords 视觉驱动分类器预测图形密码中图像内容熟悉度的准确性研究
Argyris Constantinides, Marios Belk, C. Fidas, A. Pitsillides
Graphical passwords leverage the picture superiority effect to enhance memorability, and reflect today's haptic users' interaction realms. Images related to users' past sociocultural experiences (e.g., retrospective) enable the creation of memorable and secure passwords, while randomly system-assigned images (e.g., generic) lead to easy-to-predict hotspot regions within graphical password schemes. What remains rather unexplored is whether the image type could be inferred during the password creation. In this work, we present a between-subjects user study in which 37 participants completed a recall-based graphical password creation task with retrospective and generic images, while we were capturing their visual behavior. We found that the image type can be inferred within a few seconds in real-time. User adaptive mechanisms might benefit from our work's findings, by providing users early feedback whether they are moving towards the creation of a weak graphical password.
图形密码利用图片优势效应增强记忆性,反映当今触觉用户的交互领域。与用户过去的社会文化经历相关的图像(例如,回顾)可以创建令人难忘和安全的密码,而随机系统分配的图像(例如,通用)可以在图形密码方案中导致易于预测的热点区域。在密码创建过程中是否可以推断出映像类型,这一点还有待研究。在这项工作中,我们提出了一项受试者之间的用户研究,其中37名参与者完成了一个基于回忆的图形密码创建任务,其中包含回顾性和通用图像,而我们则捕捉他们的视觉行为。我们发现可以在几秒钟内实时推断出图像类型。用户自适应机制可能受益于我们的工作发现,通过向用户提供早期反馈,他们是否正在朝着创建弱图形密码的方向发展。
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引用次数: 14
期刊
Proceedings of the 27th ACM Conference on User Modeling, Adaptation and Personalization
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