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Proceedings of the 2015 ACM Conference on Special Interest Group on Data Communication最新文献

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A Real-time 802.11 Compatible Distributed MIMO System 实时802.11兼容的分布式MIMO系统
Ezzeldin Hamed, Hariharan Rahul, M. Abdelghany, D. Katabi
We present a demonstration of a real-time distributed MIMO system, DMIMO. DMIMO synchronizes transmissions from 4 distributed MIMO transmitters in time, frequency and phase, and performs distributed multi-user beamforming to independent clients. DMIMO is built on top of a Zynq hardware platform integrated with an FMCOMMS2 RF front end. The platform implements a custom 802.11n compatible MIMO PHY layer which is augmented with a lightweight distributed synchronization engine. The demonstration shows the received constellation points, channels, and effective data throughput at each client. It also shows how these vary as a function of interference, the timeliness of channel feedback, and the transmission rates used by the different transmitters.
我们提出了一个实时分布式MIMO系统,DMIMO的演示。DMIMO对4个分布式MIMO发射机的传输进行时间、频率和相位同步,并对独立的客户端进行分布式多用户波束形成。DMIMO建立在Zynq硬件平台之上,并集成了FMCOMMS2 RF前端。该平台实现了自定义的802.11n兼容MIMO PHY层,该层通过轻量级分布式同步引擎进行了增强。演示显示了每个客户端的接收星座点、信道和有效数据吞吐量。它还显示了这些是如何随着干扰、信道反馈的及时性和不同发射机使用的传输速率的函数而变化的。
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引用次数: 3
Programming the Home and Enterprise WiFi with OpenSDWN 用OpenSDWN编程家庭和企业WiFi
Julius Schulz-Zander, Carlos Mayer, Bogdan Ciobotaru, S. Schmid, A. Feldmann, R. Riggio
The quickly growing demand for wireless networks and the numerous application-specific requirements stand in stark contrast to today's inflexible management and operation of WiFi networks. In this paper, we present and evaluate OpenSDWN, a novel WiFi architecture based on an SDN/NFV approach. OpenSDWN exploits datapath programmability to enable service differentiation and fine-grained transmission control, facilitating the prioritization of critical applications. OpenSDWN implements per-client virtual access points and per-client virtual middleboxes, to render network functions more flexible and support mobility and seamless migration. OpenSDWN can also be used to out-source the control over the home network to a participatory interface or to an Internet Service Provider.
快速增长的无线网络需求和众多的特定应用需求与当今WiFi网络缺乏灵活性的管理和运营形成鲜明对比。在本文中,我们提出并评估了OpenSDWN,一种基于SDN/NFV方法的新型WiFi架构。opendwn利用数据路径可编程性来实现服务差异化和细粒度传输控制,促进关键应用程序的优先级排序。opendwn实现了每个客户端虚拟接入点和每个客户端虚拟中间件,使网络功能更加灵活,并支持移动性和无缝迁移。OpenSDWN还可以用于将对家庭网络的控制外包给参与接口或Internet服务提供商。
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引用次数: 11
BitMiner: Bits Mining in Internet Traffic Classification BitMiner:互联网流量分类中的比特挖掘
Zhenlong Yuan, Y. Xue, M. Schaar
Traditionally, signatures used for traffic classification are constructed at the byte-level. However, as more and more data-transfer formats of network protocols and applications are encoded at the bit-level, byte-level signatures are losing their effectiveness in traffic classification. In this poster, we creatively construct bit-level signatures by associating the bit-values with their bit-positions in each traffic flow. Furthermore, we present BitMiner, an automated traffic mining tool that can mine application signatures at the most fine-grained bit-level granularity. Our preliminary test on popular peer-to-peer (P2P) applications, e.g. Skype, Google Hangouts, PPTV, eMule, Xunlei and QQDownload, reveals that although they all have no byte-level signatures, there are significant bit-level signatures hidden in their traffic.
传统上,用于流分类的签名是在字节级构造的。然而,随着越来越多的网络协议和应用的数据传输格式采用比特级编码,字节级签名在流分类中的作用正在逐渐减弱。在这张海报中,我们创造性地通过将每个流量中的位值与其位位置相关联来构建位级签名。此外,我们提出了BitMiner,一个自动流量挖掘工具,可以在最细粒度的位级粒度上挖掘应用程序签名。我们对流行的点对点(P2P)应用程序(如Skype、Google Hangouts、PPTV、eMule、迅雷和QQDownload)的初步测试表明,尽管它们都没有字节级签名,但它们的流量中隐藏着重要的比特级签名。
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引用次数: 7
Analysis of Game Bot's Behavioral Characteristics in Social Interaction Networks of MMORPG MMORPG社交网络中游戏Bot行为特征分析
S. Jeong, Ah Reum Kang, H. Kim
MMORPG (Massively Multiplayer Online Role-Playing Game) is one of the best platforms to observe human's behaviors. In collaboration with a leading online game company, NCSoft, we can observe all behaviors in a large-scale of commercialized MMORPG. Especially, we analyzed the behavioral differences between game bots and human users. We categorized the five groups, Bot-Bot, Bot-All, Human-Human, Human-All and All-All, and we observe the characteristics of six social interaction networks for each group. As a result, we found that there are significant differences in social behaviors between game bots and human.
MMORPG(大型多人在线角色扮演游戏)是观察人类行为的最佳平台之一。通过与领先的网络游戏公司NCSoft的合作,我们可以观察到大型商业化MMORPG中的所有行为。特别是,我们分析了游戏机器人和人类用户之间的行为差异。我们将机器人分为5类:Bot-Bot、Bot-All、Human-Human、Human-All和All-All,并观察了每一类的6个社交网络特征。因此,我们发现游戏机器人和人类在社交行为上存在显著差异。
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引用次数: 14
Session details: Experience Track 2 会议详情:体验专场2
S. Banerjee
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引用次数: 0
Rollback-Recovery for Middleboxes 中间件的回滚恢复
Justine Sherry, Peter Xiang Gao, S. Basu, Aurojit Panda, A. Krishnamurthy, C. Maciocco, M. Manesh, J. Martins, S. Ratnasamy, L. Rizzo, S. Shenker
Network middleboxes must offer high availability, with automatic failover when a device fails. Achieving high availability is challenging because failover must correctly restore lost state (e.g., activity logs, port mappings) but must do so quickly (e.g., in less than typical transport timeout values to minimize disruption to applications) and with little overhead to failure-free operation (e.g., additional per-packet latencies of 10-100s of us). No existing middlebox design provides failover that is correct, fast to recover, and imposes little increased latency on failure-free operations. We present a new design for fault-tolerance in middleboxes that achieves these three goals. Our system, FTMB (for Fault-Tolerant MiddleBox), adopts the classical approach of "rollback recovery" in which a system uses information logged during normal operation to correctly reconstruct state after a failure. However, traditional rollback recovery cannot maintain high throughput given the frequent output rate of middleboxes. Hence, we design a novel solution to record middlebox state which relies on two mechanisms: (1) 'ordered logging', which provides lightweight logging of the information needed after recovery, and (2) a `parallel release' algorithm which, when coupled with ordered logging, ensures that recovery is always correct. We implement ordered logging and parallel release in Click and show that for our test applications our design adds only 30$mu$s of latency to median per packet latencies. Our system introduces moderate throughput overheads (5-30%) and can reconstruct lost state in 40-275ms for practical systems.
网络中间件必须提供高可用性,并在设备发生故障时提供自动故障转移。实现高可用性是具有挑战性的,因为故障转移必须正确地恢复丢失的状态(例如,活动日志,端口映射),但必须快速完成(例如,小于典型的传输超时值,以最大限度地减少对应用程序的中断),并且对无故障操作的开销很小(例如,额外的每个数据包延迟10-100秒)。没有任何现有的中间盒设计提供正确、快速恢复的故障转移,并且对无故障操作几乎没有增加延迟。我们提出了一种新的中间盒容错设计,可以实现这三个目标。我们的系统FTMB(容错MiddleBox)采用了经典的“回滚恢复”方法,在这种方法中,系统使用在正常操作期间记录的信息来正确地重建故障后的状态。然而,由于中间盒的频繁输出,传统的回滚恢复无法保持高吞吐量。因此,我们设计了一种新的解决方案来记录中间盒状态,它依赖于两个机制:(1)“有序日志”,它提供了恢复后所需信息的轻量级日志记录,以及(2)“并行释放”算法,当与有序日志记录相结合时,确保恢复始终是正确的。我们在Click中实现了有序日志记录和并行发布,并显示了我们的测试应用程序,我们的设计只在每个数据包延迟的中位数上增加了30美元的延迟。我们的系统引入了适度的吞吐量开销(5-30%),并且可以在40-275ms内重建实际系统的丢失状态。
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引用次数: 165
Sampling and Large Flow Detection in SDN SDN中的采样与大流量检测
Y. Afek, A. Bremler-Barr, Shir Landau Feibish, Liron Schiff
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引用次数: 32
TIMELY: RTT-based Congestion Control for the Datacenter TIMELY:基于rtt的数据中心拥塞控制
R. Mittal, V. Lam, Nandita Dukkipati, Emily R. Blem, Hassan M. G. Wassel, Monia Ghobadi, Amin Vahdat, Yaogong Wang, D. Wetherall, David Zats
Datacenter transports aim to deliver low latency messaging together with high throughput. We show that simple packet delay, measured as round-trip times at hosts, is an effective congestion signal without the need for switch feedback. First, we show that advances in NIC hardware have made RTT measurement possible with microsecond accuracy, and that these RTTs are sufficient to estimate switch queueing. Then we describe how TIMELY can adjust transmission rates using RTT gradients to keep packet latency low while delivering high bandwidth. We implement our design in host software running over NICs with OS-bypass capabilities. We show using experiments with up to hundreds of machines on a Clos network topology that it provides excellent performance: turning on TIMELY for OS-bypass messaging over a fabric with PFC lowers 99 percentile tail latency by 9X while maintaining near line-rate throughput. Our system also outperforms DCTCP running in an optimized kernel, reducing tail latency by $13$X. To the best of our knowledge, TIMELY is the first delay-based congestion control protocol for use in the datacenter, and it achieves its results despite having an order of magnitude fewer RTT signals (due to NIC offload) than earlier delay-based schemes such as Vegas.
数据中心传输旨在提供低延迟和高吞吐量的消息传递。我们证明了简单的数据包延迟,以主机的往返时间来衡量,是一个有效的拥塞信号,不需要交换机反馈。首先,我们展示了网卡硬件的进步使得RTT测量可以达到微秒精度,并且这些RTT足以估计交换机队列。然后,我们描述了TIMELY如何使用RTT梯度来调整传输速率,以在提供高带宽的同时保持低数据包延迟。我们在具有os旁路功能的网卡上运行的主机软件中实现我们的设计。我们在Clos网络拓扑上使用多达数百台机器进行的实验表明,它提供了出色的性能:在带有PFC的结构上为os旁路消息传递打开TIMELY,可将99%的尾部延迟降低9倍,同时保持接近线速率的吞吐量。我们的系统还优于运行在优化内核中的DCTCP,尾部延迟减少了13.x美元。据我们所知,TIMELY是第一个用于数据中心的基于延迟的拥塞控制协议,尽管它的RTT信号(由于NIC卸载)比早期基于延迟的方案(如Vegas)少了一个数量级,但它还是实现了它的结果。
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引用次数: 548
NetFPGA: Rapid Prototyping of Networking Devices in Open Source NetFPGA:开源网络设备的快速原型设计
Noa Zilberman, Yury Audzevich, Georgina Kalogeridou, N. M. Bojan, Jingyun Zhang, A. Moore
The demand-led growth of datacenter networks has meant that many constituent technologies are beyond the budget of the wider community. In order to make and validate timely and relevant new contributions, the wider community requires accessible evaluation, experimentation and demonstration environments with specification comparable to the subsystems of the most massive datacenter networks. We demonstrate NetFPGA, an open-source platform for rapid prototyping of networking devices with I/O capabilities up to 100Gbps. NetFPGA offers an integrated environment that enables networking research by users from a wide range of disciplines: from hardware-centric research to formal methods.
数据中心网络以需求为主导的增长意味着许多组成技术超出了更广泛社区的预算。为了做出并验证及时和相关的新贡献,更广泛的社区需要可访问的评估、实验和演示环境,其规范可与最大规模数据中心网络的子系统相媲美。我们演示了NetFPGA,这是一个开源平台,用于快速原型化具有高达100Gbps I/O能力的网络设备。NetFPGA提供了一个集成的环境,使用户能够从广泛的学科进行网络研究:从以硬件为中心的研究到形式化方法。
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引用次数: 31
Laissez-Faire: Fully Asymmetric Backscatter Communication 自由放任:完全不对称反向散射通信
Pan Hu, Pengyu Zhang, Deepak Ganesan
Backscatter provides dual-benefits of energy harvesting and low-power communication, making it attractive to a broad class of wireless sensors. But the design of a protocol that enables extremely power-efficient radios for harvesting-based sensors as well as high-rate data transfer for data-rich sensors presents a conundrum. In this paper, we present a new {em fully asymmetric} backscatter communication protocol where nodes blindly transmit data as and when they sense. This model enables fully flexible node designs, from extraordinarily power-efficient backscatter radios that consume barely a few micro-watts to high-throughput radios that can stream at hundreds of Kbps while consuming a paltry tens of micro-watts. The challenge, however, lies in decoding concurrent streams at the reader, which we achieve using a novel combination of time-domain separation of interleaved signal edges, and phase-domain separation of colliding transmissions. We provide an implementation of our protocol, LF-Backscatter, and show that it can achieve an order of magnitude or more improvement in throughput, latency and power over state-of-art alternatives.
反向散射提供了能量收集和低功耗通信的双重好处,使其对广泛的无线传感器具有吸引力。但是,要设计一种协议,既能为基于采集的传感器提供极节能的无线电,又能为数据丰富的传感器提供高速数据传输,这就成了一个难题。在本文中,我们提出了一种新的{em完全不对称}反向散射通信协议,其中节点在感知时盲目传输数据。这种模式可以实现完全灵活的节点设计,从非常节能的反向散射无线电,仅消耗几微瓦,到高吞吐量无线电,可以以数百Kbps的速度传输,而消耗微不足道的数十微瓦。然而,挑战在于在读取器上解码并发流,我们使用交错信号边缘的时域分离和碰撞传输的相域分离的新组合来实现。我们提供了我们的协议lf -反向散射的实现,并表明它可以在吞吐量,延迟和功率方面实现数量级或更多的改进,而不是最先进的替代方案。
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引用次数: 136
期刊
Proceedings of the 2015 ACM Conference on Special Interest Group on Data Communication
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