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SIGGRAPH ASIA 2016 Art Gallery最新文献

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Time machine 时间机器
Pub Date : 2016-11-28 DOI: 10.1145/3004257.3004471
YouSuk Kim, Huibeom Yu, Junghwan Sung
Time Machine is a work constructed on the principles of zoetropes. Through the use of a 200 w motor to control speed and rotation, in combination with a pulsating strobe light, the artists create the optical illusion that 15 separate frames of an animation are actually connected. A small step motor added to the work references a number wheel, which spins separately from the animation, so that that the viewer understands the work as being about expanded time.
《时光机器》是一部基于西洋镜原理的作品。通过使用200瓦的马达来控制速度和旋转,再加上脉动频闪灯,艺术家们创造了一种视觉错觉,即动画的15个独立帧实际上是连接在一起的。添加到作品中的一个小步进电机参考了一个数字轮,它与动画分开旋转,因此观众将作品理解为关于扩展时间的作品。
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引用次数: 0
One-stroke 一蹴而就
Pub Date : 2016-11-28 DOI: 10.1145/3004257.3004475
Yuichiro Katsumoto
A character or letter is a two-dimensional symbol. Also, it is a static image. But we cannot write a letter without moving our bodies and spending time. Thus, each character or letter potentially has a time axis. In order to reveal this time axis, the device called Mojigen. was created. Mojigen writes alphabets in the air by the trajectory of coil springs operated by eight robot arms. By observing Mojigen from different points of view, the viewer notices that characters and letters contain a time axis with dynamic movements.
一个字符或字母是一个二维符号。此外,它是一个静态图像。但是我们不动我们的身体和花费时间就不能写信。因此,每个字符或字母都可能有一个时间轴。为了揭示这个时间轴,这个装置被称为Mojigen。被创建。莫吉根通过由8个机械臂控制的螺旋弹簧的轨迹在空中书写字母。通过从不同的角度观察Mojigen,观众注意到字符和字母包含一个动态运动的时间轴。
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引用次数: 3
C. bacon c·培根
Pub Date : 2016-11-28 DOI: 10.1145/3004257.3004483
Wu Jiaru
C. Bacon is a set of interactive moving images based on a series of paintings on the theme of "Crucifixion" by Francis Bacon(1909-1992). Starting with the mysterious aesthetic language of Francis Bacon, this work attempts to build dialogues between the virtual and reality, postmodern technology and contemporary authorship, and between machine and human.
C. Bacon是一组基于弗朗西斯·培根(1909-1992)以“受难”为主题的一系列画作的互动活动图像。作品以培根神秘的美学语言为出发点,试图构建虚拟与现实、后现代技术与当代作者、机器与人之间的对话。
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引用次数: 0
Criss∼crossing the divine: interactive spiral vortex paint game 纵横交错的神圣:互动螺旋漩涡油漆游戏
Pub Date : 2016-11-28 DOI: 10.1145/3004257.3004480
N. Yankowitz, Peter Koger, Barry Holden, Mauri Kaipainen
Criss∼Crossing The Divine/Spiral Vortex Paint Game is an interactive game installation conceived to address the ever-expanding religious intolerance fueling global wars. Attendees use interactive wands to curate topic-words and assign more or less importance to each topic they select. The player receives color coded scripture perspectives parsed from the individual's search. No search results are the same. Directed to a website, the player learns from which 46,000 scriptures within The Old Testament, The New Testament, The Hindu Rig Vedas, The Quran, and Buddhist Texts, their color-coded text results originated.
“纵横交错”是为了解决引发世界战争的宗教不宽容现象而设计的互动游戏装置。与会者使用交互式魔杖来策划主题词,并为他们选择的每个主题分配或多或少的重要性。玩家会收到从个人搜索中解析出来的彩色编码的经文视角。没有搜索结果是相同的。玩家被引导到一个网站,从中了解到《旧约》、《新约》、《印度教吠陀经》、《古兰经》和《佛教典籍》中的46000个经文,它们的彩色编码文本结果来自何处。
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引用次数: 0
Luminescent tentacles 发光的触须
Pub Date : 2016-11-28 DOI: 10.1145/3004257.3004486
Akira Nakayasu
Luminescent Tentacles is an interactive installation inspired by waving tentacles of sea anemones in the depths of the ocean. Comprised of 256 shape-memory alloy actuators, the elongated forms move in response to hand movements. Further accentuating the movement, the tip of each actuator softly glows like a bioluminescent organism. Each actuator, or tentacle, is activated by three shape-memory alloy wires, giving the tentacle the flexibility to bend in six directions through the combination of three currents. Employing principles of fluid dynamics, the control application replicates the movement of water ripples. Luminescent Tentacles also includes sounds, prompting the viewer to create music while using hand movements to stimulate the movement of the tentacles, thereby offering an experience similar to interacting with sea anemones.
发光触手是一个互动装置,灵感来自海洋深处海葵摆动的触手。由256个形状记忆合金驱动器组成,细长的形状会随着手的动作而移动。进一步强调运动,每个执行器的尖端像生物发光的有机体一样柔和地发光。每个致动器或触手由三根形状记忆合金线激活,通过三种电流的组合,触手可以灵活地向六个方向弯曲。利用流体动力学原理,控制应用程序复制了水波纹的运动。发光触须还包括声音,促使观众创造音乐,同时用手的动作来刺激触须的运动,从而提供类似于与海葵互动的体验。
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引用次数: 4
Agitato
Pub Date : 2016-11-28 DOI: 10.1145/3004257.3004469
Rebecca Ruige Xu, Sean Hongsheng Zhai
Project Agitato attempts to represent evolving musical information within a single image frame, in the hope of capturing the subjective and perceptual qualities of time as expressed in music. The title of the project, named from the music term agitato, depicts the restless agitated style of the music. Each image in this series is generated based on a musical passage from Nicolas Scherzinger's inter-sax-tive. For any given moment in time, spectrum of the music's frequencies is analyzed and used as the input to construct visual elements with various characteristics. As the music progress, the visual elements accumulate and are composed into a single image reflecting the music material within a defined duration of time, allowing viewers to perceive the movement of music from a single viewpoint, rather than as a linear experience of time.
Agitato项目试图在一个单一的图像框架中表现不断发展的音乐信息,希望捕捉音乐中表达的时间的主观和感性品质。这个项目的名字来源于音乐术语agitato,描绘了这种音乐的躁动不安的风格。这个系列中的每一张图片都是根据尼古拉斯·薛青格(Nicolas Scherzinger)的《跨性别》(inter-sax-tive)中的一段音乐片段生成的。对于任何给定的时刻,音乐频率的频谱被分析并作为输入来构建具有各种特征的视觉元素。随着音乐的发展,视觉元素在一定的时间内积累并组成一个反映音乐材料的单一图像,让观众从单一的角度感知音乐的运动,而不是作为时间的线性体验。
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引用次数: 0
Forces in equilibrium 平衡力
Pub Date : 2016-11-28 DOI: 10.1145/3004257.3004478
Wei-Chun Chen, S. Hsu, Yu-Hsiung Huang
Forces beyond Equilibrium explores how equilibrium is formed out of chaos. The installation is comprised of two components. In the first component, a sensor is mounted under the top of a pedestal. When magnets are moved on the pedestal, images and sound on a nearby display become wild and unstable, as if the magnet has unusual powers. The second component is a seesaw controlled by a servomotor. When laser light lands on the seesaw, it tilts accordingly, as if the light has weight. The art works show both magnetic force and laser light as not merely ethereal but as entities capable of affecting images, sounds and movements.
超越平衡的力量探讨了平衡是如何从混乱中形成的。该装置由两个组件组成。在第一组件中,传感器安装在基座顶部下方。当磁铁在底座上移动时,附近显示器上的图像和声音变得疯狂和不稳定,好像磁铁具有不寻常的力量。第二部件是由伺服电机控制的跷跷板。当激光落在跷跷板上时,它会相应地倾斜,就好像光有重量一样。这些艺术作品展示了磁力和激光不仅是虚无缥缈的,而且是能够影响图像、声音和运动的实体。
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引用次数: 1
Notations 符号
Pub Date : 2016-11-28 DOI: 10.1145/3004257.3004482
Johnson Liew, Jie-Jun Zhu, Sheng-Chieh Wang, Jia-Ying Chou
Notations is an interactive musical installation, enabling viewers to instantly compose music and produce clefs on a projection screen. To initiate the interaction, the viewer touches strings, triggering the projection of musical notations. Simultaneously, one of the screens displays an interactive animation. The idea of using music sheet design came from Gregorian Chants, referring to the musical scores used in the mid-5th century Western Europe. Today, as part of the technological generation, the Digital surrounds us in all aspects of our lives, including music. The objective in Notations is to use interactivity to explore the conversion of the digital signal back to the original source of musical notations, expressing the digital aesthetics of interactive technology art and collaborative creation, and imbuing digital kinetic instruments with enhanced cultural and musical qualities.
音符是一个互动的音乐装置,使观众能够即时创作音乐,并在投影屏幕上产生音符。为了开始互动,观众触摸琴弦,触发音乐符号的投影。同时,其中一个屏幕显示交互式动画。使用乐谱设计的想法来自格列高利圣歌,指的是5世纪中期西欧使用的乐谱。今天,作为技术一代的一部分,数字围绕着我们生活的方方面面,包括音乐。《符号》的目标是利用互动性来探索数字信号转换回音乐符号的原始来源,表达互动技术艺术和协作创作的数字美学,并赋予数字动力乐器以增强的文化和音乐品质。
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引用次数: 0
Ink fall 墨水下降
Pub Date : 2016-11-28 DOI: 10.1145/3004257.3004484
Hao Li
Ink Fall is an interactive installation using digital techniques to make ancient Chinese paintings come alive. The inspiration for the work reaches back to 3000 years ago, when Chinese artists first began creating Shanshui ink paintings. The emphasis in traditional Chinese ink paintings is on atmosphere, specifically the fluid atmosphere of moving water. The ancient artists' representation was limited by traditional techniques; once painted, the ink would not move. Viewers could only imagine the movement being depicted. Ink Fall experiments with bringing the concept of fluidity to a new reality through modern digital techniques, allowing viewers to perceive atmospheric changes over time.
水墨瀑布是一个互动装置,使用数字技术使古代中国画栩栩如生。这幅画的灵感可以追溯到3000年前,当时中国艺术家开始创作山水水墨画。中国传统水墨画强调气氛,特别是流水的流动气氛。古代艺术家的表现受到传统技法的限制;一旦画好,墨水就不动了。观众只能想象被描绘的运动。水墨坠落实验通过现代数字技术将流动性的概念带入新的现实,让观众感知大气随时间的变化。
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引用次数: 0
Convolution by wild system 野系统的卷积
Pub Date : 2016-11-28 DOI: 10.1145/3004257.3004470
John McCormick, A. Nash
In Convolution by Wild System, a robot and humans communicate using neural networks to co-create an evolving responsive immersive virtual environment. A child-sized robot sits immersed in a full-room projection of an evolving audiovisual virtual environment. The robot 'talks' to the virtual environment, telling its impressions and what it would like to see and hear. People come and go, talking with the robot about the virtual environment, and showing it pictures on their phones. The robot learns these impressions and talks of them to the virtual environment, which evolves in response.
在Wild System的卷积中,机器人和人类使用神经网络进行通信,共同创建一个不断发展的响应式沉浸式虚拟环境。一个儿童大小的机器人沉浸在整个房间不断发展的视听虚拟环境的投影中。机器人与虚拟环境“对话”,说出它的印象以及它想看到和听到的东西。人们来来去去,与机器人谈论虚拟环境,并在手机上向它展示照片。机器人学习这些印象,并与虚拟环境对话,而虚拟环境也会随之进化。
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引用次数: 0
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