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Interpolation and Approximation of Surfaces from Three-Dimensional Scattered Data Points 三维离散数据点曲面的插值与逼近
Pub Date : 1997-06-09 DOI: 10.1109/DAGSTUHL.1997.1423116
R. Mencl, H. Müller
There is a wide range of applications for which surface interpolation or approximation from scattered data points in space is important. Dependent on the field of application and the related properties of the data, many algorithms were developed in the past. This contribution gives a survey of existing algorithms, and identifies basic methods common to independently developed solutions. We distinguish surface construction based on spatial subdivision, distance functions, warping, and incremental surface growing. The systematic analysis of existing approaches leads to several interesting open questions for further research.
从空间中分散的数据点进行表面插值或逼近的应用范围很广。根据应用领域和数据的相关属性,过去开发了许多算法。该贡献给出了现有算法的调查,并确定了独立开发解决方案的基本方法。我们区分了基于空间细分、距离函数、翘曲和增量表面生长的表面构造。对现有方法的系统分析引出了几个有趣的有待进一步研究的开放性问题。
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引用次数: 132
Bringing Computational Steering to the User 将计算转向带给用户
Pub Date : 1997-06-09 DOI: 10.1109/DAGSTUHL.1997.1423126
J. J. Wijk, R. V. Liere, J. D. Mulder
The aim of computational steering is to provide researchers more insight in simulations by enabling them to change parameters on the fly and to observe the result immediately. In practice, however, the development of computational steering applications requires considerable expertise in a wide variety of disciplines. In this paper we present a computational steering environment that simplifies this task. Changes to the code are limited to adding a few procedure calls, graphical user interfaces can be defined and connected easily. The effectiveness of this approach is shown by a range of different applications.
计算转向的目的是通过使研究人员能够在飞行中改变参数并立即观察结果,从而为模拟提供更多的见解。在实践中,然而,计算转向应用的发展需要相当多的专业知识在各种各样的学科。在本文中,我们提出了一个计算转向环境,简化了这一任务。对代码的更改仅限于添加一些过程调用,可以轻松定义和连接图形用户界面。一系列不同的应用表明了这种方法的有效性。
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引用次数: 23
Visualization over the World Wide Web 万维网上的可视化
Pub Date : 1997-06-09 DOI: 10.1109/IV.1997.626485
K. Brodlie
The Web has grown from being a global information repository into a worldwide distributed computing environment. This offers the opportunity to carry out data visualization as a Web-based application. In this paper we look at the different players involved in the creation of a Web-based visualization service, and hence build a reference model for Web-based visualization. we then use this model to identify three distinct system architectures for Web-based visualization. We illustrate each architecture with corresponding examples of visualization services.
Web已经从一个全球性的信息存储库发展成为一个全球性的分布式计算环境。这提供了作为基于web的应用程序执行数据可视化的机会。在本文中,我们将介绍创建基于web的可视化服务所涉及的不同参与者,并因此构建基于web的可视化参考模型。然后,我们使用这个模型来确定基于web的可视化的三种不同的系统架构。我们使用相应的可视化服务示例来说明每种体系结构。
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引用次数: 12
Surface Reconstruction - An Introduction 表面重建-介绍
Pub Date : 1997-06-09 DOI: 10.1109/DAGSTUHL.1997.1423118
H. Muller
The goal of surface reconstruction is to find a surface from a given finite set of geometric sample values. In many applications, the sample values are points. But other types of samples, like curves occurring e.g. in tactile sampling by an adapted milling machine, or volume densities occurring for instance in X-ray based computer tomography, are also possible. We illuminate different aspects of the problem and give a brief survey of the work performed in the past.
曲面重建的目标是从给定的有限几何样本值中找到一个曲面。在许多应用程序中,样本值是点。但其他类型的样本,如曲线发生,例如在一个适应铣床的触觉采样,或体积密度发生,例如在基于x射线的计算机断层扫描,也是可能的。我们阐明了这个问题的不同方面,并对过去所做的工作作了简要的概述。
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引用次数: 7
Ray-Based Data Level Comparisons of Direct Volume Rendering Algorithms 基于光线的直接体绘制算法的数据级比较
Pub Date : 1997-06-09 DOI: 10.1109/DAGSTUHL.1997.1423111
Kwansik Kim, A. Pang
We present a new method for comparing direct volume rendering (DVR) algorithms. The motivations for this work are: the prevalence of DVR algorithms that produce slightly different images from the same data set and viewing parameters, and the limitations of existing image level comparison methods. In this paper, we describe and demonstrate the effectiveness of several ray-based metrics for data level comparison of direct volume rendering (DVR) algorithms. Unlike other papers on DVR, the focus of this paper is not on speed ups from approximations or implementations with parallel or specialized hardware, but rather on methods for comparison. However, unlike image level comparisons, where the starting point is 2D images, the main distinction of data level comparison is the use of intermediate 3D information to produce the individual pixel values during the rendering process. In addition to identifying the location and extent of differences in DVR images, these data level comparisons allow us to explain why these differences arise from different DVR algorithms. Because of the rich variety of DVR algorithms, finding a common framework for developing data level comparison metrics is one of the main challenges and contribution of this paper. In this paper, we report on how ray tracing can be used as a common framework for comparing a class of DVR algorithms.
我们提出了一种比较直接体绘制(DVR)算法的新方法。这项工作的动机是:DVR算法的流行,从相同的数据集和观看参数产生略有不同的图像,以及现有的图像级比较方法的局限性。在本文中,我们描述并证明了几种基于光线的指标用于直接体绘制(DVR)算法的数据级比较的有效性。与其他关于DVR的论文不同,本文的重点不是通过并行或专用硬件的近似或实现来提高速度,而是比较方法。然而,与图像级比较的出发点是2D图像不同,数据级比较的主要区别在于在渲染过程中使用中间的3D信息来产生单个像素值。除了确定DVR图像中差异的位置和程度之外,这些数据级别的比较使我们能够解释为什么这些差异来自不同的DVR算法。由于DVR算法种类繁多,寻找一个通用的框架来开发数据级比较指标是本文的主要挑战和贡献之一。在本文中,我们报告了如何将光线追踪用作比较一类DVR算法的通用框架。
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引用次数: 10
A Hybrid Web-Based Toolkit for Human Modeling 基于web的混合人类建模工具包
Pub Date : 1997-06-09 DOI: 10.1109/DAGSTUHL.1997.1423096
Michael Bender, A. Ebert, Hans-Christian Rodrian, R. Klein
Modern web-based Scientific Visualization applications try to overcome common limitations imposed by limited internet bandwidth, server bottlenecks or network latency. A further aspect is the desire to gain platform independence by solely using instruments which are platform independent by conception: the programming language Java, the Virtual Reality Modeling Language (VRML), or the 3D API Java3D.We present a prototype of a hybrid web-based Scientific Visualization system which makes use of the increasing computational power of modern desktop workstations and personal computers on the client side, and the superior performance provided by a powerful machine on the server side. In order to achieve high interaction rates and to balance computational load the user can dynamically assign selected tasks to his client or to the server.Within the scientific field of human modeling we have implemented a hybrid web-based toolkit for the modeling of human muscles and skin. Our application allows the on-line generation and manipulation of three-dimensional implicit muscle models in a heterogeneous network and it offers various parameters to adjust computation and response time versus rendering quality.
现代基于web的科学可视化应用程序试图克服有限的互联网带宽、服务器瓶颈或网络延迟所带来的常见限制。另一个方面是希望通过单独使用在概念上与平台无关的工具来获得平台独立性:编程语言Java、虚拟现实建模语言(VRML)或3D API Java3D。我们提出了一个基于web的混合科学可视化系统的原型,该系统在客户端利用了现代桌面工作站和个人计算机日益增长的计算能力,在服务器端利用了强大的机器提供的优越性能。为了实现高交互率和平衡计算负载,用户可以动态地将选定的任务分配给他的客户端或服务器。在人体建模的科学领域,我们已经实现了一个基于网络的混合工具包,用于人体肌肉和皮肤的建模。我们的应用程序允许在异构网络中在线生成和操作三维隐式肌肉模型,并提供各种参数来调整计算和响应时间与渲染质量。
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引用次数: 0
Scattered Data Techniques for Surfaces 表面的分散数据技术
Pub Date : 1997-06-09 DOI: 10.1109/DAGSTUHL.1997.1423115
S. Lodha, R. Franke
This survey presents several techniques for solving variants of the following scattered data interpolation problem: given a finite set of N points in R3, find a surface that interpolates the given set of points. Problems of this variety arise in numerous areas of applications such as geometric modeling and scientific visualization. A large class of solutions exists for these problems and many excellent surveys exist as well.The focus of this survey is on presenting techniques that are relatively recent. Some discussion of two popular variants of the scattered data interpolation problem -- trivariate (or volumetric) case and surface-on-surface -- is also included.Solutions are classified into one of the five categories: piecewise polynomial or rational parametric solutions, algebraic solutions, radial basis function methods, Shepard's methods and subdivision surfaces. Discussion on parametric solutions includes global interpolation by a single polynomial, interpolants based on data dependent triangulations, piecewise linear solutions such as alpha-shapes, and interpolants on irregular mesh.Algebraic interpolants based on cubic A-patches are described. Interpolants based on radial basis functions include Hardy's multiquadrics, inverse multiquadrics and thin plate splines. Techniques for blending local solutions and natural neighbor interpolants are described as variations of Shepard's methods. Subdivision techniques include Catmull-Clark subdivision technique and its variants and extensions. A brief discussion on surface interrogation techniques and visualization techniques is also included.
本研究提出了解决以下分散数据插值问题变体的几种技术:给定R3中有限的N个点集,找到一个插值给定点集的曲面。这类问题出现在许多应用领域,如几何建模和科学可视化。针对这些问题存在着大量的解决方案,也存在着许多优秀的调查。本调查的重点是介绍相对较新的技术。还包括对离散数据插值问题的两种流行变体的一些讨论——三变量(或体积)情况和面对面情况。解分为五类:分段多项式或有理参数解、代数解、径向基函数方法、Shepard方法和细分曲面。对参数解的讨论包括单个多项式的全局插值、基于数据相关三角剖分的插值、分段线性解(如alpha形状)和不规则网格上的插值。描述了基于三次a -patch的代数插值。基于径向基函数的插值包括Hardy多重二次曲线、逆多重二次曲线和薄板样条曲线。混合局部解和自然邻插值的技术被描述为谢泼德方法的变体。细分技术包括Catmull-Clark细分技术及其变体和扩展。还包括对表面审讯技术和可视化技术的简要讨论。
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引用次数: 114
Solid Fitting: Field Interval Analysis for Effective Volume Exploration 实体拟合:有效体积勘探的场间隔分析
Pub Date : 1997-06-09 DOI: 10.1109/DAGSTUHL.1997.1423103
I. Fujishiro, Yuriko Takeshima
In previous reports, the concept of solid fitting has been presented as a new indirect approach to volume visualization. Solid fitting relies on a simple, but powerful geometric data model, termed interval volume, that allows one to represent a three-dimensional subvolume for which the associated scalar values lie within a specified closed interval. This paper combines the latest results obtained through the course of the solid fitting project. After reviewing the salient features of interval volume and the fundamentals of solid fitting in the first two sections, Section 3 discusses improvements to the original solid fitting algorithm so as to extract interval volumes in a topologically-consistent manner. Also, the octree-based acceleration mechanism incorporated into the algorithm is analyzed further with a complex, time-evolving, volumetric data set. Section 4 is devoted to the presentation of several representative operations related to interval volume, including focusing and measurement-coupled visualization. In addition, a candidate for the volumetric coherence measure is introduced for adaptive solid fitting and its application to multi-scalar visualization. Lastly, Section 5 summarized the paper with some remarks on a hybrid volume exploration environment, in which solid fitting plays various roles.
在以前的报告中,实体拟合的概念已被提出作为一种新的间接方法来体可视化。实体拟合依赖于一个简单但功能强大的几何数据模型,称为区间体积,它允许人们表示一个三维子体积,其相关的标量值位于指定的封闭区间内。本文结合实体拟合工程过程中取得的最新成果。在回顾了前两节中区间体积的显著特征和实体拟合的基本原理之后,第3节讨论了对原始实体拟合算法的改进,以便以拓扑一致的方式提取区间体积。此外,结合八叉树的加速机制,采用复杂的、随时间变化的体积数据集进一步分析了该算法。第4节致力于介绍与区间体积相关的几种代表性操作,包括聚焦和测量耦合可视化。此外,还介绍了一种用于自适应实体拟合的候选体相干测度及其在多标量可视化中的应用。最后,第五部分对混合体勘探环境进行了总结和评述,其中实体拟合发挥了多种作用。
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引用次数: 7
Constrained Navigation Environments 受限导航环境
Pub Date : 1997-06-09 DOI: 10.1109/DAGSTUHL.1997.1423106
A. Hanson, E. Wernert, Stephen B. Hughes
Finding one's way through a complex virtual environment is a standard task in 3D graphics and virtual reality applications. Constrained navigation is a method that appropriately restricts the user's degrees of freedom when there is a poor match between the goal of an exploration activity, the control device, and the user's familiarity with the exploration domain. The fundamental prerequisite for the adoption of constrained navigation is that the designer can significantly improve the quality of the user's experience by choosing a predetermined parametric set of viewing parameters or algorithms. We discuss families of constrained navigation methods appropriate to desktop and immersive virtual reality applications. We illustrate the approach with a variety of examples, emphasizing the possibility of topologically nontrivial navigation spaces, and present the results of a preliminary user study.
在复杂的虚拟环境中寻找路径是3D图形和虚拟现实应用中的标准任务。约束导航是当探索活动的目标、控制设备和用户对探索领域的熟悉程度不匹配时,适当限制用户自由度的一种方法。采用约束导航的基本前提是,设计师可以通过选择一组预先确定的参数化的观看参数或算法,显著提高用户的体验质量。我们讨论了适合桌面和沉浸式虚拟现实应用的约束导航方法家族。我们用各种各样的例子来说明这种方法,强调拓扑非平凡导航空间的可能性,并提出初步用户研究的结果。
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引用次数: 43
Performance Evaluation of Multiresolution Isosurface Rendering 多分辨率等值面绘制的性能评价
Pub Date : 1997-06-09 DOI: 10.1109/DAGSTUHL.1997.1423128
P. C. Wong, R. Bergeron
Our work involves the establishment of a standard multiresolution data hierarchy of large scientific datasets. In additional to a conventional level-of-detail design, our model provides a meaningful localized error estimation for each level of the representation. This paper describes a computational study that examines our multiresolution data representation model and evaluates its performance using real life volume datasets. A C++ wavelet library implements the multidimensional transformations and recursive data projections. We explore the space/time tradeoffs of approximation construction within a multiresolution hierarchy for volume data.
我们的工作包括建立大型科学数据集的标准多分辨率数据层次结构。除了传统的细节级设计之外,我们的模型还为表示的每个级别提供了有意义的局部误差估计。本文描述了一项计算研究,该研究检验了我们的多分辨率数据表示模型,并使用真实的体积数据集评估了其性能。一个c++小波库实现了多维变换和递归数据投影。我们探讨了空间/时间折衷的近似结构内的多分辨率层次结构的体积数据。
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引用次数: 9
期刊
Scientific Visualization Conference (dagstuhl '97)
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