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Influence of movement expertise on a virtual point-to-origin task 运动经验对虚拟点到原点任务的影响
Pub Date : 2015-08-14 DOI: 10.1145/2790994.2791014
Alexandra Kitson, B. Riecke, Ekaterina R. Stepanova
There is increasing evidence of individual differences in spatial cognitive abilities and strategies, especially for simulated locomotion such as virtual realities. For example, Klatzky and colleagues observed two distinct response patterns in a "point-to-origin" task where participants pointed back to the origin of locomotion after a simulated 2-segment excursion. "Turners" responded as if succeeding to update their heading, whereas "non-turners" responded as if failing to update their heading - but why? Here, we investigated if one's real-world movement and movement analysis expertise (i.e., dancers versus Laban Movement Analysts) might affect one's virtual orientation behaviour. Using a virtual point-to-origin task, data showed that participants (N=39) with more extensive movement analysis expertise tended to be turners, and thus incorporate visually presented turns correctly. Conversely, dance students without Laban Movement Analysis expertise tended to be non-turners or used a mixed strategy. This suggests that reflecting about self-motion might be more conducive than movement experience, primarily dance, alone for enabling correct updating of simulated heading changes.
越来越多的证据表明,个体在空间认知能力和策略上存在差异,尤其是在虚拟现实等模拟运动方面。例如,Klatzky和他的同事在一个“点到原点”的任务中观察到两种不同的反应模式,在这个任务中,参与者在模拟的2段行走后指向运动的原点。“特纳族”的回复似乎成功更新了标题,而“非特纳族”的回复似乎没有更新标题——但为什么呢?在这里,我们调查了一个人的现实世界的运动和运动分析专业知识(即舞者与拉班运动分析师)是否会影响一个人的虚拟定向行为。使用虚拟的点到原点任务,数据显示具有更广泛的运动分析专业知识的参与者(N=39)倾向于转弯,因此正确地结合视觉呈现的转弯。相反,没有拉班动作分析专业知识的舞蹈学生倾向于不转弯或使用混合策略。这表明,反思自我运动可能比运动经验(主要是舞蹈)更有利于正确更新模拟的头部变化。
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引用次数: 2
Hearing movement: how taiko can inform automatic recognition of expressive movement qualities 听觉运动:太鼓如何通知自动识别表达的运动品质
Pub Date : 2015-08-14 DOI: 10.1145/2790994.2791004
Shannon Cuykendall, Michael J. Junokas, M. Amanzadeh, D. Tcheng, Yawen Wang, T. Schiphorst, Guy E. Garnett, Philippe Pasquier
We describe the first stages of exploratory research undertaken to analyze expressive movement qualities of taiko performance, a Japaense artistic practice that combines stylized movement with drumming technique. The eventual goals of this research are to answer 1) Can expressive visual qualities of taiko be heard in the sound and 2) Can expressive sonic qualities of taiko be seen in the movement? We achieved high accuracy across multiple machine-learning algorithms in recognizing key sonic and visual qualities of taiko performance. In contrast to many current methods of studying expressive qualities of movement, we inform our data collection process and annotations with taiko technique. We seek to understand how the fundamentals of taiko create expression. More broadly, we suggest that codified artistic practices, like taiko, can inform automatic recognition and generation of expressive movement qualities that have been challenging to reliably classify, parse, and detect. In future work we propose ways to generalize expressive features of taiko so they can be recognized in other movement contexts.
我们描述了探索性研究的第一阶段,以分析太鼓表演的表现力动作品质,这是一种结合了程式化运动和击鼓技术的日本艺术实践。本研究的最终目标是回答1)在声音中是否可以听到太鼓的表现力视觉品质,2)在动作中是否可以看到太鼓的表现力声音品质。我们通过多种机器学习算法在识别太鼓演奏的关键声音和视觉品质方面实现了高精度。与目前许多研究动作表达性质的方法不同,我们使用太鼓技术来告知我们的数据收集过程和注释。我们试图理解太鼓的基本原理是如何创造表达的。更广泛地说,我们认为编纂的艺术实践,如太鼓,可以为自动识别和生成表达性运动品质提供信息,这些品质一直具有挑战性,难以可靠地分类、解析和检测。在未来的工作中,我们将提出一些方法来概括太鼓的表达特征,以便在其他动作语境中识别它们。
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引用次数: 3
[radical] signals from life: from muscle sensing to embodied machine listening/learning within a large-scale performance piece 来自生命的信号:从肌肉感知到大型表演作品中体现的机器倾听/学习
Pub Date : 2015-08-14 DOI: 10.1145/2790994.2791015
D. Nort
This paper describes an approach to designing responsive, intelligent sonic interaction in a choreographed dance/media context in which biophysical signals from five dancers are mapped across multiple sense modalities in an immersive black box context. The sound of muscle activity was used as the sole driving signal to generate a musical composition, whose structure was determined by an intelligent agent, designed through an embodied cognitive view on machine listening and learning. This work was undertaken in the context of the [radical] signs of life piece, a collaborative project that involved the author as composer and interactive sound designer, in collaboration with an international team of artists and technologists.
本文描述了一种在精心编排的舞蹈/媒体环境中设计响应性智能声音交互的方法,其中来自五名舞者的生物物理信号在沉浸式黑箱环境中被映射到多种感觉模式。肌肉活动的声音作为唯一的驱动信号来生成音乐作品,其结构由智能体确定,通过对机器听力和学习的体现认知观点来设计。这项工作是在[激进的]生命迹象的背景下进行的,这是一个合作项目,作者作为作曲家和互动声音设计师,与一个由艺术家和技术专家组成的国际团队合作。
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引用次数: 4
Multitask learning for Laban movement analysis 拉班动作分析的多任务学习
Pub Date : 2015-08-14 DOI: 10.1145/2790994.2791009
Bernstein Ran, Shafir Tal, Tsachor Rachelle, Studd Karen, Schuster Assaf
This paper presents the results of a multitask learning method for recognition of Laban Movement Analysis (LMA) qualities from a markerless motion capture camera. LMA is a well-accepted method for describing, interpreting and documenting human movement which can be advantageous over kinematic description for capturing qualitative aspects as well as quantitative ones. Its specific language can be understood across disciplines. Thus, in recent years, LMA is increasingly becoming the preferred method for movement analysis. Many applications that use motion capture data might be significantly leveraged by automatic recognition of Laban Movement qualities. A data set of 550 video clips of different combinations of LMA qualities were recorded from markerless motion capture skeletal recordings demonstrated on the output of Microsoft's Kinect V2 sensor and on video. A sample of these clips were tagged by 2 Certified Movement Analysts as a multi-label training set to develop the Machine Learning (ML) algorithms. This approach obtained an improvement in recall and precision rate of about 60%--- 4% more than single-task machine learning previous approach by Bertstein et al. on single-task learning, was validated by analysis of non trained people moving general actions. Results show improved handling of noisy sensory data with an in-home setup, a method for automatic recognition of markerless movement in different situations, postures and tasks, and moderate improvements in quantification of subtle qualities for which a well defined quantification had previously not been found.
本文提出了一种多任务学习方法,用于无标记运动捕捉相机的拉班运动分析(LMA)质量识别。LMA是一种被广泛接受的描述、解释和记录人类运动的方法,在捕捉定性和定量方面,它比运动学描述更有利。它的特定语言可以跨学科理解。因此,近年来,LMA越来越成为运动分析的首选方法。许多使用动作捕捉数据的应用程序可能会通过自动识别Laban运动质量来显著利用。从微软Kinect V2传感器输出和视频中展示的无标记动作捕捉骨骼记录中记录了550个不同LMA质量组合的视频片段。这些片段的样本由2名认证运动分析师标记为多标签训练集,以开发机器学习(ML)算法。这种方法比Bertstein等人之前的单任务机器学习方法在单任务学习上获得了约60%- 4%的召回率和准确率的提高,并通过分析未经训练的人移动一般动作来验证。结果表明,通过家庭设置改进了对噪声感官数据的处理,在不同情况下,姿势和任务中自动识别无标记运动的方法,以及在量化微妙品质方面的适度改进,这是以前没有发现的良好定义的量化。
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引用次数: 13
Indirection between movement and sound in an interactive sound installation 在互动式声音装置中,动作与声音之间的间接性
Pub Date : 2015-08-14 DOI: 10.1145/2790994.2791016
J. Fehr, Cumhur Erkut
We present a new interactive sound installation to be explored by movement, specifically by the movement qualities extracted from the motion tracking data. There is an indirection between movement and sound: movement qualities control a dynamical system (in our case a flock of agents), which in turn controls the visual and sonic feedback of the interface. The movement qualities are extracted by simple measures. The system is implemented, evaluated, and will be demonstrated during MOCO'15.
我们提出了一种新的交互式声音装置,通过运动来探索,特别是通过从运动跟踪数据中提取的运动质量。在移动和声音之间存在着一种间接关系:移动质量控制着一个动态系统(在我们的例子中是一群代理),而这个动态系统反过来又控制着界面的视觉和声音反馈。通过简单的方法提取运动特性。该系统正在实施、评估,并将在MOCO'15期间进行演示。
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引用次数: 4
Towards realtime measurement of connectedness in human movement 实现人体运动连通性的实时测量
Pub Date : 2015-08-14 DOI: 10.1145/2790994.2791012
M. Krzyżaniak, Rushil Anirudh, Vinay Venkataraman, P. Turaga, S. Wei
With the proliferation of wearable sensors, we have access to rich information regarding human movement that gives us insights into our daily activities like never before. In a sensor rich environment, it is desirable to build systems that are aware of human interactions by studying contextual information. In this paper, we attempt to quantify one such contextual cue - the connectedness of physical movement. Inspired by the Semblance of Typology Entrainments, we estimate the connectedness of trained dancers as observed from inertial sensors, using a diverse set of techniques such as quaternion correlation, approximate entropy, Fourier temporal pyramids, and discrete cosine transform. Preliminary experiments show that it is possible to robustly estimate connectedness that is invariant to frequency, amplitude, noise or time lag.
随着可穿戴传感器的普及,我们可以获得有关人体运动的丰富信息,使我们能够以前所未有的方式了解我们的日常活动。在传感器丰富的环境中,人们希望通过研究上下文信息来构建能够感知人类交互的系统。在本文中,我们试图量化一个这样的语境线索-物理运动的连通性。受类类学夹带的启发,我们估计从惯性传感器观察到的训练舞者的连通性,使用多种技术,如四元数相关、近似熵、傅立叶时间金字塔和离散余弦变换。初步实验表明,该方法可以鲁棒估计不受频率、幅度、噪声或时滞影响的连通性。
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引用次数: 3
Kinetic dialogues: enhancing creativity in dance 动态对话:提高舞蹈的创造性
Pub Date : 2015-08-14 DOI: 10.1145/2790994.2791018
Alexander Berman, Valencia James
The paper describes an interaction between a human dancer and an improvising avatar, where the dancer gives kinetic feedback to the software in real time. By tracking the dancer's movements with a motion-capture camera and extracting basic motion features, the system detects feedback signals and lets them guide the avatar's behaviour. High intensity of movement by the dancer encourages novel and expansive behaviour in the avatar. Despite the crudeness and simplicity of the proposed mechanism, the high degree of feedback in both directions is expected to yield unpredictable and complex results. In comparison with more controlled settings, the open-endedness and complexity of this kinetic "dialogue" is likely to increase the creative potential of the exchange between dancer and software.
本文描述了一个人类舞者和一个即兴的化身之间的互动,其中舞者实时向软件提供动态反馈。通过用动作捕捉摄像机跟踪舞者的动作并提取基本动作特征,系统检测反馈信号并让它们指导角色的行为。舞者的高强度动作鼓励角色的新颖和扩张行为。尽管所提出的机制粗糙而简单,但两个方向的高度反馈预计会产生不可预测的复杂结果。与更受控制的场景相比,这种动态“对话”的开放性和复杂性可能会增加舞者和软件之间交流的创造潜力。
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引用次数: 7
期刊
Proceedings of the 2nd International Workshop on Movement and Computing
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