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CHI '99 Extended Abstracts on Human Factors in Computing Systems最新文献

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Human-computer interaction: introduction and overview 人机交互:介绍与概述
Pub Date : 1999-05-15 DOI: 10.1145/632716.632781
K. Butler, R. Jacob, Bonnie E. John
The objective of this special introductory seminar is to provide newcomers to Human-Computer Interaction (HCI) with an introduction and overview of the field. The material will begin with a brief history of the field, followed by presentation and discussion of how good application development methods pull on the interdisciplinary technologies of HCI. The topics will include the psychology of human-computer interaction, usability engineering, psychologically-based design methods and tools, user interface media and tools, and introduction to user interface architecture.
这个特别的介绍性研讨会的目的是为人机交互(HCI)的新手提供一个介绍和概述。该材料将从该领域的简史开始,然后介绍和讨论如何利用HCI的跨学科技术开发好的应用程序方法。课程主题将包括人机交互心理学、可用性工程、基于心理学的设计方法和工具、用户界面媒体和工具,以及用户界面架构介绍。
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引用次数: 3
Specification and simulation of task models with VTMB VTMB任务模型的规范与仿真
Pub Date : 1999-05-15 DOI: 10.1145/632716.632718
Matthias Biere, B. Bomsdorf, G. Szwillus
In this live demonstration we present the Visual Task Model Builder (VTMB) tool [1]. Using this tool the user can create and modify rich task models, containing a hierarchical task structure, temporal relations between tasks, conditions of task execution, and objects involved while performing a task. Based on precise semantics the model can be simulated for validation with the future user and the user interface designer. Additionally, it provides the basis for the transformation of the task model into a working dialogue model.
在这个现场演示中,我们展示了可视化任务模型构建器(VTMB)工具[1]。使用此工具,用户可以创建和修改富任务模型,其中包含分层任务结构、任务之间的时间关系、任务执行条件以及执行任务时涉及的对象。基于精确的语义,该模型可以模拟,以便与未来的用户和用户界面设计者进行验证。此外,它还提供了将任务模型转换为工作对话模型的基础。
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引用次数: 23
Information management strategies using a spatial-temporal activity structure 基于时空活动结构的信息管理策略
Pub Date : 1999-05-15 DOI: 10.1145/632716.632831
K. Hayashi, E. Tamaru
This paper briefly describes our temporally threaded workspace model, and provides experimental results on its effects on users' information management strategies. The model provides users with a workspace to gather, create, and organize information necessary for each of their activities. It records a series of workspace snapshots to represent the progress of an activity. Through experiments we observed that the snapshot mechanism reduces the mental barrier associated with deleting information. This leads users to represent the current state of the task more clearly. Further, we observed a novel information management strategy, which uses the time dimension, in addition to spatial dimensions.
本文简要介绍了我们的临时线程工作空间模型,并提供了其对用户信息管理策略影响的实验结果。该模型为用户提供了一个工作区,用于收集、创建和组织每个活动所需的信息。它记录了一系列工作区快照,以表示活动的进度。通过实验,我们观察到快照机制降低了删除信息的心理障碍。这使得用户能够更清楚地表示任务的当前状态。此外,我们观察到一种新的信息管理策略,除了使用空间维度外,还使用时间维度。
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引用次数: 4
Employing the periphery: the window as interface 使用外围:窗口作为接口
Pub Date : 1999-05-15 DOI: 10.1145/632716.632844
Roy Rodenstein
This paper describes work which employs a room's window as a location for a peripheral interface. Windows have several properties which make them well-suited to unobtrusive display including their transparency, their positive associations for people and natural peripheral use by them, and their nature as a clean and pleasing interface between spaces. We have initially explored the display of graphical weather forecasts, of activity in the space outside the window, and of historical images of the space outside the window, to augment users' sense of spatial and temporal context in their daily lives.
本文描述了利用房间的窗户作为外设接口位置的工作。窗户有几个属性,使它们非常适合不引人注目的展示,包括它们的透明度,它们对人们和自然周边的积极联系,以及它们作为空间之间干净和令人愉悦的界面的性质。我们最初探索了图形天气预报、窗外空间活动和窗外空间历史图像的显示,以增强用户在日常生活中的空间和时间背景感。
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引用次数: 26
Designing the user interface for pen and speech multimedia applications 为笔和语音多媒体应用程序设计用户界面
Pub Date : 1999-05-15 DOI: 10.1145/632716.632826
J. Larson, S. Oviatt, David L. Ferro
This workshop will bring together a small group of researchers and practitioners to discuss how to design applications with both a verbal user interface (the user hears and speaks to the application) and a visual user interface (the user draws/writes and sees the application). Our goal is to better understand the issues that face designers of applications with multimedia interfaces integrating both visual and verbal interaction styles, exchange ideas and information, and increase communication among the diverse groups involved in multimedia interfaces.
本次研讨会将汇集一小群研究人员和实践者,讨论如何设计具有口头用户界面(用户听到并对应用程序说话)和视觉用户界面(用户绘制/写入和看到应用程序)的应用程序。我们的目标是更好地理解集成了视觉和语言交互风格的多媒体界面应用程序设计者所面临的问题,交换想法和信息,并增加多媒体界面中涉及的不同群体之间的沟通。
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引用次数: 11
Audiophotography: practice and prospects 听觉摄影:实践与展望
Pub Date : 1999-05-15 DOI: 10.1145/632716.632897
D. Frohlich, Ella Tallyn
The value and practice of recording sound with still photographs was explored in an audiocamera field trial. The findings challenge the current industry view that the value of sound capture lies in the voice labelling of photos. Instead they suggest that ambient sounds-of-the-moment have far higher value as a way of bringing photos to life and improving human memory for events.
本文通过有声相机的现场试验,探讨了用静止照片记录声音的价值和实践。这一发现挑战了当前业界的观点,即声音捕捉的价值在于照片的语音标签。相反,他们认为,作为一种使照片栩栩如生、提高人类对事件记忆的方式,当下的环境声音具有更高的价值。
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引用次数: 51
Effects of the form of representation and number of computer agents on conformity 表征形式和计算机代理数量对一致性的影响
Pub Date : 1999-05-15 DOI: 10.1145/632716.632864
Eun-Ju Lee, C. Nass
In this paper, we demonstrate that the form of representation (character vs. text box) and the number (one vs. four) of computer agents affect people's conformity as well as attitudes toward the agent. A text box, as compared to a simple stick figure, induced more opinion change as well as eliciting more conformity. Interestingly, one text box was rated better than four text boxes in terms of social attractiveness, social presence, and trustworthiness, while the opposite was true of character.
在本文中,我们证明了计算机代理的表示形式(字符vs文本框)和数量(1 vs 4)会影响人们的从众性以及对代理的态度。一个文本框,与一个简单的简笔画相比,引起了更多的意见变化,也引起了更多的一致性。有趣的是,在社交吸引力、社交存在感和可信度方面,一个文本框被评为比四个文本框更好,而性格则相反。
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引用次数: 7
Java based user interface design and development 基于Java的用户界面设计与开发
Pub Date : 1999-05-15 DOI: 10.1145/632716.632803
M. Tscheligi, V. Giller, Gernot Hueller
The objective of this tutorial is to introduce the Java platform from a design rather then from a programming perspective. It provides an exploration of key issues of the Java technology necessary to create high quality and novel web technology based application environments. Based on the experience of several Java based user interface projects the specific needs of usability engineers will be addressed. User interface potentials embedded in the Java platform will be uncovered.
本教程的目的是从设计而不是编程的角度介绍Java平台。它探讨了创建高质量和新颖的基于web技术的应用程序环境所必需的Java技术的关键问题。基于几个基于Java的用户界面项目的经验,可用性工程师的特定需求将被解决。将揭示嵌入Java平台中的用户界面潜力。
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引用次数: 0
Effects of computer/television convergence on users' perception of content, equipment and affect 计算机/电视融合对用户对内容、设备和情感感知的影响
Pub Date : 1999-05-15 DOI: 10.1145/632716.632869
Hadyn K. Kernal
This 2 x 2 between subjects experiment examined the effects of label (computer or television) on users' evaluation of identical equipment and content (comedy show or web page). Content was evaluated more positively on key traits (humor and intelligence) when viewed via the traditional medium. The "computer" was perceived as superior on picture clarity, competence, and quality. "Computer" participants reported greater feelings of involvement, while "television" participants reported greater feelings of ease. "Television" participants demonstrated better memory for traditional television content than "computer" participants. These results extend prior research on labels and technology showing that there are important psychological implications for digital convergence.
这个2 × 2受试者之间的实验检验了标签(电脑或电视)对用户对相同设备和内容(喜剧节目或网页)的评价的影响。通过传统媒体观看的内容在关键特征(幽默和智力)方面得到了更积极的评价。“计算机”被认为在图像清晰度、能力和质量上更优越。“电脑”的参与者报告了更大的参与感,而“电视”的参与者报告了更大的轻松感。“看电视”的参与者对传统电视内容的记忆力比“用电脑”的参与者要好。这些结果扩展了先前对标签和技术的研究,表明数字融合有重要的心理影响。
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引用次数: 5
comMotion: a context-aware communication system comMotion:一个上下文感知的通信系统
Pub Date : 1999-05-15 DOI: 10.1145/632716.632910
Natalia Marmasse
How many times have you gone to the grocery store but left the grocery list on the refrigerator door? Wouldn't it be more efficient to have a reminder to buy groceries and the shopping list delivered to you when you were in the vicinity of the store?We live in a world in which the information overload is part of our daily life. Many of us receive large quantities of email or voice mail messages. Yet many of these messages are relevant only in a particular context. We can use a system of reminders to keep up with all we have to do, but these reminders are often relevant only to a specific location. If reminders, to-do lists, messages and other information were delivered in the most timely and relevant context, part of the overload would be reduced. This paper describes comMotion, a context-aware communication system for a mobile or wearable computing platform.
有多少次你去杂货店却把购物清单留在冰箱门上?当你在商店附近的时候,有一个购物提醒和购物清单给你不是更有效率吗?我们生活在一个信息过载的世界,这是我们日常生活的一部分。我们中的许多人都会收到大量的电子邮件或语音邮件。然而,这些信息中的许多只在特定的背景下相关。我们可以使用一个提醒系统来跟上我们必须做的事情,但这些提醒通常只与特定的地点相关。如果提醒、待办事项列表、消息和其他信息是在最及时和相关的上下文中传递的,那么部分过载将会减少。本文描述了comMotion,一种用于移动或可穿戴计算平台的上下文感知通信系统。
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引用次数: 3
期刊
CHI '99 Extended Abstracts on Human Factors in Computing Systems
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