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2006 IEEE International Conference on Multimedia and Expo最新文献

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Selecting Kernel Eigenfaces for Face Recognition with One Training Sample Per Subject 基于一个训练样本的人脸识别核特征脸选择
Pub Date : 2006-07-09 DOI: 10.1109/ICME.2006.262861
Jie Wang, K. Plataniotis, A. Venetsanopoulos
It is well-known that supervised learning techniques such as linear discriminant analysis (LDA) often suffer from the so called small sample size problem when apply to solve face recognition problems. This is due to the fact that in most cases, the number of training samples is much smaller than the dimensionality of the sample space. The problem becomes even more severe if only one training sample is available for each subject. In this paper, followed by the well-known unsupervised technique, kernel principal component analysis (KPCA), a novel feature selection scheme is proposed to establish a discriminant feature subspace in which the class separability is maximized. Extensive experiments performed on the FERET database indicate that the proposed scheme significantly boosts the recognition performance of the traditional KPCA solution
众所周知,线性判别分析(LDA)等监督学习技术在解决人脸识别问题时往往存在所谓的小样本问题。这是因为在大多数情况下,训练样本的数量远远小于样本空间的维数。如果每个科目只有一个训练样本,问题就会变得更加严重。本文在核主成分分析(KPCA)这一著名的无监督技术的基础上,提出了一种新的特征选择方案,建立了类可分性最大化的判别特征子空间。在FERET数据库上进行的大量实验表明,该方案显著提高了传统KPCA方案的识别性能
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引用次数: 6
Fast Adaptation Decision Taking for Cross-Modal Multimedia Content Adaptation 跨模式多媒体内容自适应的快速自适应决策
Pub Date : 2006-07-09 DOI: 10.1109/ICME.2006.262588
M. Prangl, H. Hellwagner, Tibor Szkaliczki
In order to enable transparent and convenient use of multimedia content across a wide range of networks and devices, content adaptation is an important issue within multimedia frameworks. The so called digital item adaptation (DIA) standard is one of the core concepts of the MPEG-21 framework that will support the adaptation of multimedia resources according to device capabilities, underlying network characteristics, and user preferences. Most multimedia adaptation engines for providing universal multimedia access (UMA) scale the content with respect to terminal capabilities and resource constraints. This paper focuses on the cross-modal adaptation decision taking process considering the user environment and terminal capabilities as well as resource limitations on the server, network, and client side. This approach represents a step toward increased universal multimedia experience (UME). Based on four different algorithms for solving this optimization process, we present an evaluation of results gained by running their implementations on different test networks
为了在广泛的网络和设备上透明和方便地使用多媒体内容,内容适应是多媒体框架中的一个重要问题。所谓的数字项目适应(DIA)标准是MPEG-21框架的核心概念之一,该框架将支持根据设备能力、底层网络特性和用户偏好对多媒体资源进行适应。大多数用于提供通用多媒体访问(UMA)的多媒体适配引擎都是根据终端功能和资源约束来扩展内容的。本文重点研究了考虑用户环境和终端能力以及服务器端、网络端和客户端资源限制的跨模式自适应决策过程。这种方法代表了向增强通用多媒体体验(UME)迈进的一步。基于四种不同的算法来解决这个优化过程,我们给出了通过在不同的测试网络上运行它们的实现所获得的结果的评估
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引用次数: 13
Authenticating Multimedia Transmitted Over Wireless Networks: A Content-Aware Stream-Level Approach 无线网络上传输的多媒体认证:内容感知流级方法
Pub Date : 2006-07-09 DOI: 10.1109/ICME.2006.262446
Zhi Li, Y. Lian, Qibin Sun, C. Chen
We propose in this paper a novel content-aware stream-level approach to authenticating multimedia data transmitted over wireless networks. The proposed approach is fundamentally different from conventional authentication methods and offers robust authentication for multimedia data in the presence of channel noise. The scheme is designed in such a way that it facilitates explicit capture and exploitation of channel condition as well as how the multimedia content is packetized and transmitted. The design allows the integration of authentication with the framework of joint source and channel coding (JSCC) to achieve adaptiveness to the content and efficient utilization of limited bandwidth. We have realized the proposed scheme through optimal resource allocation and authentication graph construction. Experiment results demonstrated the effectiveness of this novel approach
本文提出了一种新颖的内容感知流级方法来验证无线网络上传输的多媒体数据。该方法与传统的身份验证方法有本质的区别,能够对存在信道噪声的多媒体数据进行鲁棒性身份验证。该方案被设计成这样一种方式,它有利于显式捕获和利用信道条件以及多媒体内容如何被打包和传输。该设计允许将认证与联合源信道编码(JSCC)框架集成,以实现对内容的自适应和对有限带宽的有效利用。我们通过优化资源分配和构建认证图实现了所提出的方案。实验结果证明了该方法的有效性
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引用次数: 2
A Novel Interface for Audio Search 一种新的音频搜索界面
Pub Date : 2006-07-09 DOI: 10.1109/ICME.2006.262863
Sarah Ali, P. Aarabi
In this paper a novel cyclic interface for searching through a song database is proposed. The method, which merges multiple audio streams on a server and broadcasts only a single merged stream, allows the user to hear different parts of each audio stream by cycling through all available streams. Experimental results on 21 users illustrate that the proposed interface requires less listening time as compared to traditional list-based interfaces when the desired song/audio clip is among one of the audio streams. The average search time for the proposed interface was 7.3 seconds, compared to 12.1 seconds for the traditional list-based interface when searching for a song which is included among the audio streams
本文提出了一种新的歌曲数据库循环搜索接口。该方法在服务器上合并多个音频流并只广播一个合并的流,允许用户通过循环所有可用的流来听到每个音频流的不同部分。对21个用户的实验结果表明,当所需的歌曲/音频片段位于其中一个音频流中时,与传统的基于列表的界面相比,所提出的界面需要更少的收听时间。当搜索包含在音频流中的歌曲时,该接口的平均搜索时间为7.3秒,而传统的基于列表的界面的平均搜索时间为12.1秒
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引用次数: 3
Game-Theoretic Paradigm for Resource Management in Spectrum Agile Wireless Networks 频谱敏捷无线网络资源管理的博弈论范式
Pub Date : 2006-07-09 DOI: 10.1109/ICME.2006.262640
Fangwen Fu, A. Fattahi, M. Schaar
We propose a new way of architecting the wireless multimedia communications systems by jointly optimizing the protocol stack at each station and the resource exchanges among stations. We model wireless stations as rational players competing for available wireless resources in a dynamic repeated game. We investigate and quantify the system performance and the impact of different cross-layer strategies deployed by wireless stations onto their own performance as well as the competing station performance. We show through simulations that the proposed game-theoretic resource management outperforms alternative techniques such as air-fair time and equal time resource allocation in terms of the total system utility
提出了一种通过共同优化各站协议栈和站间资源交换来构建无线多媒体通信系统的新方法。我们将无线电台建模为在动态重复博弈中争夺可用无线资源的理性参与者。我们调查并量化了系统性能,以及无线电台部署的不同跨层策略对其自身性能以及竞争电台性能的影响。我们通过模拟表明,提出的博弈论资源管理优于替代技术,如空气公平时间和平等时间资源分配在总系统效用方面
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引用次数: 10
Enhanced Architectural Support for Variable-Length Decoding 对变长解码的增强体系结构支持
Pub Date : 2006-07-09 DOI: 10.1109/ICME.2006.262616
M. Sinnathamby, S. Sudharsanan, N. Manjikian
This paper proposes a new architecture for efficient variable-length decoding (VLD) of entropy-coded data for multimedia applications on general-purpose processors. It improves on earlier proposals for low-complexity performance-enhancing hardware structures that exploit prefix/suffix properties of variable-length codes for common multimedia formats. The enhanced architecture is compared to the previous architectures in terms of complexity and operating speed for FPGA implementation, and also in terms of area requirements, power consumption, and operating speed for a 0.18-mum ASIC fabrication process. Simulation results are reported for a pipelined processor with caches executing MPEG-4 software where VLD performance is doubled by incorporating the proposed architecture
本文提出了一种基于通用处理器的多媒体应用中熵编码数据的高效变长解码(VLD)结构。它改进了先前提出的低复杂性性能增强硬件结构的建议,这些硬件结构利用通用多媒体格式的变长代码的前缀/后缀属性。增强的体系结构在FPGA实现的复杂性和运行速度方面与以前的体系结构进行了比较,并且在0.18 μ m ASIC制造工艺的面积要求,功耗和运行速度方面也进行了比较。仿真结果报告了一个流水线处理器的缓存执行MPEG-4软件,其中VLD性能通过合并所提出的架构增加了一倍
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引用次数: 2
Architecture Analysis for Low-Delay Video Coding 低延迟视频编码的体系结构分析
Pub Date : 2006-07-09 DOI: 10.1109/ICME.2006.262618
R. M. Schreier, A. Rahman, G. Krishnamurthy, A. Rothermel
Low-delay video coding is a key technology for video conferencing as well as upcoming remote-monitoring and automotive video applications like rear-view cameras or night vision systems. As the ongoing progress in programmable DSP and ASIC technology allows cost effective and flexible implementations of the necessary hardware, compressed video transmission systems over multimedia busses will soon replace the current uncompressed systems even in latency critical applications. In this paper, fundamentals and theoretic limits of low-delay video coding are discussed with respect to architectural consequences of real-time implementations. A general latency analysis for a compressed video transmission systems is presented considering algorithmic, architectural and transmission related delays
低延迟视频编码是视频会议以及即将到来的远程监控和汽车视频应用(如后视摄像头或夜视系统)的关键技术。随着可编程DSP和ASIC技术的不断进步,实现了必要硬件的成本效益和灵活性,多媒体总线上的压缩视频传输系统将很快取代当前的非压缩系统,即使在延迟关键应用中也是如此。本文讨论了低延迟视频编码的基本原理和理论限制,以及实时实现的体系结构后果。从算法、架构和传输相关延迟等方面对压缩视频传输系统进行了一般延迟分析
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引用次数: 12
Advancing Content-Based Retrieval Effectiveness with Cluster-Temporal Browsing in Multilingual Video Databases 基于聚类时间浏览的多语种视频数据库基于内容的检索效率提升
Pub Date : 2006-07-09 DOI: 10.1109/ICME.2006.262515
Mika Rautiainen, T. Seppänen, T. Ojala
Interactive experiments on video retrieval systems need to address the problem of internal validity, i.e. how much the test users' experience affects the retrieval effectiveness. This paper compares the semantic retrieval performance of novice users and expert system developers. The test system utilizes cluster-temporal browsing, which combines chronological video structure and computation of similarities into single interface. Interactive experiments with eight test users were carried out in a database of ~80 hours of multilingual news video from TRECVID 2005 benchmark. A cluster-temporal browser was found to improve the retrieval effectiveness by 12% with novice system users. Expert users were able to achieve 18% better performance than the novice users. Additionally, manual search experiments demonstrated that search performance can be improved by 19-25% when a plain text search is supplemented with content-based features
视频检索系统的交互实验需要解决内部效度问题,即测试用户的体验对检索效果的影响程度。本文比较了新手和专家系统开发人员的语义检索性能。测试系统采用聚类时间浏览,将视频的时间结构和相似度计算结合到一个界面中。在TRECVID 2005基准的约80小时多语种新闻视频数据库中,与8个测试用户进行交互实验。发现集群时间浏览器对新手系统用户的检索效率提高了12%。专家用户的表现比新手用户好18%。此外,人工搜索实验表明,当纯文本搜索补充基于内容的特征时,搜索性能可以提高19-25%
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引用次数: 7
Provisioning Context-Aware Advertisements to Wireless Mobile Users 向无线移动用户提供上下文感知广告
Pub Date : 2006-07-09 DOI: 10.1109/ICME.2006.262534
Q. Mahmoud
Mobile advertising, which is an area of mobile commerce, is a form of advertising that targets users of handheld wireless devices such as mobile phones and personal digital assistants (PDAs). Given the constraints of such devices, mobile advertisements should be context-aware in the sense that the behaviour of such value-added services is mostly driven by information based on user's location, time, user preferences, and the task at hand. This paper presents the design and prototyping of a system for provisioning context-aware advertisements to wireless mobile users. We use mobile agents because such autonomous entities have characteristics that can benefit mobile devices and the wireless environment. We have constructed a proof of concept implementation using Java technologies with support for WAP-enabled and J2ME-enabled devices
移动广告是移动商务的一个领域,是一种针对手持无线设备(如移动电话和个人数字助理(pda))用户的广告形式。考虑到这些设备的限制,移动广告应该是情境感知的,因为这种增值服务的行为主要是由基于用户位置、时间、用户偏好和手头任务的信息驱动的。本文介绍了一个为无线移动用户提供上下文感知广告的系统的设计和原型。我们使用移动代理是因为这种自主实体具有有利于移动设备和无线环境的特性。我们已经使用Java技术构建了一个概念验证实现,该技术支持启用wap和启用j2me的设备
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引用次数: 21
Event-Importance Based Customized and Automatic Cricket Highlight Generation 基于事件重要性的自定义和自动板球高光生成
Pub Date : 2006-07-09 DOI: 10.1109/ICME.2006.262856
M. Kolekar, S. Sengupta
In this paper, we present a novel approach towards customized and automated generation of sports highlights from its extracted events and semantic concepts. A recorded sports video is first divided into slots, based on the game progress and for each slot, an importance-based concept and event-selection is proposed to include those in the highlights. Using our approach, we have successfully extracted highlights from recorded video of cricket match
在本文中,我们提出了一种从提取的事件和语义概念中定制和自动生成体育亮点的新方法。首先,将录制的体育视频根据比赛进程划分为多个时段,并针对每个时段提出基于重要性的概念和事件选择,以包含亮点。利用该方法,我们成功地从板球比赛录像中提取了精彩片段
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引用次数: 50
期刊
2006 IEEE International Conference on Multimedia and Expo
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