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2009 IEEE Workshop on Evolving and Self-Developing Intelligent Systems最新文献

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Pattern recognition of eye movements 眼球运动的模式识别
Pub Date : 2009-05-15 DOI: 10.1109/ESDIS.2009.4938997
J. J. Rubio, Carlos Aviles, R. Coello, Jose Francisco Cruz, Hector Rivero
In this paper, the signals of two eye movements (up an down) where taken with a MINDSET MS-100 system. A modified adaline, the multilayer neural network and the radial basis function networks where compared for pattern recognition of the two eye movements, giving that the modified adaline and the multilayer neural networks have the best behavior.
在本文中,两个眼球运动(上和下)的信号是用MINDSET MS-100系统采集的。比较了改进的adaline、多层神经网络和径向基函数网络对两眼运动的模式识别,得出改进的adaline和多层神经网络具有最好的行为。
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引用次数: 1
Evolving on-line prediction model dealing with industrial data sets 改进的工业数据在线预测模型
Pub Date : 2009-05-15 DOI: 10.1109/ESDIS.2009.4938995
P. Kadlec, B. Gabrys
In this work we present an instance of an architecture for the development of robust evolving predictive models. The architecture provides a conceptual framework for the development of such models while at the same time it provides mechanisms for the minimisation of effort needed for the development and maintenance of the models. These mechanisms deal with the model and parameter selection, model training, validation and adaptation. Another challenge for the proposed instance is to deal with an industrial data set containing several issues like missing data, outliers, drifting data, etc. This fact calls for high robustness of the deployed models. The success of the models lays in the goal oriented application of several concepts like ensemble building, local learning, parameter cross-validation which are provided by the architecture and exploited by the discussed instance.
在这项工作中,我们提出了一个用于开发鲁棒进化预测模型的体系结构实例。体系结构为这些模型的开发提供了一个概念性框架,同时它为开发和维护模型所需的工作量最小化提供了机制。这些机制处理模型和参数选择、模型训练、验证和自适应。所提出的实例的另一个挑战是处理包含丢失数据、异常值、漂移数据等问题的工业数据集。这一事实要求部署的模型具有较高的健壮性。这些模型的成功之处就在于将体系结构提供的集成构建、局部学习、参数交叉验证等概念以目标为导向的应用,并通过所讨论的实例加以利用。
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引用次数: 5
Interval-based evolving modeling 基于区间的演化建模
Pub Date : 2009-05-15 DOI: 10.1109/ESDIS.2009.4938992
D. Leite, P. Costa, F. Gomide
This paper introduces a granular, interval-based evolving modeling (IBeM) approach to develop system models from a stream of data. IBeM is an evolving rule-based modeling scheme that gradually adapts its structure (information granules and rule base) and rules antecedent and consequent parameters from data (inductive learning). Its main purpose is continuous learning, self-organization, and adaptation to unknown environments. The IBeM approach develops global model of a system using a fast, one-pass learning algorithm, and modest memory requirements. To illustrate the effectiveness of the approach, the paper considers actual time series forecasting applications concerning electricity load and stream flow forecasting.
本文介绍了一种粒度、基于区间的演化建模(IBeM)方法,用于从数据流中开发系统模型。IBeM是一种不断发展的基于规则的建模方案,它逐渐适应其结构(信息颗粒和规则库),并从数据(归纳学习)中规则前因式和后因式参数。它的主要目的是持续学习、自组织和适应未知环境。IBeM方法使用快速、一次学习算法和适度的内存需求开发系统的全局模型。为了说明该方法的有效性,本文考虑了实际时间序列预测在电力负荷和潮流预测中的应用。
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引用次数: 16
Incremental induction of fuzzy classification rules 模糊分类规则的增量归纳
Pub Date : 2009-05-15 DOI: 10.1109/ESDIS.2009.4938996
A. Bouchachia
The present paper presents an incremental fuzzy rule based system for classification purposes. Relying on fuzzy min-max neural networks, the present paper shows how fuzzy rules can be continuously online generated to meet the requirements of non-stationary dynamic environments. Simulation results are reported to show the effectiveness of the proposed approach.
本文提出了一种基于增量模糊规则的分类系统。本文以模糊最小-最大神经网络为依托,研究了如何在线连续生成模糊规则以满足非平稳动态环境的要求。仿真结果表明了该方法的有效性。
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引用次数: 18
Analysis of organized asymmetry development using artificial cellular differentiation models 利用人工细胞分化模型分析有组织的不对称发育
Pub Date : 2009-05-15 DOI: 10.1109/ESDIS.2009.4938998
M. Gongora, M. C. Rodas
This paper presents the application of research in evolutionary artificial developmental systems to the study of complex and organized asymmetry development in embryology systems, mainly as a tool to understand and analyze developmental processes in biology. LRA is presented as an organized level of developmental stage in reference to the 2 basic types of asymmetry presented by all developing embryos (Anterior-Posterior and Dorsal-Ventral).
本文介绍了进化人工发育系统的研究在胚胎学系统中复杂和有组织的不对称发育研究中的应用,主要是作为理解和分析生物学发育过程的工具。LRA被认为是一个有组织的发育阶段,参考了所有发育中的胚胎(前-后和背-腹)所呈现的两种基本类型的不对称。
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引用次数: 3
Modelling evolving user behaviours 为不断变化的用户行为建模
Pub Date : 2009-05-15 DOI: 10.1109/ESDIS.2009.4938994
J. A. Iglesias, P. Angelov, Agapito Ledezma, A. Sanchis
Knowledge about computer users is very beneficial for assisting them, predicting their future actions or detecting masqueraders. In this paper, a new approach for creating and recognizing automatically the behaviour profile of a computer user is presented. In this case, a computer user behaviour is represented as the sequence of the commands (s)he types during her/his work. This sequence is transformed into a distribution of relevant subsequences of commands in order to find out a profile that defines its behaviour. Also, because of a user profile is not necessarily fixed but rather it evolves/changes, we propose an evolving method to keep up to date the created profiles using an Evolving Systems approach. In this paper we combine the evolving classifier with a trie-based user profiling to obtain a powerful self-learning on-line scheme. We also develop further the recursive formula of the potential of a data point to become a cluster centre using cosine distance which is provided in the Appendix. The novel approach proposed in this paper can be applicable to any problem of dynamic/evolving user behaviour modelling where it can be represented as a sequence of actions and events. It has been evaluated on several real data streams.
对计算机用户的了解对于帮助他们、预测他们未来的行为或发现假面者是非常有益的。本文提出了一种自动生成和识别计算机用户行为特征的新方法。在这种情况下,计算机用户行为被表示为他在工作期间输入的命令序列。该序列被转换成相关命令子序列的分布,以便找出定义其行为的概要文件。此外,由于用户配置文件不一定是固定的,而是不断发展/变化的,因此我们提出了一种不断发展的方法,使用不断发展的系统方法来保持已创建的配置文件的最新状态。在本文中,我们将进化分类器与基于尝试的用户分析相结合,以获得一个强大的在线自学习方案。我们还进一步开发了使用余弦距离的数据点成为集群中心的潜力的递归公式,该公式在附录中提供。本文提出的新方法可以适用于任何动态/不断发展的用户行为建模问题,其中它可以表示为一系列动作和事件。它已在几个实际数据流上进行了评估。
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引用次数: 15
An evolutionary algorithm testbed for quick implementation of algorithms in hardware 一个进化算法测试平台,用于在硬件上快速实现算法
Pub Date : 2009-05-15 DOI: 10.1109/ESDIS.2009.4938999
T. Smilkstein, K. Tati, Parashar Barve, M. Hai, Kittisak Sajjapongse, Durgesh K. Sharma
We have developed a general purpose evolutionary algorithm testbed (GPeat) that allows evolutionary algorithm designers to quickly and with minimal hardware knowledge move their algorithms into hardware. A user programs the testbed through a graphical user interface (GUI) that lets the user choose system parameters such as types and combinations of crossovers and mutations, initial population descriptions, fitness function rules, criteria for selection and elitism rates. A variety of sensors or computer connections can be made to the testbed so that both intrinsic and extrinsic runs can be carried out. Outputs of the testbed can likewise be computer or device directed. Use of the GUI requires minimal knowledge of hardware and connecting sensors and output devices to the board requires only the ability to identify basic device characteristics (i.e. voltage or current output, analog or digital output). In this first version, sensor inputs, fitness/chromosome value pairs, generated initial values, selected outputs are dumped to a file on the computer for analysis. New evolutionary algorithm specific hardware structures have also been developed which can provide faster run times than direct FPGA implementations. This tool will allow quick prototyping for those wanting to move their algorithms from the computer to the real world, the option to use the hardware as a debugging tool or as the final embedded, portable evolutionary algorithm hardware system.
我们已经开发了一个通用的进化算法测试平台(GPeat),它允许进化算法设计者以最少的硬件知识快速地将他们的算法移动到硬件中。用户通过图形用户界面(GUI)对试验台进行编程,该界面允许用户选择系统参数,如交叉和突变的类型和组合、初始种群描述、适应度函数规则、选择标准和精英率。可以将各种传感器或计算机连接到试验台,以便进行内部和外部运行。试验台的输出同样可以由计算机或设备指导。使用GUI需要最少的硬件知识,将传感器和输出设备连接到电路板只需要识别基本设备特性的能力(即电压或电流输出,模拟或数字输出)。在第一个版本中,传感器输入、适应度/染色体值对、生成的初始值、选择的输出被转储到计算机上的一个文件中进行分析。新的进化算法特定的硬件结构也被开发出来,可以提供比直接FPGA实现更快的运行时间。这个工具将允许那些想要将他们的算法从计算机转移到现实世界的人快速原型,选择使用硬件作为调试工具或作为最终的嵌入式,便携式进化算法硬件系统。
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引用次数: 1
An evolving neuro-fuzzy recurrent network 一个进化的神经模糊递归网络
Pub Date : 2009-05-15 DOI: 10.1109/ESDIS.2009.4938993
J. J. R. Avila, Jaime Pacheco Martinez, A. F. Ramírez
In this research, we propose an evolving neuro-fuzzy recurrent network (ENFRN). The network is capable to perceive the change in the actual system and adapt (self organize) itself to the new situation. The network generates a new hidden neuron if the smallest distance between the new data and all the existing hidden neurons (the winner neuron) is more than a given radius. We propose a new pruning algorithm based on the density. Density is the number of times each hidden neuron is used. If the value of the smallest density (the looser neuron) is smaller to a specified umbral, this neuron is pruned. We use a modified least square algorithm to train the parameters of the network. Structure and parameters learning are updated at the same time. The major contribution of this research is: we present the stability of the algorithm of the evolving neuro-fuzzy reccurrent network proposed. Two simulations give the effectiveness of the suggested algorithm.
在这项研究中,我们提出了一个进化神经模糊递归网络(ENFRN)。网络能够感知实际系统的变化,并适应(自我组织)自己以适应新的情况。如果新数据与所有现有隐藏神经元(获胜神经元)之间的最小距离大于给定半径,网络将生成一个新的隐藏神经元。提出了一种基于密度的剪枝算法。密度是每个隐藏神经元被使用的次数。如果最小密度(松散神经元)的值小于指定的本影,则修剪该神经元。我们使用改进的最小二乘算法来训练网络的参数。同时更新结构和参数学习。本研究的主要贡献在于:我们提出了进化神经模糊递归网络算法的稳定性。仿真结果表明了该算法的有效性。
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引用次数: 0
Neural network versus behavior based approach in simulated car racing game 基于神经网络与行为的模拟赛车博弈方法
Pub Date : 2009-05-15 DOI: 10.1109/ESDIS.2009.4939000
Huajin Tang, C. H. Tan, Kay Chen Tan, A. Tay
This paper presents examines the design of controllers that is computationally efficient yet demonstrates highly competitive performance for a real time simulated car racing game. Algorithms that require large amount of computational resources are impractical for fast paced and real time games (i.e. racing games, sports simulators, first person shooters and real time strategy games). This paper examines the design of two computationally efficient approaches, neural networks and behaviour based intelligence, in the context of a real time car racing game. Both approaches are optimized using evolutionary strategies. The behaviour based approach was found to obtain a higher fitness value yet being more computationally efficient. The design approaches can also be applied to real-time face animation which involves data-intensive computations.
本文介绍了一种计算效率高且具有高竞争力的实时模拟赛车游戏控制器的设计。需要大量计算资源的算法对于快节奏和实时游戏(如赛车游戏、运动模拟器、第一人称射击游戏和实时策略游戏)是不切实际的。本文以实时赛车游戏为背景,研究了两种高效计算方法的设计,即神经网络和基于行为的智能。这两种方法都使用进化策略进行了优化。发现基于行为的方法可以获得更高的适应度值,但计算效率更高。该设计方法还可以应用于涉及数据密集型计算的实时人脸动画。
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引用次数: 10
期刊
2009 IEEE Workshop on Evolving and Self-Developing Intelligent Systems
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