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Craft as Care-Full Correspondence 手工艺是充满关怀的通信
Pub Date : 2023-11-15 DOI: 10.5406/21518009.49.2.03
Amber Ward, Jennifer Harness Wilkinson
Abstract:Two art educators introduce craft as a communal, political, and feminist art practice when pairing it with care-full correspondence as a method for artistic research and critical reflection. Exemplified through a series of embroidered handkerchiefs, they initiate biographical interviews between them on topics like material engagement, physical and virtual correspondence, women's work, and pandemic times, all while contemplating responsiveness in the slowness of stitching. Relevant backstories and scholarship are stitched between interview questions and responses followed by a recommendation for art educators that aims to push back against neoliberal ways of being artists and making art that do not serve us.
摘要:两位艺术教育家将手工艺作为一种公共的、政治的和女权主义的艺术实践,并将其与作为艺术研究和批判性反思方法的充满关怀的书信配对。他们以一系列刺绣手帕为例证,就材料参与、实体和虚拟通信、妇女工作和大流行时代等主题发起了两人之间的传记访谈,同时在缓慢的缝制过程中思考响应问题。相关的背景故事和学术研究被缝合在访谈问题和回答之间,随后是对艺术教育者的建议,旨在抵制新自由主义的艺术家和艺术创作方式,这些方式并不适合我们。
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引用次数: 0
Black Girls and Korean Popular Culture: Embodying Identity as a Multiple Self through Portraiture Photography 黑人女孩与韩国大众文化:通过肖像摄影体现多重自我身份
Pub Date : 2023-11-15 DOI: 10.5406/21518009.49.2.05
Hyunji Kwon
Abstract:Between the discourse of racial prejudice and sexism embedded in Korean popular music (K-pop) and the racial and gendered discourse of Black girls' identity, I was interested in how Black girl fans of K-pop perceive and negotiate these two seemingly incompatible cultural discourses. Thus, I led a series of theme-based photography workshops during which the girl participants created portraiture photographs and took part in group discussions. In this paper, I examine their portraiture photographs using Alberto Melucci's concept of identity as a multiple self. My analysis reveals that the girls are not passive recipients of a foreign popular culture but active and strategic agents in constructing their identities, with artistic interventions increasing their response-ability and helping them embody their multiple selves.
摘要:在韩国流行音乐(K-pop)中蕴含的种族偏见和性别歧视话语与黑人女孩身份的种族和性别话语之间,我对 K-pop 的黑人女孩粉丝如何看待和协商这两种看似不相容的文化话语很感兴趣。因此,我主持了一系列以主题为基础的摄影工作坊,在工作坊期间,女孩们创作了肖像照片,并参加了小组讨论。在本文中,我使用阿尔贝托-梅卢奇(Alberto Melucci)的多重自我身份概念来研究她们的肖像照片。我的分析表明,这些女孩并不是外来流行文化的被动接受者,而是建构自身身份的积极和策略性参与者,艺术干预提高了她们的反应能力,帮助她们体现了多重自我。
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引用次数: 0
On Fridays We Play Games with Friends 周五,我们和朋友一起玩游戏
Pub Date : 2023-11-15 DOI: 10.5406/21518009.49.2.10
Angela I. Baldus, Jody Stokes-Casey, Paulina Camacho Valencia, Catalina Hernández-Cabal, Emma K. Jebe
Abstract:For a 2022 panel presentation for the National Art Education Association, five art educators who were originally connected within a cohort of graduate students shared the significance of how play invites working together, creates intentional community, and informs and sustains their art, teaching, and research practices. This article features the transcript of the panel discussion, which examines their experiences of playing games together resulting in problematizing issues of access, articulating themes of relationality, and emphasizing the seriousness of play.
摘要:在 2022 年美国国家艺术教育协会的一次小组讨论中,五位艺术教育者分享了游戏是如 何邀请他们一起工作,如何创造有意的社区,以及如何指导和维持他们的艺术、教学和研究 实践的。这篇文章收录了小组讨论的记录,探讨了他们一起玩游戏的经历,这些经历导致了获取问题的问题化,阐明了关系性的主题,并强调了游戏的严肃性。
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引用次数: 0
Toward Provocations for Playing with Games as Technologies 将游戏作为技术来玩的提议
Pub Date : 2023-11-15 DOI: 10.5406/21518009.49.2.07
Hong-An Wu
Abstract:What does it mean to engage play as a method of inquiry into games? More importantly, how might we, as arts educators, invite others, particularly our students, to engage play as a method of inquiry into the politics of games as technologies? In this article, I work toward building a few short provocations to engage play as a method of inquiry into the politics of games as technologies. By reflecting upon my past pedagogical experiences alongside scholarship in critical game studies and science and technology studies, I start from the premise that all technologies are political, to argue that to approach games as technologies is to foreground the politics of games, whereby questions about their materialized arrangements of order that manifest gender, race, disability, and class politics are centered. With that understanding, I argue that to engage play as a method of inquiry into games is to disrupt what we know and can know about games, especially through the power relations that games mediate. Under this context, I end by offering a few short provocations for fellow arts educators to invite students to make sense out of nonsense and to make nonsense out of the commonsensical with regard to games.
摘要:将游戏作为一种探究游戏的方法意味着什么?更重要的是,作为艺术教育者,我们该如何邀请他人,尤其是我们的学生,将游戏作为一种探究游戏技术政治的方法?在这篇文章中,我将努力提出一些简短的建议,让游戏成为探究游戏技术政治的一种方法。通过反思我过去的教学经验以及批判游戏研究和科技研究的学术成果,我从所有技术都是政治性的这一前提出发,论证了将游戏作为技术来研究就是将游戏的政治性放在首位,并以此为中心提出了关于游戏中体现性别、种族、残疾和阶级政治的物化秩序安排的问题。基于这样的理解,我认为,将游戏作为一种探究游戏的方法,就是要打破我们对游戏的认识和可能的认识,尤其是通过游戏所中介的权力关系。在这一背景下,我最后向艺术教育工作者提出了一些简短的建议,以邀请学生从无稽之谈中悟出道理,从游戏的常识中悟出无稽之谈。
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引用次数: 0
Playing as People: Critical Pedagogy and Historical Role Immersion Games 以人为本:批判教育学与历史角色沉浸式游戏
Pub Date : 2023-11-15 DOI: 10.5406/21518009.49.2.09
Stephen R. Mallory
Abstract:Educational games represent some of the most impactful educational tools in an educator's toolbox. These technologies facilitate play and encourage players to push the envelope and engage broadly with the class in subversive play. Contextualized by the broader rules and requirements of the school, school culture, and curricula, subversive play empowers players to explore the boundaries of the game while feeling an increased sense of personal agency in how the goals of the game are achieved. This exploration serves the goals of Paulo Freire's concept of critical pedagogy, where students and instructors work together, bringing their embodied experiences into the classroom to address and understand the content arrayed before them. By empowering players to engage in subversive play, students and instructors alike break from the classroom and schoolhouse norms to explore the foundations, deeper meanings, social contexts, and ideologies of the information presented, while simultaneously meeting required learning goals.
摘要:教育游戏是教育工作者工具箱中最具影响力的教育工具。这些技术为游戏提供了便利,并鼓励玩家在颠覆性游戏中突破自我,广泛参与课堂。在更广泛的学校规则和要求、学校文化和课程的背景下,颠覆性游戏让玩家有能力探索游戏的边界,同时在如何实现游戏目标的过程中感受到更多的个人能动性。这种探索符合保罗-弗莱雷(Paulo Freire)的批判性教学法理念,即学生和教师共同努力,将他们的身体体验带入课堂,以解决和理解摆在他们面前的内容。通过让玩家参与颠覆性的游戏,学生和教师都能打破课堂和学校的规范,探索所提供信息的基础、深层含义、社会背景和意识形态,同时达到所要求的学习目标。
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引用次数: 0
Teaching Intentionality through Game Jams 通过游戏竞赛进行意向性教学
Pub Date : 2023-11-15 DOI: 10.5406/21518009.49.2.08
Ahu Yolac
Abstract:This article addresses game jams and similar events as pedagogical opportunities where critical learning outcomes can be generated through making. The article starts with a definition of game jams, how they are structured, and the communities around them. Then, it highlights intentional art and design practices that can be implemented in game jams and similarly structured fast-paced making practices. That is followed by how educators can leverage game jams further to implement these informal learning outcomes in a structured manner, which is exemplified through a study conducted by the author. Finally, the article concludes with a discussion where the author highlights the outcomes for educators who can apply this approach in a variety of settings. This article is important for addressing the ways game jams can be leveraged in educational settings where the learning outcomes are not only focused on skill development such as coding and modeling but also critical thinking.
摘要:本文论述了游戏竞赛和类似活动作为通过制作产生重要学习成果的教学机会。文章首先介绍了游戏竞赛的定义、组织方式以及相关社区。然后,文章重点介绍了可以在游戏竞赛和类似的快节奏制作活动中实施的有意艺术和设计实践。随后,文章介绍了教育工作者如何进一步利用游戏竞赛,以结构化的方式实施这些非正式的学习成果,作者进行的一项研究就是例证。最后,文章以讨论结束,作者在讨论中强调了教育工作者在各种环境中应用这种方法的成果。这篇文章对于探讨如何在教育环境中利用游戏夹具具有重要意义,在这种环境中,学习成果不仅侧重于编码和建模等技能发展,还包括批判性思维。
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引用次数: 0
Tracing Images of Precarity: Sketching, Mourning, and a Relational Making Practice 追踪妊娠图像:素描、哀悼与关系制作实践
Pub Date : 2023-11-15 DOI: 10.5406/21518009.49.2.04
Heather Kaplan
Abstract:This paper explores an arts-based research practice of tracing the image of two Salvadoran migrants, Óscar Alberto Martínez Ramírez and his 2-year-old daughter Valeria, drowned in the Rio Grande in 2019. This practice came about while writing a manuscript about images of children's and immigrant's precarity. Through an embodied, repetitive, and solitary practice of tracing that engages in a postmodern ethics of difference and distance, I consider the co-constructedness of the human condition and how my practice ultimately became an act of relationality and mourning.
摘要:本文探讨了一种基于艺术的研究实践,即追溯 2019 年在格兰德河溺亡的两名萨尔瓦多移民 Óscar Alberto Martínez Ramírez 和他两岁的女儿 Valeria 的形象。这种做法是在撰写关于儿童和移民不稳定形象的手稿时产生的。通过一种体现性的、重复性的和孤独的追踪实践,并结合后现代的差异和距离伦理,我思考了人类状况的共建性,以及我的实践如何最终成为一种关系性和哀悼行为。
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引用次数: 0
Mentoring Future Academics: A College Teaching Course for the Visual Arts 指导未来的学者:视觉艺术大学教学课程
Pub Date : 2023-11-15 DOI: 10.5406/21518009.49.2.02
Erin J. Hoppe, Shari L. Savage
Abstract:This article describes and examines an Ohio State University graduate-level college teaching course that was created to address a range of intersecting questions about navigating higher education teaching and learning, research, and service. The course is required for all new graduate students in the Arts Administration, Education & Policy Department. Literature on mentoring and the voices of graduate students who took the course are synthesized to address the duality of being both a student and an instructor, academia's daily challenges, and how such reflections and experiences impact personal and professional career development. Using self-study as a methodology, the authors begin with contextual information on their involvement with the course and a genealogy of the course's development, followed by a narrative analysis to examine student feedback on the course goals. We conclude with suggestions on how other higher education visual arts departments or visual arts colleges might develop similar offerings.
摘要:本文介绍并研究了俄亥俄州立大学的一门研究生水平的大学教学课程,该课程的开设旨在解决关于如何驾驭高等教育教学、学习、研究和服务的一系列交叉问题。该课程是艺术管理、教育与政策系所有研究生新生的必修课程。该课程综合了有关指导的文献以及选修该课程的研究生的意见,以探讨学生和教师的双重身份、学术界的日常挑战以及这些思考和经验如何影响个人和职业生涯的发展。作者采用自我研究的方法,首先介绍了他们参与课程的背景信息和课程发展的谱系,然后通过叙事分析来研究学生对课程目标的反馈。最后,我们就其他高等教育视觉艺术系或视觉艺术学院如何开发类似课程提出了建议。
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引用次数: 0
Current State of Play: Transitions 游戏现状:过渡
Pub Date : 2023-11-15 DOI: 10.5406/21518009.49.2.01
L. Hetrick
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引用次数: 0
Guest Edited Special Concentration: Games and Intentional Play Game Design Concentration | Intentional Play Introduction 客座编辑特别专攻:游戏与有意游戏 游戏设计专修|有意游戏简介
Pub Date : 2023-11-15 DOI: 10.5406/21518009.49.2.06
Ahu Yolac
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引用次数: 0
期刊
Visual Arts Research
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