Airborne laser scanning or lidar has now been used by archaeologists for twenty years, with many of the first applications relying on data acquired by public agencies seeking to establish baseline elevation maps, mainly in Europe and North America. More recently, several wide-area acquisitions have been designed and commissioned by archaeologists, the most extensive of which cover tropical forest environments in the Americas and Southeast Asia. In these regions, the ability of lidar to map microtopographic relief and reveal anthropogenic traces on the Earth’s surface, even beneath dense vegetation, has been welcomed by many as a transformational breakthrough in our field of research. Nevertheless, applications of the method have attracted a measure of criticism and controversy, and the impact and significance of lidar are still debated. Now that wide-area, high-density laser scanning is becoming a standard part of many archaeologists’ toolkits, it is an opportune moment to reflect on its position in contemporary archaeological practice and to move towards a code of ethics that is vital for scientific research. The papers in this Special Collection draw on experiences with using lidar in archaeological research programs, not only to highlight the new insights that derive from it but also to cast a critical eye on past practices and to assess what challenges and opportunities remain for developing codes of ethics. Using examples from a range of countries and environments, contributions revolve around three key themes: data management and access; the role of stakeholders; and public education. We draw on our collective experiences to propose a range of improvements in how we collect, use, and share lidar data, and we argue that as lidar acquisitions mature we are well positioned to produce ethical, impactful, and reproducible research using the technique.
{"title":"Ethics in Archaeological Lidar","authors":"Anna S. Cohen, S. Klassen, Damian H. Evans","doi":"10.5334/jcaa.48","DOIUrl":"https://doi.org/10.5334/jcaa.48","url":null,"abstract":"Airborne laser scanning or lidar has now been used by archaeologists for twenty years, with many of the first applications relying on data acquired by public agencies seeking to establish baseline elevation maps, mainly in Europe and North America. More recently, several wide-area acquisitions have been designed and commissioned by archaeologists, the most extensive of which cover tropical forest environments in the Americas and Southeast Asia. In these regions, the ability of lidar to map microtopographic relief and reveal anthropogenic traces on the Earth’s surface, even beneath dense vegetation, has been welcomed by many as a transformational breakthrough in our field of research. Nevertheless, applications of the method have attracted a measure of criticism and controversy, and the impact and significance of lidar are still debated. Now that wide-area, high-density laser scanning is becoming a standard part of many archaeologists’ toolkits, it is an opportune moment to reflect on its position in contemporary archaeological practice and to move towards a code of ethics that is vital for scientific research. The papers in this Special Collection draw on experiences with using lidar in archaeological research programs, not only to highlight the new insights that derive from it but also to cast a critical eye on past practices and to assess what challenges and opportunities remain for developing codes of ethics. Using examples from a range of countries and environments, contributions revolve around three key themes: data management and access; the role of stakeholders; and public education. We draw on our collective experiences to propose a range of improvements in how we collect, use, and share lidar data, and we argue that as lidar acquisitions mature we are well positioned to produce ethical, impactful, and reproducible research using the technique.","PeriodicalId":32632,"journal":{"name":"Journal of Computer Applications in Archaeology","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2020-04-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41767940","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
L. Nuninger, Rachel Opitz, Philip Verhagen, T. Libourel, C. Laplaige, S. Leturcq, Nathanael Le Voguer, Catherine Fruchart, Žiga Kokalj, Xavier Rodier
This paper proposes an ontological approach to connect the archaeological topographic evidence for movement in the landscape which can be derived from interpretation and spatial analysis of airborne lidar data with models of movement derived from modeling exercises such as Agent Based Modelling or Cost Path Modelling. This computational ontology enables the investigation of movement and its topographic manifestations in the landscape at various spatio-temporal scales. It creates an explicit framework for accessing meaningful information about movement generated through research using both detection and modelling-led approaches. Developing explicit computational frameworks to provide meaningful context is critical, particularly as remote sensing and modelling projects increase in scale and complexity. The process of developing a computational ontology exposes a deeper underlying issue, and one applicable to many topics we address as archaeologists: if we begin to unpack the concept of ‘movement’ it is readily apparent that it is a complex phenomenon, like many human habits, and studying it requires drawing together a variety of types of physical evidence and multiple, often competing, theoretical models of human processes and practices. If we wish to make archaeological ‘data’ on movement available, how do we create appropriate contextual information – really useful metadata – so that this data can be incorporated into the variety of studies for which knowledge of movement is relevant? This is essentially the challenge posed broadly by the FAIR principles, and in particular by the principle of interoperability, which suggests that we “use a formal, accessible, shared, and broadly applicable language for knowledge representation”. Rather than simply seeking to fulfill the requirements of an arbitrary standard, attempting to meet the challenge of interoperability provides an impetus and opportunity to attempt to bridge the gap between data and model, and to reconsider how we conceive and represent knowledge in archaeological digital data and modelling projects. This kind of computational ontology, we suggest, can serve as the key for making the data from both these sources actually FAIR.
{"title":"Developing FAIR Ontological Pathways: Linking Evidence of Movement in Lidar to Models of Human Behaviour","authors":"L. Nuninger, Rachel Opitz, Philip Verhagen, T. Libourel, C. Laplaige, S. Leturcq, Nathanael Le Voguer, Catherine Fruchart, Žiga Kokalj, Xavier Rodier","doi":"10.5334/JCAA.46","DOIUrl":"https://doi.org/10.5334/JCAA.46","url":null,"abstract":"This paper proposes an ontological approach to connect the archaeological topographic evidence for movement in the landscape which can be derived from interpretation and spatial analysis of airborne lidar data with models of movement derived from modeling exercises such as Agent Based Modelling or Cost Path Modelling. This computational ontology enables the investigation of movement and its topographic manifestations in the landscape at various spatio-temporal scales. It creates an explicit framework for accessing meaningful information about movement generated through research using both detection and modelling-led approaches. Developing explicit computational frameworks to provide meaningful context is critical, particularly as remote sensing and modelling projects increase in scale and complexity. The process of developing a computational ontology exposes a deeper underlying issue, and one applicable to many topics we address as archaeologists: if we begin to unpack the concept of ‘movement’ it is readily apparent that it is a complex phenomenon, like many human habits, and studying it requires drawing together a variety of types of physical evidence and multiple, often competing, theoretical models of human processes and practices. If we wish to make archaeological ‘data’ on movement available, how do we create appropriate contextual information – really useful metadata – so that this data can be incorporated into the variety of studies for which knowledge of movement is relevant? This is essentially the challenge posed broadly by the FAIR principles, and in particular by the principle of interoperability, which suggests that we “use a formal, accessible, shared, and broadly applicable language for knowledge representation”. Rather than simply seeking to fulfill the requirements of an arbitrary standard, attempting to meet the challenge of interoperability provides an impetus and opportunity to attempt to bridge the gap between data and model, and to reconsider how we conceive and represent knowledge in archaeological digital data and modelling projects. This kind of computational ontology, we suggest, can serve as the key for making the data from both these sources actually FAIR.","PeriodicalId":32632,"journal":{"name":"Journal of Computer Applications in Archaeology","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2020-04-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"43544702","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Sum calibration has become a standard tool for demographic studies, even though the methodology itself is far from uncontroversial. In addition to fundamental methodological criticism, questions are frequently raised about the sample size and data density required to detect large-scale changes in past populations. This article uses a simulation approach to determine the detection probabilities for events of varying intensity and with varying data density. At the same time, the effectiveness of Monte Carlo-based confidence envelopes as a countermeasure against false-positive results is tested. The results show that the detection of such events is not unlikely and that the Monte Carlo method is well suited to separate signal and noise. However, the nature of the events already observed in this way demands further assessment.
{"title":"Sensitivity of Radiocarbon Sum Calibration","authors":"Martin Hinz","doi":"10.31235/osf.io/bgvk6","DOIUrl":"https://doi.org/10.31235/osf.io/bgvk6","url":null,"abstract":"Sum calibration has become a standard tool for demographic studies, even though the methodology itself is far from uncontroversial. In addition to fundamental methodological criticism, questions are frequently raised about the sample size and data density required to detect large-scale changes in past populations. This article uses a simulation approach to determine the detection probabilities for events of varying intensity and with varying data density. At the same time, the effectiveness of Monte Carlo-based confidence envelopes as a countermeasure against false-positive results is tested. The results show that the detection of such events is not unlikely and that the Monte Carlo method is well suited to separate signal and noise. However, the nature of the events already observed in this way demands further assessment.","PeriodicalId":32632,"journal":{"name":"Journal of Computer Applications in Archaeology","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2020-01-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44127262","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
There is a growing use of agent-based model (ABM) simulations to reconstruct past human-environment interactions. ABMs are useful in that they offer scientists the opportunity to model processes, phenomena, and study systems that may not be otherwise reproducible or testable. Replication or re-implementation studies of ABMs are, however, infrequently undertaken, and there are few examples within archaeology or other social sciences. This paper documents the process of a successful ABM replication study, as well as two additional modifications to the original model. Results corroborate the findings of the original geoarchaeological model and indicate that episodic geomorphic events significantly affect archaeological deposit formation and the inferences drawn from associated radiocarbon records. One revision of the model further demonstrates that episodic fluvial events can create highly varied radiocarbon distributions. The second modification illustrates that excavation data helps to fill in hiatuses in radiocarbon chronologies on depositional landforms, although there is no effect across landscapes subject to erosion. This successful replication exercise also illustrates the value of open access data and analyses in reproducing, testing, and expanding upon archaeological research and theory building.
{"title":"Agent-Based Modeling, Scientific Reproducibility, and Taphonomy: A Successful Model Implementation Case Study","authors":"M. Carney, Benjamin Davies","doi":"10.31235/osf.io/tckav","DOIUrl":"https://doi.org/10.31235/osf.io/tckav","url":null,"abstract":"There is a growing use of agent-based model (ABM) simulations to reconstruct past human-environment interactions. ABMs are useful in that they offer scientists the opportunity to model processes, phenomena, and study systems that may not be otherwise reproducible or testable. Replication or re-implementation studies of ABMs are, however, infrequently undertaken, and there are few examples within archaeology or other social sciences. This paper documents the process of a successful ABM replication study, as well as two additional modifications to the original model. Results corroborate the findings of the original geoarchaeological model and indicate that episodic geomorphic events significantly affect archaeological deposit formation and the inferences drawn from associated radiocarbon records. One revision of the model further demonstrates that episodic fluvial events can create highly varied radiocarbon distributions. The second modification illustrates that excavation data helps to fill in hiatuses in radiocarbon chronologies on depositional landforms, although there is no effect across landscapes subject to erosion. This successful replication exercise also illustrates the value of open access data and analyses in reproducing, testing, and expanding upon archaeological research and theory building.","PeriodicalId":32632,"journal":{"name":"Journal of Computer Applications in Archaeology","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2020-01-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49233995","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Aris Politopoulos, C. Ariese, K. Boom, Angus A. A. Mol
Engagement with, or research and teaching driven by, play has long been only a minor aspect of archaeological scholarship. In recent years, however, spurred on by the continued success of interactive entertainment, digital play has grown from a niche field to a promising avenue for all types of archaeological scholarship (Champion 2011; Champion 2015; Mol et al. 2017a; Morgan 2016; Reinhard 2018). Firstly, this article provides an introduction on the intersection between play and scholarship, followed by a discussion on how ‘archaeogaming’ scholarship has been shaping and been shaped by its subject matter over the last years. Secondly, the scholarship that arises from digital play is further illustrated with a case study based on the RoMeincraft project developed by the authors. The latter, made use of Minecraft, the popular digital building game, to (re-)construct and discuss Roman heritage through collaborative play between archaeologists and members of the public. Starting with in-game maps, sites such as forts, settlements, and infrastructural elements were rebuilt based on geological, archaeological, and historical information. These crowdsourced reconstructions, which not only relied on archaeological knowledge but also on a fair dose of creativity, took place in a series of educational public events in 2017–2019. The case study will detail the results of this project, as well as its methods, thus providing a practical example of digital scholarship which begins with discovery and ends in learning. The paper will conclude by reflecting on how the fun yet unpredictable dynamics of a digital playground not only shape public engagement with the past, but also open up unexpected avenues for more inclusive archaeological scholarship.
长期以来,玩耍所推动的研究和教学一直只是考古学术研究的一个次要方面。然而,近年来,受互动娱乐持续成功的刺激,数字游戏已经从一个小众领域发展成为各种考古研究的热门领域(Champion 2011;冠军2015;Mol et al. 2017a;摩根2016;莱因哈德2018)。首先,本文将介绍游戏与学术之间的交集,然后讨论“考古游戏”学术在过去几年是如何形成的,以及如何被其主题所塑造。其次,本文通过基于作者开发的RoMeincraft项目的案例研究进一步说明了数字游戏的学术意义。后者利用流行的数字建筑游戏《我的世界》(Minecraft),通过考古学家和公众之间的合作游戏来(重新)构建和讨论罗马遗产。从游戏内地图开始,根据地质、考古和历史信息重建堡垒、定居点和基础设施等场所。这些众包重建不仅依赖于考古知识,还依赖于相当数量的创造力,在2017-2019年的一系列教育公共活动中进行。案例研究将详细介绍该项目的结果及其方法,从而提供一个从发现开始到学习结束的数字学术的实际例子。最后,本文将反思数字游乐场的有趣而不可预测的动态如何不仅塑造了公众对过去的参与,而且为更具包容性的考古研究开辟了意想不到的途径。
{"title":"Romans and Rollercoasters: Scholarship in the Digital Playground","authors":"Aris Politopoulos, C. Ariese, K. Boom, Angus A. A. Mol","doi":"10.5334/jcaa.35","DOIUrl":"https://doi.org/10.5334/jcaa.35","url":null,"abstract":"Engagement with, or research and teaching driven by, play has long been only a minor aspect of archaeological scholarship. In recent years, however, spurred on by the continued success of interactive entertainment, digital play has grown from a niche field to a promising avenue for all types of archaeological scholarship (Champion 2011; Champion 2015; Mol et al. 2017a; Morgan 2016; Reinhard 2018). Firstly, this article provides an introduction on the intersection between play and scholarship, followed by a discussion on how ‘archaeogaming’ scholarship has been shaping and been shaped by its subject matter over the last years. Secondly, the scholarship that arises from digital play is further illustrated with a case study based on the RoMeincraft project developed by the authors. The latter, made use of Minecraft, the popular digital building game, to (re-)construct and discuss Roman heritage through collaborative play between archaeologists and members of the public. Starting with in-game maps, sites such as forts, settlements, and infrastructural elements were rebuilt based on geological, archaeological, and historical information. These crowdsourced reconstructions, which not only relied on archaeological knowledge but also on a fair dose of creativity, took place in a series of educational public events in 2017–2019. The case study will detail the results of this project, as well as its methods, thus providing a practical example of digital scholarship which begins with discovery and ends in learning. The paper will conclude by reflecting on how the fun yet unpredictable dynamics of a digital playground not only shape public engagement with the past, but also open up unexpected avenues for more inclusive archaeological scholarship.","PeriodicalId":32632,"journal":{"name":"Journal of Computer Applications in Archaeology","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2019-12-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41441050","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Digital social science research has had an important impact on the types of methodological approaches to the internet and digital social phenomena, practices and communities. Whilst this paper does not seek to include empirical data, it aims to elaborate further on these debates in digital social research, that is, research on ‘life in digital society’ (Lindgren 2017: 230), using insights from my own research methods. This paper will firstly consider some methodological pitfalls that could sabotage our digital social archaeology research. It will then discuss the importance of understanding the framework and sources of our data. It will outline the two main methodological approaches I have used in my own empirical research to date – ‘thick’ social media data collection and analysis, and digital ethnography. It will discuss some of the many ethical considerations that must be assessed and implemented when undertaking this type of work. I will argue for a methodological pragmatism when undertaking social research in the fields of archaeology and heritage, although this pragmatism can be applied to any field of social study in the digital world.
{"title":"Using Social Media as a Source for Understanding Public Perceptions of Archaeology: Research Challenges and Methodological Pitfalls","authors":"L. Richardson","doi":"10.5334/jcaa.39","DOIUrl":"https://doi.org/10.5334/jcaa.39","url":null,"abstract":"Digital social science research has had an important impact on the types of methodological approaches to the internet and digital social phenomena, practices and communities. Whilst this paper does not seek to include empirical data, it aims to elaborate further on these debates in digital social research, that is, research on ‘life in digital society’ (Lindgren 2017: 230), using insights from my own research methods. This paper will firstly consider some methodological pitfalls that could sabotage our digital social archaeology research. It will then discuss the importance of understanding the framework and sources of our data. It will outline the two main methodological approaches I have used in my own empirical research to date – ‘thick’ social media data collection and analysis, and digital ethnography. It will discuss some of the many ethical considerations that must be assessed and implemented when undertaking this type of work. I will argue for a methodological pragmatism when undertaking social research in the fields of archaeology and heritage, although this pragmatism can be applied to any field of social study in the digital world.","PeriodicalId":32632,"journal":{"name":"Journal of Computer Applications in Archaeology","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2019-12-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"42073392","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
During the ninth through twelfth centuries A.D., Ancestral Pueblo people constructed long, straight roads that interconnected the Chaco regional system across the San Juan Basin of northwestern New Mexico. The intent and use of these features has eluded archaeological consensus, although recent research has reiterated the occurrence of long distance timber importation to Chaco Canyon. To enhance our interpretation of these features we offer a large-scale least cost analysis wherein optimal pathways that are modeled to simulate timber importation are compared to the actual road locations. A series of least cost paths were produced through different energy allocation algorithms, at different spatial scales, and with various origin and destination inputs. Our results reveal a strong correlation between actual road locations and modeled pathways. Therefore, we suggest that certain Chaco roads may have been specifically designed to facilitate the importation of timbers and that roads, once constructed, were the optimal pathway for the import of these resources.
{"title":"A Least Cost Analysis: Correlative Modeling of the Chaco Regional Road System","authors":"S. Field, Carrie C. Heitman, H. Richards-Rissetto","doi":"10.5334/jcaa.36","DOIUrl":"https://doi.org/10.5334/jcaa.36","url":null,"abstract":"During the ninth through twelfth centuries A.D., Ancestral Pueblo people constructed long, straight roads that interconnected the Chaco regional system across the San Juan Basin of northwestern New Mexico. The intent and use of these features has eluded archaeological consensus, although recent research has reiterated the occurrence of long distance timber importation to Chaco Canyon. To enhance our interpretation of these features we offer a large-scale least cost analysis wherein optimal pathways that are modeled to simulate timber importation are compared to the actual road locations. A series of least cost paths were produced through different energy allocation algorithms, at different spatial scales, and with various origin and destination inputs. Our results reveal a strong correlation between actual road locations and modeled pathways. Therefore, we suggest that certain Chaco roads may have been specifically designed to facilitate the importation of timbers and that roads, once constructed, were the optimal pathway for the import of these resources.","PeriodicalId":32632,"journal":{"name":"Journal of Computer Applications in Archaeology","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2019-09-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"43579661","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Digitally-mediated practices of archaeological data require reflexive thinking about where archaeology stands as a discipline in regard to the ‘digital,’ and where we want to go. To move toward this goal, we advocate a historical approach that emphasizes contextual source-side criticism and data intimacy—scrutinizing maps and 3D data as we do artifacts by analyzing position, form, material and context of analog and digital sources. Applying this approach, we reflect on what we have learned from processes of digitally-mediated data. We ask: What can we learn as we convert analog data to digital data? And, how does digital data transformation impact the chain of archaeological practice? Primary, or raw data, are produced using various technologies ranging from Global Navigation Satellite System (GNSS)/Global Positioning System (GPS), LiDAR, digital photography, and ground penetrating radar, to digitization, typically using a flat-bed scanner to transform analog data such as old field notes, photographs, or drawings into digital data. However, archaeologists not only collect primary data, we also make substantial time investments to create derived data such as maps, 3D models, or statistics via post-processing and analysis. While analog data is typically static, digital data is more dynamic, creating fundamental differences in digitally-mediated archaeological practice. To address some issues embedded in this process, we describe the lessons we have learned from translating analog to digital geospatial data—discussing what is lost and what is gained in translation, and then applying what we have learned to provide concrete insights to archaeological practice.
{"title":"Digitally-Mediated Practices of Geospatial Archaeological Data: Transformation, Integration, & Interpretation","authors":"H. Richards-Rissetto, Kristin Landau","doi":"10.5334/JCAA.30","DOIUrl":"https://doi.org/10.5334/JCAA.30","url":null,"abstract":"Digitally-mediated practices of archaeological data require reflexive thinking about where archaeology stands as a discipline in regard to the ‘digital,’ and where we want to go. To move toward this goal, we advocate a historical approach that emphasizes contextual source-side criticism and data intimacy—scrutinizing maps and 3D data as we do artifacts by analyzing position, form, material and context of analog and digital sources. Applying this approach, we reflect on what we have learned from processes of digitally-mediated data. We ask: What can we learn as we convert analog data to digital data? And, how does digital data transformation impact the chain of archaeological practice? Primary, or raw data, are produced using various technologies ranging from Global Navigation Satellite System (GNSS)/Global Positioning System (GPS), LiDAR, digital photography, and ground penetrating radar, to digitization, typically using a flat-bed scanner to transform analog data such as old field notes, photographs, or drawings into digital data. However, archaeologists not only collect primary data, we also make substantial time investments to create derived data such as maps, 3D models, or statistics via post-processing and analysis. While analog data is typically static, digital data is more dynamic, creating fundamental differences in digitally-mediated archaeological practice. To address some issues embedded in this process, we describe the lessons we have learned from translating analog to digital geospatial data—discussing what is lost and what is gained in translation, and then applying what we have learned to provide concrete insights to archaeological practice.","PeriodicalId":32632,"journal":{"name":"Journal of Computer Applications in Archaeology","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2019-08-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47158277","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This paper addresses the nature of digital scholarship and discusses the challenges for digitally engaged researchers in archaeology and elsewhere who find that the move to digital scholarship alters the terms of engagement in both the institutional and the personal context. For example, digital methods can counterintuitively lead to increased workloads and expectations of availability, and they are frequently linked to managerialism and marketisation of scholarship. Paradoxically, digital scholarship can entail both a tightening of control through forms of surveillance and an increase in freedom to work in places and at times of choice. This gives rise to a heightened experience of stress and insecurity, and so this paper will argue for the need for resilience in scholarship, not at the institutional level where business resilience approaches are already applied, but at the community and individual level, to benefit most those who experience the risks and downsides associated with digital scholarship.
{"title":"Resilient Scholarship in the Digital Age","authors":"J. Huggett","doi":"10.5334/JCAA.25","DOIUrl":"https://doi.org/10.5334/JCAA.25","url":null,"abstract":"This paper addresses the nature of digital scholarship and discusses the challenges for digitally engaged researchers in archaeology and elsewhere who find that the move to digital scholarship alters the terms of engagement in both the institutional and the personal context. For example, digital methods can counterintuitively lead to increased workloads and expectations of availability, and they are frequently linked to managerialism and marketisation of scholarship. Paradoxically, digital scholarship can entail both a tightening of control through forms of surveillance and an increase in freedom to work in places and at times of choice. This gives rise to a heightened experience of stress and insecurity, and so this paper will argue for the need for resilience in scholarship, not at the institutional level where business resilience approaches are already applied, but at the community and individual level, to benefit most those who experience the risks and downsides associated with digital scholarship.","PeriodicalId":32632,"journal":{"name":"Journal of Computer Applications in Archaeology","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2019-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41574126","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Peter McKeague, R. V. Veer, Isto Huvila, Anne Moreau, Philip Verhagen, L. Bernard, Anwen Cooper, C. Green, N. V. Manen
The enormous increase in digital spatial information has led archaeologists all over Europe to rely ever more on digital data to prepare and carry out archaeological research, both in academic and heritage management contexts. Spatial information is increasingly used to guide heritage management policies, from urban design to rural planning and tourism. Furthermore, spatial information is more and more employed to involve the general public, using digital technologies in museums and other places of archaeological interest, but also to involve amateur archaeologists in data collection programmes using crowdsourcing. With this proliferation of data and data use, issues of sustainability of digital data repositories, accessibility and reliability of data, standardization of data formats and management of property rights are currently widely debated inside and outside archaeology. However, they have not yet led to generally accepted practices of data management across or even within European countries. In this paper, we sketch the state-of-the-art of archaeological spatial data management, identify the major problem areas and reflect on potential improvements. We conclude that technical solutions are available, but will need a long-term transnational strategy in order fulfill the promise of open and sustainable spatial archaeological data for all user groups involved.
{"title":"Mapping Our Heritage: Towards a Sustainable Future for Digital Spatial Information and Technologies in European Archaeological Heritage Management","authors":"Peter McKeague, R. V. Veer, Isto Huvila, Anne Moreau, Philip Verhagen, L. Bernard, Anwen Cooper, C. Green, N. V. Manen","doi":"10.5334/JCAA.23","DOIUrl":"https://doi.org/10.5334/JCAA.23","url":null,"abstract":"The enormous increase in digital spatial information has led archaeologists all over Europe to rely ever more on digital data to prepare and carry out archaeological research, both in academic and heritage management contexts. Spatial information is increasingly used to guide heritage management policies, from urban design to rural planning and tourism. Furthermore, spatial information is more and more employed to involve the general public, using digital technologies in museums and other places of archaeological interest, but also to involve amateur archaeologists in data collection programmes using crowdsourcing. With this proliferation of data and data use, issues of sustainability of digital data repositories, accessibility and reliability of data, standardization of data formats and management of property rights are currently widely debated inside and outside archaeology. However, they have not yet led to generally accepted practices of data management across or even within European countries. In this paper, we sketch the state-of-the-art of archaeological spatial data management, identify the major problem areas and reflect on potential improvements. We conclude that technical solutions are available, but will need a long-term transnational strategy in order fulfill the promise of open and sustainable spatial archaeological data for all user groups involved.","PeriodicalId":32632,"journal":{"name":"Journal of Computer Applications in Archaeology","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2019-06-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"42736254","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}