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Proceeding. 10th EUROMICRO Workshop on Real-Time Systems (Cat. No.98EX168)最新文献

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Tool-supported hierarchical design of distributed real-time systems 分布式实时系统的工具支持分层设计
Pub Date : 1998-06-17 DOI: 10.1109/EMWRTS.1998.685088
H. Dierks, J. Tapken
The authors demonstrate the usage of a formal description technique for real-time systems called PLC-Automaton by applying this method to a real-world case study. To this end they use the tool which was built for PLC-Automata. This tool, called MOBY/PLC, provides simulation and verification methods to validate a design. Furthermore, the design can be translated into executable source code for real machines.
作者通过将这种方法应用于现实世界的案例研究,演示了一种称为PLC-Automaton的实时系统的正式描述技术的使用。为此,他们使用了为plc -自动机构建的工具。该工具称为MOBY/PLC,提供仿真和验证方法来验证设计。此外,该设计可以转换为实际机器的可执行源代码。
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引用次数: 16
DOOR-an approach for reusing and retrieving domain-oriented components 一种重用和检索面向领域组件的方法
Pub Date : 1998-06-17 DOI: 10.1109/EMWRTS.1998.685090
A. Al-Yasiri, C. Bambord
The paper describes an approach to system development based on domain analysis and software architectures. The approach combines developments for reuse and development with reuse together and offers an integrated process which is supported by an interactive tool for modelling and retrieving reusable assets. Reusable objects are identified within narrow application scopes and relationships among them are modelled using generic software architectures.
本文介绍了一种基于领域分析和软件体系结构的系统开发方法。该方法将用于重用的开发和用于重用的开发结合在一起,并提供了一个集成的过程,该过程由用于建模和检索可重用资产的交互式工具支持。可重用对象在狭窄的应用程序范围内被识别,它们之间的关系使用通用软件体系结构建模。
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引用次数: 0
Formal methods in real-time systems 实时系统中的形式化方法
Pub Date : 1998-06-17 DOI: 10.1109/EMWRTS.1998.685130
E. Olderog
The design of intricate real-time systems typically involves several notations that describe the system at different levels of abstraction. Graphical notations inspired by timing diagrams are helpful at the requirements level, structured automata are common at the design level and dedicated languages are used at the programming level. The question arises how these different notations are linked together in a semantically meaningful way. The author argues that a logic-based approach is making a real contribution.
复杂的实时系统的设计通常涉及在不同抽象层次上描述系统的几个符号。由时序图启发的图形符号在需求层很有帮助,结构化自动机在设计层很常见,专用语言在编程层使用。问题来了,这些不同的符号如何以一种语义上有意义的方式联系在一起。作者认为,基于逻辑的方法正在做出真正的贡献。
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引用次数: 5
Hidden time model for specification and verification of embedded systems 用于嵌入式系统规范和验证的隐藏时间模型
Pub Date : 1998-06-17 DOI: 10.1109/EMWRTS.1998.685073
P. Roop, A. Sowmya
Embedded systems are application specific digital systems that are usually designed using a microprocessor, along with a set of programmable hardware and software components. Since these systems are real time in nature, specification of temporal constraints is a key issue. We have recently proposed the CFSMcharts language for component based specification of these systems. However this proposal had no features to specify quantitative temporal constraints that are crucial to embedded system specification. We propose a new model of time, called hidden time, for specification of temporal constraints in CFSMcharts and contrast it with existing schemes. The proposed scheme is hierarchical and hides away the quantitative temporal constraints from the top level specification. This leads to a simpler style for the specification of these constraints and simpler semantics for the top level specification. Another major contribution of the proposed scheme is that properties to be verified can be expressed in propositional temporal logic, whereas all the existing schemes have to use first order temporal logic. We also propose a new temporal logic called Hidden Propositional Temporal Logic (HPTL) as a requirement specification language. HPTL is based on the hidden time model and also supports module name qualifiers, which have applicability in a component based framework. Finally, we propose a scheme for automated verification.
嵌入式系统是应用特定的数字系统,通常使用微处理器以及一组可编程的硬件和软件组件来设计。由于这些系统本质上是实时的,因此时间约束的规范是一个关键问题。我们最近为这些系统的基于组件的规范提出了CFSMcharts语言。然而,该建议没有指定对嵌入式系统规范至关重要的定量时间约束的特性。我们提出了一种新的时间模型,称为隐藏时间,用于规范cfsm图中的时间约束,并将其与现有方案进行了比较。所提出的方案是分层的,并从顶层规范中隐藏了定量时间约束。这使得这些约束的规范具有更简单的样式,顶层规范具有更简单的语义。该方案的另一个主要贡献是要验证的性质可以用命题时间逻辑表示,而所有现有的方案都必须使用一阶时间逻辑。我们还提出了一种新的时间逻辑,称为隐藏命题时间逻辑(HPTL)作为需求规范语言。HPTL基于隐藏时间模型,并且还支持模块名称限定符,这些限定符在基于组件的框架中具有适用性。最后,提出了一种自动验证方案。
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引用次数: 3
A tool for high-level language analysis of worst-case execution times 用于高级语言分析最坏情况执行时间的工具
Pub Date : 1998-06-17 DOI: 10.1109/EMWRTS.1998.685077
P. Puschner
Real-time system software must be guaranteed to meet the timing constraints demanded by the application. To give such guarantees, the real-time programmer needs detailed feedback about the temporal behavior of the programmed code. The author presents a tool that computes worst-case timing information for real-time programs. The tool, called WCET analyzer (WCET stands for Worst-Case Execution Time), derives an upper bound for the execution time of a given piece of program code and provides detailed information about the worst-case behavior of that code at the programming language level. The author describes the principle of operation of the tool and the results it produces.
实时系统软件必须保证满足应用所要求的时间约束。为了提供这样的保证,实时程序员需要关于所编程代码的临时行为的详细反馈。作者提出了一种计算实时程序的最坏情况时序信息的工具。该工具被称为WCET分析器(WCET代表最坏情况执行时间),它推导出给定程序代码执行时间的上限,并在编程语言级别提供有关该代码最坏情况行为的详细信息。作者介绍了该工具的工作原理及其产生的效果。
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引用次数: 15
CyPhone-experimenting mobile real-time telepresence cyphone试验移动实时远程呈现
Pub Date : 1998-06-17 DOI: 10.1109/EMWRTS.1998.684927
P. Pulli, T. Pyssysalo, J-P Metsävainio, Olli Komulainen
Advances in multimedia, virtual reality, and immersive environments have expanded human computer interaction beyond text and vision to include touch, gestures, voice and 3D sound. Although there exist well developed single modalities for communication, we do not really understand the general problem of designing integrated multimodal systems. Recent advances in mobile communication based on picocellular technologies allow the transmission of high bandwidth data over personal surrounding networks. We analyse the sources of real time constraints in telepresence and augmented reality applications. We offer an approach to adding aspects of mobility and augmented reality to real time mobile telepresence, discuss the technology and potential future product concept vision, the CyPhone, and depict the general architecture and integration framework briefly. Finally, a survey of relevant telecooperation services are introduced.
多媒体、虚拟现实和沉浸式环境的进步已经将人机交互扩展到文本和视觉之外,包括触摸、手势、语音和3D声音。虽然存在发达的单一通信模式,但我们并没有真正理解设计集成多模式系统的一般问题。基于微蜂窝技术的移动通信的最新进展允许在个人周围网络上传输高带宽数据。我们分析了远程呈现和增强现实应用中实时约束的来源。我们提供了一种将移动性和增强现实方面添加到实时移动远程呈现的方法,讨论了技术和潜在的未来产品概念愿景,CyPhone,并简要描述了一般架构和集成框架。最后,介绍了相关远程合作服务的概况。
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引用次数: 2
On-line schedulers for pinwheel tasks using the time-driven approach 在线调度风车任务使用时间驱动的方法
Pub Date : 1998-06-17 DOI: 10.1109/EMWRTS.1998.685083
Chih-wen Hsueh, Kwei-Jay Lin
Pinwheel scheduling algorithms can be used to produce distance-constrained real-time system schedules where the temporal distance between any two consecutive completions of a task must be less than a pre-defined time interval. A pinwheel schedule can be generated off-line and executed cyclically. Such an approach provides a good predictability and allows for off-line schedule optimization. However, the static approach is inflexible and may require a large space to store the schedule. By taking advantage of the harmonic property between pinwheel task periods, one can generate the pinwheel schedule dynamically at run time in polynomial time and space. In this way, efficient and flexible time-driven schedulers can be implemented. The authors show the algorithms and study the practical issues on implementing on-line pinwheel schedulers.
风车调度算法可用于产生距离约束的实时系统调度,其中任务的任意两个连续完成之间的时间距离必须小于预定义的时间间隔。风车调度可以脱机生成并循环执行。这种方法提供了良好的可预测性,并允许离线调度优化。但是,静态方法不灵活,可能需要很大的空间来存储调度。利用风车任务周期间的谐波特性,可以在多项式时间和空间上动态生成风车调度。通过这种方式,可以实现高效和灵活的时间驱动调度程序。给出了在线风车调度的算法,并对实现在线风车调度的实际问题进行了研究。
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引用次数: 23
Asynchronous data sharing in multiprocessor real-time systems using process consensus 基于进程一致性的多处理器实时系统中的异步数据共享
Pub Date : 1998-06-17 DOI: 10.1109/EMWRTS.1998.684918
Jing Chen, A. Burns
The paper presents an approach to implementing fully asynchronous reader/writer mechanisms which addresses the problems of priority inversion and blocking among tasks within multiprocessor real time systems. The approach is conceived from the concept of process consensus that the writer and the reader come to an agreement on accessing the shared data before proceeding to carry out their respective data operations. Because neither locking operations nor repeated actions of read and check are involved, the shared data can be accessed at any time by the writer and all the readers in a manner not only wait-free but also loop-free. In addition, sharing data via this approach introduces no impact upon either timing behaviour or schedulability of any task in the system. Hence the approach helps to remove priority inversion and blocking incurred by the commonly used lock based synchronization mechanisms.
本文提出了一种实现全异步读/写机制的方法,解决了多处理器实时系统中任务间的优先级反转和阻塞问题。该方法是从流程共识的概念中构思出来的,即在继续执行各自的数据操作之前,编写者和读取者就访问共享数据达成一致。由于既不涉及锁定操作,也不涉及重复的read和check操作,因此写入器和所有读取器在任何时候都可以以一种不仅无等待而且无循环的方式访问共享数据。此外,通过这种方法共享数据不会对系统中任何任务的计时行为或可调度性产生影响。因此,该方法有助于消除由常用的基于锁的同步机制引起的优先级反转和阻塞。
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引用次数: 33
Deterministic multihop radio on the top of 802.11 MAC 802.11 MAC之上的确定性多跳无线电
Pub Date : 1998-06-17 DOI: 10.1109/EMWRTS.1998.685070
J. Leskela
The standardisation of wireless local area network (WLAN) has been active over the past couple of years (1996-98). One of the positive results is the vendor plans of providing IEEE 802.11 conforming product lines. The 802.11 is a compelling platform to also perform time bounded communication if some of its inherent non determinism can be overcome. The paper studies the possibilities of applying the IEEE 802.11 Medium Access Control (MAC) as the underlying platform in prototyping a wireless low power multihop network. The network is designed to perform a timely update of coordinates, routing and data between augmented reality applications: services embedded in electromechanical products and the users wearing lightweight virtual reality interfaces.
无线局域网(WLAN)的标准化在过去几年(1996- 1998年)一直很活跃。积极的结果之一是供应商计划提供符合IEEE 802.11标准的产品线。如果能够克服802.11固有的一些不确定性,它也是一个执行限时通信的引人注目的平台。本文研究了应用IEEE 802.11介质访问控制(MAC)作为底层平台构建无线低功耗多跳网络的可能性。该网络的设计目的是在增强现实应用程序之间及时更新坐标、路由和数据:嵌入在机电产品中的服务和佩戴轻量级虚拟现实接口的用户。
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引用次数: 3
Efficiency evaluation of a time-triggered architecture for vehicle body-electronics 汽车车身电子系统时间触发结构的效率评估
Pub Date : 1998-06-17 DOI: 10.1109/EMWRTS.1998.685069
C. Ebner
The growing demand for more comfort and safety as well as less energy consumption of vehicles has lead to intractable complexity, wiring harness and high cost of vehicle body electronic systems. To cope with these problems, a time triggered architecture based on TTP/A (time triggered protocol for automotive applications) has been developed. This architecture provides timeliness, predictability, composability and implicit process synchronization. The paper describes the time triggered architecture as the basis for a distributed vehicle light control system in a test stand. In this test environment TTP/A is evaluated with respect to memory requirements, CPU utilization, and response times. The resulting parameters of TTP/A are compared to the parameters of an event triggered system for the same application. The paper shows that a time triggered solution, which provides the advantages mentioned above, can compete with an event triggered system in the area of vehicle body electronics.
随着人们对汽车舒适性、安全性和低能耗要求的不断提高,车身电子系统的复杂性、线束的复杂性和成本都越来越高。为了解决这些问题,开发了一种基于TTP/ a(汽车应用时间触发协议)的时间触发体系结构。该体系结构提供了及时性、可预测性、可组合性和隐式流程同步。本文介绍了以时间触发结构为基础的试验台分布式车灯控制系统。在这个测试环境中,TTP/A是根据内存需求、CPU利用率和响应时间来评估的。将TTP/A的结果参数与同一应用程序的事件触发系统的参数进行比较。本文表明,时间触发方案具有上述优点,在车身电子领域完全可以与事件触发系统相媲美。
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引用次数: 5
期刊
Proceeding. 10th EUROMICRO Workshop on Real-Time Systems (Cat. No.98EX168)
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