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Proceedings of the Halfway to the Future Symposium 2019最新文献

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Towards a Network of Practices: Identifying Central Elements to Inform Design 走向实践网络:识别中心元素以告知设计
Pub Date : 2019-11-19 DOI: 10.1145/3363384.3363470
Dennis Lawo, Philip Engelbutzeder, Margarita Esau, G. Stevens
For over a decade researchers from the HCI community are taking social practices as a unit of design. While the first generation focused on social practice in isolation, more recent work argues for the interrelatedness of mutually influencing practices as the primary unit of analysis. We discuss these current approaches to motivate the notion of a network of practices. We argue that network theory presents a promising method to create more detailed and sophisticated models of social practices, that raise awareness about central elements and their connecting characteristics. Further on, our work identifies open questions that should be addressed in future work, to increase the benefits of the method.
十多年来,来自HCI社区的研究人员将社会实践作为设计的一个单元。虽然第一代专注于孤立的社会实践,但最近的工作主张将相互影响的实践相互关联作为主要的分析单位。我们讨论这些当前的方法来激发实践网络的概念。我们认为,网络理论提供了一种很有前途的方法,可以创建更详细、更复杂的社会实践模型,提高人们对核心要素及其联系特征的认识。此外,我们的工作确定了在未来工作中应该解决的开放问题,以增加该方法的好处。
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引用次数: 1
The Data Hungry Home 数据饥渴的家庭
Pub Date : 2019-11-19 DOI: 10.1145/3363384.3363390
Matthew Lee-Smith, T. Ross, M. Maguire, Fung Po Tso, J. Morley, S. Cavazzi
It's said that the pleasure is in the giving, not the receiving. This belief is validated by how humans interact with their family, friends and society as well as their gardens, homes, and pets. Yet for ubiquitous devices, this dynamic is reversed with devices as the donors and owners as the recipients. This paper explores an alternative paradigm where these devices are elevated, becoming members of Data Hungry Homes, allowing us to build relationships with them using the principles that we apply to family, pets or houseplants. These devices are developed to fit into a new concept of the home, can symbiotically interact with us and possess needs and traits that yield unexpected positive or negative outcomes from interacting with them. Such relationships could enrich our lives through our endeavours to “feed” our Data Hungry Homes, possibly leading us to explore new avenues and interactions outside and inside the home.
据说快乐在于给予,而不是接受。人类与家人、朋友、社会、花园、家庭和宠物的互动方式证实了这一信念。然而,对于无处不在的设备,这种动态是相反的,设备是捐赠者,所有者是接受者。本文探索了另一种模式,这些设备被提升,成为数据饥饿家庭的成员,允许我们使用我们适用于家庭,宠物或室内植物的原则与它们建立关系。这些设备的开发是为了适应一个新的家庭概念,可以与我们共生互动,并拥有与他们互动产生意想不到的积极或消极结果的需求和特征。这样的关系可以通过我们努力“喂养”我们的数据饥饿家庭来丰富我们的生活,可能会引导我们探索新的途径和家庭内外的互动。
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引用次数: 8
Human-robot relationships and the development of responsible social robots 人机关系和负责任的社会机器人的发展
Pub Date : 2019-11-19 DOI: 10.1145/3363384.3363396
Helena Webb, M. Jirotka, A. Winfield, Katie Winkle
The contemporary development of social robots has been accompanied by concerns over their capacity to cause harm to humans. Our RoboTIPS study sets out to design and trial an innovative design feature that will advance the safe operation of social robots and foster societal trust. The Ethical Black Box (EBB) collects data about a robot's actions in real time and in context; when an incident occurs, this data can be used within a wider investigation process to determine what went wrong and prevent similar adverse events. In this paper we draw on Lucy Suchman's groundbreaking work on human-machine relationships to elucidate the goals, practices and potential impact of our study. We align with Suchman's positioning of safety as an accomplishment of situated action and draw on her analysis to describe the actions of the EBB-enhanced social robot as contingent on context and the robot's status as a social agent. We also describe shared priorities in our methodological approaches. We close with observations on how participatory design and an ethnomethodologically-informed stance towards data collection and analysis can contribute to the field of responsible innovation (RI), which seeks to ensure that innovations are undertaken in the public interest and provide societal value.
随着社交机器人的发展,人们一直担心它们会对人类造成伤害。我们的RoboTIPS研究旨在设计和试验一种创新的设计特征,以促进社交机器人的安全运行并培养社会信任。伦理黑箱(EBB)实时收集机器人在特定环境下的行为数据;当事件发生时,这些数据可以在更广泛的调查过程中使用,以确定出了什么问题并防止类似的不良事件。在本文中,我们借鉴Lucy Suchman在人机关系方面的开创性工作来阐明我们研究的目标、实践和潜在影响。我们与Suchman将安全定位为情境行动的成就,并借鉴她的分析来描述ebb增强的社交机器人的行动取决于环境和机器人作为社会代理的地位。我们还在我们的方法方法中描述了共同的优先事项。最后,我们观察了参与式设计和对数据收集和分析的民族方法学立场如何有助于负责任创新(RI)领域,该领域旨在确保创新是为了公共利益而进行的,并提供社会价值。
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引用次数: 5
Understanding Human Behaviour in Industrial Human-Robot Interaction by Means of Virtual Reality 用虚拟现实技术理解工业人机交互中的人类行为
Pub Date : 2019-11-19 DOI: 10.1145/3363384.3363403
Piotr Fratczak, Y. Goh, P. Kinnell, Andrea Soltoggio, L. Justham
As industry automation is evolving, the barriers between humans and machines are slowly disappearing. With humans and intelligent robots working closer together it is imperative to ensure not only physical safety but also the mental and emotional well-being of the workers. This paper uses the HTC Vive Virtual Reality headset to simulate different Human-Robot Interaction situations in which humans and robots constantly operate in a common workspace. It analyses the influence of an industrial robot’s actions on human behaviour. The results show that the robot’s behaviour does not influence the performance of human in a significant way, however, it has a large impact on their posture, focus and trust. It is shown that the human tends to naturally regain trust over time, however, the rate at which this takes place is variable and dependent on the robot’s behaviour.
随着工业自动化的发展,人与机器之间的障碍正在慢慢消失。随着人类和智能机器人紧密合作,不仅要确保工人的身体安全,还要确保他们的精神和情感健康。本文使用HTC Vive虚拟现实头戴式耳机模拟不同的人机交互场景,其中人类和机器人在一个共同的工作空间中不断地操作。它分析了工业机器人的行为对人类行为的影响。结果表明,机器人的行为对人类的表现影响不大,但对人类的姿势、注意力和信任有很大的影响。研究表明,随着时间的推移,人类倾向于自然地重新获得信任,然而,这种情况发生的速度是可变的,取决于机器人的行为。
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引用次数: 11
A Vision of Augmented Reality for Urban Search and Rescue 增强现实在城市搜救中的应用前景
Pub Date : 2019-11-19 DOI: 10.1145/3363384.3363466
Nicolas Lalone, Sultan A. Alharthi, Z. Toups
Search and rescue (SAR) operations are often nearly computer-technology-free due to the fragility and connectivity needs of current information communication technology (ICT). In this design fiction, we envision a world where SAR uses augmented reality (AR) and the surplus labor of volunteers during crisis response efforts. Unmanned aerial vehicles, crowdsourced mapping platforms, and concepts from video game mapping technologies can all be mixed to keep SAR operations complexity-free while incorporating ICTs. Our scenario describes a near-future SAR operation with currently available technology being assembled and deployed without issue. After our scenario, we discuss socio-technical barriers for technology use like technical fragility and overwhelming complexity. We also discuss how to work around those barriers and how to use video games as a testbed for SAR technology. We hope to inspire more resilient ICT design that is accessible without training.
由于当前信息通信技术(ICT)的脆弱性和连接性需求,搜索和救援(SAR)操作通常几乎没有计算机技术。在这个设计小说中,我们设想了一个SAR在危机响应工作中使用增强现实(AR)和志愿者剩余劳动力的世界。无人机、众包地图平台和视频游戏地图技术的概念都可以混合在一起,在融合ict的同时保持SAR操作的复杂性。我们的场景描述了近期的SAR操作,目前可用的技术正在组装和部署,没有问题。在我们的场景之后,我们讨论了技术使用的社会技术障碍,如技术脆弱性和压倒性的复杂性。我们还讨论了如何绕过这些障碍,以及如何使用视频游戏作为SAR技术的测试平台。我们希望激发更具弹性的信息通信技术设计,使其无需培训即可使用。
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引用次数: 9
Careful Devices 小心设备
Pub Date : 2019-11-19 DOI: 10.1145/3363384.3363474
Tom Jenkins, Anna Vallgårda, Laurens Boer, Sarah Homewood, Teresa Almeida
This short paper offers a rationale and manifesto for a design-led research project called careful devices—domestic healthcare technologies that seek to bridge the gap between the lived experience of a person and the abstracted medical knowledge of a health practitioner. The rationale places careful devices at the intersection of contemporary trends in self-tracking and health care technology, and explains how and why this intersection is relevant for future interaction design. This is followed by a manifesto that articulates design goals for producing devices linking these trends, creating a space for interaction design research. We end with a discussion of Ovum, an example of a careful fertility tracking device.
这篇短文为一个以设计为主导的研究项目提供了一个基本原理和宣言,该项目被称为“谨慎设备”——国内医疗保健技术,旨在弥合个人生活经验与健康从业者抽象医学知识之间的差距。基本原理将谨慎的设备置于自我跟踪和医疗保健技术的当代趋势的交叉点,并解释了这种交叉点如何以及为什么与未来的交互设计相关。接下来是一份宣言,阐明了生产连接这些趋势的设备的设计目标,为交互设计研究创造了一个空间。我们以Ovum的讨论结束,这是一个仔细的生育跟踪设备的例子。
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引用次数: 10
Public Outcomes of Publicly Funded Socio-Technical Projects 公共资助的社会技术项目的公共成果
Pub Date : 2019-11-19 DOI: 10.1145/3363384.3363480
Peter Lyle, Gopinaath Kannabiran
In this short essay, we present our reflections on public outcomes of publicly funded socio-technical projects in relevance to discussions on empowerment, participation, and researcher responsibility in the field of Human Computer Interaction (HCI). Our work offers a reflective analysis and raises critical questions for further communal discussion about the life of research projects when the funding ends. When a publicly funded research project for empowering users comes to an end, how do we as HCI researchers measure the social impact of our interventions? What are the public outcomes and what are our responsibilities after we leave the field? To address these questions, first, we introduce two publicly funded socio-technical projects, situate our work with respect to current discourse on empowering users in HCI, present findings and insights based on our analysis of the projects, and conclude with a set of questions that are intended to further communal discussion.
在这篇短文中,我们提出了我们对公共资助的社会技术项目的公共成果的反思,这些项目与人机交互(HCI)领域的授权、参与和研究人员责任的讨论有关。我们的工作提供了一个反思性的分析,并提出了关键问题,以进一步讨论研究项目在资助结束后的生命。当一个公共资助的赋予用户权力的研究项目结束时,作为HCI研究人员,我们如何衡量我们的干预措施的社会影响?离开这个领域后,我们的公共成果是什么?我们的责任是什么?为了解决这些问题,首先,我们介绍了两个公共资助的社会技术项目,将我们的工作置于当前关于在HCI中赋予用户权力的论述中,根据我们对项目的分析提出了研究结果和见解,并以一系列旨在进一步公共讨论的问题作为结论。
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引用次数: 0
Reconfiguring Human-centred Design of Technology as a Technohuman Intervention 重新配置以人为中心的技术设计作为技术人的干预
Pub Date : 2019-11-19 DOI: 10.1145/3363384.3363473
Ruth Neubauer
Human-centred design has been conceptualised as the simultaneous splitting and synthesising of the human and the technology, for the purpose of reconfiguring orders and positions of people and things within organisational innovation practices. Describing this function of design as an intervention, the paper makes visible the designer subject position being enacted as the mediating of different knowledges within the technohuman designer body. Using these insights into design practices, a reconceptionalisation is proposed, away from the current individual designerly agency of the technohuman designer, towards an intervention through collaborative technohuman reconfiguration by design.
以人为本的设计已经被概念化为人与技术的同时分离和综合,目的是在组织创新实践中重新配置人和事物的顺序和位置。本文将设计的这种功能描述为一种干预,使设计师的主体地位成为技术人类设计师身体内不同知识的中介。利用这些对设计实践的见解,提出了一种重新概念化,从目前技术设计师的个人设计师代理,转向通过设计的协作技术重新配置进行干预。
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引用次数: 1
Entangled Ethnography: Towards a collective future understanding 纠缠的民族志:走向集体的未来理解
Pub Date : 2019-11-19 DOI: 10.1145/3363384.3363405
Dave Murray-Rust, K. Gorkovenko, D. Burnett, Daniel Richards
In this work, we develop a vision for entangled ethnography, where constellations of people, artefacts, algorithms and data come together to collectively make sense of the relations between people and objects. This is grounded in New Materialism’s picture of a world understood through entanglement, through resonant constellations, through a multiplicity of unique individual viewpoints and their relationships. These perspectives are especially relevant for design ethnography, in particular for research around smart connected products, which collect data about their environment, the networks they are a part of, and the ways they are used. However, we are concerned about the current trend of many connected systems towards surveillance capitalism, as data is colonised, machinations are hidden, and a narrow definition of value is extracted. There is a key tension that while design, particularly of networked objects, attempts to go beyond human centeredness, the infrastructures that support it are moving towards a less than human perspective in their race to accumulate and dispossess. Our work tries to imagine the situations where participants in networked systems are richly engaged, rather than exploited. We hope for a future where human agency is central to a respectful and acceptable collaborative development of understanding.
在这项工作中,我们开发了一个关于纠缠人种学的愿景,在这个愿景中,人、人工制品、算法和数据的星座聚集在一起,共同理解人与物体之间的关系。这是基于新唯物主义的世界图景,通过纠缠,通过共振星座,通过独特的个人观点及其关系的多样性来理解。这些观点与设计人种学特别相关,特别是与智能连接产品相关的研究,这些产品收集有关其环境,其所在网络以及使用方式的数据。然而,我们担心当前许多互联系统走向监控资本主义的趋势,因为数据被殖民,阴谋被隐藏,价值的狭隘定义被提取出来。当设计,尤其是网络物品的设计,试图超越以人为中心时,有一个关键的紧张关系,支持它的基础设施正在朝着一个不那么人性化的角度发展,在他们的积累和剥夺的竞赛中。我们的工作试图想象网络系统中的参与者是充分参与的,而不是被剥削的情况。我们希望未来人类的能动性是相互尊重和可接受的相互理解的合作发展的核心。
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引用次数: 13
Sketching & Drawing as Future Inquiry in HCI 素描与绘图是HCI未来的研究方向
Pub Date : 2019-11-19 DOI: 10.1145/3363384.3363402
M. Sturdee, Joseph Lindley
Creating visual imagery helps us to situate ourselves within unknown worlds, processes, make connections, and find solutions. By exploring drawn ideas for novel technologies, we can examine the implications of their place in the world. Drawing, or sketching, for future inquiry in Human Computer Interaction (HCI) can be a stand-alone investigative approach, part of a wider ‘world-building’ in design fiction, or simply ideation around a concept. By examining instances of existing practice in HCI, in this paper we establish recommendations and rationales for those wishing to utilise sketching and drawing within their research. We examine approaches ranging from ideation, diagramming, scenario building, comics creation and artistic representation to create a model for sketching and drawing as future inquiry for HCI. This work also reflects on the ways in which these arts can inform and elucidate research and practice in HCI, and makes recommendations for the field, within its teaching, processes and outcomes.
创造视觉图像可以帮助我们将自己置身于未知的世界、过程、建立联系并找到解决方案。通过探索新技术的构思,我们可以审视它们在世界上的地位。在未来的人机交互(HCI)研究中,绘画或素描可以是一种独立的调查方法,是设计小说中更广泛的“世界建设”的一部分,或者只是围绕一个概念的构思。通过检查HCI中现有实践的实例,在本文中,我们为那些希望在研究中使用素描和绘图的人建立了建议和理由。我们研究了从构思、制图、场景构建、漫画创作和艺术表现等方法,以创建素描和绘画模型,作为未来HCI的研究。这项工作还反映了这些艺术可以为HCI的研究和实践提供信息和阐明的方式,并在其教学,过程和结果中为该领域提出建议。
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引用次数: 45
期刊
Proceedings of the Halfway to the Future Symposium 2019
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