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Challenges for Creating Driver Overriding Mechanisms 创建驱动重写机制的挑战
Steffen Maurer, E. Rukzio, Rainer Erbach
This work-in-progress paper describes the challenges and needed research for creating a system that checks the driver's actions for plausibility, and, if failing this check, counteracts or ignores them. After a brief introduction why such a system might help to avoid accidents, a taxonomy of different (driver) assistive systems is introduced and shows the current lack of a similar system in the automotive context. In the last part the needed research and research challenges, regarding the design of such a system, are presented.
这篇正在进行中的论文描述了创建一个系统的挑战和需要进行的研究,该系统可以检查驾驶员的行为是否合理,如果检查失败,则抵消或忽略它们。在简要介绍了为什么这样的系统可能有助于避免事故之后,介绍了不同(驾驶员)辅助系统的分类,并表明目前在汽车环境中缺乏类似的系统。最后,提出了系统设计中需要进行的研究和面临的挑战。
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引用次数: 6
Multimodal Heads Up Displays to Augment Autonomous Vehicle Supervision 多模式平视显示器增强自动驾驶车辆监控
Keenan R. May, Brittany E. Noah, B. Walker
Drivers using SAE level 2-4 systems are required to supervise the vehicle, and may need to take control when certain conditions arise. While awareness of general automation certainty is crucial, the attention of the supervisory driver could also be directed toward specific areas or objects that the automated system is uncertain about. This video is a mockup of a system that uses a combination of audio and heads-up-display elements to inform the driver of specific areas of uncertainty and allow them to decide whether to take control. This project will continue via participatory design activities followed by simulator research.
使用SAE 2-4级系统的驾驶员需要监督车辆,并且可能需要在某些情况下控制车辆。虽然对一般自动化确定性的认识至关重要,但监督驾驶员的注意力也可以指向自动化系统不确定的特定区域或对象。这段视频是一个系统的模型,该系统结合了音频和抬头显示元素,告知驾驶员特定区域的不确定性,并允许他们决定是否控制。该项目将通过参与式设计活动和模拟器研究继续进行。
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引用次数: 3
Force-enabled Touch Input on the Steering Wheel: An Elicitation Study 方向盘上的力使能触摸输入:一项启发研究
Jochen Huber, Mohamed A. Sheik-Nainar, N. Matic
In this paper, we contribute to the growing effort in the community to standardize the in-car interaction space. We present an interaction language for steering wheel interfaces with force-enabled touch input. Based on an elicitation study, the language maps core force interactions to common in-car commands. The results also shed light onto mental models of force touch interaction on the steering wheel and provide guidelines for future interfaces.
在本文中,我们为标准化车内交互空间的社区做出了贡献。我们提出了一种用于方向盘界面的交互语言。基于启发式研究,该语言将核心力交互映射为常见的车内命令。研究结果还揭示了方向盘上的力触交互的心理模型,并为未来的界面提供了指导。
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引用次数: 8
Control Transferring between Automated and Manual Driving using Shared Control 使用共享控制的自动驾驶和手动驾驶之间的控制转移
Takahiro Saito, T. Wada, Kohei Sonoda
In this research, we propose a method to connect automated and manual driving by haptic shared control (HSC) to achieve shared authority mode and authority transfer method in this mode. Driving simulator experiments showed that the smoother steering behaviors were observed with the proposed method even when rapid steering was required just after taking the control by human drivers.
在本研究中,我们提出了一种通过触觉共享控制(haptic shared control, HSC)连接自动驾驶和手动驾驶的方法,以实现共享权限模式和该模式下的权限传递方法。驾驶模拟器实验表明,即使在驾驶员刚接手控制后要求快速转向时,该方法也能获得更平稳的转向行为。
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引用次数: 1
First Workshop on Trust in the Age of Automated Driving 第一次关于自动驾驶时代信任的研讨会
Brittany E. Noah, Philipp Wintersberger, Alexander G. Mirnig, Shailie Thakkar, Fei-fei Yan, Thomas M. Gable, J. Kraus, Rod McCall
This workshop intends to address contemporary issues surrounding trust in technology in the challenging and constantly changing context of automated vehicles. In particular, this workshop focuses on two main aspects: (1) appropriate definitions of trust and associated concepts for the automated driving context, especially regarding trust calibration in individual capabilities versus overall trust; (2) appropriate measures (qualitative and quantitative) to quantify trust in automated vehicles and in-vehicle interfaces. The workshop proceeds on the basis of a keynote and accepted position papers by participants as a basis for the focused breakout sessions. The outcome of the workshop will become the basis for a subsequent joint publication of organizers and participants discussing the issues (1) and (2).
本次研讨会旨在解决在充满挑战和不断变化的自动驾驶汽车背景下,围绕技术信任的当代问题。本次研讨会特别关注两个主要方面:(1)自动驾驶环境下信任和相关概念的适当定义,特别是个人能力与整体信任之间的信任校准;(2)适当的措施(定性和定量)来量化对自动驾驶汽车和车载接口的信任。研讨会以主题演讲和与会者接受的立场文件为基础,作为重点分组会议的基础。研讨会的成果将成为组织者和参与者讨论问题(1)和(2)的后续联合出版物的基础。
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引用次数: 23
Tutorial: How Does Your HMI Design Affect the Visual Attention of the Driver 教程:你的HMI设计如何影响司机的视觉注意力
S. Feuerstack, Bertram Wortelen
The consideration of driver's visual attention for Human Machine Interface (HMI) design is critical to ensure fast reaction times in unexpected situations and to promote situation awareness in hand-over situations. The effect of an HMI to the attention distribution of the driver can be measured by performing eye-tracking studies in a driving simulator. Performing eye-tracking studies requires functional HMI prototypes but give no insights on the underlying mechanisms for the measured behavior. In the tutorial we introduce a tool-driven and model-based approach to visual attention prediction, which can be performed already based on early HMI mockup ideas and with less effort compared to eye-tracking studies. The tutorial starts with an introduction to the theories of model-based visual attention prediction. Thereafter, participants are invited to either predict the visual attention for their own HMI design ideas or conduct an evaluation of an exemplary use case with the software tools that the participants can install on their computers or use in our lab.
在设计人机界面(HMI)时,考虑驾驶员的视觉注意力对于确保意外情况下的快速反应时间和提高移交情况下的态势感知至关重要。人机界面对驾驶员注意力分布的影响可以通过在驾驶模拟器中进行眼动追踪研究来测量。进行眼动追踪研究需要功能性的HMI原型,但对被测量行为的潜在机制没有深入的了解。在本教程中,我们介绍了一种工具驱动和基于模型的方法来预测视觉注意力,这种方法已经可以基于早期的HMI模型思想来执行,与眼动追踪研究相比,它花费的精力更少。本教程首先介绍了基于模型的视觉注意力预测理论。之后,参与者被邀请预测他们自己的HMI设计思想的视觉注意力,或者使用参与者可以安装在他们的计算机上或在我们的实验室中使用的软件工具对示例用例进行评估。
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引用次数: 2
Examining the Impact of See-Through Cockpits on Driving Performance in a Mixed Reality Prototype 在混合现实原型中测试透明驾驶舱对驾驶性能的影响
Patrick Lindemann, G. Rigoll
We built and evaluated a see-through cockpit prototype for a driving simulation in a mixed reality environment, simulating an HMD-based interface. Advantages of such a system may include better driving performance, collision avoidance and situation awareness. Early results from driving line data indicate potential for improving lateral control by driving with transparent cockpits and show no difference regarding different levels of transparency. We extended our prototype based on the results and abandoned the head-registered interface in favor of a simulation of a projection-based system targetting specific car parts. We present the current prototype and discuss how it relates to existing proof of concepts and potential future real-world implementations. We plan to evaluate the latest prototype in a larger-scale study to determine its impact on lane-keeping performance. We also want to consider impairments of the real world and plan to evaluate the system with artificially induced head tracking errors.
我们构建并评估了一个透明座舱原型,用于混合现实环境中的驾驶模拟,模拟基于hmd的界面。这种系统的优点可能包括更好的驾驶性能,避免碰撞和情况感知。驾驶线数据的早期结果表明,使用透明驾驶舱驾驶可以改善横向控制,并且在不同透明度水平上没有差异。我们根据结果扩展了我们的原型,并放弃了头部注册接口,转而支持针对特定汽车部件的基于投影的系统模拟。我们展示了当前的原型,并讨论了它如何与现有的概念证明和潜在的未来现实世界实现相关联。我们计划在更大规模的研究中评估最新的原型车,以确定其对车道保持性能的影响。我们还想考虑现实世界的损伤,并计划用人为诱导的头部跟踪误差来评估系统。
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引用次数: 6
Eyes-free In-vehicle Gesture Controls: Auditory-only Displays Reduced Visual Distraction and Workload 无需眼睛的车内手势控制:听觉显示减少了视觉干扰和工作量
Jason Sterkenburg, S. Landry, M. Jeon
Visual distractions increase crash risk while driving. Our research focuses on creating and evaluating an air gesture control system that is less visually demanding than current infotainment systems. We completed a within-subjects experiment with 24 participants, each of whom completed a simulated drive while using six different prototypes, in turn. The primary research questions were the influence of combinations of visual and auditory displays (visual, visual/auditory, auditory) and control orientation (vertical vs horizontal). We recorded lane departures, eye glance behavior, secondary task performance, and driver workload. Results demonstrated that for lane departures all prototypes performed comparably, with the auditory-only showing a strong tendency of improvements. A deeper look illustrated a tradeoff between eyes-on-road time and secondary task completion time for the auditory-only display -- the safest but slowest among the six prototypes. The auditory-only also reduced overall workload. Control orientation showed only small subjective effect in favor of vertical controls.
驾驶时,视觉干扰会增加撞车风险。我们的研究重点是创建和评估一种比当前信息娱乐系统对视觉要求更低的空气手势控制系统。我们完成了24名参与者的内部实验,他们每个人轮流使用六种不同的原型完成了模拟驾驶。主要的研究问题是视觉和听觉显示组合(视觉、视觉/听觉、听觉)和控制方向(垂直vs水平)的影响。我们记录了车道偏离、目光行为、次要任务表现和驾驶员工作量。结果表明,对于车道偏离,所有原型都表现得相当,仅听觉表现出强烈的改进趋势。更深入的研究表明,在眼睛看路的时间和听觉显示的次要任务完成时间之间进行了权衡——听觉显示是六个原型中最安全但最慢的。听觉也减少了总体工作量。控制方向对纵向控制的主观影响较小。
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引用次数: 5
NERVteh Compact Motion Based Driving Simulator NERVteh紧凑型运动驱动模拟器
Matej Vengust, Bostjan Kaluza, Kristina Stojmenova, J. Sodnik
NERVteh is a Slovenian high-tech R&D company, specialized in vehicle simulation and driver evaluation technologies. Its main product is a compact driving simulator based on a 4DOF motion platform and powerful simulation software. It is modular and customizable software, providing a variety of virtual environments, road and weather conditions, AI-based traffic and realistic vehicle dynamics. The simulator hardware consists mostly of real car components and offers almost real-life driving experience. The simulation can run on three large curved screens or on a VR headset. Additionally, it enables real-time communication and synchronization with a set of external sensors for assessment of drivers' physical and mental states. This technology is mostly used for driver training and education, biometrical evaluation and profiling. It is also a very efficient tool for development and testing of smart traffic infrastructure, road planning and risk assessment of drivers. This demo will provide the opportunity to the conference participants to experience first-hand the latest hardware and software technology advancements for capturing driver behavior in a simulated driving environment.
NERVteh是一家斯洛文尼亚高科技研发公司,专门从事车辆仿真和驾驶员评估技术。其主要产品是基于四自由度运动平台和强大的仿真软件的紧凑型驾驶模拟器。它是模块化和可定制的软件,提供各种虚拟环境,道路和天气条件,基于人工智能的交通和逼真的车辆动态。模拟器硬件主要由真实的汽车部件组成,提供几乎真实的驾驶体验。模拟可以在三个大的曲面屏幕上运行,也可以在VR耳机上运行。此外,它还可以与一组外部传感器进行实时通信和同步,以评估驾驶员的身体和精神状态。这项技术主要用于驾驶员培训和教育,生物特征评估和分析。它也是开发和测试智能交通基础设施、道路规划和驾驶员风险评估的一个非常有效的工具。本次演示将为与会者提供机会,亲身体验在模拟驾驶环境中捕捉驾驶员行为的最新硬件和软件技术进步。
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引用次数: 11
Haptic In-Vehicle Gesture Controls 触觉车内手势控制
Orestis Georgiou, Valerio Biscione, Adam Harwood, Daniel Griffiths, Marcello Giordano, Benjamin Long, Thomas Carter
Recent efforts have proposed the use of hand gestures to control in-vehicle infotainment systems (IVISs) in an attempt to reduce visual demand and therefore reduce crash risk. These efforts however lack tactile feedback resulting in a decreased sense of control over the user's intended actions. Here, we describe a demo that uses commercially available novel technologies which mitigate this problem by using focused ultrasound to accurately deliver a radiation force onto the user's operating hand. This new paradigm of mid-air haptic feedback presents new opportunities and challenges towards designing effective interaction languages for IVISs. In this paper, we describe our demo prototype and how it addresses some of these challenges.
最近有人提出使用手势来控制车载信息娱乐系统(ivvis),试图减少视觉需求,从而降低碰撞风险。然而,这些努力缺乏触觉反馈,导致对用户预期动作的控制感下降。在这里,我们描述了一个使用商业上可用的新技术的演示,该技术通过使用聚焦超声准确地将辐射力传递到用户的操作手上来缓解这一问题。这种空中触觉反馈的新模式为ivis设计有效的交互语言提供了新的机遇和挑战。在本文中,我们描述了我们的演示原型,以及它是如何解决这些挑战的。
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引用次数: 20
期刊
Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications Adjunct
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