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Proceedings Fifteenth Annual IEEE Symposium on Logic in Computer Science (Cat. No.99CB36332)最新文献

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Models for name-passing processes: interleaving and causal 名称传递过程的模型:交错和因果关系
Gian Luca Cattani, Peter Sewell
We study syntax-free models for name-passing processes. For interleaving semantics, we identify the indexing structure required of an early labelled transition system to support the usual /spl pi/-calculus operations, defining indexed labelled transition systems. For non-interleaving causal semantics, we define indexed labelled asynchronous transition systems, smoothly generalizing both our interleaving model and the standard asynchronous transition systems model for CCS-like calculi. In each case we relate a denotational semantics to an operational view for bisimulation and causal bisimulation respectively. This is a first step towards a uniform understanding of the semantics and operations of name-passing calculi.
我们研究了名称传递过程的无语法模型。对于交错语义,我们确定了早期标记转换系统所需的索引结构,以支持通常的/spl pi/-演算操作,定义了索引标记转换系统。对于非交错因果语义,我们定义了索引标记的异步转换系统,平滑地推广了我们的交错模型和类ccs微积分的标准异步转换系统模型。在每种情况下,我们分别将指称语义与双模拟和因果双模拟的操作视图联系起来。这是统一理解名称传递演算的语义和操作的第一步。
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引用次数: 58
Imperative programming with dependent types 具有依赖类型的命令式编程
H. Xi
The article enriches imperative programming with a form of dependent types. We start by explaining some motivations for this enrichment and mentioning some major obstacles that need to be overcome. We then present the design of a source level dependently typed imperative programming language Xanadu, forming both static and dynamic semantics and then establishing the type soundness theorem. We also present realistic examples, which have all been verified in a prototype implementation, in support of the practicality of Xanadu. We claim that the language design of Xanadu is novel and it serves as an informative example that demonstrates a means to combine imperative programming with dependent types.
本文通过依赖类型的形式丰富了命令式编程。我们首先解释这种丰富的一些动机,并提到需要克服的一些主要障碍。然后,我们设计了一个源级依赖类型的命令式编程语言Xanadu,形成了静态和动态语义,并建立了类型稳健性定理。我们还提供了实际的例子,这些例子都在原型实现中得到了验证,以支持Xanadu的实用性。我们声称Xanadu的语言设计是新颖的,它作为一个信息丰富的例子,展示了一种将命令式编程与依赖类型相结合的方法。
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引用次数: 84
Logic, complexity, and games 逻辑、复杂性和游戏
Ronald Fagin
In this talk, I will discuss an approach to the P = NP question via the correspondence between logic and complexity. The focus will be on the possible use of Ehrenfeucht-Fraisse games.
在这次演讲中,我将讨论通过逻辑和复杂性之间的对应关系来解决P = NP问题的方法。重点将放在可能使用的Ehrenfeucht-Fraisse游戏上。
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引用次数: 0
A theory of bisimulation for a fragment of Concurrent ML with local names 具有本地名称的并发ML片段的双仿真理论
A. Jeffrey, J. Rathke
Concurrent ML is an extension of Standard ML with /spl pi/-calculus-like primitives for multi-threaded programming. CML has a reduction semantics, but to date there has been no labelled transitions semantics provided for the entire language. We present a labelled transition semantics for a fragment of CML called /spl mu/vCML which includes features not covered before: dynamically generated local channels and thread identifiers. We show that weak bisimulation for /spl mu/vCML is a congruence, and coincides with barbed bisimulation congruence. We also provide a variant of D. Sangiorgi's (1993) normal bisimulation for /spl mu/vCML, and show that this too coincides with bisimulation.
并发ML是标准ML的扩展,具有用于多线程编程的/spl pi/-类微积分原语。CML有一个约简语义,但到目前为止,还没有为整个语言提供标记转换语义。我们为CML的一个名为/spl mu/vCML的片段提供了一个标记的转换语义,它包含了以前没有涉及的特性:动态生成的本地通道和线程标识符。我们证明了/spl mu/vCML的弱双模拟是一个同余,并且与倒钩双模拟同余重合。我们还提供了D. Sangiorgi(1993)对/spl mu/vCML的正常双模拟的一个变体,并表明这也与双模拟一致。
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引用次数: 45
A model for impredicative type systems, universes, intersection types and subtyping 一个预测类型系统、宇宙、交叉类型和子类型的模型
Alexandre Miquel
We introduce a novel model based on coherence spaces for interpreting large impredicative type systems such as the Extended Calculus of Constructions (ECC). Moreover we show that this model is well-suited for interpreting intersection types and subtyping too, and we illustrate this by interpreting a variant of ECC with an additional intersection type binder. Furthermore, we propose a general method for interpreting the impredicative level in a non-syntactical way, by allowing the model to be parametrized by an arbitrarily large coherence space in order to interpret inhabitants of impredicative types. As an application, we show that uncountable types such as the type of real numbers or Zermelo-Frankel sets can safely be axiomatized on the impredicative level of, say, ECC, without harm for consistency.
我们介绍了一种基于相干空间的新模型,用于解释大型谓词类型系统,如扩展构造演算(ECC)。此外,我们表明该模型也非常适合于解释交集类型和子类型,我们通过解释带有附加交集类型绑定的ECC变体来说明这一点。此外,我们提出了一种以非句法方式解释不可预知水平的一般方法,通过允许模型被任意大的相干空间参数化,以解释不可预知类型的居民。作为一个应用,我们证明了不可数类型(如实数类型或Zermelo-Frankel集合)可以安全地在ECC的不可预层次上公化,而不会损害一致性。
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引用次数: 26
Concurrent omega-regular games 同时进行-常规游戏
L. D. Alfaro, T. Henzinger
We consider two-player games which are played on a finite state space for an infinite number of rounds. The games are concurrent, that is, in each round, the two players choose their moves independently and simultaneously; the current state and the two moves determine a successor state. We consider omega-regular winning conditions on the resulting infinite state sequence. To model the independent choice of moves, both players are allowed to use randomization for selecting their moves. This gives rise to the following qualitative modes of winning, which can be studied without numerical considerations concerning probabilities: sure-win (player 1 can ensure winning with certainty); almost-sure-win (player 1 can ensure winning with probability 1); limit-win (player 1 can ensure winning with probability arbitrarily close to 1); bounded-win (player 1 can ensure winning with probability bounded away from 0); positive-win (player 1 can ensure winning with positive probability); and exist-win (player 1 can ensure that at least one possible outcome of the game satisfies the winning condition). We provide algorithms for computing the sets of winning states for each of these winning modes. In particular, we solve concurrent Rabin-chain games in n/sup O/(m) time, where n is the size of the game structure and m is the number of pairs in the Rabin-chain condition. While this complexity is in line with traditional turn-based games, our algorithms are considerably more involved. This is because concurrent games violate two of the most basic properties of turn-based games: concurrent games are not determined, but rather exhibit a more general duality property which involves multiple modes of winning; and winning strategies for concurrent games may require infinite memory.
我们考虑在有限状态空间中进行无限回合的两人博弈。游戏是并发的,也就是说,在每一轮中,两个玩家独立地、同时地选择他们的走法;当前状态和这两次移动决定了后继状态。我们考虑得到的无穷状态序列上的-规则获胜条件。为了模拟独立的移动选择,两个玩家都可以使用随机化来选择他们的移动。这就产生了以下获胜的定性模式,我们可以在不考虑概率的情况下进行研究:确定获胜(玩家1可以确保获胜);几乎确定获胜(玩家1可以确保以1的概率获胜);限时获胜(玩家1可以确保获胜,概率任意接近1);有限获胜(玩家1可以确保获胜的概率从0有界);正赢(玩家1以正概率确保获胜);存在-获胜(玩家1可以确保游戏中至少有一个可能的结果满足获胜条件)。我们提供了计算这些获胜模式的获胜状态集的算法。特别地,我们在n/sup O/(m)时间内求解并行Rabin-chain博弈,其中n为博弈结构的大小,m为Rabin-chain条件下的配对数。虽然这种复杂性与传统回合制游戏是一致的,但我们的算法要复杂得多。这是因为并发游戏违反了回合制游戏的两个最基本属性:并发游戏并不是确定的,而是呈现出一种更普遍的二元属性,即包含多种获胜模式;并发游戏的获胜策略可能需要无限的内存。
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引用次数: 143
The curry-howard correspondence in set theory 集合论中的curry-howard对应
J. Krivine
This talk presents a system of typed lambda-calculus for the Zermelo-Frankel set theory, in the framework of classical logic [10]. The Curry-Howard correspondence between proofs and programs was originally discovered with the system of simple types, which uses the intuitionistic propositional calculus, with the only connective. It was extended to second order intuitionistic logic, in 1970, by J.-Y. Girard [4], under the name of system F for which he proved the normalization property .The relation with programming languages was made by Reynolds [13].More recently, in 1990, the Curry-Howard correspondence was extended to classical logic, following Felleisen and Griffin [6] who discovered that the law of Peirce corresponds to control instructions in functional programming languages. It is interesting to notice that, as early as 1972, Clint and Hoare [1] had made an analogous remark for the law of excluded middle and controlled jump instructions in imperative languages.There are now many type systems, which are based on classical logic, among the best known are the system LC of J.-Y. Girard [5] and the e µ-calculus of M. Parigot [12]. We use a system closely related to the latter, called the e c calculus [8, 9]. Both systems use classical second order logic and have the normalization property.In order to extend the Curry -Howard correspondence to classical Zermelo-Frankel set theory, we give realizability models, which are built recursively like in the well-known construction of forcing. We show that each axiom of ZF is then realized; we obtain in this way a type s stem in which set-theoretic proofs are formalizable and give rise to programs, which are e -terms with control instructions. In this system, the normalization property is ?essentially true? in the sense that we get correct computations on data types. Of course, not every typable term is normalizable since, for example, Y has the type of the foundation axiom. These realizability models differ deeply from forcing models and pose several interesting problems. In particular, they do not seem to be end extensions of the original model of ZFC. In addition, it is likely that the negation of the axiom of choice is realized in them.
本文在经典逻辑[10]的框架下,提出了Zermelo-Frankel集合论的类型化λ -演算系统。证明和程序之间的柯里-霍华德对应关系最初是在使用直觉命题演算的简单类型系统中发现的。它在1970年由j - y推广到二阶直觉逻辑。在系统F的名义下证明了归一化性质,与编程语言的关系是由Reynolds[13]提出的。最近,在1990年,继Felleisen和Griffin发现Peirce定律对应于函数式编程语言中的控制指令之后,Curry-Howard对应被扩展到经典逻辑。有趣的是,早在1972年,Clint和Hoare[1]就对命令式语言中排除中间和受控跳转指令的规律作了类似的评论。现在有许多基于经典逻辑的类型系统,其中最著名的是j - y的LC系统。Girard[5]和M. Parigot[12]的e微微积分。我们使用一种与后者密切相关的系统,称为c微积分[8,9]。这两个系统都使用经典二阶逻辑并具有归一化性质。为了将Curry -Howard对应扩展到经典的Zermelo-Frankel集合理论,我们给出了可实现性模型,它是递归地构建的,就像在众所周知的强迫构造中一样。我们证明了ZF的每个公理都实现了;我们用这种方法得到了一个s型系统,其中集合论证明是可形式化的,并产生了程序,这些程序是带有控制指令的e项。在这个系统中,归一化性质本质上是正确的?从某种意义上说,我们对数据类型进行了正确的计算。当然,不是每个可类型化的项都是可规范化的,因为,例如,Y具有基础公理的类型。这些可实现性模型与强迫模型有很大的不同,并提出了几个有趣的问题。特别是,它们似乎不是ZFC原始模型的最终扩展。此外,选择公理的否定很可能在他们身上实现。
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引用次数: 7
From the church-turing thesis to the first-order algorithm theorem 从丘奇图灵论题到一阶算法定理
Saul A. Kripke
This paper was conceived in reaction to Soare's paper in the Bulletin of Symbolic Logic 1996. From Godel in the 30s, to Gandy, Soare, and many others today, the obvious fundamental importance of Turing's work both for logic and computer science has led to an overemphasis on his paper as the justification for the Church-Turing thesis. It is even said that Turing proved a theorem that every ?function computable by a human being in a routine way? is Turing computable. Though several have endorsed this claim, it is hard for me to see ho w it could really meet modern standards of rigor. Moreover, Gandy worried that Turing's analysis did not cover modern computers, which may use parallel processing. He proved a very complicated result (now much simplified by Byrne and Sieg) to deal with this. My paper argues that an alternative approach {once this subject has been properly analyzed and delimited} allows us to state a simple theorem that covers computations either by machines or by humans. A thesis believed by all contemporary logicians is needed for this theorem to cover all likely future cases. It should be obvious that the theorem covers all computations known hitherto.
这篇论文是对Soare在1996年《符号逻辑公报》上发表的论文的回应。从20世纪30年代的哥德尔,到今天的甘迪、苏亚雷和其他许多人,图灵的工作对逻辑和计算机科学的重要性显而易见,这导致人们过分强调他的论文,把它作为丘奇-图灵论文的理由。甚至有人说,图灵证明了一个定理,即每个函数都可以被人类以常规的方式计算。是图灵可计算的。虽然有几个人支持这种说法,但我很难看出它如何真正符合现代的严格标准。此外,甘迪担心图灵的分析没有涵盖可能使用并行处理的现代计算机。他证明了一个非常复杂的结果(现在被Byrne和Sieg简化了)来处理这个问题。我的论文认为,另一种方法{一旦这个主题得到适当的分析和界定}允许我们陈述一个简单的定理,涵盖机器或人类的计算。这个定理需要一个被所有当代逻辑学家所相信的命题来涵盖所有可能的未来情况。很明显,这个定理涵盖了迄今为止已知的所有计算。
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引用次数: 3
Computational complexity of some problems involving congruences on algebras 代数上若干同余问题的计算复杂性
C. Bergman, G. Slutzki
We prove that several problems concerning congruences on algebras are complete for nondeterministic log-space. These problems are: determining the congruence on a given algebra generated by a set of pairs, and determining whether a given algebra is simple or subdirectly irreducible. We also consider the problem of determining the smallest fully invariant congruence on a given algebra containing a given set of pairs. We prove that this problem is complete for nondeterministic polynomial time.
证明了代数上的几个同余问题在不确定对数空间下是完备的。这些问题是:确定由一组对生成的给定代数上的同余性,以及确定给定代数是简单的还是次直接不可约的。我们还考虑了给定代数上包含给定对集合的最小完全不变同余的确定问题。我们证明了这个问题对于不确定多项式时间是完备的。
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引用次数: 4
Definability and compression 可定义性和压缩性
F. Afrati, Hans Leiss, M. D. Rougemont
A compression algorithm takes a finite structure of a class K as input and produces a finite structure of a different class K' as output. Given a property P on the class K defined in a logic /spl Lscr/, we study the definability of property P on the class K'. We consider two compression schemas on unary ordered structures (words), compression by runlength encoding and the classical Lempel-Ziv. First-order properties of strings are first-order on runlength compressed strings, but this fails for images, i.e. 2-dimensional strings. We present simple first-order properties of strings which are not first-order definable on strings compressed with the Lempel-Ziv compression schema. We show that all properties of strings that are first-order definable on strings are definable on Lempel-Ziv compressed strings in FO(TC), the extension of first-order logic with the transitive closure operator. We define a subclass /spl Fscr/ of the first-order properties of strings such that if L is defined by a property in /spl Fscr/, it is also first-order definable on the Lempel-Ziv compressed strings. Monadic second-order properties of strings are dyadic second order definable on Lempel-Ziv compressed strings.
压缩算法将K类的有限结构作为输入,并产生另一类K'的有限结构作为输出。给出在逻辑/spl Lscr/中定义的类K上的一个性质P,研究了性质P在类K'上的可定义性。我们考虑了对一元有序结构(词)的两种压缩模式,即运行长度编码压缩和经典的Lempel-Ziv压缩。字符串的一阶属性在运行长度压缩字符串上是一阶的,但对于图像,即二维字符串,这就失效了。给出了用Lempel-Ziv压缩模式压缩字符串时不能一阶可定义的字符串的简单一阶性质。在一阶逻辑的传递闭包算子的扩展FO(TC)中证明了在字符串上一阶可定义的字符串的所有性质在Lempel-Ziv压缩字符串上都是可定义的。我们定义了字符串一阶属性的子类/spl Fscr/,使得如果L被/spl Fscr/中的一个属性定义,那么它在Lempel-Ziv压缩字符串上也是一阶可定义的。字符串的一元二阶性质在Lempel-Ziv压缩字符串上是二元二阶可定义的。
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引用次数: 2
期刊
Proceedings Fifteenth Annual IEEE Symposium on Logic in Computer Science (Cat. No.99CB36332)
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