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2012 ACM/IEEE/SCS 26th Workshop on Principles of Advanced and Distributed Simulation最新文献

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Enhancement of Collaborative Interest Management Mechanism for P2P Networked Virtual Environment 增强P2P网络虚拟环境下的协同利益管理机制
Cheng Liu, Wentong Cai
Interest Management (IM) aims at eliminating irrelevant state updates transmitted in Networked Virtual Environment (NVE), such as online games. The existing IM mechanisms include area-based, cell-based mechanisms and hybrid IM mechanism which reduces the communication overhead by utilizing the cell-based mechanism to reduce Area-Of-Interest (AOI) updates in the area-based mechanism. Comparing to the existing IM mechanisms, the recently proposed collaborative IM mechanism (CIM) successfully reduces the communication cost further. However, two problems exist in the current CIM mechanism: i) the protocol may fail under certain circumstances, and ii) the protocol requires dividing the virtual environment into fixed grids. In this paper, we focus on the approaches that could enhance the current CIM mechanism and we will evaluate the performance using simulation of multiplayer game scenarios.
兴趣管理(IM)旨在消除网络虚拟环境(NVE)中传输的不相关状态更新,例如网络游戏。现有的即时通讯机制包括基于区域的即时通讯机制、基于单元的即时通讯机制和混合即时通讯机制,混合即时通讯机制利用基于单元的即时通讯机制来减少基于区域的即时通讯机制中的兴趣区域(AOI)更新,从而降低通讯开销。与现有的IM机制相比,最近提出的协同IM机制(CIM)成功地进一步降低了通信成本。但是,当前CIM机制存在两个问题:1)协议在某些情况下可能失效;2)协议需要将虚拟环境划分为固定的网格。在本文中,我们将重点关注可以增强当前CIM机制的方法,并将使用多人游戏场景的模拟来评估其性能。
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引用次数: 0
Measuring Information Exposure Attacks on Interest Management 度量信息暴露攻击对兴趣管理的影响
J. Hao, Wentong Cai
For a scalable Massively Multiplayer Online Game (MMOG), interest management (IM) is an essential component to reduce unnecessary network traffic. As Area-Of-Interest (AOI) defines each player's interests, an entity normally maintains a subscriber list of players whose AOIs cover the position of the entity. To maintain the subscriber list, players are required to send AOI updates. Unfortunately, AOI update is vulnerable to information exposure (IE) attack especially on P2P infrastructure. Sensitive information, such as player's position, can be revealed during AOI update without owner's authorization and attention. This eventually results in an unfair game. In this paper, we demonstrate that such IE attack on MMOG can help cheaters gain unauthorized benefits. Notably, we present a Monte Carlo based simulator to quantitatively measure the impact of IE attack when different IM schemes are applied. Three P2P schemes are assessed and a Client/Server scheme is also employed for comparison. In addition, we also evaluate IE attack when a group of players collude with each other to share information. Experimental data obtained from simulation are analyzed and explained. Practical suggestions are also given for choosing an IM scheme for P2P gaming.
对于可扩展的大型多人在线游戏(MMOG),兴趣管理(IM)是减少不必要的网络流量的重要组成部分。由于兴趣区域(AOI)定义了每个玩家的兴趣,实体通常会维护一个玩家的订阅列表,这些玩家的AOI涵盖了实体的位置。为了维护订阅列表,玩家需要发送AOI更新。不幸的是,AOI更新容易受到信息暴露(IE)攻击,特别是在P2P基础设施上。在AOI更新过程中,玩家的位置等敏感信息可能会被泄露,而无需所有者的授权和注意。这最终导致了一场不公平的游戏。在本文中,我们证明了这种针对MMOG的IE攻击可以帮助骗子获得未经授权的利益。值得注意的是,我们提出了一个基于蒙特卡罗的模拟器来定量测量不同IM方案应用时IE攻击的影响。评估了三种P2P方案,并采用了客户机/服务器方案进行比较。此外,我们还评估了一组玩家相互串通共享信息时的IE攻击。对仿真得到的实验数据进行了分析和说明。对P2P游戏的IM方案的选择提出了实用的建议。
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引用次数: 2
Research on a Method of Combat Simulation Creditability Evaluation Based on Event Logic Analysis 基于事件逻辑分析的作战仿真可信度评估方法研究
Ming Sun, Hui-xian Tao, Lei Zhang
Credibility is an important part of combat simulation research, which restricts application qualities of simulation in the operational decision-making. Most of credibility evaluation methods measure the credibility by analyzing gap between simulation results and actual results, but the actual results of combat cannot be predicted. The paper brings forward a credibility evaluation method based on event logic analysis, using the same form of event logical graph models to describe the combat process in simulation and theory. According to the merger thoughts, the paper also gives a strategy of contrast between the two event logic models, which can measure the flow rationality of simulation models by analyzing the event coverage degree and process matching degree between simulation logic models and theoretic logical models.
可信度是作战仿真研究的重要内容,它制约着仿真在作战决策中的应用质量。大多数可信性评价方法通过分析仿真结果与实际结果的差距来衡量可信性,但实际作战结果无法预测。本文提出了一种基于事件逻辑分析的可信度评估方法,在仿真和理论上采用相同形式的事件逻辑图模型来描述作战过程。根据合并思想,给出了两种事件逻辑模型的对比策略,通过分析仿真逻辑模型与理论逻辑模型之间的事件覆盖程度和过程匹配程度来衡量仿真模型的流程合理性。
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引用次数: 1
Cloud-Based Simulation: The State-of-the-Art Computer Simulation Paradigm 基于云的仿真:最先进的计算机仿真范式
Xiaocheng Liu, X. Qiu, Bin Chen, Kedi Huang
The cloud computing paradigm attracts increasing amount of Modeling&Simulation (M&S) practitioners to perform their simulations in the cloud. Two issues, namely, the architecture of the Cloud-based Simulation (CSim) and the parallel simulation job scheduling in the CSim, should be addressed ï¬rst to make the CSim practical. This paper reports our recent work on the two issues. The architecture we proposed covers the software involved in the whole process of M&S by providing the Modeling as a Service (MaaS), the Execution as a Service (EaaS) and the Analysis as a Service (AaaS). The architecture also encourages the reuse of available simulation resources with the aid of the Simulation Resource as a Service (SRaaS). For the issue of parallel simulation job scheduling in the CSim, we ï¬rst propose a two-tier processor partition method to organize virtual machines (VMs) for parallel simulation workload consolidation, the two-tier VMs have different CPU priority. We then present four scheduling algorithms under such a partition method to cope with four common situations. Our extensive experiments on well-known traces show that all the four algorithms signiï¬cantly outperform their competitors.
云计算范式吸引了越来越多的建模与仿真(M&S)从业者在云中执行他们的仿真。两个问题,即基于云的仿真(CSim)的体系结构和并行仿真作业调度在CSim,应该解决ï -以使CSim实用。本文报告了我们最近在这两个问题上的工作。我们提出的体系结构通过提供建模即服务(MaaS)、执行即服务(EaaS)和分析即服务(AaaS),涵盖了M&S整个过程中涉及的软件。该体系结构还鼓励在模拟资源即服务(SRaaS)的帮助下重用可用的模拟资源。针对CSim中的并行仿真作业调度问题,我们ï首先提出了一种两层处理器分区方法来组织虚拟机(vm)进行并行仿真工作负载整合,两层虚拟机具有不同的CPU优先级。在此划分方法下,我们提出了四种调度算法来应对四种常见的情况。我们在众所周知的痕迹上进行的大量实验表明,所有四种算法signiï都明显优于它们的竞争对手。
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引用次数: 29
SafeBTW: A Scalable Optimistic Yet Non-risky Synchronization Algorithm SafeBTW:一种可伸缩的乐观无风险同步算法
Yaocheng Zhang, Ge Li
A new optimistic synchronization algorithm for Parallel Discrete Event Simulation (PDES) called Safe BTW is proposed in this paper. This new algorithm eliminates risky event processing in the Time Warp processing stage of the original BTW algorithm and is founded on a concept called "safe causal relation". In our new algorithm, the length of any chained rollback operations is limited to at most one and cascading rollback effects found in the original BTW algorithm can be completely avoided. Performance tests of Time Warp, Breathing Time Bucket, Breathing Time Warp and the new Safe BTW algorithms using PHOLD model show that the new algorithm obtains better speedups as the computation scales up. Its effective event processing time as a percentage of the total event processing time is higher than that of Time Warp and Breathing Time Warp, proving that excessive rollback operations are successfully controlled. And the extra synchronization overhead it introduces is still much lower than that of Breathing Time Bucket itself and is within tolerable and stable level as the computation scales up.
提出了一种新的并行离散事件模拟(PDES)的乐观同步算法——Safe BTW。该算法基于“安全因果关系”的概念,消除了原BTW算法中时间扭曲处理阶段的风险事件处理。在我们的新算法中,任何链式回滚操作的长度都被限制在最多一次,并且可以完全避免原BTW算法中存在的级联回滚效应。对Time Warp、Breathing Time Bucket、Breathing Time Warp和基于hold模型的新的Safe BTW算法的性能测试表明,随着计算量的扩大,新算法获得了更好的加速。其有效事件处理时间占总事件处理时间的百分比高于时间扭曲和呼吸时间扭曲,证明成功控制了过多的回滚操作。它引入的额外同步开销仍然比Breathing Time Bucket本身要低得多,并且随着计算的扩展,它在可容忍和稳定的水平内。
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引用次数: 2
Knowledge-Based Simulation Experiment Data Integrative Analysis Technology 基于知识的仿真实验数据综合分析技术
S. Jiao, Wei Li, P. Ma, Ming Yang
The knowledge-based simulation experiment data integrative analysis tool that utilizes the knowledge model of sample data extraction and the database of analysis project is designed to implement the integrative analysis operation including simulation experiment data import, sample data extraction, data analysis, simulation system characters appraisement and the generation of analysis results report. The tool has been applied in many simulation experiments and the results show that it can improve the efficiency of simulation experiment data analysis and reduce the cost for employing the researchers.
设计了基于知识的仿真实验数据综合分析工具,利用样本数据提取知识模型和分析项目数据库,实现仿真实验数据导入、样本数据提取、数据分析、仿真系统特性评价和分析结果报告生成等综合分析操作。该工具已在许多仿真实验中得到应用,结果表明它可以提高仿真实验数据分析的效率,降低研究人员的雇佣成本。
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引用次数: 1
SEMSim: A Distributed Architecture for Multi-scale Traffic Simulation SEMSim:多尺度交通仿真的分布式体系结构
Yadong Xu, Heiko Aydt, M. Lees
With the fast urbanization of our modern society, transportation systems in cities are facing increasing problems such as congestion, collisions, and high levels of emissions. Researchers have been searching for solutions by investigating better urban planning and transportation policies, introducing new technologies such as Intelligent Transportation System (ITS), or introducing more environmentally friendly vehicles such as electric vehicles (EVs). Traffic modeling and simulation is one tool adopted by researchers for more than half a century [1] to help authorities assess new infrastructure design, and new policies without impacting real traffic. City-scale nanoscopic traffic simulation is a challenging problem that requires parallelization and distribution. In this paper, we have given an overview of the architecture for our nanoscopic traffic simulator SEMSim. For efficient parallel simulation, reducing the dependencies between the various LPs is crucial. We have specified a multi-objective optimization problem concerned with the allocation of agents to clusters. In our future work, we will implement a nanoscopic traffic simulation and devise methods to solve this problem dynamically. Given the difficulty of the problem, these methods will have to make use of domain-specific knowledge, such as information about the topology of the road network.
随着现代社会的快速城市化,城市交通系统面临着越来越多的问题,如拥堵、碰撞和高水平的排放。研究人员通过研究更好的城市规划和交通政策,引入智能交通系统(ITS)等新技术,或引入电动汽车(ev)等更环保的车辆,寻找解决方案。交通建模和仿真是半个多世纪以来研究人员采用的一种工具[1],用于帮助当局在不影响实际交通的情况下评估新的基础设施设计和新政策。城市尺度的纳米交通模拟是一个具有挑战性的问题,需要并行化和分布式。在本文中,我们概述了我们的纳米交通模拟器SEMSim的体系结构。为了实现高效的并行仿真,减少各种lp之间的依赖关系至关重要。我们指定了一个多目标优化问题,涉及到智能体到集群的分配。在我们未来的工作中,我们将实现纳米尺度的交通模拟,并设计动态解决这一问题的方法。考虑到问题的难度,这些方法将不得不利用特定领域的知识,例如关于道路网络拓扑结构的信息。
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引用次数: 29
A Simplified Belonging Tree for Optimizing Information Transmission on Large-Scale Distributed Simulations 一种用于大规模分布式仿真信息传输优化的简化归属树
Chen Liu, Jihong Cai, Kai Yang, Duzheng Qing, Mingwen Chen
The distributed simulation is popular in both commercial and academic M&S. One of the main challenges faced by large-scale use is a speedy information transmission(IT) technology, where traditional ones such as unicast, broadcast and mul-ticast may not suitable for large scale applications because of the lack of transmission control. In this paper, we present a content based IT technology via a simplified belonging tree(BT). It uses attributes-value pairs and a set of predicates to formally denote information and consumer's interests. So it can transmit information based on its content rather than its destination address, which provides a fine-granularity transmission control. Based on insights of belonging relation-ships among consumer's interests, a simplified BT is proposed to preserve relationships and optimize IT. Experiments show that by contrast with the compared method, our method significantly reduces the time cost for maintaining BT and can always perform on a high level while the application scale grows.
分布式仿真在商业和学术M&S中都很流行。大规模使用面临的主要挑战之一是快速信息传输(IT)技术,其中传统的单播、广播和多播由于缺乏传输控制而可能不适合大规模应用。本文通过简化的归属树(BT)提出了一种基于内容的IT技术。它使用属性值对和一组谓词来正式表示信息和消费者的兴趣。因此,它可以根据信息的内容而不是目的地址传输信息,从而提供了细粒度的传输控制。在洞察消费者利益归属关系的基础上,提出了一种简化的BT,以保持关系并优化IT。实验表明,与对比方法相比,我们的方法显著降低了维护BT的时间成本,并且在应用规模扩大的情况下始终保持较高的性能。
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引用次数: 0
A Two-Tier Parallel Architecture for Artificial Society Simulation 面向人工社会仿真的两层并行体系结构
Bin Chen, Gang Guo
Artificial Society had been seemed as a new way to study emergence management. The traditional modeling and simulation could not satisfy the large population in Artificial Society. A Two-tier Parallel Architecture simulation is proposed to solve the large scale problem. Based on the analysis of parallelism degrees in Artificial Society, both MPI and GPU computation are used to construct the novel architecture. The experiments testify the high performance.
人工社会已成为研究应急管理的一种新途径。传统的建模与仿真已不能满足人工社会中庞大的人口需求。为了解决大规模问题,提出了一种两层并行体系结构仿真方法。在分析人工社会中并行度的基础上,采用MPI和GPU计算来构建新的体系结构。实验证明了该系统的良好性能。
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引用次数: 3
A New Opportunity to Urban Evacuation Analysis: Very Large Scale Simulations of Social Agent Systems in Repast HPC 城市疏散分析的新机遇:Repast HPC中社会代理系统的超大规模模拟
K. Zia, A. Riener, K. Farrahi, A. Ferscha
Due to catastrophic disasters induced by forces of nature like flooding or tsunamis, terrorism or nuclear power plant accidents, understanding the dynamics of urban evacuation systems has elicited massive interest over the past years. While discrete event simulations of evacuation models become prohibitively complex dealing with the time, space and individual behavior, multiagent based models have revealed to be a potentially more effective. This paper introduces models of configurations of social agents at a massive scale, which, together with the most recent supercomputing technology, allows for a simulation analysis of realistic evacuation models at the level of large cities (106 -108 agents). Agent based models of demographics and the morphology of cities together with population densities, mobility patterns, individual decision making, and agent interactions are implemented into a tool chain which ultimately generates Repast HPC code, which is then executed on a 2,048 node shared memory multiprocessor server (SGI Altix UV-1000). We demonstrate how different evacuation strategies can be assessed based on costly, yet feasible simulation runs - thus evidencing, that a whole class of demanding, very complex simulation problems has found a convincing solution.
由于洪水或海啸、恐怖主义或核电站事故等自然力量引发的灾难性灾害,了解城市疏散系统的动态在过去几年中引起了巨大的兴趣。当离散事件模拟疏散模型在处理时间、空间和个体行为时变得过于复杂时,基于多智能体的模型显示出潜在的更有效的方法。本文介绍了大规模社会智能体的配置模型,结合最新的超级计算技术,可以对大城市(106 -108个智能体)级别的现实疏散模型进行模拟分析。基于Agent的人口统计和城市形态模型以及人口密度、移动模式、个人决策和Agent交互被实现到一个工具链中,最终生成Repast HPC代码,然后在2,048个节点的共享内存多处理器服务器(SGI Altix UV-1000)上执行。我们展示了如何基于昂贵但可行的模拟运行来评估不同的疏散策略——从而证明,一整类要求很高、非常复杂的模拟问题已经找到了令人信服的解决方案。
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引用次数: 10
期刊
2012 ACM/IEEE/SCS 26th Workshop on Principles of Advanced and Distributed Simulation
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