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Electro-tactile feedback system to enhance virtual reality experience 电触觉反馈系统增强虚拟现实体验
Pub Date : 2016-12-01 DOI: 10.7763/IJCTE.2016.V8.1090
D. Pamungkas, K. Ward
Virtual Reality (VR) has been proven to be capable of enabling its users to experience immersive virtual environments and interact with the computer. Most VR applications utilize stereo visual perception, however, stereo visual perception alone is not enough to fully immerse users in VR environments. Haptic feedback technology when applied to VR applications can offer improved immersion and interactivity and can extend the range of sensations experienced by the user. For example, tactile feedback can enable the user to feel an object they touch with their virtual hand or body. To provide tactile feedback in VR applications most researchers construct cumbersome mechanical actuators and linkages for applying feedback forces or vibrations to the user's real hand or body. Having to wear cumbersome feedback hardware can have the negative effect of making the user more aware of their physical body which can reduce the sense of being immersed in the VR world. To overcome this drawback we propose an alternative feedback system which is comprised of a hand gesture interface, a stereo visual head-set and an electro-tactile feedback system. Our electro-tactile feedback system is compact, simple, inexpensive and capable of delivering a variety of feedback sensations to the user. Experimental results are provided which demonstrate how the electro-tactile feedback system can enhance both the sense of immersion and interactivity for VR users.
虚拟现实(VR)已经被证明能够使用户体验身临其境的虚拟环境并与计算机交互。大多数VR应用都利用了立体视觉感知,然而,仅靠立体视觉感知不足以让用户完全沉浸在VR环境中。当触觉反馈技术应用于VR应用时,可以提供更好的沉浸感和交互性,并可以扩展用户体验的感觉范围。例如,触觉反馈可以让用户用虚拟的手或身体感受到他们触摸的物体。为了在VR应用中提供触觉反馈,大多数研究人员构建了笨重的机械致动器和连杆,用于将反馈力或振动应用于用户的真实手或身体。佩戴笨重的反馈硬件可能会产生负面影响,让用户更加意识到自己的身体,从而降低沉浸在VR世界中的感觉。为了克服这一缺点,我们提出了一种由手势界面、立体视觉耳机和电触觉反馈系统组成的替代反馈系统。我们的电触觉反馈系统紧凑、简单、廉价,能够向用户提供各种反馈感觉。实验结果表明,电触觉反馈系统可以增强VR用户的沉浸感和交互性。
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引用次数: 51
SPIDAR-if: A Joint User Interface Approach for Hapticised Web Content and Augment Reality Enhancement SPIDAR-if:用于个性化Web内容和增强现实增强的联合用户界面方法
Pub Date : 2016-12-01 DOI: 10.7763/IJCTE.2016.V8.1087
Wei Yu Chen, Makoto Sato, Y. Chu, Teruki Honma
The paper presents a prototyped jointed control interface approach for understanding hapticised web content and augmented reality (AR) on a work-in-progress instructive platform of haptics (IPOH) over the unreliable network. Our works, in this context, are comprised by two parts. Firstly, we propose a joint user interface SPIDAR-if empowering finger tracking and physical force sense. SPIDAR-if includes a recently notable pocket-sized 3D sensor named “Leap Motion” as an input device and incorporates with another passive 2-degree-of-freedom (DOF) tactile device “SPIDAR” with upturned manipulations in order to truly represent the sense of touch interactions on IPOH system, such as tactile feedbacks derived from in-progressive verbs, HTML components and moving 3D spheres. On the other side, we study the eligibility of SPIDAR-if and its aids with regard to AR world and web content intelligibility in IPOH system which offers the Internet users a bridge to embrace virtual reality by virtue of assisted user interface, wrapping up haptic and web graphical rendering techniques as well as provided virtual environments (VE). Examples of hapticised web content and a 3D AR scenario approaching SPIDAR-if on IPOH with the fingertip are also presented along with preliminary findings.
本文提出了一种基于不可靠网络的触觉指导平台(IPOH)上理解触觉网页内容和增强现实(AR)的联合控制接口原型方法。在这种背景下,我们的作品由两部分组成。首先,我们提出了一个联合用户界面SPIDAR-if,赋予手指跟踪和物理力感。SPIDAR-if包括一个最近备受关注的口袋大小的3D传感器“Leap Motion”作为输入设备,并结合了另一个被动的2自由度(DOF)触觉设备“SPIDAR”与上翻转操作,以真正代表IPOH系统上的触觉交互,如触觉反馈来自于进位动词,HTML组件和移动的3D球体。另一方面,我们研究了SPIDAR-if及其在IPOH系统中对AR世界和web内容可理解性的帮助的资格,该系统通过辅助用户界面,包装触觉和web图形渲染技术以及提供的虚拟环境(VE)为互联网用户提供了拥抱虚拟现实的桥梁。本文还介绍了个性化网页内容的示例,以及在IPOH上用指尖接近SPIDAR-if的3D AR场景,以及初步发现。
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引用次数: 3
The Structure Optimization of Test-Bed for Load Bearing Performance of Harmonic Gear Drive 谐波齿轮传动承载性能试验台结构优化
Pub Date : 2016-12-01 DOI: 10.7763/IJCTE.2016.V8.1099
H. Feng, Liye Zu, Y. Zhang, Y. Ou, L. Yi, J. Han
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引用次数: 0
Integrating Process Modeling and Simulation with Benchmarking using a Business Process Management System for Local Government 基于地方政府业务流程管理系统的流程建模与仿真与标杆管理的集成
Pub Date : 2016-12-01 DOI: 10.7763/IJCTE.2016.V8.1093
Sotiris P. Gayialis, G. Papadopoulos, S. Ponis, P. Vassilakopoulou, I. Tatsiopoulos
—Recently, the strategic approaches of public sector organizations are reevaluated in order to achieve modern effective operations and provide better services to their customers (citizens and businesses). Business Process Management (BPM) solutions are recognized as essential tools for public services transformation, as they enable public organizations to be more efficient, to meet business challenges rapidly and flexibly, and to improve the customers experience by resolving incidents and responding to requests in a timely fashion. Within this context, this paper describes the development of a BPM System (BPMS) as a part of a web-based integrated system for benchmarking, monitoring, simulation and redesigning processes. This system will be deployed initially in Municipalities and later on in several Greek government agencies, in order to offer more efficient, personalized and consistent services to citizens and businesses, in a reduced operational cost. The paper presents the methodological approach followed for BPMS development. It also highlights system's functionality and its usefulness in process design, benchmarking, redesign and continuous improvement.
-最近,公共部门组织的战略方法被重新评估,以实现现代有效运作,并为其客户(公民和企业)提供更好的服务。业务流程管理(BPM)解决方案被认为是公共服务转换的基本工具,因为它们使公共组织更高效,能够快速灵活地应对业务挑战,并通过及时解决事件和响应请求来改善客户体验。在此背景下,本文描述了BPM系统(BPMS)的开发,该系统作为基于web的集成系统的一部分,用于基准测试、监控、模拟和重新设计流程。该系统将首先部署在市政当局,随后部署在几个希腊政府机构,以便在降低运营成本的同时,为公民和企业提供更高效、个性化和一致的服务。本文介绍了BPMS开发所遵循的方法学方法。它还强调了系统的功能及其在过程设计,基准,重新设计和持续改进方面的有用性。
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引用次数: 7
Concept Similarity Searching for Support Query Rewriting 支持查询改写的概念相似度搜索
Pub Date : 2016-12-01 DOI: 10.7763/IJCTE.2016.V8.1094
Detty Purnamasari, Lily Wulandari, A. Thantawi, I. W. S. Wicaksana
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引用次数: 1
GPU-Accelerated Parton Cascade in Heavy-Ion Collisions 重离子碰撞中gpu加速的部分子级联
Pub Date : 2016-12-01 DOI: 10.7763/IJCTE.2016.V8.1086
Qingjun Liu, Wei-qin Zhao, Fang Liu, Ningming Nie, Chunbao Zhou
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引用次数: 3
Distributed Algorithm for Incrementally Solving the Decoupled Multi-agent Simple Temporal Problem 增量求解解耦多智能体简单时间问题的分布式算法
Pub Date : 2016-12-01 DOI: 10.7763/IJCTE.2016.V8.1092
Cu Nguyen Giap, Do Thi Thu Hien
—Applying temporal constraint in planning is a well-known problem, which keeps a plan is flexible until a specific schedule is generated. In this area, Decoupled Multi-agent simple temporal problem (DMaSTP) is suitably applied for planning of a multi-agents system. However, in scheduling problem, new events or temporal constraints are added regularly and force scheduler to check the consistency of exist MaSTP and retighten exist constraints. In this paper, we study a distributed scheduling algorithm for incrementally solving a DMaSTP. We have strongly considered the problem of adding a set of new constraints into a tightening consistent DMaSTP that tightened by also a distributed algorithm or set as empty. The algorithm checks whether the new adding constraints threaten the consistence of DMaSTP or not and decouple such new adding constraints when necessary and retighten DMaSTP. We have proposed a distributed algorithm, called DI-DMaSTP that solves the above problem and theoretically prove its correctness and outperformance, besides we have experienced with the variant datasets.
-在计划中应用时间约束是一个众所周知的问题,它使计划保持灵活性,直到生成特定的时间表。在这方面,解耦多智能体简单时间问题(DMaSTP)适用于多智能体系统的规划。然而,在调度问题中,定期添加新的事件或时间约束,迫使调度程序检查现有MaSTP的一致性并重新收紧现有约束。本文研究了一种增量求解DMaSTP的分布式调度算法。我们强烈考虑将一组新约束添加到收紧一致的DMaSTP中,该DMaSTP也通过分布式算法收紧或设置为空。该算法检查新添加的约束是否威胁到DMaSTP的一致性,并在必要时解耦这些新添加的约束,重新收紧DMaSTP。我们提出了一种分布式算法,称为DI-DMaSTP,解决了上述问题,并从理论上证明了它的正确性和优越性,此外我们还经历了不同的数据集。
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引用次数: 2
Dynamic Sensor Selection Based on Joint Data Quality in the Context of a Multi-Kinect Module inside the CAVE “Le SAS” 基于联合数据质量的Multi-Kinect动态传感器选择
Pub Date : 2016-12-01 DOI: 10.7763/IJCTE.2016.V8.1091
S. Salous, J. Newton, Laure Leroy, S. Chendeb
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引用次数: 3
Enhancing User Experience in Points of Interest with Augmented Reality 增强现实在兴趣点的用户体验
Pub Date : 2016-12-01 DOI: 10.7763/IJCTE.2016.V8.1088
Fernando Vera, J. A. Sánchez, Ofelia Cervantes
—This paper presents an approach to designing the user experience for interactive systems in open scenarios that involve augmented reality and mobile devices. We discuss the methodology we have used, which is a variation of contextual design, and resulting prototypes for a platform that will provide functionality for users to interact with augmented reality features in cultural and historical places, which are referred to as points of interest. Also, we report on preliminary results of the evaluation of our prototypes with potential users.
本文提出了一种在涉及增强现实和移动设备的开放场景中为交互式系统设计用户体验的方法。我们讨论了我们所使用的方法,这是上下文设计的一种变体,以及一个平台的最终原型,该平台将为用户提供与文化和历史场所(称为兴趣点)中的增强现实功能进行交互的功能。此外,我们报告了我们的原型与潜在用户的初步评估结果。
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引用次数: 6
Chaos Control in Memristor-Based Oscillators Using Intelligent Terminal Sliding Mode Controller 基于智能终端滑模控制器的忆阻振荡器混沌控制
Pub Date : 2016-12-01 DOI: 10.7763/IJCTE.2016.V8.1097
A. Abolmasoumi, Somayeh Khosravinejad
—The problem of terminal sliding mode controller design for chaos control in memristor-based oscillators is investigated. The main goal is to stabilize the chaotic Chua's memristor-based oscillator and to track the sinusoidal reference input. The stability of the oscillator with terminal sliding mode control is analyzed using Lyapunov criteria. Moreover, by defining a new objective function, genetic algorithm optimization is used to reduce the chattering effect and to decrease the convergence time of terminal sliding mode controller. Simulation results demonstrate the usefulness of the proposed control method.
研究了基于忆阻器的振荡器混沌控制的终端滑模控制器设计问题。主要目标是稳定混沌蔡氏忆阻器振荡器,并跟踪正弦参考输入。利用李雅普诺夫准则分析了末端滑模控制振荡器的稳定性。此外,通过定义新的目标函数,采用遗传算法优化来减小抖振效应,缩短终端滑模控制器的收敛时间。仿真结果验证了所提控制方法的有效性。
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引用次数: 5
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International Journal of Computer Theory and Engineering
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