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Ethics in Archaeological Lidar 考古激光雷达中的伦理学
Q1 Social Sciences Pub Date : 2020-04-17 DOI: 10.5334/jcaa.48
Anna S. Cohen, S. Klassen, Damian H. Evans
Airborne laser scanning or lidar has now been used by archaeologists for twenty years, with many of the first applications relying on data acquired by public agencies seeking to establish baseline elevation maps, mainly in Europe and North America. More recently, several wide-area acquisitions have been designed and commissioned by archaeologists, the most extensive of which cover tropical forest environments in the Americas and Southeast Asia. In these regions, the ability of lidar to map microtopographic relief and reveal anthropogenic traces on the Earth’s surface, even beneath dense vegetation, has been welcomed by many as a transformational breakthrough in our field of research. Nevertheless, applications of the method have attracted a measure of criticism and controversy, and the impact and significance of lidar are still debated. Now that wide-area, high-density laser scanning is becoming a standard part of many archaeologists’ toolkits, it is an opportune moment to reflect on its position in contemporary archaeological practice and to move towards a code of ethics that is vital for scientific research. The papers in this Special Collection draw on experiences with using lidar in archaeological research programs, not only to highlight the new insights that derive from it but also to cast a critical eye on past practices and to assess what challenges and opportunities remain for developing codes of ethics. Using examples from a range of countries and environments, contributions revolve around three key themes: data management and access; the role of stakeholders; and public education. We draw on our collective experiences to propose a range of improvements in how we collect, use, and share lidar data, and we argue that as lidar acquisitions mature we are well positioned to produce ethical, impactful, and reproducible research using the technique.
机载激光扫描或激光雷达现在已经被考古学家使用了20年,其中许多最初的应用依赖于寻求建立基线高程图的公共机构获得的数据,主要是在欧洲和北美。最近,考古学家设计并委托进行了几次大面积的采集,其中最广泛的覆盖了美洲和东南亚的热带森林环境。在这些地区,激光雷达绘制微地形地形图并揭示地球表面上的人为痕迹的能力,甚至在茂密的植被下,已经受到许多人的欢迎,作为我们研究领域的一个变革性突破。然而,该方法的应用引起了一定程度的批评和争议,激光雷达的影响和意义仍在争论中。如今,广域高密度激光扫描已成为许多考古学家工具箱的标准组成部分,这是一个反思其在当代考古实践中的地位,并朝着对科学研究至关重要的道德准则迈进的时机。本特辑中的论文借鉴了在考古研究项目中使用激光雷达的经验,不仅突出了从中获得的新见解,而且还对过去的做法进行了批判性的审视,并评估了发展道德规范的挑战和机遇。通过使用来自一系列国家和环境的例子,贡献围绕三个关键主题:数据管理和访问;利益相关者的作用;还有公共教育。我们利用我们的集体经验,提出了一系列关于我们如何收集、使用和共享激光雷达数据的改进,我们认为,随着激光雷达采集的成熟,我们有能力利用该技术进行有道德、有影响力和可重复的研究。
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引用次数: 25
Developing FAIR Ontological Pathways: Linking Evidence of Movement in Lidar to Models of Human Behaviour 发展FAIR本体论路径:将激光雷达中的运动证据与人类行为模型联系起来
Q1 Social Sciences Pub Date : 2020-04-15 DOI: 10.5334/JCAA.46
L. Nuninger, Rachel Opitz, Philip Verhagen, T. Libourel, C. Laplaige, S. Leturcq, Nathanael Le Voguer, Catherine Fruchart, Žiga Kokalj, Xavier Rodier
This paper proposes an ontological approach to connect the archaeological topographic evidence for movement in the landscape which can be derived from interpretation and spatial analysis of airborne lidar data with models of movement derived from modeling exercises such as Agent Based Modelling or Cost Path Modelling. This computational ontology enables the investigation of movement and its topographic manifestations in the landscape at various spatio-temporal scales. It creates an explicit framework for accessing meaningful information about movement generated through research using both detection and modelling-led approaches. Developing explicit computational frameworks to provide meaningful context is critical, particularly as remote sensing and modelling projects increase in scale and complexity. The process of developing a computational ontology exposes a deeper underlying issue, and one applicable to many topics we address as archaeologists: if we begin to unpack the concept of ‘movement’ it is readily apparent that it is a complex phenomenon, like many human habits, and studying it requires drawing together a variety of types of physical evidence and multiple, often competing, theoretical models of human processes and practices. If we wish to make archaeological ‘data’ on movement available, how do we create appropriate contextual information – really useful metadata – so that this data can be incorporated into the variety of studies for which knowledge of movement is relevant? This is essentially the challenge posed broadly by the FAIR principles, and in particular by the principle of interoperability, which suggests that we “use a formal, accessible, shared, and broadly applicable language for knowledge representation”. Rather than simply seeking to fulfill the requirements of an arbitrary standard, attempting to meet the challenge of interoperability provides an impetus and opportunity to attempt to bridge the gap between data and model, and to reconsider how we conceive and represent knowledge in archaeological digital data and modelling projects. This kind of computational ontology, we suggest, can serve as the key for making the data from both these sources actually FAIR.
本文提出了一种本体论方法,将景观中运动的考古地形证据(可以从机载激光雷达数据的解释和空间分析中获得)与建模练习(如基于代理的建模或成本路径建模)产生的运动模型联系起来。这种计算本体论能够在不同的时空尺度上研究运动及其在景观中的地形表现。它创建了一个明确的框架,用于访问通过使用检测和建模方法进行研究而产生的有关运动的有意义的信息。开发明确的计算框架以提供有意义的背景是至关重要的,特别是在遥感和建模项目规模和复杂性增加的情况下。发展计算本体论的过程暴露了一个更深层次的潜在问题,一个适用于我们作为考古学家讨论的许多主题的问题:如果我们开始解开“运动”的概念,很明显,它是一个复杂的现象,就像许多人类习惯一样,研究它需要将各种类型的物理证据和人类过程和实践的多种(通常是相互竞争的)理论模型结合在一起。如果我们希望提供有关运动的考古“数据”,我们如何创建适当的上下文信息——真正有用的元数据——以便将这些数据纳入与运动知识相关的各种研究中?这本质上是FAIR原则,特别是互操作性原则所提出的挑战,它建议我们“使用正式的、可访问的、共享的、广泛适用的语言来表示知识”。而不是简单地寻求满足任意标准的要求,试图满足互操作性的挑战提供了一个动力和机会,试图弥合数据和模型之间的差距,并重新考虑我们如何在考古数字数据和建模项目中构思和表示知识。我们认为,这种计算本体可以作为使这两个来源的数据真正公平的关键。
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引用次数: 12
Sensitivity of Radiocarbon Sum Calibration 放射性碳和校准的灵敏度
Q1 Social Sciences Pub Date : 2020-01-20 DOI: 10.31235/osf.io/bgvk6
Martin Hinz
Sum calibration has become a standard tool for demographic studies, even though the methodology itself is far from uncontroversial. In addition to fundamental methodological criticism, questions are frequently raised about the sample size and data density required to detect large-scale changes in past populations. This article uses a simulation approach to determine the detection probabilities for events of varying intensity and with varying data density. At the same time, the effectiveness of Monte Carlo-based confidence envelopes as a countermeasure against false-positive results is tested. The results show that the detection of such events is not unlikely and that the Monte Carlo method is well suited to separate signal and noise. However, the nature of the events already observed in this way demands further assessment.
总和校准已成为人口统计学研究的标准工具,尽管方法本身远非毫无争议。除了对基本方法的批评之外,还经常提出关于检测过去人口大规模变化所需的样本量和数据密度的问题。本文使用模拟方法来确定具有不同强度和不同数据密度的事件的检测概率。同时,测试了基于蒙特卡罗的信任信封作为对抗假阳性结果的有效性。结果表明,这类事件的检测并非不可能,蒙特卡罗方法很适合分离信号和噪声。然而,以这种方式观察到的事件的性质需要进一步评估。
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引用次数: 14
Agent-Based Modeling, Scientific Reproducibility, and Taphonomy: A Successful Model Implementation Case Study 基于Agent的建模、科学再现性和Taphonomy:一个成功的模型实现案例研究
Q1 Social Sciences Pub Date : 2020-01-18 DOI: 10.31235/osf.io/tckav
M. Carney, Benjamin Davies
There is a growing use of agent-based model (ABM) simulations to reconstruct past human-environment interactions. ABMs are useful in that they offer scientists the opportunity to model processes, phenomena, and study systems that may not be otherwise reproducible or testable. Replication or re-implementation studies of ABMs are, however, infrequently undertaken, and there are few examples within archaeology or other social sciences. This paper documents the process of a successful ABM replication study, as well as two additional modifications to the original model. Results corroborate the findings of the original geoarchaeological model and indicate that episodic geomorphic events significantly affect archaeological deposit formation and the inferences drawn from associated radiocarbon records. One revision of the model further demonstrates that episodic fluvial events can create highly varied radiocarbon distributions. The second modification illustrates that excavation data helps to fill in hiatuses in radiocarbon chronologies on depositional landforms, although there is no effect across landscapes subject to erosion. This successful replication exercise also illustrates the value of open access data and analyses in reproducing, testing, and expanding upon archaeological research and theory building.
越来越多的人使用基于代理的模型(ABM)模拟来重建过去的人类与环境的互动。ABM的有用之处在于,它为科学家提供了建模过程、现象和研究系统的机会,否则这些过程、现象或系统可能无法复制或测试。然而,ABM的复制或重新实施研究很少进行,在考古学或其他社会科学中也很少有例子。本文记录了ABM复制研究的成功过程,以及对原始模型的两次额外修改。结果证实了原始地质考古模型的发现,并表明偶发地貌事件显著影响了考古矿床的形成和相关放射性碳记录的推断。对模型的一次修订进一步证明,偶发的河流事件可以产生高度变化的放射性碳分布。第二次修改表明,挖掘数据有助于填补沉积地貌放射性碳年代的空白,尽管对受侵蚀的景观没有影响。这一成功的复制工作也说明了开放获取数据和分析在复制、测试和扩展考古研究和理论建设方面的价值。
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引用次数: 2
Romans and Rollercoasters: Scholarship in the Digital Playground 罗马人和过山车:数字游乐场的奖学金
Q1 Social Sciences Pub Date : 2019-12-30 DOI: 10.5334/jcaa.35
Aris Politopoulos, C. Ariese, K. Boom, Angus A. A. Mol
Engagement with, or research and teaching driven by, play has long been only a minor aspect of archaeological scholarship. In recent years, however, spurred on by the continued success of interactive entertainment, digital play has grown from a niche field to a promising avenue for all types of archaeological scholarship (Champion 2011; Champion 2015; Mol et al. 2017a; Morgan 2016; Reinhard 2018). Firstly, this article provides an introduction on the intersection between play and scholarship, followed by a discussion on how ‘archaeogaming’ scholarship has been shaping and been shaped by its subject matter over the last years. Secondly, the scholarship that arises from digital play is further illustrated with a case study based on the RoMeincraft project developed by the authors. The latter, made use of Minecraft, the popular digital building game, to (re-)construct and discuss Roman heritage through collaborative play between archaeologists and members of the public. Starting with in-game maps, sites such as forts, settlements, and infrastructural elements were rebuilt based on geological, archaeological, and historical information. These crowdsourced reconstructions, which not only relied on archaeological knowledge but also on a fair dose of creativity, took place in a series of educational public events in 2017–2019. The case study will detail the results of this project, as well as its methods, thus providing a practical example of digital scholarship which begins with discovery and ends in learning. The paper will conclude by reflecting on how the fun yet unpredictable dynamics of a digital playground not only shape public engagement with the past, but also open up unexpected avenues for more inclusive archaeological scholarship.
长期以来,玩耍所推动的研究和教学一直只是考古学术研究的一个次要方面。然而,近年来,受互动娱乐持续成功的刺激,数字游戏已经从一个小众领域发展成为各种考古研究的热门领域(Champion 2011;冠军2015;Mol et al. 2017a;摩根2016;莱因哈德2018)。首先,本文将介绍游戏与学术之间的交集,然后讨论“考古游戏”学术在过去几年是如何形成的,以及如何被其主题所塑造。其次,本文通过基于作者开发的RoMeincraft项目的案例研究进一步说明了数字游戏的学术意义。后者利用流行的数字建筑游戏《我的世界》(Minecraft),通过考古学家和公众之间的合作游戏来(重新)构建和讨论罗马遗产。从游戏内地图开始,根据地质、考古和历史信息重建堡垒、定居点和基础设施等场所。这些众包重建不仅依赖于考古知识,还依赖于相当数量的创造力,在2017-2019年的一系列教育公共活动中进行。案例研究将详细介绍该项目的结果及其方法,从而提供一个从发现开始到学习结束的数字学术的实际例子。最后,本文将反思数字游乐场的有趣而不可预测的动态如何不仅塑造了公众对过去的参与,而且为更具包容性的考古研究开辟了意想不到的途径。
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引用次数: 16
Using Social Media as a Source for Understanding Public Perceptions of Archaeology: Research Challenges and Methodological Pitfalls 利用社交媒体作为了解公众对考古学看法的来源:研究挑战和方法缺陷
Q1 Social Sciences Pub Date : 2019-12-12 DOI: 10.5334/jcaa.39
L. Richardson
Digital social science research has had an important impact on the types of methodological approaches to the internet and digital social phenomena, practices and communities. Whilst this paper does not seek to include empirical data, it aims to elaborate further on these debates in digital social research, that is, research on ‘life in digital society’ (Lindgren 2017: 230), using insights from my own research methods. This paper will firstly consider some methodological pitfalls that could sabotage our digital social archaeology research. It will then discuss the importance of understanding the framework and sources of our data. It will outline the two main methodological approaches I have used in my own empirical research to date – ‘thick’ social media data collection and analysis, and digital ethnography. It will discuss some of the many ethical considerations that must be assessed and implemented when undertaking this type of work. I will argue for a methodological pragmatism when undertaking social research in the fields of archaeology and heritage, although this pragmatism can be applied to any field of social study in the digital world.
数字社会科学研究对互联网的方法论方法类型以及数字社会现象、实践和社区产生了重要影响。虽然本文不寻求包括实证数据,但它旨在利用我自己的研究方法中的见解,进一步阐述数字社会研究中的这些争论,即“数字社会中的生活”研究(Lindgren 2017:230)。本文将首先考虑一些可能破坏我们数字社会考古研究的方法论陷阱。然后,它将讨论理解我们的数据框架和来源的重要性。它将概述我迄今为止在自己的实证研究中使用的两种主要方法论方法——“厚”社交媒体数据收集和分析,以及数字民族志。它将讨论在从事这类工作时必须评估和实施的许多道德考虑因素中的一些。在考古和遗产领域进行社会研究时,我将主张方法论实用主义,尽管这种实用主义可以应用于数字世界中的任何社会研究领域。
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引用次数: 7
A Least Cost Analysis: Correlative Modeling of the Chaco Regional Road System 最小成本分析:查科地区道路系统的相关建模
Q1 Social Sciences Pub Date : 2019-09-20 DOI: 10.5334/jcaa.36
S. Field, Carrie C. Heitman, H. Richards-Rissetto
During the ninth through twelfth centuries A.D., Ancestral Pueblo people constructed long, straight roads that interconnected the Chaco regional system across the San Juan Basin of northwestern New Mexico. The intent and use of these features has eluded archaeological consensus, although recent research has reiterated the occurrence of long distance timber importation to Chaco Canyon. To enhance our interpretation of these features we offer a large-scale least cost analysis wherein optimal pathways that are modeled to simulate timber importation are compared to the actual road locations. A series of least cost paths were produced through different energy allocation algorithms, at different spatial scales, and with various origin and destination inputs. Our results reveal a strong correlation between actual road locations and modeled pathways. Therefore, we suggest that certain Chaco roads may have been specifically designed to facilitate the importation of timbers and that roads, once constructed, were the optimal pathway for the import of these resources.
在公元九至十二世纪,普韦布洛祖先建造了长而直的道路,将新墨西哥州西北部圣胡安盆地的查科地区系统连接起来。尽管最近的研究重申了长途木材进口到查科峡谷的现象,但这些特征的意图和用途尚未达成考古共识。为了增强我们对这些特征的理解,我们提供了一个大规模的最低成本分析,其中将模拟木材进口的最佳路径与实际道路位置进行比较。通过不同的能量分配算法,在不同的空间尺度上,利用不同的起点和终点输入,产生了一系列成本最低的路径。我们的研究结果揭示了实际道路位置和建模路径之间的强相关性。因此,我们认为,Chaco的某些道路可能是专门为促进木材进口而设计的,一旦建成,道路就是进口这些资源的最佳途径。
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引用次数: 12
Digitally-Mediated Practices of Geospatial Archaeological Data: Transformation, Integration, & Interpretation 地理空间考古数据的数字化实践:转换、整合与解读
Q1 Social Sciences Pub Date : 2019-08-22 DOI: 10.5334/JCAA.30
H. Richards-Rissetto, Kristin Landau
Digitally-mediated practices of archaeological data require reflexive thinking about where archaeology stands as a discipline in regard to the ‘digital,’ and where we want to go. To move toward this goal, we advocate a historical approach that emphasizes contextual source-side criticism and data intimacy—scrutinizing maps and 3D data as we do artifacts by analyzing position, form, material and context of analog and digital sources. Applying this approach, we reflect on what we have learned from processes of digitally-mediated data. We ask: What can we learn as we convert analog data to digital data? And, how does digital data transformation impact the chain of archaeological practice? Primary, or raw data, are produced using various technologies ranging from Global Navigation Satellite System (GNSS)/Global Positioning System (GPS), LiDAR, digital photography, and ground penetrating radar, to digitization, typically using a flat-bed scanner to transform analog data such as old field notes, photographs, or drawings into digital data. However, archaeologists not only collect primary data, we also make substantial time investments to create derived data such as maps, 3D models, or statistics via post-processing and analysis. While analog data is typically static, digital data is more dynamic, creating fundamental differences in digitally-mediated archaeological practice. To address some issues embedded in this process, we describe the lessons we have learned from translating analog to digital geospatial data—discussing what is lost and what is gained in translation, and then applying what we have learned to provide concrete insights to archaeological practice.
考古数据的数字中介实践需要反思考古学作为一门学科在“数字”方面的地位,以及我们想去哪里。为了实现这一目标,我们提倡一种历史方法,强调背景来源方面的批评和数据亲密性——通过分析模拟和数字来源的位置、形式、材料和背景,在制作人工制品时仔细检查地图和3D数据。应用这种方法,我们反思我们从数字中介数据的过程中学到了什么。我们问:当我们将模拟数据转换为数字数据时,我们能学到什么?数字数据转型如何影响考古实践链?初级或原始数据是使用各种技术产生的,从全球导航卫星系统(GNSS)/全球定位系统(GPS)、激光雷达、数字摄影和探地雷达,到数字化,通常使用平板扫描仪将旧的现场笔记、照片或图纸等模拟数据转换为数字数据。然而,考古学家不仅收集原始数据,我们还投入大量时间,通过后处理和分析创建衍生数据,如地图、3D模型或统计数据。虽然模拟数据通常是静态的,但数字数据更具动态性,这在数字媒介的考古实践中产生了根本性的差异。为了解决这一过程中的一些问题,我们描述了我们从模拟到数字地理空间数据的翻译中吸取的教训——讨论了翻译中的损失和收获,然后将我们所学到的知识应用于考古实践,提供具体的见解。
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引用次数: 17
Resilient Scholarship in the Digital Age 数字时代的弹性奖学金
Q1 Social Sciences Pub Date : 2019-08-01 DOI: 10.5334/JCAA.25
J. Huggett
This paper addresses the nature of digital scholarship and discusses the challenges for digitally engaged researchers in archaeology and elsewhere who find that the move to digital scholarship alters the terms of engagement in both the institutional and the personal context. For example, digital methods can counterintuitively lead to increased workloads and expectations of availability, and they are frequently linked to managerialism and marketisation of scholarship. Paradoxically, digital scholarship can entail both a tightening of control through forms of surveillance and an increase in freedom to work in places and at times of choice. This gives rise to a heightened experience of stress and insecurity, and so this paper will argue for the need for resilience in scholarship, not at the institutional level where business resilience approaches are already applied, but at the community and individual level, to benefit most those who experience the risks and downsides associated with digital scholarship.
本文阐述了数字学术的本质,并讨论了考古学和其他领域的数字研究人员所面临的挑战,他们发现转向数字学术改变了机构和个人背景下的参与条件。例如,数字方法可能会导致工作量增加和对可用性的期望增加,而且它们经常与管理主义和学术市场化联系在一起。矛盾的是,数字学术既可以通过各种形式的监督加强控制,也可以增加在地点和时间选择上的自由。这导致了压力和不安全感的加剧,因此本文将论证学术弹性的必要性,不是在已经应用了商业弹性方法的机构层面,而是在社区和个人层面,以使那些经历与数字学术相关的风险和缺点的人受益最多。
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引用次数: 4
Mapping Our Heritage: Towards a Sustainable Future for Digital Spatial Information and Technologies in European Archaeological Heritage Management 绘制我们的遗产:欧洲考古遗产管理中数字空间信息和技术的可持续未来
Q1 Social Sciences Pub Date : 2019-06-07 DOI: 10.5334/JCAA.23
Peter McKeague, R. V. Veer, Isto Huvila, Anne Moreau, Philip Verhagen, L. Bernard, Anwen Cooper, C. Green, N. V. Manen
The enormous increase in digital spatial information has led archaeologists all over Europe to rely ever more on digital data to prepare and carry out archaeological research, both in academic and heritage management contexts. Spatial information is increasingly used to guide heritage management policies, from urban design to rural planning and tourism. Furthermore, spatial information is more and more employed to involve the general public, using digital technologies in museums and other places of archaeological interest, but also to involve amateur archaeologists in data collection programmes using crowdsourcing. With this proliferation of data and data use, issues of sustainability of digital data repositories, accessibility and reliability of data, standardization of data formats and management of property rights are currently widely debated inside and outside archaeology. However, they have not yet led to generally accepted practices of data management across or even within European countries. In this paper, we sketch the state-of-the-art of archaeological spatial data management, identify the major problem areas and reflect on potential improvements. We conclude that technical solutions are available, but will need a long-term transnational strategy in order fulfill the promise of open and sustainable spatial archaeological data for all user groups involved.
数字空间信息的巨大增长使得整个欧洲的考古学家越来越依赖数字数据来准备和开展考古研究,无论是在学术方面还是在遗产管理方面。空间信息越来越多地用于指导遗产管理政策,从城市设计到乡村规划和旅游。此外,空间信息越来越多地被用于让公众参与进来,在博物馆和其他考古景点使用数字技术,也让业余考古学家参与到使用众包的数据收集项目中。随着数据和数据使用的激增,数字数据存储库的可持续性、数据的可访问性和可靠性、数据格式的标准化和产权管理等问题目前在考古学内外广泛讨论。然而,它们尚未导致在欧洲国家之间甚至在欧洲国家内部普遍接受的数据管理实践。在本文中,我们概述了考古空间数据管理的最新进展,确定了主要问题领域,并反思了潜在的改进。我们的结论是,技术解决方案是可用的,但需要一个长期的跨国战略,以实现对所有相关用户群体开放和可持续的空间考古数据的承诺。
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引用次数: 16
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Journal of Computer Applications in Archaeology
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