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Handbook of Approximation Algorithms and Metaheuristics最新文献

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Local Ratio 当地的比率
Pub Date : 1900-01-01 DOI: 10.1201/9781351236423-6
Dror Rawitz
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引用次数: 0
Differential Ratio Approximation 微分比近似
Pub Date : 1900-01-01 DOI: 10.1201/9781420010749.ch16
G. Ausiello, V. Paschos
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引用次数: 4
Stochastic Local Search Algorithms for Multiobjective Combinatorial Optimization: A Review 多目标组合优化中的随机局部搜索算法综述
Pub Date : 1900-01-01 DOI: 10.1201/9781351236423-24
L. Paquete, T. Stützle
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引用次数: 13
Digital Reputation for Virtual Communities 虚拟社区的数字声誉
Pub Date : 1900-01-01 DOI: 10.1201/9781420010749.ch85
R. Battiti, Anurag Garg
In this report we provide an overview of digital reputation management systems for virtual communities. We begin with a discussion on the how trust is created in the real world. We then highlight how the process of trust creation differs in the virtual world. Next, we talk about the different ways in which digital reputations are useful to virtual communities such as incentivizing cooperation and punishing malicious users, providing recommendations or as a form of distributed authentication. We then discuss how evolutionary biology and game theory have informed research in reputation systems. This is followed by a discussion of the various components of reputation such as context, the forms of evidence, first and second order reputation and architectural considerations including the role of distributed hash tables in decentralized reputation management systems. We conclude with a discussion of some reputation management systems such as complaints-based trust, EigenTrust, PeerTrust and ROCQ.
在本报告中,我们概述了虚拟社区的数字声誉管理系统。我们首先讨论在现实世界中信任是如何产生的。然后,我们强调了虚拟世界中信任创建过程的不同之处。接下来,我们将讨论数字声誉对虚拟社区有用的不同方式,例如激励合作和惩罚恶意用户,提供推荐或作为一种分布式身份验证形式。然后我们讨论了进化生物学和博弈论是如何影响声誉系统研究的。随后讨论了声誉的各种组成部分,如上下文、证据的形式、一级和二级声誉以及架构考虑,包括分布式哈希表在分散声誉管理系统中的作用。最后,我们讨论了一些声誉管理系统,如基于投诉的信任、特征信任、PeerTrust和ROCQ。
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引用次数: 1
Approximation Algorithms and Heuristics for Classical Planning 经典规划的逼近算法和启发式
Pub Date : 1900-01-01 DOI: 10.1201/9781420010749.ch47
J. Frank, A. Jónsson
Automated planning has been an active area of research in theoretical computer science and Artificial Intelligence (AI) for over 40 years. Planning is the study of general purpose algorithms that accept as input an initial state, a set of desired goal states, and a planning domain model that describes how actions can transform the state. The problem is to find a sequence of actions that transforms the initial state into one of the goal states. Planning is widely applicable, and has been used in such diverse application domains as spacecraft control [MNPW98], planetary rover operations [BJMR05], automated nursing aides [MP02], image processing [GPNV03], computer security [BGHH05] and automated manufacturing [RDF05]. Planning is also the subject of continued and lively ongoing research. In this chapter, we will present an overview of how approximations and related techniques are used in automated planning. We focus on classical planning problems, where states are conjunctions of propositions, all state information is known to the planner, and all action outcomes are deterministic. Classical planning is nonetheless a large problem class that generalizes many combinatorial problems including bin-packing ∗Universities Space Research Association †The authors gratefully acknowledge Sailesh Ramakrishnan, Ronen Brafman and Michael Freed for reviewing our early drafts
40多年来,自动化规划一直是理论计算机科学和人工智能(AI)研究的一个活跃领域。规划是对通用算法的研究,它接受作为输入的初始状态、一组期望的目标状态,以及描述动作如何转换状态的规划域模型。问题是找到一个将初始状态转换为目标状态的动作序列。规划的应用十分广泛,已被应用于航天器控制[MNPW98]、行星漫游车操作[BJMR05]、自动护理助手[MP02]、图像处理[GPNV03]、计算机安全[BGHH05]和自动化制造[RDF05]等多种应用领域。规划也是持续和活跃的正在进行的研究主题。在本章中,我们将概述如何在自动化规划中使用近似和相关技术。我们关注经典规划问题,其中状态是命题的并置,所有状态信息都是规划者已知的,所有行动结果都是确定性的。尽管如此,经典规划仍然是一个很大的问题类,它概括了许多组合问题,包括垃圾箱包装*大学空间研究协会†作者感谢Sailesh Ramakrishnan, Ronen Brafman和Michael Freed审阅了我们的早期草稿
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引用次数: 0
Distributed Approximation Algorithms via LP-Duality and Randomization 基于lp对偶和随机化的分布式逼近算法
Pub Date : 1900-01-01 DOI: 10.1201/9781420010749.ch13
A. Panconesi, F. Grandoni, Devdatt P. Dubhashi
The spread of computer networks, from sensor networks to the Internet, creates an ever-growing need for efficient distributed algorithms. In such scenarios, familiar combinatorial structures such as spanning trees and dominating sets are often useful for a variety of tasks. Others, like maximal independent sets, turn out to be a very useful primitive for computing other structures. In a distributed setting, where transmission of messages can be orders of magnitude slower than local computation, the expensive resource is communication. Therefore, the running time of an algorithm is given by the number of communication rounds that are needed by the algorithm. This will be made precise below.
从传感器网络到互联网,计算机网络的普及创造了对高效分布式算法的不断增长的需求。在这种情况下,熟悉的组合结构(如生成树和支配集)通常对各种任务都很有用。其他的,比如极大独立集,对于计算其他结构来说是非常有用的原语。在分布式设置中,消息的传输可能比本地计算慢几个数量级,通信是最昂贵的资源。因此,算法的运行时间由算法所需的通信轮数决定。下面将详细说明。
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引用次数: 11
Prize-Collecting Traveling Salesman and Related Problems 获奖旅行推销员及相关问题
Pub Date : 1900-01-01 DOI: 10.1201/9781420010749.ch40
A. Marchetti-Spaccamela, V. Bonifaci, S. Leonardi, G. Ausiello
The most general version of the Prize Collecting Traveling Salesman Problem (PCTSP) was first introduced by Balas [8]. In this problem, a salesman has to collect a certain amount of prizes (the quota) by visiting cities. A known prize can be collected in every city. Furthermore, by not visiting a city, the salesman incurs a pecuniary penalty. The goal is to minimize the total travel distance plus the total penalty, while starting from a given city and collecting the quota. The problem generalizes both the Quota TSP, which is obtained when all the penalties are set to zero, and the Penalty TSP (sometimes unfortunately also called PCTSP), in which there is no required quota, only penalties. A special case of the Quota TSP is the k-TSP, in which all prizes are unitary (k is the quota). The k-TSP is strongly tied to the problem of finding a tree of minimum cost spanning any k vertices in a graph, called the k-MST problem. The k-MST and the k-TSP are NP-hard. They have been the subject of several studies for good approximation
最通用的“收奖旅行推销员问题”(PCTSP)是由Balas b[8]首次提出的。在这个问题中,销售人员必须通过访问城市来收集一定数量的奖品(配额)。每个城市都可以收集一个已知的奖品。此外,由于没有访问一个城市,销售人员会受到金钱惩罚。目标是在从给定城市出发并收集配额的同时,将总行程距离加上总罚款最小化。该问题推广了配额TSP和惩罚TSP(有时也不幸地称为PCTSP),前者是在所有惩罚被设置为零的情况下获得的,后者不需要配额,只有惩罚。配额TSP的一种特殊情况是k-TSP,其中所有的奖励都是一元的(k是配额)。k- tsp与寻找一棵跨越图中任意k个顶点的最小代价树的问题紧密相关,称为k- mst问题。k-MST和k-TSP为NP-hard。它们已成为几项研究的主题,以获得良好的近似
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引用次数: 22
Reductions That Preserve Approximability 保留近似的缩减
Pub Date : 1900-01-01 DOI: 10.1201/9781420010749.ch15
G. Ausiello, V. Paschos
We present in this paper a tour d'horizon of the most important approximation-preserving reductions that have strongly influenced research about structure in approximability classes.
我们在这篇论文中展示了最重要的保持近似的约简,这些约简强烈地影响了关于近似类结构的研究。
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引用次数: 6
Memetic Algorithms 迷因算法
Pub Date : 1900-01-01 DOI: 10.1201/9781420010749.ch27
Carlos Cotta, P. Moscato
The term ‘Memetic Algorithms’ [74] (MAs) was introduced in the late 80s to denote a family of metaheuristics that have as central theme the hybridization of different algorithmic approaches for a given problem. Special emphasis was given to the use of a population-based approach in which a set of cooperating and competing agents were engaged in periods of individual improvement of the solutions while they sporadically interact. Another main theme was to introduce problem and instance-dependent knowledge as a way of speeding-up the search process. Initially, hybridizations included Evolutionary Algorithms –EAs [35, 41, 89, 97], Simulated Annealing and its variants [52] [79] and Tabu Search [75] [9]. Today, a number of hybridizations include other metaheuristics [42] as well as exact algorithms, in complete anytime memetic algorithms [76]. These methods not only prove optimality, they can deliver high-quality solutions early on in the process. The adjective ‘memetic’ comes from the term ’meme’, coined by R. Dawkins [30] to denote an analogous to the gene in the context of cultural evolution. It was first proposed as a mean of conveying the message that, although inspiring for many, biological evolution should not constrain the imagination to develop
术语“模因算法”[74](MAs)在20世纪80年代末被引入,用于表示一系列元启发式,其中心主题是针对给定问题的不同算法方法的杂交。特别强调了使用基于人口的方法,在这种方法中,一组合作和竞争的代理人在个别改进解决方案的时期参与其中,同时他们偶尔相互作用。另一个主题是引入与问题和实例相关的知识,作为加速搜索过程的一种方式。最初,杂交包括进化算法- ea[35, 41, 89, 97],模拟退火及其变体[52][79]和禁忌搜索[75][9]。今天,许多杂交包括其他元启发式[42]以及精确算法,在完整的任何时间模因算法[76]中。这些方法不仅证明了最优性,而且可以在流程的早期交付高质量的解决方案。形容词“模因”来自术语“模因”,由R.道金斯[30]创造,表示类似于文化进化背景下的基因。它最初是作为一种传达信息的手段提出的,尽管对许多人来说很有启发性,但生物进化不应该限制想象力的发展
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引用次数: 1
Stability of Approximation 近似的稳定性
Pub Date : 1900-01-01 DOI: 10.1201/9781420010749.ch31
Hans-Joachim Böckenhauer, S. Seibert, J. Hromkovic
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引用次数: 15
期刊
Handbook of Approximation Algorithms and Metaheuristics
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