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A Virtual Reality Toolkit for the Diagnosis and Monitoring of Myocardial Infarctions 用于诊断和监测心肌梗死的虚拟现实工具包
Pub Date : 2005-06-20 DOI: 10.2312/VG/VG05/055-062
J. Ryan, C. O'Sullivan, C. Bell, N. Mulvihill
We have developed a software system that takes standard electrocardiogram (ECG) input and interprets this input along with user-defined and automatically defined markers to diagnose myocardial infarctions (MI). These pathologies are then automatically represented within a volumetric model of the heart. Over a period of six months 30 patients were monitored using a digital ECG system and this information was used to test and develop our system. It was found that the STEMIs (ST segment Elevation MI) were successfully diagnosed, however NSTEMIs (Non-STEMI), although correctly interpreted, were more ambiguous due to the fact that T wave inversions are sometimes seen on normal ECGs. Control ECGs of normal hearts were also taken. The system correctly interpreted this data as being normal. A standard voxel-count metric was developed so that future work in MI monitoring will be possible. The toolkit was found to be beneficial for three possible uses, as a diagnostic tool for clinicians, as a teaching tool for students and also as an information tool for the patient.
我们开发了一个软件系统,该系统采用标准心电图(ECG)输入,并将此输入与用户定义和自动定义的标记一起解释,以诊断心肌梗死(MI)。然后,这些病理在心脏的体积模型中自动表示。在6个月的时间里,30名患者使用数字心电图系统进行监测,这些信息用于测试和开发我们的系统。我们发现stemi (ST段抬高MI)可以被成功诊断,然而nstemi(非stemi),虽然解释正确,但由于正常心电图有时会出现T波反转,因此更加模糊。同时取正常心脏的对照心电图。系统正确地将此数据解释为正常。一种标准的体素计数度量被开发出来,使得未来在心肌梗死监测方面的工作成为可能。该工具包被发现有三种可能的用途,作为临床医生的诊断工具,作为学生的教学工具,也作为患者的信息工具。
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引用次数: 1
Robust Generation of Signed Distance Fields from Triangle Meshes 三角网格中符号距离域的鲁棒生成
Pub Date : 2005-06-20 DOI: 10.2312/VG/VG05/167-175
J. A. Bærentzen
A new method for robust generation of distance fields from triangle meshes is presented. Graphics hardware is used to accelerate a technique for generating layered depth images. From multiple layered depth images, a binary volume and a point representation are extracted. The point information is then used to convert the binary volume into a distance field. The method is robust and handles holes, spurious triangles and ambiguities. Moreover, the method lends itself to Boolean operations between solids. Since a point cloud as well as a signed distance is generated, it is possible to extract an iso-surface of the distance field and fit it to the point set. Using this method, one may recover sharp edge information. Examples are given where the method for generating distance fields coupled with mesh fitting is used to perform Boolean and morphological operations on triangle meshes.
提出了一种从三角形网格中鲁棒生成距离场的新方法。图形硬件用于加速生成分层深度图像的技术。从多层深度图像中提取二值体和点表示。然后使用点信息将二进制体转换为距离场。该方法鲁棒性好,可以处理孔洞、伪三角形和歧义。此外,该方法还适用于实体之间的布尔运算。由于生成了点云和带符号的距离,因此可以提取距离场的等值面并将其拟合到点集。使用这种方法,可以恢复尖锐的边缘信息。给出了用距离场生成方法结合网格拟合对三角形网格进行布尔运算和形态运算的实例。
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引用次数: 5
An Integrated Pipeline of Decompression, Simplification and Rendering for Irregular Volume Data 不规则体数据的压缩、简化和渲染集成管道
Pub Date : 2005-06-20 DOI: 10.2312/VG/VG05/147-155
Chuan-Kai Yang, T. Chiueh
Very large irregular-grid volume data sets are typically represented as tetrahedral mesh and require substantial disk I/O and rendering computation. One effective way to reduce this demanding resource requirement is compression. Previous research showed how rendering and decompression of a losslessly compressed irregular-grid data set can be integrated into a one-pass computation. This work advances the state of the art one step further by showing that a losslessly compressed irregular volume data set can be simplified while it is being decompressed and that simplification, decompression, and rendering can again be integrated into a pipeline that requires only a single pass through the data sets. Since simplification is a form of lossy compression, the on-the-fly volume simplification algorithm provides a powerful mechanism to dynamically create versions of a tetrahedral mesh at multiple resolution levels directly from its losslessly compressed representation, which also corresponds to the finest resolution level. In particular, an irregular-grid volume renderer can exploit this multi-resolution representation to maintain interactivity on a given hardware/software platform by automatically adjusting the amount of rendering computation that could be afforded, or performing so called time-critical rendering. The proposed tetrahedral mesh simplification algorithm and its integration with volume decompression and rendering has been successfully implemented in the Gatun system. Performance measurements on the Gatun prototype show that simplification only adds less than 5% of performance overhead on an average and with multi-resolution pre-simplification the end-to-end rendering delay indeed decreases in an approximately linear fashion with respect to the simplification ratio.
非常大的不规则网格体数据集通常表示为四面体网格,需要大量的磁盘I/O和渲染计算。减少这种资源需求的一个有效方法是压缩。先前的研究表明,如何将无损压缩的不规则网格数据集的渲染和解压缩集成到一次计算中。这项工作进一步表明,可以在解压缩时简化无损压缩的不规则体数据集,并且简化、解压缩和渲染可以再次集成到一个管道中,只需要一次通过数据集。由于简化是一种有损压缩形式,因此动态体积简化算法提供了一种强大的机制,可以直接从其无损压缩表示动态创建多个分辨率级别的四面体网格版本,这也对应于最佳分辨率级别。特别是,不规则网格体渲染器可以利用这种多分辨率表示,通过自动调整可以提供的渲染计算量,或执行所谓的时间关键渲染,来维持给定硬件/软件平台上的交互性。所提出的四面体网格简化算法及其与体压缩和绘制的集成已在Gatun系统中成功实现。对Gatun原型的性能测量表明,简化平均只增加不到5%的性能开销,并且通过多分辨率预简化,端到端渲染延迟确实以近似线性的方式减少,相对于简化比率。
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引用次数: 2
Remote View-dependent Isosurface Visualization 依赖远程视图的等值面可视化
Pub Date : 2003-12-01 DOI: 10.2312/VG/VG03/007-014
Zhiyan Liu, Kai Li
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引用次数: 0
Accuracy-based sampling and reconstruction with adaptive grid for parallel hierarchical tetrahedrization 并行分层四面体化中基于精度的自适应网格采样与重构
Pub Date : 2003-07-07 DOI: 10.1145/827051.827063
Hiromi T. Tanaka, Y. Takama, Hiroki Wakabayashi
Recent advances in volume scanning techniques have made the task of acquiring volume data of 3-D objects easier and more accurate. Since the quantity of such acquired data is generally very large, a volume model capable of compressing data while maintaining a specified accuracy is required. The objective of this work is to construct a multi resolution tetrahedra representation of input volume data. This representation adapts to local field properties while preserving their discontinuities. In this paper, we present an accuracy-based adaptive sampling and reconstruction technique, we call an adaptive grid, for hierarchical tetrahedrization of C1 continuous volume data. We have developed a parallel algorithm of adaptive grid generation that recursively bisects tetrahedra gird elements by increasing the number of grid nodes, according to local field properties and such as orientation and curvature of isosurfaces, until the entire volume has been approximated within a specified level of view-invariant accuracy. We have also developed a parallel algorithm that detects and preserves both C0 and C1 discontinuities of field values, without the formation of cracks which normally occur during independent subdivision. Experimental results demonstrate the validity and effusiveness of the proposed approach.
体积扫描技术的最新进展使得获取三维物体的体积数据变得更加容易和准确。由于此类获取的数据量通常非常大,因此需要能够在保持指定精度的同时压缩数据的体积模型。本工作的目的是构建输入体数据的多分辨率四面体表示。这种表示适应了局部场的性质,同时保留了它们的不连续性。本文提出了一种基于精度的自适应采样和重建技术,我们称之为自适应网格,用于C1连续体数据的分层四面体化。我们开发了一种自适应网格生成的并行算法,该算法根据局部场属性(如等值面的方向和曲率),通过增加网格节点的数量,递归地等分四面体网格元素,直到整个体积在指定的视图不变精度水平内被近似。我们还开发了一种并行算法,可以检测并保留场值的C0和C1不连续,而不会形成通常在独立细分期间发生的裂缝。实验结果证明了该方法的有效性和有效性。
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引用次数: 21
An interactive volume visualization system for transient flow analysis 用于瞬态流动分析的交互式体可视化系统
Pub Date : 2003-07-07 DOI: 10.1145/827051.827072
Gabriel G. Rosa, E. Lum, K. Ma, K. Ono
This paper describes the design and performance of an interactive visualization system developed specifically for improved understanding of time-varying volume data from thermal flow simulations for vehicle cabin and ventilation design. The system uses compression to allows for better memory utilization and faster data transfer, hardware accelerated rendering to enable interactive exploration, and an intuitive user interface to support comparative visualization. In particular, the interactive exploration capability offered by the system raises scientists to a new level of insight and comprehension. Compared to a previous visualization solution, such a system helps scientists more quickly identify and correct design problems.
本文描述了一个交互式可视化系统的设计和性能,该系统是专门为提高对车辆舱室和通风设计中热流模拟的时变体积数据的理解而开发的。该系统使用压缩来实现更好的内存利用率和更快的数据传输,硬件加速渲染以实现交互式探索,并使用直观的用户界面来支持比较可视化。特别是,该系统提供的交互式探索能力将科学家的洞察力和理解力提升到一个新的水平。与之前的可视化解决方案相比,这样的系统可以帮助科学家更快地识别和纠正设计问题。
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引用次数: 6
Rapid emission tomography reconstruction 快速发射断层成像重建
Pub Date : 2003-07-07 DOI: 10.1145/827051.827053
Ken Chidlow, Torsten Möller
We present new implementations of the Maximum Likelihood Expectation Maximization (EM) algorithm and the related Ordered Subset EM (OSEM) algorithm. Our implementation is based on modern graphics hardware and achieves speedups of over eight times current software implementation, while reducing the RAM required to practical amounts for today's PC's. This is significant as it will make this algorithm practical for clinical use. In order to achieve a large speed up, we present bit splitting over different color channels as an accumulation strategy. We also present a novel hardware implementation for volume rendering emission data without loss of accuracy. Improved results are achieved through incorporation of attenuation correction with only a small speed penalty.
我们提出了最大似然期望最大化(EM)算法和相关的有序子集EM (OSEM)算法的新实现。我们的实现是基于现代图形硬件,实现了超过目前软件实现的八倍的速度,同时减少了所需的RAM到今天PC的实际数量。这是重要的,因为它将使该算法实际应用于临床。为了获得更大的速度,我们提出了在不同颜色通道上进行比特分割作为一种累积策略。我们还提出了一种新的硬件实现,可以在不损失精度的情况下对发射数据进行体绘制。通过结合衰减校正,仅以很小的速度损失实现了改进的结果。
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引用次数: 53
Spatial transfer functions: a unified approach to specifying deformation in volume modeling and animation 空间传递函数:在体建模和动画中指定变形的统一方法
Pub Date : 2003-07-07 DOI: 10.1145/827051.827056
Min Chen, D. Silver, Andrew S. Winter, Vikas Singh, N. Cornea
In this paper, we introduce the concept of spatial transfer functions as a unified approach to volume modeling and animation. A spatial transfer function is a function that defines the geometrical transformation of a scalar field in space, and is a generalization and abstraction of a variety of deformation methods. It facilitates a field based representation, and can thus be embedded into a volumetric scene graph under the algebraic framework of constructive volume geometry. We show that when spatial transfer functions are treated as spatial objects, constructive operations and conventional transfer functions can be applied to such spatial objects. We demonstrate spatial transfer functions in action with the aid of a collection of examples in volume visualization, sweeping, deformation and animation. In association with these examples, we describe methods for modeling and realizing spatial transfer functions, including simple procedural functions, operational decomposition of complex functions, large scale domain decomposition and temporal spatial transfer functions. We also discuss the implementation of spatial transfer functions in the vlib API and our efforts in deploying the technique in volume animation.
在本文中,我们介绍了空间传递函数的概念,作为一种统一的方法来体建模和动画。空间传递函数是定义标量场在空间中的几何变换的函数,是对各种变形方法的概括和抽象。它有利于基于场的表示,因此可以在构造体几何的代数框架下嵌入到体积场景图中。我们表明,当空间传递函数被视为空间对象时,构造运算和常规传递函数可以应用于这样的空间对象。我们通过体积可视化、扫描、变形和动画中的一系列例子来演示空间传递函数的作用。结合这些例子,我们描述了空间传递函数的建模和实现方法,包括简单的过程函数、复杂函数的运算分解、大规模域分解和时空传递函数。我们还讨论了vlib API中空间传递函数的实现以及我们在体积动画中部署该技术的努力。
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引用次数: 66
Out-of-core encoding of large tetrahedral meshes 大型四面体网格的核心外编码
Pub Date : 2003-07-07 DOI: 10.1145/827051.827065
S. Ueng
In this paper, an out-of-core data compression method is presented to encode large Finite Element Analysis (FEA) meshes. The method is comprised with two stages. At the first stage, the input FEA mesh is divided into blocks, called octants, based on an octree structure. Each octant must contain less FEA cells than a predefined limit such that it can fit into the main memory. Octants produced in the data division are stored in disk files. At the second stage, the octree is traversed to enumerate all the octants. These octants are fetched into the main memory and compressed there one by one. To compress an octant, the cell connectivities of the octant are computed. The connectivities are represented by using an adjacency graph. In the graph, a graph vertex represents an FEA cell, and if two cells are adjacent by sharing a face then an edge is drawn between the corresponding vertices of the cells. Next the adjacency graph is traversed by using a depth first search, and the mesh is split into tetrahedral strips. In a tetrahedral strip, every two consecutive cells share a face, and only one vertex reference is needed for specifying a cell. Therefore, less memory space is required for storing the mesh. According to the different situations encountered during the depth first search, the tetrahedral strips are encoded by using four types of instructions. When the traversal is completed, the tetrahedral strips are converted into a byte string and written into a disk file. To decode the compressed mesh, the instructions kept in the disk file are fetched into the main memory in blocks. For each block of instructions, the instructions are executed one by one to reconstruct the mesh. Test results reveal that the out-of-core compression method can compress large meshes on a desk-top machine with moderate memory space within reasonable time. The out-of-core method also achieves better compression ratios than an incore method which was developed in a previous research.
本文提出了一种核外数据压缩方法,用于对大型有限元分析(FEA)网格进行编码。该方法包括两个阶段。第一阶段,根据八叉树结构将输入的有限元分析网格划分为若干块,称为 "八叉"。每个八分之一包含的有限元分析单元必须少于预定义的限制,以便能放入主内存。数据分割产生的八分之一存储在磁盘文件中。第二阶段,遍历八叉树,枚举所有八叉树。这些八进制数被提取到主存储器中并逐一压缩。要压缩一个八叉树,需要计算该八叉树的单元连接性。连接性通过邻接图来表示。在该图中,一个图顶点代表一个有限元单元,如果两个单元通过共享一个面而相邻,则在单元的相应顶点之间画一条边。接下来,使用深度优先搜索法遍历邻接图,并将网格分割成四面体条带。在四面体条带中,每两个连续的单元格共享一个面,指定一个单元格只需要一个顶点引用。因此,存储网格所需的内存空间较小。根据深度优先搜索过程中遇到的不同情况,四面体条带使用四种指令进行编码。遍历完成后,四面体条被转换成字节串并写入磁盘文件。为了解码压缩网格,磁盘文件中的指令会被分块提取到主存储器中。对于每个指令块,指令被逐一执行,以重建网格。测试结果表明,核外压缩方法可以在内存空间适中的台式机上,在合理的时间内压缩大型网格。与之前的研究中开发的内核方法相比,外核方法还能获得更好的压缩率。
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引用次数: 5
Chronovolumes: a direct rendering technique for visualizing time-varying data Chronovolumes:用于可视化时变数据的直接渲染技术
Pub Date : 2003-07-07 DOI: 10.1145/827051.827054
J. Woodring, Han-Wei Shen
We present a new method for displaying time varying volumetric data. The core of the algorithm is an integration through time producing a single view volume that captures the essence of multiple time steps in a sequence. The resulting view volume then can be viewed with traditional raycasting techniques. With different time integration functions, we can generate several kinds of resulting chronovolumes, which illustrate differing types of time varying features to the user. By utilizing graphics hardware and texture memory, the integration through time can be sped up, allowing the user interactive control over the temporal transfer function and exploration of the data.
提出了一种显示时变体积数据的新方法。该算法的核心是通过时间积分产生单个视图体,该视图体捕获了序列中多个时间步长的本质。然后可以使用传统的光线投射技术查看生成的视图体。使用不同的时间积分函数,我们可以生成几种类型的结果时间卷,这些时间卷向用户展示了不同类型的时间变化特征。通过利用图形硬件和纹理存储器,可以加快时间的整合,允许用户对时间传递函数进行交互控制和对数据的探索。
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引用次数: 59
期刊
IEEE VGTC / Eurographics International Symposium on Volume Graphics
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