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2013 International Conference on Collaboration Technologies and Systems (CTS)最新文献

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Co-designing a serious game to train Emergency Medical Services 共同设计一款训练紧急医疗服务的严肃游戏
Pub Date : 2013-05-20 DOI: 10.1109/CTS.2013.6567292
N. E. Mawas, J. Cahier
Numerous studies have explored the process of learning and its effectiveness in training and education. Training in the Emergency Medical Services (EMS) field requires a combination of approaches and techniques to acquire medical skills with unanticipated events and to develop the capability to cooperate and coordinate individual emergency activities towards a collective effort. Crisis management is a special type of collaborative situations that why we propose a participative and knowledge-intensive serious game, as a collaborative e-learning tool for training (EMS). We believe that emergencies doctors learn best through real life experiences and serious games have the ability to simulate situations that are impossible to generate in a real-life exercise due to high cost, safety and complex environment related to situations. However, our approach takes into account the presence of different actors in crisis situation, like police and firefighters, and the high volume of (medical as well as non-medical) expert knowledge.
许多研究探讨了学习的过程及其在培训和教育中的有效性。紧急医疗服务(EMS)领域的培训需要结合各种方法和技术,以获得应对意外事件的医疗技能,并发展合作和协调个别紧急活动以实现集体努力的能力。危机管理是一种特殊类型的协作情境,这就是为什么我们提出一种参与式和知识密集型的严肃游戏,作为协作式电子学习培训工具(EMS)。我们认为,急诊医生通过现实生活经验学习效果最好,而严肃游戏能够模拟现实生活中由于高成本、安全性和环境复杂而无法产生的情况。然而,我们的方法考虑到危机情况中不同行为者的存在,如警察和消防员,以及大量(医疗和非医疗)专家知识。
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引用次数: 4
Application of process mining techniques for innovation analysis and support 流程挖掘技术在创新分析和支持中的应用
Pub Date : 2013-05-20 DOI: 10.1109/CTS.2013.6567291
Laura Genga
Innovation processes can be defined as sets of goal-driven activities, deeply influenced by human experience and behavior. With respect to traditional, structured operational processes, they present an high degree of uncertainty and heterogeneity with little or no structure. As a consequence, traditional business intelligence tools are mostly not suitable for innovation processes. Although the innovation promotion has become one of the hottest topic in business economy in last decades and its importance in organization growth is widely recognized, currently there are not proposal in Literature for the automatic analysis of innovation activities performed by an organization. Our research is hence aimed to investigate such activities and their corresponding innovation processes, by taking into account the way in which they are really performed in organization daily job. In the present work we briefly sketch the main issues related to innovation activities and their automatic support, firstly considering the current state of the art in Literature and then describing the main ideas of our proposal.
创新过程可以定义为一系列目标驱动的活动,深受人类经验和行为的影响。相对于传统的、结构化的操作过程,它们表现出高度的不确定性和异质性,几乎没有结构。因此,传统的商业智能工具大多不适合创新过程。近几十年来,创新促进已成为企业经济领域的热门话题之一,其对组织成长的重要性也得到了广泛认可,但目前尚无文献提出对组织创新活动进行自动分析的建议。因此,我们的研究旨在调查这些活动及其相应的创新过程,并考虑到它们在组织日常工作中的实际执行方式。在目前的工作中,我们简要地概述了与创新活动及其自动支持相关的主要问题,首先考虑了文学艺术的现状,然后描述了我们建议的主要思想。
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引用次数: 1
Incorporating a reusable human robot interface with an Auction Behavior-Based Robotic Architecture 将可重用的人机界面与基于拍卖行为的机器人架构相结合
Pub Date : 2013-05-20 DOI: 10.1109/CTS.2013.6567230
Bradford A. Towle, M. Nicolescu
Service robots have the potential of improving the quality of life and assist with people's daily activities. Such robots must be capable of performing multiple tasks and schedule them appropriately while interacting with people over long periods of time. In addition, the robots have to deal with potentially unknown users, handle requests that may have (critical) time constraints and perform in dynamic environments while effectively addressing all the requests received. This paper demonstrates the use of the Auction Behavior-Based Robotic Architecture (ABBRA) in order to develop effective service robots. The proposed approach has the following contributions: i) it enables long-term operation of robots and their interaction with known and unknown users, ii) it handles multiple user requests while dealing with potentially critical time constraints, iii) it provides a reusable interface based on ABBRA, which can run on multiple platforms and iv) it supports flexible interactive capabilities such as requesting that the user wait in order to complete a time sensitive task. The proposed system was demonstrated on two physical robotic platforms: the Adept Mobile's Pioneer 3Dx TM and the Segway RMP®.
服务机器人具有提高生活质量和协助人们日常活动的潜力。这样的机器人必须能够执行多种任务,并在与人长时间互动的同时适当地安排它们。此外,机器人必须处理潜在的未知用户,处理可能有(关键)时间限制的请求,并在动态环境中执行,同时有效地处理收到的所有请求。本文演示了基于拍卖行为的机器人架构(ABBRA)的使用,以开发有效的服务机器人。所提出的方法有以下贡献:i)它允许机器人的长期操作及其与已知和未知用户的交互,ii)它在处理潜在的关键时间限制的同时处理多个用户请求,iii)它提供了一个基于ABBRA的可重用界面,可以在多个平台上运行,iv)它支持灵活的交互功能,例如请求用户等待以完成时间敏感的任务。提出的系统在两个物理机器人平台上进行了演示:Adept Mobile的Pioneer 3Dx TM和Segway RMP®。
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引用次数: 0
Pattern discovery from innovation processes 从创新过程中发现模式
Pub Date : 2013-05-20 DOI: 10.1109/CTS.2013.6567269
C. Diamantini, Laura Genga, D. Potena, Emanuele Storti
Innovation management and promotion has become one of the most important topics in the Literature about business and executive decision support. In particular, the relationship between innovation and collaboration, both intra- and inter-organization, is gaining an increasing attention in many works, for example in the Open Innovation research field [2]. Innovation activities, especially those that involve collaboration, are typically not structured; they don't follow a predefined scheme or procedure and are influenced by multiple factors, for instance the individual behaviour, that makes it difficult to apply classical methods of process analysis. In this paper we describe a methodology to discover significant and recurrent patterns in innovation activities, that can be used to support and improve such kind of processes. To evaluate our approach we conducted a set of experiments on a synthetic dataset, which contains a set of traces of innovation activities generated from some abstract templates, drew with the aim to model the typical ways in which innovation is carried on.
创新管理和促进已成为企业和行政决策支持文献中最重要的主题之一。特别是,创新与协作之间的关系,无论是组织内部还是组织间,在许多工作中得到越来越多的关注,例如在开放式创新研究领域[2]。创新活动,尤其是那些涉及合作的活动,通常是没有结构的;它们不遵循预定义的方案或程序,而且受到多种因素的影响,例如个人行为,这使得应用经典的过程分析方法变得困难。在本文中,我们描述了一种方法来发现创新活动中重要的和反复出现的模式,可以用来支持和改进这类过程。为了评估我们的方法,我们在一个合成数据集上进行了一组实验,该数据集包含一组由一些抽象模板生成的创新活动的痕迹,旨在模拟进行创新的典型方式。
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引用次数: 20
Gamification - A real world example The power of intermittent reinforcement in event driven surveillance 游戏化——一个真实世界的例子:事件驱动监视中间歇性强化的力量
Pub Date : 2013-05-20 DOI: 10.1109/CTS.2013.6567247
Joel Aud
An example of gamification as a product of intermittent reinforcement in event driven surveillance and the potential for engendering organic out of the box thinking.
这是游戏化的一个例子,它是事件驱动监视中间歇性强化的产物,并有可能产生有机的跳出框框的思维。
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引用次数: 1
Towards collaborative testing of workflows in WMVC-based web applications 在基于wmvc的web应用程序中协作测试工作流
Pub Date : 2013-05-20 DOI: 10.1109/CTS.2013.6567249
M. Karam, H. Safa
At the core of visual testing is the idea that displaying the test failure on the visual artifacts that represent the constituents of a software under test, rather than just describing it textually has the potential of increasing clarity and understanding of the problem amongst a software testing team. This is particularly true and even necessary in a collaborative testing environment which requires greater communication between testers and developers. In this work we introduce a collaborative visual state-based testing methodology for applications developed in Ruby on Rails, a representative of the Workflow and MVC-based web applications development environment. Our methodology permits, in real time, two or more software testers to share, review, and comment on state-based test results of workflows under test. Collaborators can also examine test cases, edit them and initiate testing sessions. In the paper we describe the design of our collaborative testing methodology.
可视化测试的核心思想是,将测试失败显示在表示被测软件组件的可视化工件上,而不是仅仅以文本形式描述它,这有可能增加软件测试团队对问题的清晰度和理解。在需要测试人员和开发人员之间进行更多沟通的协作测试环境中,这一点尤其正确,甚至是必要的。在这项工作中,我们为使用Ruby on Rails开发的应用程序介绍了一种基于状态的协作式可视化测试方法,这是基于工作流和mvc的web应用程序开发环境的代表。我们的方法允许两个或更多的软件测试人员实时地共享、审查和评论基于状态的测试结果。协作者还可以检查测试用例,编辑它们并启动测试会话。在本文中,我们描述了我们的协作测试方法的设计。
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引用次数: 1
Using public social media to find answers to questions 利用公共社交媒体寻找问题的答案
Pub Date : 2013-05-20 DOI: 10.1109/CTS.2013.6567210
Jeffrey Nichols
On some social media platforms, such as Twitter, Youtube, Pinterest, and tumblr, much of the content generated by users is publicly accessible and communication can be easily initiated between strangers who have never previously communicated before. The communities that have risen up around these platforms, particularly on Twitter, can also be inclusive and supportive of interactions between strangers. The public and open nature of these communities creates an opportunity to create a new kind of question answering system, where potential answerers are determined based on their published content and questions are sent through the mechanisms of the social media platform.
在一些社交媒体平台上,如Twitter、Youtube、Pinterest和tumblr,用户生成的大部分内容都是公开的,以前从未交流过的陌生人之间可以很容易地开始交流。围绕这些平台兴起的社区,尤其是在Twitter上,也可以包容和支持陌生人之间的互动。这些社区的公开性和开放性为创建一种新型问答系统创造了机会,根据他们发布的内容确定潜在的答案,并通过社交媒体平台的机制发送问题。
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引用次数: 1
Complex modeling and analysis of workplace collaboration data 工作场所协作数据的复杂建模和分析
Pub Date : 2013-05-20 DOI: 10.1109/CTS.2013.6567289
C. Chelmis
Complex networks arise everywhere. Online social networks are famous complex networks examples due to (a) revolutionizing the way people interact on the Web, and (b) permitting in practice the study of interdisciplinary theories that arise from human activities, at both micro (i.e. individual) and macro (i.e. community) level. The vast scale (Big-data) of online human interactions impose certain challenges, such as scalable indexing and efficient retrieval of social data, which are by their nature intertwined in multiple dimensions. In our research we focus on modeling such multidimensional data, mining their intra and inter dependencies to uncover hidden structures and emergent knowledge. In particular, we examine informal interactions at the workplace. Through extensive empirical analysis of corporate communication logs we study users' communication behavioral patterns, dynamics and characteristics, statistical properties and complex correlations between social and topical structures. Our modeling and analysis are not limited to enterprise social data, but are extensible and applicable to other domains, offering a unified framework of complex network modeling and analysis, accurately modeling multiple symmetric or asymmetric, explicit and hidden interaction channels between people.
复杂的网络无处不在。在线社交网络是著名的复杂网络例子,因为(a)彻底改变了人们在网络上互动的方式,(b)在实践中允许在微观(即个人)和宏观(即社区)层面上研究来自人类活动的跨学科理论。在线人际互动的巨大规模(大数据)带来了某些挑战,例如可扩展的索引和有效的社交数据检索,这些数据本质上是在多个维度上交织在一起的。在我们的研究中,我们专注于对这些多维数据建模,挖掘它们的内部和相互依赖关系,以发现隐藏的结构和新兴知识。我们特别研究了工作场所的非正式互动。通过对企业通信日志的广泛实证分析,我们研究了用户的通信行为模式、动态和特征、统计特性以及社会结构和话题结构之间的复杂相关性。我们的建模和分析不局限于企业社交数据,而是可扩展和适用于其他领域,提供复杂网络建模和分析的统一框架,准确建模人与人之间多个对称或不对称、显式和隐式的交互渠道。
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引用次数: 2
Are photos on Social Networks really private? 社交网络上的照片真的是隐私吗?
Pub Date : 2013-05-20 DOI: 10.1109/CTS.2013.6567223
Gianpiero Costantino, F. Martinelli, D. Sgandurra
Everyday, people upload thousand of private photos on Social Networks. Usually, these photos are available only to their social friends but, in some cases, users inadvertently allow third-party applications to access their data or, analogously, friends allow applications to access their friends' data. Hence, uploaded private pictures may also be accessed by third parties. In this paper, we introduce Phook (Photo-Book), which is a Web application available at www.myphook.com, aimed at searching among users' photos of online Social Network. After two months of activity, Phook was capable of collecting more than 70 Millions private pictures of Facebook users.
每天,人们在社交网络上上传成千上万的私人照片。通常,这些照片只对他们的社交好友开放,但在某些情况下,用户无意中允许第三方应用程序访问他们的数据,或者类似地,朋友允许应用程序访问他们朋友的数据。因此,上传的私人照片也可能被第三方访问。在本文中,我们介绍了Phook (Photo-Book),这是一个Web应用程序,可以在www.myphook.com上找到,旨在搜索在线社交网络用户的照片。经过两个月的活动,Phook能够收集超过7000万Facebook用户的私人照片。
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引用次数: 6
Social network analysis as an augmentation of qualitative research 社会网络分析作为定性研究的补充
Pub Date : 2013-05-20 DOI: 10.1109/CTS.2013.6567209
Cory P. Knobel
As a primarily qualitative researcher, relying heavily on ethnographic and interview techniques for data collection and Grounded Theory as a mode of analysis, colleagues are often surprised that social network analysis (SNA) is a staple of my research process. The end products of qualitative work rarely show network statistics or visualizations generated along the way, and yet the research would be incomplete without these methods. A perspective on the way in which social network analysis can contribute to research and business considers SNA as a critical intermediate step in a hybrid or mixed methods process, and an important augmentation to the traditional modes of qualitative inquiry.
作为一名主要的定性研究人员,在数据收集和分析模式上严重依赖人种志和访谈技术,同事们经常惊讶于社会网络分析(SNA)是我研究过程的主要内容。定性工作的最终产品很少显示网络统计或可视化过程中产生的,然而,如果没有这些方法,研究将是不完整的。社会网络分析对研究和商业的贡献方式的观点认为,SNA是混合或混合方法过程中的关键中间步骤,是对传统定性调查模式的重要补充。
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引用次数: 3
期刊
2013 International Conference on Collaboration Technologies and Systems (CTS)
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