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Applying machine learning techniques to detect student's learning styles 运用机器学习技术来检测学生的学习风格
Hoa-Huy Nguyen, Loc Nguyen Duc, Kien Do Trung, Long Dang Hoang, Thi Vu, T. V. Vu, V. A. Nguyen
Learning styles play a vital role in determining an individual student's best learning methods and suitable types of learning materials. Based on a survey that collects information about learners' learning styles in offline and online environments, chosen from Felder-Silverman Learning Style Model (FSLM) and David Kolb Learning Style Model, we have developed a model to group students based on their characteristics. Specifically, the data collected from 546 learners in 2 universities in Vietnam are put into clustering using the K-Means algorithm, then labelled and classified by Support Vector Machine (SVM) and Extreme Gradient Boosting (XGBoost) algorithm, and finally evaluated based on precision, recall, and F1 score metric to find the number of suitable groups. The results show a new learning model with four different learning styles, each corresponding to a category in the FSLM and David Kolb model, with values on the accuracy, precision, recall, and f1 score equaling 96%. With the strength of combining the theory of all three different learning style models, along with a machine learning model with high accuracy on a rather large data set, the research results promise to make a positive contribution to the problem of personalized learning content, helping learners have the most effective learning experience.
学习风格在决定个人学生的最佳学习方法和合适的学习材料类型方面起着至关重要的作用。我们从费尔德-西尔弗曼学习风格模型(Felder-Silverman learning Style Model, FSLM)和大卫-科尔布学习风格模型(David Kolb learning Style Model)中选择了一项调查,收集了关于离线和在线环境下学习者学习风格的信息,并据此开发了一个基于特征对学生进行分组的模型。具体而言,采用K-Means算法对越南2所大学546名学习者的数据进行聚类,然后采用支持向量机(SVM)和极限梯度提升(XGBoost)算法进行标记和分类,最后根据准确率、召回率和F1评分指标进行评估,找到合适的组数。结果显示了一个新的学习模型,具有四种不同的学习风格,每种风格对应于FSLM和David Kolb模型中的一个类别,准确率、精密度、召回率和f1分数的值等于96%。结合这三种不同学习风格模型的理论,以及在相当大的数据集上的高精度机器学习模型,研究结果有望对个性化学习内容的问题做出积极贡献,帮助学习者获得最有效的学习体验。
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引用次数: 1
A New Method to Evaluate the Engineering Practice Ability of Young University Teachers 评价高校青年教师工程实践能力的新方法
Kaina Zhao, Zhiping Wang
The engineering practice ability of young teachers directly affects the quality of cultivation of applied talents, so it becomes especially important to objectively evaluate the engineering practice ability of teachers and adopt targeted teacher training methods based on the evaluation results. This paper establishes an index system with subject teaching, practical ability, scientific research and innovation, communication and expression and personality quality as the first-level indicators, uses the improved AHP method to determine the weights of the indicators, and establishes the IF-TOPSIS model to evaluate the engineering practice ability of young teachers. The cases show that the model can effectively and reasonably evaluate the engineering practice ability of young teachers in colleges and universities, and provides a basis for scientific evaluation of the engineering practice ability of young teachers.
青年教师的工程实践能力直接影响应用型人才的培养质量,因此客观评价教师的工程实践能力,并根据评价结果采取有针对性的师资培养方法就显得尤为重要。本文建立了以学科教学、实践能力、科研创新、沟通表达、个性素质为一级指标的指标体系,运用改进的层次分析法确定各指标的权重,建立IF-TOPSIS模型对青年教师工程实践能力进行评价。实例表明,该模型能有效、合理地评价高校青年教师的工程实践能力,为科学评价青年教师的工程实践能力提供了依据。
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引用次数: 0
Application of OMO Teaching Mode in Music Education in Colleges OMO教学模式在高校音乐教育中的应用
Chenyu Wang, Xiao-bing Ma, Shichang Zhong
With the development of COVID-19, more and more courses begin to be transferred to online teaching. The OMO teaching mode that focuses on offline teaching within a certain period of time and completes online teaching interaction at a later stage has become a trend. Based on the current teaching practice of music education in Colleges and universities, the paper combines teaching with Internet new media technology under the current environmental situation, realizes the new mode of offline and online joint teaching, realizes student-centered unlimited learning, completes the informatization and real-time teaching, and improves the teaching results..
随着新冠肺炎疫情的发展,越来越多的课程开始转向网络教学。OMO教学模式在一定时期内以线下教学为主,后期完成线上教学互动,已经成为一种趋势。本文结合当前高校音乐教育的教学实践,在当前环境下,将教学与互联网新媒体技术相结合,实现了线下与线上联合教学的新模式,实现了以学生为中心的无限学习,完成了信息化和实时性教学,提高了教学效果。
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引用次数: 0
The Effectiveness of Teaching Approaches in Computational Thinking Education: A Meta-Analysis 计算思维教育教学方法的有效性:一项元分析
Yuxiang Chen, Yining Wang, Yanyan Li
This meta-analysis examined research on the effects of different teaching approaches on students’ computational thinking (CT) from 2010 to 2022. A total of 35 articles met inclusion criteria and were included in the final analysis with a total of 49 independent effect sizes. The meta-analysis results showed that the current K-12 teaching has a moderate positive impact on the development of students' computational thinking (g=0.548). Pair programming, unplugged activities, and project-based learning have the most significant effects, which are more helpful in cultivating students’ computational thinking. Moreover, we analyzed the impact of moderator variables on the relationship between K-12 teaching and computational thinking. Findings revealed that the effects of CT education were more substantial (a) for middle school students than for primary school students, (b) in interdisciplinary courses than in computer science courses, (c) with collaborative learning activities than with individual learning activities. Based on this, we suggest that paired programming, unplugged activities, and project-based learning, which are based on collaborative learning, should be used more for CT education. In addition, schools should develop interdisciplinary courses to promote computational thinking migration in different disciplines.
本荟萃分析考察了2010年至2022年不同教学方法对学生计算思维(CT)影响的研究。共有35篇文章符合纳入标准,被纳入最终分析,共有49个独立效应量。meta分析结果显示,现行K-12教学对学生计算思维的发展有中等正向影响(g=0.548)。结对编程、不插电活动和基于项目的学习效果最为显著,对培养学生的计算思维更有帮助。此外,我们还分析了调节变量对K-12教学与计算思维关系的影响。结果显示,CT教育的效果(a)对中学生比对小学生更显著,(b)对跨学科课程比对计算机科学课程更显著,(c)对合作学习活动比对个人学习活动更显著。基于此,我们建议在CT教育中更多地使用基于协作学习的配对编程、不插电活动和基于项目的学习。此外,学校应该开发跨学科课程,促进不同学科的计算思维迁移。
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引用次数: 1
Enhancing Chinese International Students’ Motivation and Engagement in a STEM Subject in UK Higher Education: A Case of Gamification in Programming 提高中国留学生在英国高等教育中学习STEM课程的积极性和参与度:程序设计中的游戏化案例
Chen Cao, Xin Zhao, F. Hopfgartner
Programming courses, the entry of the digital world, can be overwhelming to freshers, especially for international students experiencing academic transition. To better understand and improve international students’ programming learning experience, we conducted two studies. The first study identified international students’ lack of intrinsic motivation and low engagement. The second study implemented a gamification approach to motivate and engage international students in programming learning and smooth their academic transition. The study showed positive results regarding the impacts of gamification on students’ learning performance and intrinsic motivation.
编程课程是数字世界的入口,对于新生来说可能是压倒性的,特别是对于正在经历学术过渡的国际学生。为了更好地了解和提高国际学生的编程学习体验,我们进行了两项研究。第一项研究发现,国际学生缺乏内在动机,参与度低。第二项研究采用游戏化方法来激励和吸引国际学生参与编程学习,并使他们的学术过渡顺利。研究结果显示,游戏化对学生学习成绩和内在动机的影响是积极的。
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引用次数: 1
Satisfaction with virtual simulation learning and academic performance in the context of COVID-19 in nursing students at a public university - Peru 秘鲁一所公立大学护理专业学生在COVID-19背景下对虚拟模拟学习和学业成绩的满意度
O. Curro-Urbano, Carmen Chauca, Ynés Phun-Pat, Maritza Arones
Universities worldwide had to close their doors due to the Covid-19 health emergency, and from face-to-face classes go to the virtual modality, being the theoretical/practical nursing career to carry out the virtual simulation, through their homes. The objective of the research was to describe the satisfaction of virtual simulation learning and academic performance, in the context of Covid-19, in nursing students at a Public University-2021. The survey was applied to 186 students of the Faculty of Nursing, of the semesters: III, IV, VII and VIII of the Public University of Ica-Peru. It was a mixed approach study, applying a 15-question Likert scale questionnaire, presenting the physical format. It is concluded that young students are satisfied with virtual simulation learning and it is not related to the grades obtained by a group in their academic performance.
由于新冠肺炎突发卫生事件,世界各地的大学不得不关闭大门,从面对面的课程转向虚拟模式,即通过家中进行理论/实践护理职业的虚拟模拟。该研究的目的是描述在2019冠状病毒病背景下,2021年公立大学护理专业学生对虚拟模拟学习和学业成绩的满意度。调查对象为秘鲁伊卡公立大学护理学院第三、四、七、八学期的186名学生。这是一项混合方法研究,采用15个问题的李克特量表问卷,呈现物理格式。结果表明,青少年学生对虚拟模拟学习的满意度与小组成绩无关。
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引用次数: 0
Microblogs-A means for simulating informal learning beyond classrooms 微博——一种模拟课堂之外非正式学习的方式
Chukwuka Victor Obionwu, David Broneske, Gunter Saake
While there have been advancements in the design, and implementation of pedagogically sound online lectures, exercise tasks, and accompanying projects are still a shortfall in replicating the informal learning sessions observed in traditional lecture scenarios. However, in recent years, learning systems integrated with social platforms have proved indispensable when it comes to facilitating peer interaction. These platforms provide avenues where users can share their ideas, knowledge, and receive feedback on any topic. In academic setting, microblogging affords a channel through which students can either get feedback responses, social and cognitive help from their classmates or faculty. This avoidance is essential for stimulating informal learning activities that usually occur after lectures. To this end, our goal in this endeavor is to examine how microblogging can be employed in facilitating skill acquisition, and informal learning. We further explore how instructional feedback, an essential part of traditional teaching method, can be conveyed via microblogging platforms.
虽然在设计和实施教学上合理的在线讲座方面取得了进步,但在复制传统讲座场景中观察到的非正式学习课程方面,练习任务和附带项目仍然存在不足。然而,近年来,在促进同伴互动方面,与社交平台集成的学习系统已被证明是不可或缺的。这些平台为用户提供了分享他们的想法、知识和接收任何主题反馈的途径。在学术环境中,微博为学生提供了一个从同学或老师那里获得反馈、社交和认知帮助的渠道。这种避免对于激发通常发生在讲座之后的非正式学习活动是必不可少的。为此,我们的目标是研究如何利用微博促进技能习得和非正式学习。我们进一步探讨了教学反馈作为传统教学方法的重要组成部分,如何通过微博平台进行传递。
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引用次数: 0
Design and Development of a Text Programming Teaching System for Primary school Students 小学文本程序设计教学系统的设计与开发
Guozhu Ding, Jiaxin Liu, Xuan Liu, Tao Jiang, Guanjian Liang
Computational Thinking (CT) is a key component of 21st century education. With that visual programming has become a major tool for primary school students to learn programming. In response to the current difficulties of primary school students in transitioning from visual programming learning to C++ programming learning, this paper develops an online programming teaching system based on the Goc programming for primary school students for introductory C++ programming learning (www.51goc.com). The system has the characteristics of visualization of programming results, game-based teaching and service of teaching. The usefulness and reliability of the system has been verified through its implementation in Foshan, Guangdong for nearly three years, which has helped in the teaching of programming.
计算思维是21世纪教育的重要组成部分。由此可见,可视化编程已成为小学生学习编程的主要工具。针对目前小学生从可视化编程学习过渡到c++编程学习的困难,本文开发了一个基于Goc编程的面向小学生c++编程入门学习的在线编程教学系统(www.51goc.com)。该系统具有编程结果可视化、游戏化教学和教学服务化的特点。通过在广东佛山近三年的实施,验证了该系统的实用性和可靠性,对编程教学有一定的帮助。
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引用次数: 0
Semantic similarity analysis between the student's reports with the authoritative sources 学生报告与权威来源的语义相似度分析
Veronica Segarra-Faggioni, S. Ratté, F. De Jong
Knowledge Building as a pedagogy supports collaborative work between students to improve ideas. The result of knowledge-building discourse in student communities is the development of academic artifacts. Student reports are academic artifacts that can result from a knowledge-building process during their learning. However, the automatic analysis of student reports is quite challenging due to the documents’ length and written language. Given this context, our goal is to analyze the semantic similarity between student reports and curriculum literature using the information coverage measure based on the Skip-gram word2vec model. Word2vec is a well-known set of techniques that provides a way to create a representation of words to predict the nearby words between every word and its context to capture the internal semantic and syntactic information. In this work, through the experimental comparison between the vocabulary list, the best similarity value is 0.90 using word2vec. The results show that each student report was aligned with each document in the curriculum literature using the information coverage measure based on word2vec.
知识建设作为一种教学法,支持学生之间的协作工作,以改进思想。学生群体中知识建构话语的结果是学术产物的发展。学生报告是学习过程中知识积累过程的学术产物。然而,由于文件的长度和书面语言,学生报告的自动分析相当具有挑战性。在这种情况下,我们的目标是使用基于Skip-gram word2vec模型的信息覆盖度量来分析学生报告和课程文献之间的语义相似性。Word2vec是一组著名的技术,它提供了一种方法来创建单词的表示,以预测每个单词及其上下文之间的邻近单词,从而获取内部语义和句法信息。在本工作中,通过词汇表之间的实验比较,使用word2vec获得的最佳相似值为0.90。结果表明,使用基于word2vec的信息覆盖测量,每个学生的报告都与课程文献中的每个文件保持一致。
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引用次数: 0
E-Learning Experience with Flipped Classroom Quizzes Using Kahoot, Moodle and Google Forms: A Comparative Study 使用Kahoot、Moodle和Google表单进行翻转课堂测验的电子学习体验:一项比较研究
I. Aldalur, Urtzi Markiegi, Xabier Valencia, Javier Cuenca, M. Illarramendi
In recent years, the use of technology is gaining weight in higher education. Today’s students are digital natives and e-Learning is common for them. Furthermore, they find traditional teaching methods tedious. In order to improve their motivation, different strategies are used, for instance, Flipped Classroom instructional model or gamification. One of the fundamental steps of the Flipped Classroom approach is the application of quizzes to assess the knowledge acquired by the students in the theoretical activity that they develop at home. Tools such as Google forms, Moodle or Kahoot can be used for these quizzes. Based on our experience of introducing the Flipped Classroom approach in the computer science degree in 11 subjects, we show the advantages and disadvantages of each of analyzed tools. Class quizzes results show that the theoretical subjects obtained a higher success rate and also in the subjects in which Kahoot was used, the results were higher. In addition, students rated better the Flipped Classroom surveys in which Kahoot was used. Finally, the application of Flipped Classroom approach improved the students’ assessment of those subjects when compared to the previous course.
近年来,科技在高等教育中的应用越来越受到重视。今天的学生是数字原住民,电子学习对他们来说很常见。此外,他们发现传统的教学方法乏味。为了提高他们的学习动机,我们采用了不同的策略,例如翻转课堂教学模式或游戏化。翻转课堂方法的一个基本步骤是应用测验来评估学生在他们在家发展的理论活动中获得的知识。谷歌表单、Moodle或Kahoot等工具都可以用于这些测试。根据我们在计算机科学学位的11门课程中引入翻转课堂方法的经验,我们展示了每种分析工具的优点和缺点。课堂测验结果表明,理论科目取得了较高的成功率,在使用Kahoot的科目中,结果也更高。此外,在使用Kahoot的翻转课堂调查中,学生们的评分也更高。最后,与之前的课程相比,翻转课堂方法的应用提高了学生对这些科目的评估。
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引用次数: 1
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Proceedings of the 14th International Conference on Education Technology and Computers
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