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Pengaruh Penggunaan Lembar Kegiatan Peserta Didik Berbasis Model APOS Berbantuan Geogebra Terhadap Keterampilan Berpikir Kritis Matematika 基于模型的学习者活动表对数学批判性思维能力的影响
Pub Date : 2022-06-30 DOI: 10.32585/absis.v4i2.2500
Istikomar Istikomar, Hanifah Hanifah, Hari Sumardi
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引用次数: 0
Tingkat Kecemasan Mahasiswa pada Mata Kuliah Microteaching Berbasis Lesson Study
Pub Date : 2022-06-30 DOI: 10.32585/absis.v4i2.2510
Krisdianto Hadiprasetyo, Annisa Prima Exacta, Dewi Susilowati
The objective of this study is to determine the students’ anxiety level during a microteaching lesson based on the Lesson study and determine the faktors. This study is conducted in Mathematics education Universitas Veteran Bangun Nusantara Sukoharjo. The subjects are the students of 6 semesters. This is a qualitative method with the data on anxiety from the questionary of HARS. interview results. Subjects are drawn using purposive sampling. Data validation is done by triangulation of the data. Data analysis was performed at the stages of data reduction, data presentation, and conclusion. From the analysis 2 students with no anxiety, 3 students with light anxiety, and 3 students with moderate anxiety. Based on the results of data analysis on the degree of student anxiety during a microteaching lesson based on the Lesson study, i.e., the degree of anxiety is not anxiety, light, and moderate anxiety. Data from eight subjects that influence a student's level of anxiety: external faktors are influenced by friends and observers. Internal faktors that influence are lack of preparation for practice, lack of material preparation, lack of adaptability, and gender.
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引用次数: 1
Tingkatkan Hasil Belajar Matematika Pokok Bahasan Operasi Hitung Penjumlahan dan Pengurangan Bilangan Bulat Melalui Alat Peraga Kartu Berwarna “Kabe” 通过彩色卡片显示器来增加学习数学的结果
Pub Date : 2022-06-30 DOI: 10.32585/absis.v4i2.2531
A. Razak, Rumainur Rumainur
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引用次数: 0
Desain Video Pembelajaran Matematika dalam Menghadapi Pandemi 对抗大流行的数学视频学习设计
Pub Date : 2022-06-30 DOI: 10.32585/absis.v4i2.2508
L. Handayani, Anggun Badu Kusuma
During a pandemic like now, learning is done online. One of the media that is often used in online learning is learning videos. The purpose of writing this article is to examine the design of mathematics learning videos with Problem-solving, Problem Based Learning, and Brain-Based Learning models to deal with the pandemic. This article is the result of a literature review with the source of the study in the form of a journal article that discusses the design of mathematics learning videos. The results of this study include (1) problem-solving-based learning videos developed and designed to suit the characteristics of students to make it easier for students to understand the material presented in the video; (2) Problem Based Learning-based learning videos in their presentation using moving images and choosing the right colors can increase students' enthusiasm for learning; (3) Brain-Based Learning-based learning videos are designed by providing related facts/daily events related to learning materials.
在像现在这样的大流行期间,学习是在线完成的。在线学习中经常使用的一种媒体是学习视频。写这篇文章的目的是研究用问题解决、基于问题的学习和基于大脑的学习模型来设计数学学习视频,以应对大流行。本文是文献综述的结果,研究的来源是一篇讨论数学学习视频设计的期刊文章。本研究的结果包括:(1)根据学生的特点开发和设计了基于问题解决的学习视频,使学生更容易理解视频中呈现的材料;(2)基于问题的学习视频在使用运动图像和选择合适的颜色的演示中可以提高学生的学习热情;(3)基于大脑的学习基于大脑的学习视频是通过提供与学习材料相关的事实/日常事件来设计的。
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引用次数: 0
Morndumath Application Against HOTS in Building Materials for Middle School Students Morndumath在中学生建筑材料中的应用
Pub Date : 2022-06-30 DOI: 10.32585/absis.v4i2.2476
U. D. Susiaty, N. Fitria, M. Saputro
This study aims to produce Morndumath application learning media on Higher Order Thinking Skills (HOTS) in building materials for class VIII SMP Negeri 1 Sungai Kakap students who reach the level of validity, practicality, and effectiveness. This study uses the ADDIE development design model, which consists of five main stages, namely analysis, design, development, implementation, and evaluation. The subjects in this study were eighth grade students of SMP Negeri 1 Sungai Kakap. The instruments used in this study were validation sheets, questionnaires, and pretest posttest questions. Based on the results of the first study, the validation of the Morndumath application against HOTS was with the average value of the three experts of 85.25% in the very valid criteria with the very good category. The second is the value of practicality, seen from the value of the questionnaire filled out by the teacher and all students who were accumulated so that a percentage of 87.61% was obtained with very practical criteria. Furthermore, the effectiveness, seen from the results of statistical tests using the pretest and posttest scores of students with t-test results, namely – t-count < - t-table significant = 5% ( 𝛼 = 0.05). This means that there is an increase in the value of student learning outcomes in high-level abilities, so the Morndumath application is categorized as effective.
本研究旨在为SMP Negeri 1 Sungai Kakap八班学生制作建筑材料高阶思维技能(HOTS)的Morndumath应用学习媒体,使其达到效度、实用性和有效性水平。本研究采用ADDIE开发设计模型,该模型包括分析、设计、开发、实施和评估五个主要阶段。本研究以小学八年级学生为研究对象。本研究使用的工具为验证表、问卷和前测后测问题。在第一次研究结果的基础上,Morndumath应用对HOTS的验证在非常有效的标准中,三位专家的平均值为85.25%,非常好。其次是实用性的价值,从老师和所有学生所填写的问卷的价值来看,以非常实用的标准获得了87.61%的比例。进一步,有效性,从统计检验的结果来看,使用学生的前测和后测成绩具有t检验结果,即- t-count < - t-table显著= 5% (ρ = 0.05)。这意味着学生在高级能力方面的学习成果的价值有所增加,因此Morndumath应用程序被归类为有效。
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引用次数: 1
Pembelajaran Teorema Limit Pusat Melalui Simulasi
Pub Date : 2022-06-30 DOI: 10.32585/absis.v4i2.2520
Joko Sungkono, Andhika Ayu Wulandari
The mathematical learning of the central limit theorem has been widely discussed in scientific writings by researchers through various versions of proofs. The discussion of the central limit theorem in case application has also been carried out with many different cases. However, students need to be given an overview of the truth of the central limit theorem through a general application. The truth and accuracy of the central limit theorem can be studied through a simulation study. Through simulation with R software, students can perform parameter variations such as variations in the population distribution, variations in the sample size used, as well as the number of repetitions or replications in studying the central limit theorem. The accuracy of the central limit theorem through simulation is determined by looking at the trend of the sampling distribution of the mean sample in the form of a histogram. The simulation results state that, in general, the larger the sample size used, the closer the sampling distribution to the mean sample is to the normal distribution. For samples taken from a population that has a distribution that is closer to symmetrical, then for a sample size that is not too large, the distribution of the mean sample is closer to a normal distribution. However, for samples originating from an asymmetric distribution, a larger sample size is required to obtain a sample mean that is close to the normal distribution
中心极限定理的数学学习在科学著作中被研究人员通过各种版本的证明进行了广泛的讨论。讨论了中心极限定理在不同情况下的应用。然而,学生需要通过一般的应用对中心极限定理的真实性有一个概述。中心极限定理的真实性和准确性可以通过仿真研究来研究。通过R软件的模拟,学生可以在学习中心极限定理时进行参数的变化,如总体分布的变化,使用的样本量的变化,以及重复或重复的次数。通过模拟,中心极限定理的准确性是通过观察以直方图形式呈现的平均样本抽样分布的趋势来确定的。模拟结果表明,一般来说,使用的样本量越大,抽样分布越接近平均样本,越接近正态分布。对于从总体中抽取的样本,其分布更接近于对称,那么对于样本容量不是太大的样本,平均样本的分布更接近于正态分布。然而,对于来自非对称分布的样本,需要更大的样本量才能获得接近正态分布的样本均值
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引用次数: 1
Pengaruh Model Pembelajaran Problem Based Learning (PBL) dengan Ceramah dan Konsep Diri (KD) Terhadap Nilai Aljabar Linear Mahasiswa
Pub Date : 2022-06-05 DOI: 10.32585/absis.v4i1.2369
R. Indah, Anisatul Farida
One indicator of the success of a lesson is the achievement of high scores according to problem-solving abilities. This study aims to determine the interaction between the learning model and the level of student self-concept to determine a more effective learning model. This study uses a quantitative approach and analyzes the results with hypothesis testing. From the results of the test analysis, obtained the F value of 132.567 and Sig. 0.000, so there is a difference in Linear Algebra Values in the PBL Model and the Lecture Model. For the KD variable, the F value is 3.779 and the sig. 0.060, meaning that there is also a difference in Linear Algebra scores for students with high KD and low KD.
一节课成功的一个指标是根据解决问题的能力获得高分。本研究旨在确定学习模式与学生自我概念水平之间的相互作用,以确定更有效的学习模式。本研究采用定量方法,并对结果进行假设检验。从检验分析的结果中,得到F值为132.567,Sig. 0.000,可见PBL模型和Lecture模型的线性代数值存在差异。对于KD变量,F值为3.779,sig. 0.060,这意味着高KD和低KD的学生在线性代数成绩上也存在差异。
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引用次数: 0
Pengembangan Modul Pembelajaran Matematika Materi Limit Fungsi Aljabar Berbasis Discovery Learning Disertai Nilai-Nilai Islam
Pub Date : 2022-06-05 DOI: 10.32585/absis.v4i1.1960
Fransiska Yulianto, Jazim Ahmad, Rahmad Bustanul Anwar
This study aims to produce a mathematics learning module on the material limit of algebraic functions based on Discovery Learning accompanied by valid and practical Islamic values. This study uses the ADDIE research method (Analyze, Design, Development, Implementation, Evaluation). The object of this research is the mathematics learning module on the material limit of algebraic functions. The subjects of this study were students in class XI MIA of state senior high school 1 South Rawajitu. This study's data collection techniques used a validation questionnaire of material experts, media experts, Islamic values experts, and student practicality test questionnaires. Based on the results of the validation carried out on the mathematics learning module on the material limit of algebraic functions based on Discovery Learning with Islamic values obtained valid and very practical results with an average percentage of validity test results of 77.8% and an average percentage of practicality test results of 84.6%.
本研究的目的是在发现学习的基础上,结合有效实用的伊斯兰价值观,制作一个关于代数函数物质极限的数学学习模块。本研究采用ADDIE研究方法(analysis, Design, Development, Implementation, Evaluation)。本课题的研究对象是代数函数物质极限的数学学习模块。本研究的数据收集技术采用了材料专家、媒体专家、伊斯兰价值观专家的验证问卷和学生实用性测试问卷。基于伊斯兰价值观发现学习的代数函数材料极限数学学习模块进行了验证,获得了有效且非常实用的结果,平均效度测试结果为77.8%,平均实用性测试结果为84.6%。
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引用次数: 0
Analisis Kemandirian Belajar Mahasiswa Secara Daring Pada Program Studi Pendidikan Matematika Universitas Veteran Bangun Nusantara Sukoharjo Tahun Akademik 2020/2021 在线学生自力更生学习分析专业人员在mga大学数学教育研究项目上建立
Pub Date : 2022-06-05 DOI: 10.32585/absis.v4i1.2243
Dyah Ayu Pramestisari, Dewi Susilowati, Erika Laras Astutiningtyas
The qualitative descriptive method was used to determine the level of online learning independence of students in even semester students of the Mathematics Education Study Program, Universitas Veteran Bangun Nusantara Sukoharjo for the 2020/2021 academic year. Data collection techniques in the form of questionnaires and interviews. Data analysis techniques used are data reduction, data presentation, and concluding. Checking the validity of this research data using the triangulation method. The data obtained from the students learning independence questionnaires showed that the percentage of indicator 1 (self-confidence) was 78.68% so it was included in the good category, and indicator 2 (learning initiative) was 62.45% so the category was quite good, indicator 3 (awareness of responsibility) was 84.02% so that it is in the very good category, indicator 4 (setting learning targets and objectives) is 86.44% so that it is in the very good category, indicator 5 (choosing and implementing learning strategies) is 77.94% and is in a good category. The results showed that students’ independent learning gave good results in online learning even though there were some obstacles. So online learning is good for use for the Mathematics Education Study Program, Universitas Veteran Bangun Nusantara Sukoharjo.
采用定性描述方法确定了2020/2021学年Universitas Veteran Bangun Nusantara Sukoharjo数学教育研究项目中每学期学生的在线学习独立性水平。问卷调查和访谈形式的数据收集技术。使用的数据分析技术包括数据简化、数据表示和结论。利用三角测量法检验本研究数据的有效性。从学生学习自主问卷中获得的数据表明,指标1(自信)的百分比为78.68%,因此它被列入良好的类别,指标2(学习主动性)的百分比为62.45%,因此该类别相当好,指标3(责任意识)的百分比为84.02%,因此它是在很好的类别,指标4(设定学习目标和目的)的百分比为86.44%,因此它是在很好的类别。指标5(选择和实施学习策略)为77.94%,属于良好类别。结果表明,学生自主学习在网络学习中虽然存在一定的障碍,但也取得了良好的效果。Universitas Veteran Bangun Nusantara Sukoharjo说,在线学习对数学教育研究项目很有帮助。
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引用次数: 0
Pengembangan Media Pembelajaran Matematika Pada Materi Bangun Ruang Sisi Datar dengan Konsep Gamifikasi 数学学习媒体发展的平面空间与模拟概念
Pub Date : 2022-06-05 DOI: 10.32585/absis.v4i1.2190
Muhammad Zakaria Isna Khauli, N. Nasution, Sayyidatul Karimah
In this study, we developed a learning media with the concept of gamification for plane geometry and examine the students’ responses to the media. Gamification is the concept of gamifying certain things to gain some engagement for that certain thing. In this study, we applied the gamification concept in a learning media for plane geometry. The media was made to fulfill scriteriarias of gamification which are challenges and levels. This study followed the research step of Borg the and Gall development research model which are: 1) potential and problems, 2) data collection, 3) product design, 4) design validation, 5) design improvement, 6) product trial, and 7) product revision. The media itself was made using PowerPoint and was converted to ppsx fie. For knowing the validation and practicality, we used the Likert scale. The result of the validation test is 83.44% based on 8 validators and for practicality is 90.90% based on 34 students of MTs IN Banyurip Ageng. This study concluded that the mathematics learning media with the concept of gamification had sufficient results by the very valid and very practical criteria to be used as a media for plane geometry.
在本研究中,我们开发了一种具有游戏化概念的平面几何学习媒体,并考察了学生对媒体的反应。游戏化是指将某些事物游戏化,从而获得某些事物的粘性。在本研究中,我们将游戏化概念应用于平面几何的学习媒体。媒体是为了满足游戏化的标准,即挑战和关卡。本研究遵循Borg and Gall发展研究模型的研究步骤,即:1)潜力和问题,2)数据收集,3)产品设计,4)设计验证,5)设计改进,6)产品试用,7)产品修订。媒体本身是用PowerPoint制作的,并被转换成ppt格式。为了了解有效性和实用性,我们使用了李克特量表。基于8个验证者的验证性测试结果为83.44%,基于34名Banyurip Ageng MTs学生的实用性测试结果为90.90%。本研究的结论是,具有游戏化概念的数学学习媒体具有足够的结果,符合非常有效和非常实用的标准,可以用作平面几何的媒体。
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引用次数: 0
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Absis: Mathematics Education Journal
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