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2019 IEEE Workshop on Machine Learning from User Interaction for Visualization and Analytics (MLUI)最新文献

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“All Right, Mr. DeMille, I’m Ready for My Closeup:” Adding Meaning to User Actions from Video for Immersive Analytics “好了,DeMille先生,我准备好特写了:”为沉浸式分析的视频添加用户操作的意义
A. Batch, N. Elmqvist
While the use of machine learning and computer vision to classify human behavior has grown into a large, well-established, interdisciplinary area of research, one area that is somewhat overlooked is the intersection of computer vision as a tool for evaluating user behavior in Virtual Reality, particularly in the context of immersive analytics and visualization. We draw on the literature from pattern recognition, computer vision, and machine learning to compose a simple, comparatively resource-cheap pipeline for camera-based extraction of features of professional analyst users and of their sessions in an existing VR visualization system, ImAxes. Our results show high accuracy in predicting self-reported features of the users, even as survey responses about user experience with the immersive interface are somewhat ambiguous in varying based on these features.
虽然使用机器学习和计算机视觉对人类行为进行分类已经发展成为一个庞大的、成熟的、跨学科的研究领域,但有一个领域有些被忽视了,那就是计算机视觉作为评估虚拟现实中用户行为的工具的交叉点,特别是在沉浸式分析和可视化的背景下。我们借鉴了模式识别、计算机视觉和机器学习方面的文献,构建了一个简单的、相对资源便宜的管道,用于在现有的VR可视化系统ImAxes中基于相机提取专业分析师用户及其会话的特征。我们的研究结果显示,在预测用户自我报告的特征方面具有很高的准确性,即使关于沉浸式界面的用户体验的调查反应在这些特征的基础上有些模糊。
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引用次数: 1
Machine Learning from User Interaction for Visualization and Analytics: A Workshop-Generated Research Agenda 从用户交互中进行机器学习的可视化和分析:研讨会生成的研究议程
John E. Wenskovitch, Michelle Dowling, Laura Grose, Chris North, Remco Chang, A. Endert, David H. Rogers
At IEEE VIS 2018, we organized the Machine Learning from User Interaction for Visualization and Analytics workshop. The goal of this workshop was to bring together researchers from across the visualization community to discuss how visualization can benefit from machine learning, with a particular interest in learning from user interaction to improve visualization systems. Following the discussion at the workshop, we aggregated and categorized the ideas, questions, and issues raised by participants over the course of the morning. The result of this compilation is the research agenda presented in this work.
在IEEE VIS 2018上,我们组织了可视化和分析的用户交互机器学习研讨会。本次研讨会的目标是将来自可视化社区的研究人员聚集在一起,讨论可视化如何从机器学习中受益,并对从用户交互中学习以改进可视化系统特别感兴趣。在研讨会的讨论之后,我们汇总并分类了参与者在上午的课程中提出的想法、问题和议题。该汇编的结果是本工作中提出的研究议程。
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引用次数: 1
DeepVA: Bridging Cognition and Computation through Semantic Interaction and Deep Learning DeepVA:通过语义交互和深度学习连接认知和计算
Yail Bian, John E. Wenskovitch, Chris North
This paper examines how deep learning (DL) representations, in contrast to traditional engineered features, can support semantic interaction (SI) in visual analytics. SI attempts to model user’s cognitive reasoning via their interaction with data items, based on the data features. We hypothesize that DL representations contain meaningful high-level abstractions that can better capture users’ high-level cognitive intent. To bridge the gap between cognition and computation in visual analytics, we propose DeepVA (Deep Visual Analytics), which uses high-level deep learning representations for semantic interaction instead of low-level hand-crafted data features. To evaluate DeepVA and compare to SI models with lower-level features, we design and implement a system that extends a traditional SI pipeline with features at three different levels of abstraction. To test the relationship between task abstraction and feature abstraction in SI, we perform visual concept learning tasks at three different task abstraction levels, using semantic interaction with three different feature abstraction levels. DeepVA effectively hastened interactive convergence between cognitive understanding and computational modeling of the data, especially in high abstraction tasks.
本文研究了深度学习(DL)表示与传统工程特征相比如何支持视觉分析中的语义交互(SI)。基于数据特征,SI试图通过用户与数据项的交互来模拟用户的认知推理。我们假设深度学习表示包含有意义的高级抽象,可以更好地捕获用户的高级认知意图。为了弥合视觉分析中认知和计算之间的差距,我们提出了DeepVA(深度视觉分析),它使用高级深度学习表示来进行语义交互,而不是低级手工制作的数据特征。为了评估DeepVA并将其与具有较低级特征的SI模型进行比较,我们设计并实现了一个系统,该系统扩展了具有三个不同抽象级别特征的传统SI管道。为了测试任务抽象和特征抽象之间的关系,我们在三个不同的任务抽象层次上执行视觉概念学习任务,使用与三个不同特征抽象层次的语义交互。DeepVA有效地加速了数据的认知理解和计算建模之间的交互收敛,特别是在高度抽象的任务中。
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引用次数: 10
Shall we play? – Extending the Visual Analytics Design Space through Gameful Design Concepts 我们一起玩好吗?-通过游戏化设计理念扩展视觉分析设计空间
R. Sevastjanova, H. Schäfer, J. Bernard, D. Keim, Mennatallah El-Assady
Many interactive machine learning workflows in the context of visual analytics encompass the stages of exploration, verification, and knowledge communication. Within these stages, users perform various types of actions based on different human needs. In this position paper, we postulate expanding this workflow by introducing gameful design elements. These can increase a user’s motivation to take actions, to improve a model’s quality, or to exchange insights with others. By combining concepts from visual analytics, human psychology, and gamification, we derive a model for augmenting the visual analytics processes with game mechanics. We argue for automatically learning a parametrization of these game mechanics based on a continuous evaluation of the users’ actions and analysis results. To demonstrate our proposed conceptual model, we illustrate how three existing visual analytics techniques could benefit from incorporating tailored game dynamics. Lastly, we discuss open challenges and point out potential implications for future research.
在可视化分析的背景下,许多交互式机器学习工作流程包括探索、验证和知识交流阶段。在这些阶段中,用户根据不同的需求执行各种类型的操作。在本文中,我们假设通过引入游戏设计元素来扩展这一工作流程。这些可以增加用户采取行动、改进模型质量或与其他人交换见解的动机。通过结合视觉分析、人类心理学和游戏化的概念,我们得出了一个用游戏机制来增强视觉分析过程的模型。我们主张基于对用户行为和分析结果的持续评估,自动学习这些游戏机制的参数化。为了证明我们提出的概念模型,我们说明了三种现有的视觉分析技术如何从结合定制的游戏动态中受益。最后,我们讨论了开放的挑战,并指出了未来研究的潜在影响。
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引用次数: 4
Using Machine Learning and Visualization for Qualitative Inductive Analyses of Big Data 利用机器学习和可视化对大数据进行定性归纳分析
H. Muthukrishnan, D. Szafir
Many domains require analyst expertise to determine what patterns and data are interesting in a corpus. However, most analytics tools attempt to prequalify “interestingness” using algorithmic approaches to provide exploratory overviews. This overview-driven workflow precludes the use of qualitative analysis methodologies in large datasets. This paper discusses a preliminary visual analytics approach demonstrating how visual analytics tools can instead enable expert-driven qualitative analyses at scale by supporting computer-in-the-loop mixed initiative approaches. We argue that visual analytics tools can support rich qualitative inference by using machine learning methods to continually model and refine what features correlate to an analyst’s on-going qualitative observations and by providing transparency into these features in order to aid analysts in navigating large corpora during qualitative analyses. We illustrate these ideas through an example from social media analysis and discuss open opportunities for designing visualizations that support qualitative inference through computer-in-the-loop approaches.
许多领域需要分析师的专业知识来确定语料库中感兴趣的模式和数据。然而,大多数分析工具都试图使用算法方法来预先限定“趣味性”,以提供探索性概述。这种概述驱动的工作流程排除了在大型数据集中使用定性分析方法。本文讨论了一种初步的可视化分析方法,展示了可视化分析工具如何通过支持计算机在循环中的混合主动方法来实现大规模的专家驱动的定性分析。我们认为,可视化分析工具可以通过使用机器学习方法来持续建模和改进与分析师正在进行的定性观察相关的特征,并通过提供这些特征的透明度来支持丰富的定性推断,从而帮助分析师在定性分析期间导航大型语料库。我们通过一个来自社交媒体分析的例子来说明这些想法,并讨论了通过计算机在环方法来支持定性推理的可视化设计的开放机会。
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引用次数: 0
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2019 IEEE Workshop on Machine Learning from User Interaction for Visualization and Analytics (MLUI)
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