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2017 Twelfth Latin American Conference on Learning Technologies (LACLO)最新文献

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Fuzzy method of evaluation of instructionals techniques based on learning styles: FuzzyILS-instruction 基于学习风格的教学技巧模糊评价方法:模糊教学
Pub Date : 2017-10-01 DOI: 10.1109/LACLO.2017.8120891
Antonio Silva Sprock, Julio César Ponce Gallegos, R. Vicari
Currently, and increasingly, education uses technology to support teaching and learning processes, the present work shows a system to determine the best instructional techniques, taking into account students' learning styles, using a modification of the Felder and Soloman test. This modification, called FuzzyILS, was performed by Silva, Vicari and Ponce in 2016, and proposes the fuzzy of Felder and Soloman test, to determine the degree of belonging of a student to each dimension in the Felder and Silverman learning styles. In the work the method called FuzzyILS-Instruction is explained, the evaluation is performed and a comparison is made with the results obtained in the previous method, which does not implement the original Felder and Soloman test, called MeLOTS.
目前,教育越来越多地使用技术来支持教学和学习过程,目前的工作展示了一个系统,以确定最佳的教学技术,考虑到学生的学习风格,使用费尔德和所罗门测试的修改。这种修改被称为FuzzyILS,由Silva, Vicari和Ponce在2016年进行,并提出了Felder和Soloman测试的模糊,以确定学生对Felder和Silverman学习风格中每个维度的归属程度。本文对FuzzyILS-Instruction方法进行了说明,并对该方法进行了评价,并与未实现原始Felder and Soloman测试(MeLOTS)的先前方法的结果进行了比较。
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引用次数: 2
Agent-based approach to support the construction of concept maps 基于代理的方法来支持概念图的构建
Pub Date : 2017-10-01 DOI: 10.1109/LACLO.2017.8120918
Wagner Gaspar, D. Cury, C. Z. Aguiar
Concept Maps, proposed to help understand how children assimilate new concepts, has proved to be a powerful tool for representing, organizing and building knowledge. Other lines of research focus on the use of Intelligent Agents, not only in the educational area, but in different environments. This work proposes an agent-based approach for the construction of concept map, associating simplicity and richness of maps with dynamic and interactivity of agents.
概念地图是为了帮助理解儿童如何吸收新概念而提出的,它已被证明是表达、组织和建立知识的有力工具。其他的研究重点是智能代理的使用,不仅在教育领域,而且在不同的环境中。本文提出了一种基于智能体的概念图构建方法,将地图的简单性和丰富性与智能体的动态性和交互性联系起来。
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引用次数: 0
The think aloud method for qualitative evaluation of an intelligent tutoring system interface 一种智能辅导系统界面定性评价的有声思维方法
Pub Date : 2017-10-01 DOI: 10.1109/LACLO.2017.8120904
Felipe de Morais, Bruno Schaab, P. Jaques
In an Intelligent Tutoring System (ITS), the graphical user interface is the main mode of interaction between the program and the user. Thus, it is important to evaluate its usability, which is the system's efficiency and ease of use. For these evaluations, methods such as Nielsen heuristics and questionnaires are more recurrent. However, such procedures cannot detect problems that were not foreseen by the experimenters. This paper presents a case study using the protocol Think Aloud for the usability evaluation of the ITS PAT2Math. The case study showed that the protocol allows to obtain previously not foreseen information in relation to both functional questions of the graphical interface and to the emotions of the users. Think Aloud revealed to be an interesting approach to a formative evaluation of ITSs and other computer learning environments.
在智能辅导系统(ITS)中,图形用户界面是程序与用户交互的主要方式。因此,评估其可用性,即系统的效率和易用性是很重要的。对于这些评估,尼尔森启发式和问卷调查等方法更为常见。然而,这样的程序不能发现实验者没有预见到的问题。本文介绍了一个使用协议Think Aloud进行ITS PAT2Math可用性评估的案例研究。案例研究表明,该协议允许获得与图形界面的功能问题和用户情感相关的先前未预见的信息。“大声思考”被证明是一种有趣的方法,可以对信息技术系统和其他计算机学习环境进行形成性评估。
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引用次数: 2
Identifying significant implications using computational support 使用计算支持识别重要的含义
Pub Date : 2017-10-01 DOI: 10.1109/LACLO.2017.8120887
Patrícia Rios, C. Z. Aguiar, D. Cury
It is essential for a constructivist teacher to monitor the apprenticeship of each student in order to facilitate the definition of the next steps in the development of a discipline. Since monitor the apprenticeship is a very complex and time-consuming task, a theoretical framework that supports the observations of the teacher becomes necessary. The use of concept maps to record a students understanding of a subject can simplify this process a lot. In the construction of concept maps, when we are choosing a relationship between two concepts, we are creating, ultimately, what Piaget calls “a meaningful implication” that evolves according to the semantic nature of the relation that we create. We propose here, via a specific tool, an environment for the automatic identification of the meaningful implications in a concept map made by a prototype.
对于一个建构主义教师来说,监督每一个学生的学徒期是很重要的,这样可以促进对学科发展下一步的定义。由于监督学徒是一项非常复杂和耗时的任务,因此有必要建立一个支持教师观察的理论框架。使用概念图来记录学生对某一学科的理解可以大大简化这一过程。在概念图的构建中,当我们选择两个概念之间的关系时,我们最终是在创造,皮亚杰所说的"有意义的暗示"它根据我们所创造的关系的语义性质而演变。在这里,我们通过一个特定的工具,提出了一个环境,用于自动识别由原型制作的概念图中的有意义的含义。
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引用次数: 0
Implementation of an chatbot in a serious game associated with the acquisition of social skills and the promotion of collaborative tasks in children 在严肃游戏中实现聊天机器人与儿童社交技能的习得和协作任务的促进有关
Pub Date : 2017-10-01 DOI: 10.1109/LACLO.2017.8120912
A. Mansilla, A. Ochoa, J. Ponce, Marcela Herrera, Alberto Hernández, Edgar Cossio
Just a few decades ago the society has been interested in the field of children's rights. For this reason, the society as a whole has been developing strategies to achieve that commitment. As a result, it has given more attention to this society segment that is vulnerable. With this the society does not pretend to expose the individual in the early stages of his life. The way in which children live is critical in his formation when he reaches adulthood. Considering this, every field of study must be present with a childhood approach to the early stages of life. Hoping to contribute to build better generations. In the area of serious games we have better opportunities, because the games are a major part in the early stages of life and are present regardless of race, culture, religion or social status of the children. The multiple factors involved in shaping the character of children are out of their control. They are so many and varied that it becomes difficult for a child gets out unharmed. Although it is part of the natural formation of each individual processes it is different and therefore, is affected in a special way. This paper presents a serious game prototype used as an aid in the treatment of children with emotional disorder, particularly in children with some sort of depressive behavior.
就在几十年前,社会一直对儿童权利领域感兴趣。因此,整个社会一直在制定实现这一承诺的战略。因此,它给予了社会弱势群体更多的关注。这样一来,社会就不会假装要揭露处于生命早期阶段的个人。孩子的生活方式对他成年后的成长至关重要。考虑到这一点,每一个研究领域都必须以童年的方式进入生命的早期阶段。希望为建设更好的下一代做出贡献。在严肃游戏领域,我们有更好的机会,因为游戏是儿童早期生活的重要组成部分,与儿童的种族、文化、宗教或社会地位无关。塑造孩子性格的多重因素是他们无法控制的。它们如此之多,种类繁多,以至于一个孩子很难毫发无损地离开。虽然它是每个单独过程自然形成的一部分,但它是不同的,因此以一种特殊的方式受到影响。本文提出了一种严肃的游戏原型,用于帮助治疗患有情绪障碍的儿童,特别是患有某种抑郁行为的儿童。
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引用次数: 3
ConCIENCIA Estadística: An educational material to approach statistics as a tool for science ConCIENCIA Estadística:一个将统计学作为科学工具的教育材料
Pub Date : 2017-10-01 DOI: 10.1109/LACLO.2017.8120951
Maria Paula Dieser
ConCIENCIA Estadística is a digital educational material proposed as support for the development of the homonymous workshop, organized in the framework of the Project for Improvement of Training in Exact and Natural Sciences in the Secondary School (Facultad de Ciencias Exactas y Naturales, Universidad Nacional de La Pampa). This material is described in this paper, offering technical details of its design, as well as its didactic characteristics, and the instructional design model used.
ConCIENCIA Estadística是一个数字教育材料,旨在支持同名研讨会的发展,该研讨会是在改进中学精确和自然科学培训项目的框架内组织的(La Pampa国立大学精确科学与自然科学学院)。本文对该教材进行了描述,提供了其设计的技术细节,以及其教学特点,以及所使用的教学设计模型。
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引用次数: 0
Programming technologies for social inclusion: An experience in professional development with elementary teachers 面向社会包容的编程技术:与小学教师的专业发展经验
Pub Date : 2017-10-01 DOI: 10.1109/LACLO.2017.8120901
Natalia Monjelat
Nowadays there is a worldwide interest in introducing notions of programming in basic schooling. In line with this, different training programs have been proposed to allow the appropriation of these novel contents. This paper presents a proposal for interdisciplinary training in computer programming for primary school teachers, carried out in Argentina. Taking a socio-technical approach and from a sociocultural perspective of learning, a workshop about programming of technology for social inclusion (TIS) was designed using the Scratch tool. The preliminary results of this exploratory study allow us to identify different phases in the TIS construction process, where participants designed and programmed group productions, starting from problematic situations. In this way, teacher development proposal involved notions of programming, but also generated interdisciplinary pedagogical tools that can act as triggers for multiple activities within the classroom.
如今,在基础学校教育中引入编程的概念引起了全世界的兴趣。与此相一致,已经提出了不同的培训计划,以允许这些新颖内容的挪用。本文提出了在阿根廷为小学教师进行计算机程序设计跨学科培训的建议。采用社会技术方法,从学习的社会文化角度出发,使用Scratch工具设计了一个关于社会包容技术编程(TIS)的研讨会。这项探索性研究的初步结果使我们能够确定TIS建设过程中的不同阶段,参与者从有问题的情况开始设计和编程小组作品。通过这种方式,教师发展建议涉及编程的概念,但也产生了跨学科的教学工具,可以作为课堂内多种活动的触发器。
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引用次数: 3
Electronic puppet: Development of an assistive educational technology 电子木偶:一种辅助教育技术的发展
Pub Date : 2017-10-01 DOI: 10.1109/LACLO.2017.8120922
Roceli Pereira Lima, Magda Bercht, L. Passerino, Rafael Martins Farias, Guilherme Linck de Vasconcellos, R. V. Henriques
This electronic puppet is an assistive educational technology designed especially for non-oralized children. The purpose of this is article is present a project of assistive educational technology named Electronic Puppet. In order to do this, we use the electronic puppet, that fits in the concept of internet of things, connecting himself to the multimedia system with images, sound, animations and included in educational methodology based on Vygotsky's approach, the historical-social and cultural theory. The functional and educational results shows that this portable children storytelling tool, mediated by the Electronic Puppet, is appropriate to help children with cerebral paralysis or other learning or cognitive issues.
这款电子木偶是专门为非口语儿童设计的辅助教育技术。本文的目的是提出一个名为电子木偶的辅助教育技术项目。为了做到这一点,我们使用符合物联网概念的电子木偶,将自己与图像,声音,动画的多媒体系统连接起来,并纳入基于维果茨基方法的教育方法,即历史-社会和文化理论。功能和教育结果表明,这种便携式儿童讲故事工具,由电子木偶介导,适合帮助患有脑瘫或其他学习或认知问题的儿童。
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引用次数: 0
Learning object for the understanding of the operation merge 学习对象对于合并操作的理解
Pub Date : 2017-10-01 DOI: 10.1109/LACLO.2017.8120953
A. Veronica, Sanz Cecilia
Digital Educational Materials have attracted the interest of both educators and researchers, since they have become significant links in the new educational scenarios, where there is mediation with digital technologies. This article focuses on a type of educational material, learning objects (LOs), that is oriented to reutilization. In particular, the design and implementation of a LO that stems from a concrete educational at the School of Computer Science of the National University of La Plata is discussed. The main goal of the LO is to help students understand the operation merge. Additionally, it is also aimed at encouraging students to learn about this topic and favor autonomous learning. The LO was developed with Ardora and eXeLearning, and it has undergone a first assessment by peers. The feedback received has resulted in the creation of a plan for future improvements.
数字教材吸引了教育工作者和研究人员的兴趣,因为它们已经成为新的教育场景中的重要环节,其中有数字技术的中介。本文关注的是一种面向重用的教育材料——学习对象(LOs)。特别地,本文讨论了来自拉普拉塔国立大学计算机科学学院的具体教育的LO的设计和实现。本课程的主要目的是帮助学生理解合并操作。此外,它也旨在鼓励学生学习这个主题,并有利于自主学习。LO是由Ardora和eXeLearning共同开发的,并经过了同行的首次评估。收到的反馈导致了未来改进计划的制定。
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引用次数: 4
Comparing students and professors impressions about the use of forums and chats during a distance learning discipline 比较学生和教授对在远程学习中使用论坛和聊天的印象
Pub Date : 2017-10-01 DOI: 10.1109/LACLO.2017.8120914
Henrique Lemos dos Santos, C. Cechinel
One of the main issues related to the online distance learning courses is the method employed in order to connect students and professors. Two main forms of communication are normally chosen (or combined): synchronous and asynchronous. This paper aims to analyze the impressions of students and professors about the usage of both methods of communication on the specific context of Final Year Project discipline. A survey containing questions based on the three main constructs of the Technology Acceptance Model was applied for both groups of stakeholders (students and their supervisors). The survey aimed to identify impressions and preferences of those groups for one form of communication over the other. It was possible to observe that asynchronous communication (forum discussions) was highly rated by both groups in comparison to synchronous communication(chat discussions). At the same time, it is important to highlight that synchronous communication also obtained good ratings, indicating that the combination of both methods is well suited and complementary for this particular scenario.
与在线远程学习课程相关的主要问题之一是采用连接学生和教授的方法。通常选择(或组合)两种主要的通信形式:同步和异步。本文旨在分析在Final Year Project学科的具体背景下,学生和教授对这两种交流方式的使用印象。一项包含基于技术接受模型的三个主要结构的问题的调查应用于两组利益相关者(学生和他们的导师)。这项调查旨在确定这些群体对一种交流方式的印象和偏好。可以观察到,与同步交流(聊天讨论)相比,两组人对异步交流(论坛讨论)的评价都很高。同时,重要的是要强调,同步通信也获得了良好的评级,这表明两种方法的组合非常适合并互补于此特定场景。
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引用次数: 1
期刊
2017 Twelfth Latin American Conference on Learning Technologies (LACLO)
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