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SIGGRAPH ASIA 2016 Crafting Spirituality: A Pedagogic Project for Digital heritage: Digital Sculpting, Projection Mapping and Beyond最新文献

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Digital Confucianism: some preliminary thoughts 数字儒学:一些初步思考
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引用次数: 0
Digital Heritage: Digital Sculpting, Cyber-Archiving and Education 数字遗产:数字雕刻、网络存档和教育
W. Chen
The paper explores the tangible and intangible aspects of digital heritage in conservation, and the utilization of computer graphics technology to broaden the format of narrative and messaging of cultural heritage preservation. Digital sculpting and projection mapping are the main technical aspects to explore the story of digital heritage for further protecting, educating and consolidating "building dwelling thinking" through digital heritage preservation.
本文探讨了数字遗产在保护中的物质和非物质方面,以及利用计算机图形技术拓宽文化遗产保护的叙事和信息形式。数字雕刻和投影映射是探索数字遗产故事的主要技术方面,通过数字遗产保护进一步保护、教育和巩固“建筑居住思维”。
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引用次数: 3
Crafting for spirituality: projected light as a model for the cultural imagination 为灵性而制作:作为文化想象模型的投射光
John Colette
The increasing visibility of works in public settings using projection systems creates a range of potentials for the arts and cultural communities. Projection and projection mapping systems offer new possibilities for the display and visibility of media imagery, and they do so in forms which are not subject to the teleological constraints of screens as display surfaces. The shift from the framed, determined space of the screen to a potentially infinite range of image spaces, has implications for representation at its most fundamental levels. In contrast to the fixed, culturally determined praxis of the image within the "frame" of the screen, projection is both a transformation of objects and spaces, and a perpetually liminal process. Between the virtual and the extant, projected light is indeterminate both spatially and temporally. Projection operates as a series of potentials, modeling a metaphysics that breaks with Cartesian duality. Projected light, in breaking with the language of the screen, offers a model of the media text as neither fixed or persistent, providing both a cue to the imagination and a perspective for metaphysical inquiry.
使用投影系统的作品在公共场所的可见度越来越高,为艺术和文化社区创造了一系列潜力。投影和投影测绘系统为媒体图像的显示和可见性提供了新的可能性,它们以不受屏幕作为显示表面的目的论限制的形式这样做。从框架,确定的屏幕空间到潜在无限范围的图像空间的转变,在其最基本的层面上对表现产生了影响。与固定的、文化决定的图像在屏幕“框架”内的实践相反,投影既是物体和空间的转换,也是一个永恒的有限过程。在虚拟和现实之间,投射的光在空间和时间上都是不确定的。投射作为一系列的潜能运作,塑造了一种形而上学,打破了笛卡尔的二元性。投射的光,打破了屏幕的语言,提供了一种既不固定也不持久的媒体文本模型,既提供了想象的线索,也提供了形而上学探索的视角。
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引用次数: 0
Augmented cities: revealed narratives 增强的城市:揭示的故事
A. Zarzycki
The human relationship with the environment, history, and culture is framed by our already embedded experiences and mental images---we see what we expect to see. In turn, cultural and technological context continuously forms new mental images. This continuous feedback loop is expressed by the punchline to Microsoft's HoloLens commercial: "when you change the way you see the world, you can change the world you see." This exact paradigm of mutually dependent perception and reality is at the core of the contemporary discourse on immersive media environments. While this is not a new phenomenon, but one which has occurred multiple times throughout history, current implementations seem to be more disruptive, transformative, and at the same time promising in the way they engage everyday lives and connect emotionally with users.
人类与环境、历史和文化的关系是由我们已经嵌入的经验和心理图像构成的——我们看到的是我们期望看到的。反过来,文化和技术语境不断形成新的心理意象。这种持续的反馈循环在微软HoloLens广告的妙语中得到了体现:“当你改变了看待世界的方式,你就能改变你所看到的世界。”这种相互依赖的感知和现实的确切范式是当代沉浸式媒体环境话语的核心。虽然这不是一个新现象,但在历史上已经发生过多次,目前的实现似乎更具破坏性,变革性,同时在日常生活和与用户的情感联系方面也有希望。
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引用次数: 2
SIGGRAPH ASIA 2016 Crafting Spirituality: A Pedagogic Project for Digital heritage: Digital Sculpting, Projection Mapping and Beyond SIGGRAPH ASIA 2016手工灵性:数字遗产的教学项目:数字雕刻、投影映射及其他
Hui Huang
The SIGGRAPH Asia Workshops program aims to provide participants with the opportunity to present and discuss novel research ideas on active and emerging topics of computer graphics and interactive techniques. Our workshops are expected to foster topics or communities that do not have a "home" in other venues. They give the community a new, organized way of thinking about a specific topic, and ideas that suggest promising directions for future research.
SIGGRAPH亚洲研讨会计划旨在为参与者提供机会,就计算机图形学和交互技术的活跃和新兴主题提出和讨论新颖的研究思想。我们的研讨会旨在培养在其他场所没有“家”的主题或社区。它们为社区提供了一种新的、有组织的思考特定主题的方式,并为未来的研究提出了有希望的方向。
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引用次数: 1
期刊
SIGGRAPH ASIA 2016 Crafting Spirituality: A Pedagogic Project for Digital heritage: Digital Sculpting, Projection Mapping and Beyond
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