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The Multimodal Meaning-Making Process in Educational Design Team Meetings 教育设计团队会议的多模式意义生成过程
Pub Date : 2020-06-26 DOI: 10.16993/dfl.117
D. Wardak
The aim of this study is to contribute to a better understanding of the nuances of multimodal communication through which educational designers construct shared meanings and ideas. Educational design is a broad and multi-faceted area. Meaning-making in face-to-face educational design meetings is a complex process but is yet to gain attention as a topic of research. Most educational design projects involve various stakeholders, including professional designers and people who offer distinct expertise according to the needs of the project. Effective communication is imperative in such environments. We need a thorough understanding of how educational designers work together before we theorise their practice and attempt to create prescriptive tools and process models. The analysis of the meaning-making process reported in this paper shows that educational design is accomplished through intricate verbal and non-verbal interaction with various tools, resources, and representations. In particular, the results show how educational designers reconstructed pre-created visual design artefacts through drawing inscriptions over them – blending digital and non-digital artefacts. In addition, this study shows that gestures are indispensable to the meaning-making process in educational design team meetings. It is important to build a body of knowledge in this area that supports the practice and research in educational design. This paper would be of primary interest to researchers who study the way in which educational design is accomplished. Beyond this, those who work as educational designers or those who work with educational designers, might benefit from an awareness of the different interactional tools at their disposal.
本研究的目的是有助于更好地理解多模式沟通的细微差别,通过多模式沟通,教育设计师构建共享的意义和思想。教育设计是一个广泛而多方面的领域。在面对面的教育设计会议中进行意义建构是一个复杂的过程,但作为一个研究课题尚未引起人们的关注。大多数教育设计项目涉及各种利益相关者,包括专业设计师和根据项目需要提供不同专业知识的人。在这样的环境中,有效的沟通是必不可少的。在我们将他们的实践理论化并尝试创建规范性工具和过程模型之前,我们需要彻底了解教育设计师是如何协同工作的。本文对意义生成过程的分析表明,教育设计是通过与各种工具、资源和表征进行复杂的语言和非语言交互来完成的。特别是,研究结果显示了教育设计师如何通过在其上绘制铭文来重建预先创建的视觉设计人工制品——混合数字和非数字人工制品。此外,本研究显示手势在教育设计团队会议的意义制造过程中是不可或缺的。在这一领域建立一个知识体系来支持教育设计的实践和研究是非常重要的。这篇论文将是研究教育设计完成方式的研究人员的主要兴趣。除此之外,那些作为教育设计师或与教育设计师一起工作的人,可能会从他们掌握的不同互动工具的意识中受益。
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引用次数: 0
Meanings Made in Students’ Multimodal Digital Stories: Resources, Popular Culture, and Values 学生多模态数字故事的意义:资源、流行文化和价值观
Pub Date : 2020-05-08 DOI: 10.16993/dfl.145
Helene Dahlström, Ulla Damber
The young generation are both consumers and producers of digital multimodal texts and can thus be seen as cocreators of the culture and the contexts that they are part of. Learning more about how students create multimodal texts and what students’ texts are about can extend the understanding of contemporary meaning making. This study examines 23 Swedish fifth-grade students’ multimodal digital stories in a school context. The aim of this research was to understand the meaning that the students made in their digital narratives and to describe how they made that meaning. This study’s multimodal textual analysis is based on the multiliteracies perspective. The results indicate that all of the students, to varying degrees, took advantage of the available digital and modal resources. Some students chose writing as their sole mode, but others used all of the available resources. Furthermore, the results revealed that students’ popular culture experiences influenced many of their texts, which can indicate that popular culture texts are used as resources for making meaning about the world.
年轻一代既是数字多模态文本的消费者,也是生产者,因此可以被视为他们所处的文化和语境的共同创造者。更多地了解学生如何创作多模态文本以及学生文本的内容可以扩展对当代意义生成的理解。本研究调查了23名瑞典五年级学生在学校背景下的多模式数字故事。这项研究的目的是了解学生们在他们的数字叙事中所表达的意义,并描述他们是如何表达这种意义的。本研究的多模态语篇分析基于多重读写视角。结果表明,所有学生都不同程度地利用了现有的数字和模式资源。一些学生选择写作作为他们唯一的模式,但其他人使用所有可用的资源。此外,结果显示,学生的流行文化经历影响了他们的许多文本,这可以表明流行文化文本被用作理解世界意义的资源。
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引用次数: 5
Teaching about Personal Finance in HCS – Suggestions from a Design-Based Research Approach 高职院校个人理财教学——基于设计的研究方法的建议
Pub Date : 2020-04-24 DOI: 10.16993/dfl.142
P. Hernwall, Inga-Lill Söderberg
Supported by the notion of concept-driven design and design-based research, as well as the tradition of critical pedagogy and the idea of sociomaterialism, the aim of this article is to explore and develop a didactic tool for education in personal finance to be used within the formal education system. The object studied is an artefact for teaching about personal finance among Swedish middle school pupils in the subject area Home and Consumer Studies (HCS). We define personal finance as economizing with (limited) private resources. In this article, we (a) describe the process of developing a prototype for teaching about personal finance and (b) discuss qualities of platform and content in relation to such an artefact. The design process is based on three assumptions (Hernwall & Soderberg, 2019): in contrast to many statistical/assessment studies, children this age have at least an initial understanding of basic principles of personal finances and of economizing; HCS teacher education in Sweden has little (to no) focus on personal finance; and Swedish HCS teachers are confronted with an almost complete lack of teaching material in the domain. Conceptualized as a design-based research methodology, the focus is therefore a didactic interest in supporting teachers’ possibilities to teach personal finances to their pupils in a way that supports learning based on the pupils’ own understanding of the basic principles of economization. Framed by design-based research, the artefact developed within the project is a prototype of a digital tool to be used as a teacher support in teaching about personal finance. One acknowledged aspect of the use of digital tools is that they allow multimodal literacy. The development of a prototype with the purpose of creating a tool for teaching about personal finance followed an iterative cycle of three stages and four interpretative revisions. The parallel process of developing and testing a technological artefact has resulted in seven proto-theories on essential qualities for a didactic tool that supports learning about personal finance. This entails not only the appropriation of economy as “economization with (limited) resources”, but also guides the transition from understanding to a useful repertoire of teaching activities.
在概念驱动的设计和基于设计的研究的概念,以及批判性教育学的传统和社会唯物主义的思想的支持下,本文的目的是探索和开发一种在正规教育系统中使用的个人理财教育教学工具。所研究的对象是瑞典中学生在家庭和消费者研究(HCS)科目中教授个人理财的工艺品。我们把个人理财定义为用(有限的)私人资源节约。在这篇文章中,我们(a)描述了开发个人理财教学原型的过程,(b)讨论了与此类人工制品相关的平台和内容的质量。设计过程基于三个假设(Hernwall&Soderberg,2019):与许多统计/评估研究相比,这个年龄段的儿童至少对个人财务和节约的基本原则有初步了解;瑞典的HCS教师教育很少(甚至没有)关注个人理财;瑞典HCS教师面临着该领域几乎完全缺乏教材的问题。因此,将其概念化为一种基于设计的研究方法,其重点是支持教师向学生教授个人财务的可能性,以支持基于学生自己对节约基本原则的理解的学习。在基于设计的研究框架下,该项目中开发的人工制品是一种数字工具的原型,用于个人理财教学中的教师支持。使用数字工具的一个公认方面是,它们允许多模式识字。原型的开发旨在创建一个个人理财教学工具,遵循了三个阶段和四个解释性修订的迭代循环。开发和测试技术人工制品的并行过程产生了七个关于支持个人理财学习的教学工具基本素质的原型理论。这不仅需要将经济视为“用(有限的)资源节约”,而且还需要引导从理解到有用的教学活动的转变。
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引用次数: 2
Glimpses Into Real-Life Introduction of Adaptive Learning Technology: A Mixed Methods Research Approach to Personalised Pupil Learning 一瞥现实生活引入自适应学习技术:个性化学生学习的混合方法研究方法
Pub Date : 2020-03-26 DOI: 10.16993/dfl.138
Synnøve Moltudal, K. Høydal, R. Krumsvik
Adaptive Learning Technologies (ALT) and Learning Analytics (LA) are expected to contribute to the customisation and personalisation of pupil learning by continually calibrating and adjusting pupils’ learning activities towards their skill and competence levels. The overall aim of the study presented in this paper was to obtain a comprehensive understanding of how a systematic implementation of ALT influenced the learning outcomes, learning environment and motivation of 10- to 12-year-old pupils (grades 5–7 in Norwegian education) in mathematics, and the paper explores the following research question: How do systematic use of adaptive learning technology influence pupils’ learning and motivation? In this small-scale, Mixed Methods Research (MMR) study, a real-life introduction of adaptive technology was initiated and explored. Fifteen minutes of ALT homework each day or a total amount of 60 minutes a week, was applied to streamline individual volume training and root learning and thus free up time for practical mathematics and deep learning at school. The pupils’ level of competence, learning, motivation and basic psychological needs were measured quantitatively before and after the four-week intervention, and the intervention was observed qualitatively. The findings of the study indicate that use of ALT can help streamline volume training and root learning, and thus free up time for practical mathematics and deep learning at the upper primary level (ES = 0.39, P = 0.001). However, the study also indicates a interwoven relationship between learning, motivation and volume training that teachers should be aware of when using ALT. Particular attention should be paid when pupils learn new mathematical concepts.
自适应学习技术(ALT)和学习分析(LA)有望通过不断根据学生的技能和能力水平校准和调整学生的学习活动,为学生学习的定制和个性化做出贡献。本文提出的研究的总体目的是全面了解ALT的系统实施如何影响10至12岁学生(挪威教育中的5至7年级)的数学学习结果、学习环境和动机,本文探讨了以下研究问题:适应性学习技术的系统使用如何影响学生的学习和动机?在这项小规模的混合方法研究(MMR)中,启动并探索了自适应技术的现实引入。每天15分钟的ALT家庭作业,或每周60分钟的ALT作业,被用于简化个人卷训练和根学习,从而腾出时间在学校进行数学实践和深度学习。在为期四周的干预前后,对学生的能力、学习、动机和基本心理需求水平进行了定量测量,并对干预进行了定性观察。研究结果表明,ALT的使用有助于简化容量训练和基础学习,从而为小学高年级的实用数学和深度学习腾出时间(ES=0.39,P=0.001)。然而,该研究也表明,教师在使用ALT时应注意学习、动机和容量训练之间的交织关系。当学生学习新的数学概念时,应特别注意。
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引用次数: 11
Supporting the Legitimacy of Quality Criteria for Multimodal Production in School 支持学校多模式生产质量标准的合法性
Pub Date : 2020-01-08 DOI: 10.16993/dfl.119
M. Hoffmeyer, J. Jensen, M. Olsen
The aim of this article is to examine the significance of teachers’ conceptions of quality when assessing digital multimodal student productions. The authors have undertaken a design-based research study to examine how to support teachers’ use of explicit quality criteria for multimodal production in 5th to 8th grade Danish and History classes (year 11–15). Through the development of a tool to support teachers’ drawing up and use of assessment criteria for digital multimodal products, teachers’ conceptions of quality of multimodal products were examined based on interviews and classroom observations. The authors propose four reasons for teachers not regarding qualities of digital multimodal genres as legitimate in school. Firstly, the relevance of product quality is not acknowledged. Second, opposing and confusing communication purposes for multimodal products in school leave no room for clear quality criteria and assessment of the products. Third, the learning potential of other modes than language is not accepted. And finally, the new digital multimodal genres are understood and assessed in the light of traditional school genres.
本文的目的是检验教师质量观在评估数字多模式学生作品时的意义。作者进行了一项基于设计的研究,以检验如何支持教师在5至8年级丹麦语和历史课程(11-15年级)中使用明确的多模式制作质量标准。通过开发一种工具来支持教师制定和使用数字多模式产品的评估标准,基于访谈和课堂观察,对教师对多模式产品质量的概念进行了检验。作者提出了教师不认为数字多模式流派的质量在学校是合法的四个原因。首先,没有承认产品质量的相关性。其次,学校里对多式联运产品的交流目的是对立和混淆的,没有明确的质量标准和产品评估的余地。第三,语言以外的其他模式的学习潜力不被接受。最后,结合传统流派对新的数字多模态流派进行了理解和评价。
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引用次数: 0
Design Concepts, Principles and Patterns in the Curriculum of the New Computing Education Era 新计算机教育时代课程设计的理念、原则与模式
Pub Date : 2019-11-25 DOI: 10.16993/dfl.140
A. Mavroudi, Olga Fragou, C. Goumopoulos
Ubiquitous Computing, Mobile Computing and the Internet of Things (collectively referred to as UMI herein) involve recent advances in technology areas such as low-cost and miniaturized processing and sensing technologies, high-bandwidth wireless networking and so on. UMI technologies can also support the recent attempts to reform computing education. Yet, to accomplish this potential, relevant UMI learning scenarios are needed. Creating such scenarios can be challenging, since this particular field of computing education is still in its infancy. This paper discusses learning design knowledge which can orientate the future design of UMI learning scenarios. Content analysis was applied on ten quality UMI-oriented learning scenarios. The scenarios were freely accessible in online platforms, and they were designed for middle school education and for the UMI domain. Two different methodological approaches were employed: the first one involved mapping the scenarios to existing predefined learning design elements (i.e. design concepts, design principles, and design patterns). The learning design elements were previously defined in an online database and they involved ubiquitous tools. The second method involved mapping the scenarios to the parameters of a UMI learning ecology. The performed analysis revealed design concepts, principles, patterns and key characteristics underpinning the selected UMI scenarios: they cater for students’ active learning and engage them in interdisciplinary projects in which students are learning across contexts in groups and solve meaningful problems that exploit the functionalities of the UMI technologies. Several recommendations concerning the creation of quality UMI learning scenarios are suggested, such as: striking a balance between conceptual understanding and 21st century lifelong learning skills, highlighting how students’ collaboration is expected to happen in a UMI scenario, providing many opportunities for instructional scaffolding and explicitly mentioning spatiotemporal aspects of the UMI scenarios. These findings could be of interest to computing education researchers, tutors, and curriculum designers who wish to design UMI oriented educational scenarios.
普适计算、移动计算和物联网(本文统称为UMI)涉及低成本和小型化处理和传感技术、高带宽无线网络等技术领域的最新进展。UMI技术也可以支持最近改革计算教育的尝试。然而,为了实现这一潜力,需要相关的UMI学习场景。创建这样的场景可能具有挑战性,因为这一特定的计算教育领域仍处于初级阶段。本文讨论了学习设计知识,这些知识可以指导UMI学习场景的未来设计。内容分析应用于十个面向UMI的高质量学习场景。这些场景可以在在线平台上自由访问,它们是为中学教育和UMI领域设计的。采用了两种不同的方法:第一种方法涉及将场景映射到现有的预定义学习设计元素(即设计概念、设计原则和设计模式)。学习设计元素以前是在在线数据库中定义的,它们涉及无处不在的工具。第二种方法涉及将场景映射到UMI学习生态的参数。所进行的分析揭示了支撑所选UMI场景的设计概念、原则、模式和关键特征:它们迎合了学生的积极学习,并让他们参与跨学科项目,在这些项目中,学生分组跨背景学习,并解决利用UMI技术功能的有意义的问题。提出了一些关于创建高质量的UMI学习场景的建议,例如:在概念理解和21世纪终身学习技能之间取得平衡,强调学生在UMI场景中的合作预期,为教学支架提供了许多机会,并明确提到了UMI场景的时空方面。这些发现可能会引起计算机教育研究人员、导师和课程设计者的兴趣,他们希望设计面向UMI的教育场景。
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引用次数: 0
Multimodality in Language Education – Implications for Teaching 语言教育的多模态性——对教学的启示
Pub Date : 2019-08-27 DOI: 10.16993/dfl.127
Petra Magnusson, Anna Godhe
The aim of this article is to discuss how a multimodal approach to meaning-making can contribute to language education and how multimodal meaning-making is supported in the Swedish curricula. Considering the rapid digitalization of contemporary communication, the aim and content of language education has been challenged. The article describes contemporary communication and meaning-making from a socio-semiotic, multimodal approach. Based on an example from a poetry assignment and students’ solutions in a Swedish as a first language framework, we want to discuss the possibilities and challenges for meaning-making and teaching, while opening up the subject of Swedish for multimodality. Two poems are viewed from a multimodal perspective showing the usage of different modes and media. Based on this the article investigates the support in the curricula for multimodal meaning-making. The article concludes by stressing the importance of recognizing multimodal meaning-making as learning in language education.
本文的目的是讨论多模式意义形成方法如何有助于语言教育,以及多模式意义生成如何在瑞典语课程中得到支持。考虑到当代传播的快速数字化,语言教育的目标和内容受到了挑战。本文从社会符号学、多模式的方法来描述当代的交流和意义创造。基于诗歌作业中的一个例子和学生在瑞典语作为第一语言框架中的解决方案,我们想讨论意义创造和教学的可能性和挑战,同时为瑞典语的多模态开放主题。两首诗是从多模式的角度来看的,展示了不同模式和媒介的使用。在此基础上,本文探讨了课程对多模式意义生成的支持。文章最后强调了在语言教育中认识多模式意义创造作为学习的重要性。
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引用次数: 25
Increasing Access to Science and Engineering—the Role of Multimodality 增加获得科学和工程知识的机会——多模态的作用
Pub Date : 2019-08-27 DOI: 10.16993/dfl.144
J. Airey, Z. Simpson
The idea for this special issue of Designs for Learning emerged during the 8th International Conference on Multimodality (8ICOM), held in Cape Town in December 2016. During that conference, a special stream of papers was organised, all of which addressed the question of science and/or engineering teaching from a multimodal perspective. In this editorial we discuss the issue of multimodal access to science and engineering and introduce the papers in the special issue.
2016年12月在开普敦举行的第八届国际多模态会议(8ICOM)上,《学习设计》特刊的想法应运而生。在那次会议期间,组织了一系列特别的论文,所有这些论文都从多模式的角度讨论了科学和/或工程教学的问题。在这篇社论中,我们讨论了科学和工程的多模式获取问题,并介绍了特刊上的论文。
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引用次数: 2
The Three Spaces Model for Online CPD 在线CPD的三空间模型
Pub Date : 2019-08-23 DOI: 10.16993/DFL.107
Malene Erkmann, Anne Kristine Petersen, Pernille Lomholt Christensen
- a model for designing assignments for online courses in Continuing Professional Development The paper explores the challenges of designing assignments for online learning environments and looks into the use of models as analytic thinking tools for course designers. The paper opens with a discussion on challenges central to designing assignments for online learning environments in higher education. Subsequently, two widely used models for course design, Salmon’s five-stage-model (2002, 2003) and Ryan & Ryan’s TARL model (2013), are explored with the aim of evaluating their usefulness in Continuing Professional Development (CPD) for teachers and pre-school teachers, a context which has received relatively little attention in terms of research on course design. A number of assignments that have been used in online CPD courses for (pre-)school teachers are analysed with the aim of identifying design patterns, i.e. examples of how recurring pedagogical problems can be solved and, on the basis of this, a new model that can support CPD course designers in designing assignments, the Three Spaces Model For Online CPD, is presented and discussed.
本文探讨了为在线学习环境设计作业所面临的挑战,并探讨了如何使用模型作为课程设计者的分析思维工具。论文开篇讨论了高等教育在线学习环境作业设计的核心挑战。随后,本文探讨了两种广泛使用的课程设计模型,即Salmon的五阶段模型(2002、2003)和Ryan & Ryan的TARL模型(2013),目的是评估它们在教师和学前教师持续专业发展(CPD)中的有用性,这一背景在课程设计研究中受到的关注相对较少。本文分析了针对(学前)教师的在线CPD课程中使用的一些作业,目的是确定设计模式,即如何解决反复出现的教学问题的例子,并在此基础上提出和讨论了一个可以支持CPD课程设计师设计作业的新模型——在线CPD的三个空间模型。
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引用次数: 1
Designs for Learning: Focus on Special Needs 学习设计:关注特殊需求
Pub Date : 2019-08-22 DOI: 10.16993/DFL.106
K. Forsling
Designs for Digitalised Literacy Education in a Swedish Lower Primary School The aim of this article is to contribute knowledge about challenges to literacy development in a digitalised learning environment, with focus on pupils in need of special support. The paper is based on a section of my doctoral thesis (Forsling, 2017), centring on how digital learning environments and situations were designed and orchestrated in a Swedish lower primary school with the aim to provide all pupils, including children in need of special support, with optimal opportunities for literacy development. The theoretical and methodological framework is grounded in design-oriented theories, with emphasis on how design and orchestration make affordances for learning and meaning-making. The ethnographically inspired study is based on observations and interviews at one school in Sweden. Six teachers, one special needs teacher and one literacy-developer participated in the study. The results show that the teachers’ intentions with their designs for learning focused on children in need of special support. From a special education perspective, this is a relational and democratic approach – an intention to close gaps. Nevertheless, the results manifest a parallelism where two special education perspectives appeared side by side. On one hand, the teachers’ relational perspective, and on the other hand, the special need teachers’ compensatory perspective. Another result indicates that the unequal allocation of digital tools displayed the school’s inadequate fulfilment of its mandate to provide equal education: there were differences between the preschool-class and the lower primary classes, and differences between pupils’ home circumstances and the preschool-class.
瑞典小学数字化扫盲教育的设计本文的目的是提供关于数字化学习环境中扫盲发展挑战的知识,重点关注需要特殊支持的学生。这篇论文基于我的博士论文(Forsling,2017)的一部分,重点研究了瑞典一所小学如何设计和安排数字学习环境和情境,旨在为所有学生,包括需要特殊支持的儿童,提供识字发展的最佳机会。理论和方法框架以设计为导向的理论为基础,强调设计和编排如何为学习和意义创造提供可供性。这项受人种学启发的研究基于瑞典一所学校的观察和采访。六名教师、一名特殊需要教师和一名识字开发人员参加了这项研究。结果表明,教师的学习意图和设计集中在需要特殊支持的儿童身上。从特殊教育的角度来看,这是一种关系和民主的方法——旨在缩小差距。尽管如此,研究结果显示出两种特殊教育观点同时出现的平行性。一方面是教师的关系视角,另一方面是特殊需要教师的补偿视角。另一个结果表明,数字工具的不平等分配表明学校没有充分履行其提供平等教育的职责:学前班和小学低年级之间存在差异,学生的家庭环境和学前班之间存在差异。
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引用次数: 5
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Designs for Learning
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