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2013 16th International Conference on Network-Based Information Systems最新文献

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Persuasive Strength Analysis of the Mobile Gang of Four: Toward Understanding Mobile Business Engineering in the Era of Mobile Persuasion 移动四人帮的说服力分析——解读移动说服时代的移动商务工程
Pub Date : 2013-09-04 DOI: 10.1109/NBiS.2013.16
T. Yamakami
The increasing number of smart phones is leveraging changes of business landscapes in the Internet. This demonstrates the importance of business model engineering in the post-PC era. The author proposes the hypothesis of mobile persuasive strength. Using this hypothesis, the author provides a strength analysis of the Mobile Gang of Four: Apple, Google, Amazon, and Facebook. The analysis provides a systematic trend analysis of the key mobile business players. The author then presents the implications of the hypothesis of mobile persuasive strength for today's business model engineering.
越来越多的智能手机正在利用互联网商业格局的变化。这证明了商业模式工程在后pc时代的重要性。作者提出了移动说服力量假设。利用这一假设,作者对移动四巨头苹果、谷歌、亚马逊和Facebook进行了实力分析。该分析为主要移动业务参与者提供了系统的趋势分析。然后,作者提出了移动说服力假设对当今商业模式工程的影响。
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引用次数: 0
Tiled Display Environment to Realize GIS Based Disaster Information System 基于GIS的灾害信息系统的平铺显示环境实现
Pub Date : 2013-09-04 DOI: 10.1109/NBiS.2013.48
Akira Sakuraba, S. Noda, Tomoyuki Ishida, Yasuo Ebara, Y. Shibata
Understanding of damage information in disaster situation is the most important role for emergency response headquarters in order to provide relief action. Although responder in actual large-scale disaster situation could not deal damage situation easily that is ascribable to difficulty for understanding of spatiotemporally damage information. This paper proposes a GIS based disaster situation displaying and sharing approach system for represent disaster damage information at emergency response headquarters in large-scale disaster, to provide association between geolocation and multimedia content which is taken into disaster affected area. Our approach presents images of damage situation upon digital map on a high resolution single and large sized display, allows helping of damage by detail of damage situation in specific area not only showing it. We designed system architecture, use case of system and human computer interaction under operation for damage situation collection on large scale tiled display system. This system can be connected multiple counter disaster sites each other with disaster controlling network in an effort to share digital pictures and/or videos of disaster situation. We also discuss task oriented intuitive input method for our disaster information GIS. We will use some tablet devices in each site to make considerations interaction of system with multiple users.
了解灾害情况下的损害信息是应急响应总部提供救援行动的最重要的作用。在实际的大规模灾害情况下,由于对灾害时空信息的理解困难,灾害应急响应人员难以应对灾害。本文提出了一种基于GIS的大型灾害应急响应总部灾情显示与共享方法系统,以实现地理位置与进入灾区的多媒体内容之间的关联。我们的方法在高分辨率的单一大尺寸显示器上的数字地图上呈现损坏情况的图像,允许通过特定区域的损坏情况细节来帮助损坏,而不仅仅是显示它。针对大型平铺显示系统的损坏情况采集,设计了系统架构、系统用例和操作下的人机交互。该系统可将多个防灾站点与灾害控制网络相互连接,共享灾害情况的数字图片和/或视频。讨论了面向任务的灾害信息GIS直观输入法。我们将在每个站点使用一些平板设备,以考虑系统与多个用户的交互。
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引用次数: 6
Emotional Recognition from Facial Expression Analysis Using Bezier Curve Fitting 基于Bezier曲线拟合的面部表情情感识别
Pub Date : 2013-09-04 DOI: 10.1109/NBiS.2013.39
Yong-Hwan Lee, Woori Han, Youngseop Kim
Extracting and understanding of emotion is of high importance for the interaction among human and machine communication systems. The most expressive way to display the human's emotion is through facial expression analysis. This paper presents and implements an automatic extraction and recognition method of facial expression and emotion from still image. To evaluate the performance of the proposed algorithm, we assess the ratio of success with emotionally expressive facial image database. Experimental results shows average 66% of success to analyze and recognize the facial expression and emotion. The obtained result indicates the good performance and enough to applicable to mobile environments.
情感的提取和理解对于人机通信系统的交互具有重要意义。表达人类情感的最具表现力的方式是通过面部表情分析。提出并实现了一种静态图像中面部表情和情感的自动提取与识别方法。为了评估该算法的性能,我们评估了情感表达面部图像数据库的成功率。实验结果表明,分析和识别面部表情和情绪的成功率平均为66%。实验结果表明,该系统具有良好的性能,足以适用于移动环境。
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引用次数: 21
A Web-Based Platform for Clients and Designers to Prototype Web Sites 一个基于Web的平台,为客户和设计师原型网站
Pub Date : 2013-09-04 DOI: 10.1109/NBiS.2013.76
Tsukasa Soutome, Dandy Kwong Ling, Michitoshi Niibori, M. Kamada
A web-based tool for creating web sites is presented where clients and designers work together toward their goal. It is similar to gomockingbird.com with respect to being fully online and capable of sharing half-cooked web pages among the clients and designers. The present tool is different from mockingbird with respect to the way the clients interact with the designers. We allow for dynamic components built on the web pages so that the clients can check how they dynamically look to the users. Feedback from the clients can be placed as comments on the pages so that the clients operation may not destroy the pages. This tool is written in JavaScript and HTML5.
一个基于网络的工具,用于创建网站,客户和设计师共同努力实现他们的目标。它类似于gomockingbird.com,完全在线,能够在客户和设计师之间分享半熟的网页。当前的工具与mockingbird的不同之处在于客户端与设计人员交互的方式。我们允许在网页上构建动态组件,以便客户端可以检查它们对用户的动态外观。来自客户端的反馈可以作为页面上的注释放置,这样客户端的操作就不会破坏页面。这个工具是用JavaScript和HTML5编写的。
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引用次数: 6
Video over Software-Defined Networking (VSDN) 软件定义网络视频(VSDN)
Pub Date : 2013-09-04 DOI: 10.1109/NBiS.2013.10
Harold Owens, A. Durresi
Supporting end-to-end quality of service (QoS) for video applications requires the network to select optimum path among multiple paths to improve application performance. Multiple network paths from source to destination may be available but due to the current network high coupling design identifying alternate paths is difficult. Network architecture, like Integrated services (IntServ), installs a single path from source to destination which may not be the optimum path for the application. Furthermore, it is an arduous task for video application developers to request service from IntServ. This paper provides three contributions to research on providing end-to-end QoS for video applications. First, it presents video over software defined networking (VSDN) - an architecture that is capable of making optimum path selection utilizing a global network view. Second, it describes the VSDN protocol used by video application developers to request service from VSDN enabled networks. Third, it presents the results of implementing a prototype of VSDN and quantitatively evaluates its behavior. The prototype illustrates that requesting video service from VSDN is simple for the video application developer. The results show that VSDN has a linear-message complexity.
支持端到端视频应用的QoS (quality service)要求网络在多条路径中选择最优路径,以提高应用性能。从源到目的的多个网络路径可能是可用的,但由于当前网络的高耦合设计,确定备用路径是困难的。网络体系结构,如集成服务(IntServ),安装从源到目标的单一路径,这可能不是应用程序的最佳路径。此外,视频应用程序开发人员从IntServ请求服务是一项艰巨的任务。本文对为视频应用提供端到端QoS的研究提供了三个贡献。首先,它提出了基于软件定义网络(VSDN)的视频——一种能够利用全局网络视图进行最佳路径选择的架构。其次,它描述了视频应用程序开发人员用于从支持VSDN的网络请求服务的VSDN协议。第三,给出了VSDN原型的实现结果,并对其行为进行了定量评估。该原型说明了视频应用程序开发人员从VSDN请求视频服务非常简单。结果表明,VSDN具有线性消息复杂度。
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引用次数: 54
The Practical Quality Model for Embedded System and Software 嵌入式系统和软件的实用质量模型
Pub Date : 2013-09-04 DOI: 10.1109/NBiS.2013.44
Hwa-Young Jeong
Rapid advances of Information and hardware technology have been an enabling factor in complexity of embedded system. In the contexts, embedded system processors have become more powerful, lightweight, and complex. Therefore it is important for embedded system to identify the quality and their model. In this paper, we propose the practical quality model for embedded system and their software.
信息技术和硬件技术的飞速发展使嵌入式系统的复杂性不断提高。在这种情况下,嵌入式系统处理器变得更加强大、轻量级和复杂。因此,对嵌入式系统的质量及其模型进行识别是非常重要的。本文提出了嵌入式系统及其软件的实用质量模型。
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引用次数: 0
Performance Analysis of User Connectivity by Optimizing Placement of Wireless Access Points 优化无线接入点位置的用户连接性能分析
Pub Date : 2013-09-04 DOI: 10.1109/NBiS.2013.81
Taiki Honda, Makoto Ikeda, L. Barolli
By the rapid adoption of information terminals such as tablets and smart phones, people having multiple wireless communication terminals are expected to increase the access and traffic amount. In public facilities, hot spots, and university campuses, the coverage area of the wireless Access Points (APs) is limited because of high cost. Therefore, it is difficult to provide stable network connectivity. In this paper, we focus on the improvement of the coverage in our university campus using network simulation and site survey for wireless APs. Based on simulation results, we also propose an optimized AP placement for the improvement of connectivity in our campus. Based on experimental results, we noticed that the received power is non-uniform during some situations.
随着平板电脑、智能手机等信息终端的迅速普及,拥有多个无线通信终端的人们有望增加接入和流量。在公共设施、热点和大学校园中,无线接入点(ap)的覆盖范围因成本高而受到限制。因此,很难提供稳定的网络连接。本文主要研究了利用网络仿真和现场调查的方法来提高无线接入点在我校校园的覆盖率。基于仿真结果,我们还提出了一个优化的AP布局,以改善我们校园的连通性。根据实验结果,我们注意到在某些情况下,接收功率是不均匀的。
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引用次数: 1
Development of Smart Mobile App Assessment Model 智能移动应用评估模型的开发
Pub Date : 2013-09-04 DOI: 10.1109/NBiS.2013.100
Hye-Suk Kim, JaeShup Oh, Hyeong Nam Moon
This research has declared the constructs of smart mobile application (below app) assessment and developed mobile app assessment model accordingly, providing a theoretical foundation for the smart mobile app assessment. The majority of existing assessment models are developed according to the web sites and generally the researches on the assessment models are preceded under the premise of web sites. Researches about the mobile app on it are the interface, usability and acceptance factors were the majority whilst researches on the mobile app assessment model are significantly inadequate. Thus we develop SMAPL, analyzing the constructs of mobile app and expressed in hierarchical order, to investigate that the constructs of mobile app for the first time is memorable.
本研究阐述了智能移动应用(以下简称app)评估的构建,并建立了相应的移动应用评估模型,为智能移动应用评估提供理论基础。现有的评价模型大多是根据网站开发的,对评价模型的研究一般是在网站的前提下进行的。对移动应用的研究以界面、可用性和可接受性因素为主,而对移动应用评估模型的研究明显不足。因此,我们开发了SMAPL,分析了移动应用程序的结构,并按层次顺序表达,首次探讨了移动应用程序的结构是否具有可记忆性。
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引用次数: 3
Performance Evaluation of Mesh Router Node Placement Using Simulated Annealing Considering Exponential and Weibull Distributions 考虑指数分布和威布尔分布的网状路由器节点布置的模拟退火性能评估
Pub Date : 2013-09-04 DOI: 10.1109/NBiS.2013.31
Shinji Sakamoto, Tetsuya Oda, Elis Kulla, Evjola Spaho, L. Barolli
One of the key advantages of Wireless Mesh Networks (WMNs) is their importance for providing cost-efficient broadband connectivity. There are issues for achieving the network connectivity and user coverage, which are related with the node placement problem. In this paper, we use a Simulated Annealing (SA) system for mesh router node placement in Wireless Mesh Networks (WMNs). We compare the system performance for Exponential and Weibull distributions of mesh clients. Simulation results show that best results are obtained where the value of temperature is 1 and for Weibull distribution of mesh clients. While, when we increase temperature value there are oscillations and the optimal solution is not reached.
无线网状网络(WMNs)的关键优势之一是其提供经济高效的宽带连接的重要性。实现网络连通性和用户覆盖存在问题,这与节点放置问题有关。在本文中,我们使用模拟退火(SA)系统来放置无线网状网络(WMNs)中的网状路由器节点。我们比较了网格客户端指数分布和威布尔分布下的系统性能。仿真结果表明,温度值为1和网格客户端威布尔分布时效果最好。而当我们提高温度值时,会出现振荡,无法达到最优解。
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引用次数: 0
The Convergence of Big Data and Mobile Computing 大数据与移动计算的融合
Pub Date : 2013-09-04 DOI: 10.1109/NBiS.2013.15
A. Waluyo, D. Taniar, B. Srinivasan
In recent years, we have witnessed the influx of data driven by the exponential use of digital video, music, and mobile applications. The combination of the internet, mobile technologies and social media applications has been the most influential factor in the emergence of Big Data paradigm. Given that online activities of mobile users constitute the major contributors to the Big Data analytics, which significantly benefit various business enterprises, it is also interesting to look at how the information derived may also be useful for mobile users, and how it can be delivered in the most effective, and efficient manner. These will be the key points of discussion in this paper.
近年来,我们目睹了数字视频、音乐和移动应用程序的指数级使用所带来的数据涌入。互联网、移动技术和社交媒体应用的结合是大数据范式出现的最具影响力的因素。考虑到移动用户的在线活动构成了大数据分析的主要贡献者,这对各种商业企业都有很大的好处,研究如何获得的信息对移动用户也有用,以及如何以最有效和高效的方式提供这些信息也是很有趣的。这些将是本文讨论的重点。
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引用次数: 3
期刊
2013 16th International Conference on Network-Based Information Systems
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