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2015 International Conference on Cyberworlds (CW)最新文献

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ARS METAPLASTICA: A Cyber Metadiscipline of Creativity and Innovation between Science-Art-Design ARS metplastica:科学-艺术-设计之间的创意与创新的网络元学科
Pub Date : 2015-10-07 DOI: 10.1109/CW.2015.73
G. Mura
This paper describes the advancements of the Metaplastic Metadiscipline a Science-Art-Design research field that studies the most recent technological influences into the contemporary culture. It discusses the realization of the metaplastic cyber media through the interdisciplinary methodologies between reality and virtual realities. The cyber media acquires form and meaning through its process of conceptual interpretation. The Metaplastic artistic machine becomes aesthetic expression of virtuality. Some examples of applications are introduced through the Open Metaplastic software and hardware modelling design framework.
本文描述了塑化元学科的进展,这是一个科学-艺术-设计研究领域,研究最新的技术对当代文化的影响。通过现实与虚拟现实的跨学科方法论,探讨了网络媒体的元塑化实现。网络媒体通过概念阐释的过程获得形式和意义。形化的艺术机器成为虚拟的审美表达。通过Open metplastic的软硬件建模设计框架,介绍了一些应用实例。
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引用次数: 1
Relevance Feedback Based Retrieval of Cloth Image with Focus on Collar Design 基于相关反馈的布料图像检索——以领型设计为重点
Pub Date : 2015-10-07 DOI: 10.1109/CW.2015.70
Kazumi Shimizu, Wei Yang, M. Toyoura, Xiaoyang Mao
Although many online shops allow users to search for clothing items by categories or keywords, it is usually a time consuming task to find the item of preferred design. Also users are usually not allowed to specify the details of design. This paper presents a new technology for extracting the feature vectors capturing the details of collar design. A prototype system based on relevance feedback is also developed allowing users search for cloth images with preferred collar design. The effectiveness of the proposed technique has been validated through a subject study.
尽管许多网上商店允许用户按类别或关键词搜索服装,但找到自己喜欢的设计通常是一项耗时的任务。此外,用户通常不允许指定设计细节。本文提出了一种提取特征向量的新技术,以捕捉领圈设计的细节。一个基于相关反馈的原型系统也被开发出来,允许用户搜索具有首选领口设计的布料图像。该方法的有效性已通过一项课题研究得到验证。
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引用次数: 2
Dynamic Image Adjustment Method and Evaluation for Glassless 3D Viewing Systems 无玻璃三维观看系统的动态图像调整方法及评价
Pub Date : 2015-10-07 DOI: 10.1109/CW.2015.63
I. Nishihara, T. Nakata
In this paper, we propose a simple dynamic image position adjustment method for high-resolution displays in glassless three-dimensional (3D) viewing systems. Glassless stereoscopic displays are currently used in many fields, however, accurately adjusting their physical display position is difficult, especially given their large display area. Our proposed method effects a dynamic adjustment of the positions of images on the display to match various physical conditions in 3D displays. We constructed a simple 3D viewing system using a high-resolution display and a lenticular lens. Experimental results confirmed that our method can automatically adjust the positions of images in 3D displays. In future research, we intend to implement this automatic adjustment system.
在本文中,我们提出了一种简单的动态图像位置调整方法,用于无玻璃三维(3D)观看系统的高分辨率显示器。无玻璃立体显示器目前应用于许多领域,然而,准确调整其物理显示位置是困难的,特别是考虑到它们的显示面积很大。我们提出的方法对显示器上图像的位置进行动态调整,以匹配3D显示器中的各种物理条件。我们使用高分辨率显示器和透镜构造了一个简单的3D观看系统。实验结果表明,该方法可以自动调整三维显示器中图像的位置。在未来的研究中,我们打算实现这个自动调节系统。
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引用次数: 1
Association Rules for Clustering Algorithms for Data Mining of Temporal Power Ramp Balance 时序功率斜坡平衡数据挖掘聚类算法的关联规则
Pub Date : 2015-10-07 DOI: 10.1109/CW.2015.72
N. Yildirim, B. Uzunoğlu
Power ramp estimation is utmost importance for wind power plants which will be the focus of this paper. Power ramps are caused by intermittent supply of wind power generation. This is an important problem in the power system that needs to keep the load and generation at balance at all times while any unbalance leads to price volatility, grid security issues that can create power stability problems that leads to financial losses. In this study, K-means clustering and association rules of apriori algorithm are implemented to analyze and predict wind power ramp occurrences based on 10 minutes temporal SCADA data of power from records of Ayyildiz wind farm. Power ramps are computed from this data. Five wind turbines with no dissimilarity measure in space were clustered based on temporal data. The power ramp data are analyzed by the K-means algorithm for calculation of their cluster means and cluster labels. Association rules of data mining algorithm were employed to analyze temporal ramp occurrences between wind turbines. Each turbine impact on the other turbines were analyzed as different transactions at each time step. Operational rules based on these transactions are discovered by an apriori association rule algorithm for operation room decision making. Discovery of association rules from an apriori algorithm can help with decision making for power system operator.
功率斜坡估计是风力发电厂的一个重要问题,也是本文研究的重点。电力坡道是由于风力发电的间歇性供应造成的。这是电力系统中的一个重要问题,因为电力系统需要始终保持负荷和发电量的平衡,而任何不平衡都会导致价格波动,电网安全问题会造成电力稳定问题,从而导致经济损失。本研究基于Ayyildiz风电场记录的10分钟SCADA电力数据,采用K-means聚类和先验关联规则算法对风电坡道发生情况进行分析和预测。功率梯度是根据这些数据计算出来的。基于时间数据对空间上没有不同度量的5个风力涡轮机进行聚类。利用K-means算法对功率斜坡数据进行分析,计算其聚类均值和聚类标签。采用数据挖掘算法中的关联规则分析风力机间坡道发生时间。每台涡轮机对其他涡轮机的影响被分析为在每个时间步长的不同事务。通过先验关联规则算法发现基于这些事务的操作规则,用于手术室决策。从先验算法中发现关联规则可以帮助电力系统运营商进行决策。
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引用次数: 3
Parameterized Shape Grammar for Generating n-fold Islamic Geometric Motifs 生成n重伊斯兰几何图案的参数化形状语法
Pub Date : 2015-10-07 DOI: 10.1109/CW.2015.54
Zahra Sayed, H. Ugail, I. Palmer, Jon Purdy, Carlton Reeve
The complex formation of Islamic geometric Patterns (IGP) is one of the distinctive features in Islamic art and architecture. Many have attempted to reproduce these patterns in digital form, using various pattern generation techniques. Shape grammars are an effective pattern generation method, providing good aesthetic results. In this paper we present a novel approach in generating 3D IGP using an extended shape grammar: Parametrized Shape Grammar (PSG). PSG allows a user to generate both original and novel forms of Islamic geometric motifs (a repeated unit of a pattern). PSG is generalized to generate n-fold Islamic geometric motifs in a 3D environment, practically implemented as a 3D modeling tool within Autodesk Maya. The parametrization within each grammar rule is the key to generating numerous original and novel Islamic geometric motifs.
伊斯兰几何图案(IGP)的复杂构成是伊斯兰艺术和建筑的显著特征之一。许多人尝试使用各种模式生成技术以数字形式再现这些模式。形状语法是一种有效的模式生成方法,具有良好的审美效果。在本文中,我们提出了一种使用扩展形状语法生成三维IGP的新方法:参数化形状语法(PSG)。PSG允许用户生成原始和新颖形式的伊斯兰几何图案(图案的重复单位)。PSG被推广到在3D环境中生成n-fold伊斯兰几何图案,在Autodesk Maya中作为3D建模工具实际实现。每个语法规则中的参数化是生成众多原创和新颖伊斯兰几何图案的关键。
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引用次数: 11
A Visual Novel of Horror Simulation Satirized of Social Issues 一部讽刺社会问题的恐怖模拟视觉小说
Pub Date : 2015-10-07 DOI: 10.1109/CW.2015.77
Ayano Miyazaki, A. Miyamoto, Yoshio Nishio, S. Miyazaki
This study presents a visual novel for publishing social issues to young people through horror games. It has two kinds of themes. One is that young people are used in part as criminals, but they do not notice because they have poor knowledge of the social system. The other is the Japanese-specific tuning principle. In which, for the last 100 years and still continues today, in general, national character is often controlled and influenced by others despite Japan being a democratic society. Our visual novel warns about these problems and others that may be hidden inside ourselves, through entertainment.
本研究提出了一种通过恐怖游戏向年轻人发布社会问题的视觉小说。它有两种主题。其一,年轻人在某种程度上被用作罪犯,但他们没有注意到,因为他们对社会制度知之甚少。另一个是日本特有的调音原则。在过去的100年里,尽管日本是一个民主社会,但总的来说,民族性经常受到他人的控制和影响。我们的视觉小说通过娱乐提醒我们这些问题和其他可能隐藏在我们内心的问题。
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引用次数: 0
A Case Study of Component Configuration Information Management in Manufacturing Using a Position Information Formula and the Processing Map of the Cellular Data System 基于位置信息公式和元数据系统处理图的制造业部件配置信息管理案例研究
Pub Date : 2015-10-07 DOI: 10.1109/CW.2015.66
T. Kodama, T. Kunii, Y. Seki
In the era of cloud computing, data is processed in a Cloud, and data and its dependencies between systems or functions progress and change constantly within the cloud, as a user's requirements change. Such information worlds are called cyber worlds. We need a more powerful mathematical background which can model the cyber worlds as they are, and a finite automaton for implementing it as a computer system. We consider the Incrementally Modular Abstraction Hierarchy (IMAH) to be most appropriate to model the cyber worlds. We have developed a data processing system called the Cellular Data System (CDS) implementing IMAH. In this paper, we introduce a position information formula, which identifies the relative position of a specified factor in a formula, and its processing map, which obtains a sub-formula using the position information formula in CDS. This function is inevitable in the development of business applications where data have a fixed form, such as parts list data. We show the effectiveness of the formula by taking up a case study of component configuration information management in car manufacturing. In the case study, it is demonstrated that design component configuration information and manufacturring component configuration information are consistently managed even when component configuration frequently changes.
在云计算时代,数据在云中进行处理,随着用户需求的变化,数据及其在系统或功能之间的依赖关系在云中不断进步和变化。这样的信息世界被称为网络世界。我们需要一个更强大的数学背景来模拟网络世界,以及一个有限的自动机来实现它作为一个计算机系统。我们认为增量模块化抽象层次(IMAH)最适合对网络世界进行建模。我们已经开发了一个数据处理系统,称为蜂窝数据系统(CDS)实现IMAH。本文引入了一个位置信息公式,用来识别公式中指定因子的相对位置,并对其进行处理,利用CDS中的位置信息公式得到子公式。在数据具有固定形式(如零件列表数据)的业务应用程序的开发中,此功能是不可避免的。以汽车零部件配置信息管理为例,验证了该公式的有效性。在案例研究中,证明了即使组件配置频繁变化,设计组件配置信息和制造组件配置信息也能得到一致的管理。
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引用次数: 0
Multi-disciplinary Creativity and Collaboration: Utilizing Crowd-Accelerated Innovation and the Internet 多学科创新与协作:利用群体加速创新和互联网
Pub Date : 2015-10-07 DOI: 10.1109/CW.2015.29
Stuart Cunningham, Daniel E. Berry, R. Earnshaw, P. Excell, E. Thompson
The growth of the creative industries has been a national trend in the UK over the last 5 to 10 years, despite global trends of economic downturn, and has been mirrored on the international stage. A distinguishing feature of the creative sector is its make-up of practitioners from a broad spectrum of disciplines. In addition, creative processes often benefit from the collaboration of partners. Established models and challenges of creativity are assessed and contextualized against the contemporaneous creative industries, which feature multi-disciplinary teams, supported by current technology. Crowd-accelerated developments and creative collaboration via social media are having a transformative effect on the creation, distribution, and exhibition of creative works. They are also having an impact on traditional art and design processes. Multi-user interaction enables location-based art works to be transformed into new kinds of interactive and dynamic experiences for global viewers. Current opportunities, issues and challenges that arise are discussed, and a number of questions are identified for further discussion.
在过去的5到10年里,尽管全球经济低迷,但创意产业的发展已经成为英国的一种全国性趋势,并在国际舞台上得到了反映。创意部门的一个显著特征是其从业人员来自广泛的学科。此外,创造性过程往往受益于合作伙伴的协作。已建立的模式和创造力的挑战被评估,并与当代创意产业相结合,这些创意产业以多学科团队为特色,由当前技术支持。大众加速发展和通过社交媒体进行的创意合作正在对创意作品的创作、发行和展示产生变革性的影响。它们也对传统的艺术和设计过程产生了影响。多用户互动使基于地理位置的艺术作品能够转化为全球观众的新型互动和动态体验。讨论了当前出现的机遇、问题和挑战,并确定了一些问题供进一步讨论。
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引用次数: 7
Increasing Stability of Mark Projections on Real World with Precise Observation of Angular Velocity 通过精确观察角速度来提高标记投影在真实世界中的稳定性
Pub Date : 2015-10-07 DOI: 10.1109/CW.2015.53
K. Aoki, Naoki Aoyagi
There are varieties of methods for realizing the augmented reality. For example, there is a method to display augmented information and video information on a single display using augmented reality markers. However, this method needs the users to look in the display. In order to share same information among multiple persons, everyone should look at the displays that show the same image. Projection type augmented reality solves this problem. Projection type augmented reality is the method projecting augmented information on the surfaces in the real world using projectors. A projection type augmented reality proposes augmented information to the real world. Every person can share the experience within the environment. However, the method needs many preparation works and enormous energy for freely projecting images. It can work on only limited conditions, such as indoors or at night. Our research solves these problems. We propose a method that works in a head-worn type equipment using the method of projection type augmented reality. It recognizes an object from the camera images. It projects a mark that carries a little information onto a recognized object. There is an error on the position where the mark projected when the equipment moves. We decrease this error using precise measurements of angular velocity. We propose the method, the implementation and the experiments for evaluating the performance.
实现增强现实的方法多种多样。例如,存在一种使用增强现实标记在单个显示器上显示增强信息和视频信息的方法。但是,这种方法需要用户查看显示。为了在多人之间共享相同的信息,每个人都应该查看显示相同图像的显示器。投影型增强现实解决了这个问题。投影型增强现实是利用投影仪在现实世界的表面上投影增强信息的方法。投影型增强现实向现实世界提供增强信息。每个人都可以在这个环境中分享经验。然而,这种方法需要大量的准备工作和巨大的能量来实现图像的自由投影。它只能在有限的条件下工作,比如室内或夜间。我们的研究解决了这些问题。我们提出了一种使用投影型增强现实方法在头戴式设备中工作的方法。它从相机图像中识别物体。它将一个带有少量信息的标记投射到被识别的物体上。当设备移动时,标记投射的位置有误差。我们通过精确测量角速度来减小这种误差。我们提出了性能评估的方法、实现和实验。
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引用次数: 1
Creating 3DCG Objects like Toy Blocks from a Picture on a Sketchbook 从素描本上的图片中创建像玩具块这样的3DCG对象
Pub Date : 2015-10-07 DOI: 10.1109/CW.2015.45
S. Mizuno, Nanako Kondo
In this research we improved "Amazing Sketchbook" to create 3DCG objects like toy blocks and interact with them. "Amazing Sketchbook" is an interactive media tool. This tool monitors a physical sketchbook with a camera and analyzes a picture an the sketchbook, and a user can create 3DCG objects interactively by drawing a picture with physical color pens on the sketchbook. It is also possible to interact with the created 3DCG objects by touching the picture on the sketchbook or shaking the sketchbook. Our tool does not require drafts to color in, and a user can draw arbitrary pictures on a physical sketchbook. Interaction with 3DCG objects through a sketchbook is also originality of our tool. We improved our tool to realize more various shapes creation and interaction. We developed new methods to create 3DCG objects like toy blocks from a picture on a sketchbook. Our tool decides the way of piling up toy blocks automatically according to the shapes and colors of drawn objects on the sketchbook, and creates 3D objects made by virtual toy blocks interactively. It is also possible to interact with the 3D objects made by virtual blocks. When the user shakes the sketchbook, our tool would detect the movement of the 3D objects from a video sequence of the camera, and 3D objects made by virtual toy blocks would move and break into pieces. Our tool could use for entertainment, education, digital signage, and so on.
在这项研究中,我们改进了“Amazing Sketchbook”来创建像玩具块这样的3DCG对象并与它们交互。“Amazing Sketchbook”是一个互动媒体工具。该工具使用摄像头监控物理写生本,并对写生本中的图片进行分析,用户可以通过在写生本上使用物理彩色笔绘制图片来交互式创建3DCG对象。还可以通过触摸速写本上的图片或摇晃速写本来与创建的3DCG对象进行交互。我们的工具不需要草稿来上色,用户可以在物理速写本上绘制任意图片。通过速写本与3DCG对象进行交互也是我们工具的独创性。我们改进了我们的工具,以实现更多的各种形状的创建和交互。我们开发了新的方法来创建3DCG对象,比如从速写本上的图片中创建玩具块。我们的工具根据在速写本上绘制的物体的形状和颜色自动决定玩具块的堆叠方式,并交互式地创建虚拟玩具块制作的3D物体。它还可以与虚拟块制作的3D对象进行交互。当用户摇动速写本时,我们的工具会从摄像头的视频序列中检测到3D物体的运动,虚拟玩具块制作的3D物体会移动并破碎。我们的工具可以用于娱乐、教育、数字标牌等。
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引用次数: 0
期刊
2015 International Conference on Cyberworlds (CW)
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