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On the End-to-End Development of a Cultural Tourism Recommender 论文化旅游推荐服务的端到端开发
Pub Date : 2019-07-01 DOI: 10.4018/IJCMHS.2019070105
G. Pavlidis
Recommenders are systems that employ some knowledge on items and user preferences, along with sophisticated algorithms to provide personalised content and services. They have been around to tackle the information overload and personalisation demand in today's always-connected world. This technology appeared in the cultural heritage domain relatively recently, but the bibliography is already rich, as cultural tourism plays an important role for regional economies. From the technical perspective, different approaches, like collaborative filtering, content-based, knowledge-based and hybrid approaches, have been adopted. From the intuition perspective, the approaches are influenced by current conceptualisation and specific application domains and demands. The museum has been one of the main target applications, either as a part of visit support or in the context of cultural tourism initiatives. This article presents a review of the domain and draws a generic blueprint for the end-to-end development of a recommender for cultural tourism that outperforms a baseline popularity-based approach.
推荐系统利用一些关于商品和用户偏好的知识,以及复杂的算法来提供个性化的内容和服务。在当今这个始终互联的世界里,他们一直在解决信息过载和个性化需求。该技术在文化遗产领域出现的时间较晚,但由于文化旅游对区域经济的重要作用,相关文献已经丰富。从技术角度看,采用了协同过滤、内容过滤、知识过滤和混合过滤等方法。从直观的角度来看,这些方法受到当前概念化和特定应用领域和需求的影响。博物馆一直是主要目标应用之一,无论是作为访问支持的一部分,还是在文化旅游倡议的背景下。本文介绍了该领域的回顾,并绘制了文化旅游推荐的端到端开发的通用蓝图,该蓝图优于基于流行度的基线方法。
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引用次数: 1
Spatial Organization and Semantic Modelling of Historical Data 历史数据的空间组织和语义建模
Pub Date : 2019-07-01 DOI: 10.4018/IJCMHS.2019070103
E. Gkadolou
This article presents the methodological framework and the first results of the research towards the spatial organization and semantic modelling of the work of the French Scientific Mission (1828-1829), the first systematic mapping of the Hellenic State. Ultimate goal of this research is to create an integrated spatial database that incorporates the geographic information from the historical maps enriched with multimedia and texts from the published work of the Mission. For this, the technological approaches suggested by the Semantic Web have been followed introducing the concepts of semantic interoperability and geographic data models in the management of historical data. Eventually, the historical map becomes the medium on which the historical data are organized as well as the narrative medium that conveys the historical knowledge to the wider public illuminating the status of the Hellenic State at the time of its establishment, from a spatial point of view.
本文介绍了对法国科学使团(1828-1829)工作的空间组织和语义建模研究的方法框架和第一批结果,这是希腊国家的第一个系统映射。这项研究的最终目标是建立一个综合空间数据库,其中包括来自历史地图的地理信息,其中丰富了多媒体和特派团出版的作品的文本。为此,在历史数据管理中引入了语义互操作性和地理数据模型的概念,遵循了语义Web提出的技术方法。最终,历史地图成为组织历史数据的媒介,也是向更广泛的公众传达历史知识的叙事媒介,从空间的角度阐明了希腊国家建立时的地位。
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引用次数: 1
Minding the Gap Between Perceived and Projected Destination Image by Using Information and Communication Platforms and Software 利用信息通信平台和软件来弥补感知和投影目的地图像之间的差距
Pub Date : 2019-07-01 DOI: 10.4018/IJCMHS.2019070101
Victor-Alexandru Briciu, Florin Nechita, Robert Demeter, A. Kavoura
The article examines a double case study framework for analyzing perceived and projected destinations by using ITC solutions. First, 22,362 photos tagged with “Brasov” were collected and analyzed using the Flickr API. Second, a descriptive-explanatory research was employed, applying an instrument for the analysis and to address the online identity of place brands where a proposed online platform generates an automatic score calculation. The spatial patterns of tourist activity revealed many similarities and differences compared to promoted attractions by the DMOs, as the results indicated that geotagged photos reflect the projected image of the destination as the data provided a hotspot distribution of popular tourist attractions. The article makes a theoretical and practical contribution: (a) visual imagery may be more fully implemented in research studies; and (b) the distribution of popular tourist attractions may be in synergy between the perceived and projected image of a destination. Implications for marketing managers are presented.
本文考察了一个双案例研究框架,通过使用ITC解决方案来分析预期目的地和预期目的地。首先,使用Flickr API收集并分析了22,362张带有“Brasov”标签的照片。其次,采用描述性解释性研究,应用一种工具进行分析,并解决地方品牌的在线身份问题,其中提出的在线平台会自动生成分数计算。结果表明,地理标记照片反映了目的地的投影图像,数据提供了热门旅游景点的热点分布。本文的理论和实践贡献在于:(1)视觉意象可以在研究中得到更充分的应用;以及(b)热门旅游景点的分布可能会在目的地的感知形象和投影形象之间产生协同作用。本文提出了对营销经理的启示。
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引用次数: 14
Serious Games Classification for Digital Heritage 数字遗产的严肃游戏分类
Pub Date : 2019-07-01 DOI: 10.4018/IJCMHS.2019070104
I. Paliokas
Gamification mechanics have been introduced in the philosophy of many modern user experience (UE) systems, including those used in museums, cultural sites and various other kinds of digital heritage (DH) applications. Gamified user experiences include on-site navigation, playful interaction with museum artefacts, virtual tours in ancient or modern times using virtual reality (VR) applications and more. Although the gamification principles have been well adopted in the DH domain, a common language used to describe and classify serious games (SG) and gamified applications in DH is still under development. The current work aims to discuss first the complementarity of existing classification approaches along their possible limitations and finally to propose a classification schema for SGs and game-like environments used in museum, galleries and other organizations of cultural and touristic interest. The proposed classification system is being presented with respect to the entertaining, informational and educational characteristics of the SGs under study.
游戏化机制已被引入许多现代用户体验(UE)系统的理念中,包括那些用于博物馆、文化遗址和各种其他类型的数字遗产(DH)应用程序的系统。游戏化的用户体验包括现场导航,与博物馆文物的有趣互动,使用虚拟现实(VR)应用程序进行古代或现代的虚拟旅行等等。虽然游戏化原则已经被很好地应用于卫生保健领域,但用于描述和分类卫生保健领域的严肃游戏(SG)和游戏化应用程序的通用语言仍在开发中。目前的工作旨在首先讨论现有分类方法的互补性及其可能的局限性,最后提出一个用于博物馆,画廊和其他文化和旅游兴趣组织的SGs和游戏类环境的分类模式。建议的分类制度是根据所研究的小学生的娱乐性、知识性和教育性的特点提出的。
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引用次数: 3
A Digital (3D) Reconstruction of a Lost Planetarium 一个丢失的天文馆的数字(3D)重建
Pub Date : 2019-07-01 DOI: 10.4018/IJCMHS.2019070106
Ioannis S. Diolatzis, G. Pavlogeorgatos
After many years of research, it has been concluded that Antikythera mechanism is a more complicated device than initially was thought. Recently, the rapidly increasing development of 3D modeling and simulation software, resulted in attempts to recreate the mechanism's 3D construction. These 3D replicas are based on advanced knowledge, gathered by the study of the mechanism remnants or the deciphered inscription on its surfaces. The latest decrypted inscriptions on the back door of the mechanism refers to planetary motion, which might be illustrated by a planetarium formation, which is absent from the remains of Antikythera mechanism. The authors propose a 3D reconstruction of this alleged planetarium, as a possible sequence of the existed mechanism's remains, compatible with the surviving inscriptions. Specifically, the authors introduce a lot of constructional differentiations compared to the other suggested, focusing mainly on measurements accuracy which this planetary system could perform.
经过多年的研究,人们得出结论,安提基西拉装置比最初认为的要复杂得多。近年来,三维建模和仿真软件的快速发展,导致尝试重建机构的三维结构。这些3D复制品是基于先进的知识,通过研究机械残骸或在其表面上破译的铭文而收集的。最新解密的铭文在机械装置的后门上,指的是行星运动,这可能是由一个天文馆的形成来说明的,这在安提基西拉机械装置的残骸中是没有的。作者建议对这个所谓的天文馆进行三维重建,作为现存机制遗骸的可能序列,与幸存的铭文相一致。具体来说,作者介绍了与其他建议的行星系统相比的许多结构差异,主要关注该行星系统可以执行的测量精度。
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引用次数: 0
A Survey of Augmented Reality Applications in Cultural Heritage 增强现实技术在文化遗产中的应用综述
Pub Date : 2019-07-01 DOI: 10.4018/IJCMHS.2019070107
John Aliprantis, G. Caridakis
Augmented reality is now a well-known concept, a technology that integrates digital content to the user's physical world. As more and more applications begin to reshape user's daily lives in multiple domains, cultural heritage sites have begun to focus on capitalizing augmented reality's potential and improve their visitor experience. This work provides an overview of the state-of-the-art techniques, methodologies, and technologies integrated with augmented reality applications for cultural heritage while also categorizing the current works according to the latest techniques as they integrate to enrich the user's experience. The survey presents an overview of the characteristics of an augmented reality system, and discusses the current challenges, issues, limitations, and future directions. Finally, this work examines the methods and techniques that are used in the cultural heritage and augmented reality integration, outlining benefits, and open issues.
增强现实现在是一个众所周知的概念,一种将数字内容集成到用户物理世界的技术。随着越来越多的应用开始在多个领域重塑用户的日常生活,文化遗址也开始关注增强现实的潜力,并改善他们的游客体验。这项工作概述了与文化遗产增强现实应用相结合的最先进的技术、方法和技术,同时也根据最新的技术对当前的作品进行了分类,以丰富用户的体验。该调查概述了增强现实系统的特点,并讨论了当前的挑战、问题、限制和未来的方向。最后,本工作考察了文化遗产和增强现实整合中使用的方法和技术,概述了好处,并提出了一些问题。
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引用次数: 17
The Educational Application Of Virtual Laboratories In Archaeometry 虚拟实验室在考古教学中的应用
Pub Date : 2019-01-01 DOI: 10.4018/IJCMHS.2019010101
Athanasios Sypsas, C. Kiourt, Evgenia Paxinou, V. Zafeiropoulos, D. Kalles
The digital cultural heritage field has been developing in parallel with modern archaeology by collecting and storing data from all aspects of field work, from excavations to virtual representations and to exhibitions, and by transforming data into knowledge and new services, ranging from supporting scientists to offering edutainment content. As an integral part of archaeology, the field of archaeometry deals with exploiting laboratory techniques and ICT tools to examine and analyze archeological findings. The present article briefly review works on the use of virtual environments in the digital cultural heritage field, and secondly reviews applications of virtual laboratories in archaeometry and, finally, based on the observation that virtual laboratories are now increasingly finding their way into education, to highlight the key aspects of a proposal to integrate virtual laboratories in Archaeometry education.
数字文化遗产领域通过收集和存储从挖掘到虚拟展示和展览的各个方面的实地工作数据,并通过将数据转化为知识和新服务,从支持科学家到提供寓教于乐的内容,与现代考古学同步发展。作为考古学的一个组成部分,考古测量领域涉及利用实验室技术和信息通信技术工具来检查和分析考古发现。本文简要回顾了在数字文化遗产领域使用虚拟环境的工作,其次回顾了虚拟实验室在考古中的应用,最后,基于虚拟实验室越来越多地进入教育的观察,强调了将虚拟实验室整合到考古教育中的关键方面。
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引用次数: 10
Assisting Pottery Restoration Procedures with Digital Technologies 协助陶器修复程序与数字技术
Pub Date : 2019-01-01 DOI: 10.4018/IJCMHS.2019010102
Ioannis Kalasarinis, A. Koutsoudis
The fragmentary nature of pottery is considered a common place. Conservators are requested to apply a proper restoration solution by taking under consideration a wide range of morphological features and physicochemical properties that derive from the artefact itself. In this work, the authors discuss on a low-cost pottery-oriented restoration pipeline that is based on the exploitation of technologies such as 3D digitisation, data analysis, processing and printing. The pipeline uses low-cost commercial and open source software tools and on the authors' previously published 3D pose normalisation algorithm that was initially designed for 3D vessel shape matching. The authors objectively evaluate the pipeline by applying it on two ancient Greek vessels of the Hellenistic period. The authors describe in detail the involved procedures such as the photogrammetric 3D digitisation, the 3D data analysis and processing, the 3D printing procedures and the synthetic shreds post processing. They quantify the pipeline's applicability and efficiency in terms of cost, knowledge overhead and other aspects related to restoration tasks.
陶器的碎片性被认为是一个共同的地方。文物保护人员应考虑到文物本身的各种形态特征和物理化学性质,采用适当的修复方案。在这项工作中,作者讨论了基于3D数字化、数据分析、处理和打印等技术开发的低成本陶器修复管道。该管道使用低成本的商业和开源软件工具,以及作者之前发布的3D姿态归一化算法,该算法最初是为3D容器形状匹配而设计的。作者将管道应用于两艘希腊化时期的古希腊船只上,对管道进行了客观评价。详细介绍了摄影测量三维数字化、三维数据分析与处理、三维打印流程、合成碎片后处理等相关流程。他们从成本、知识开销和与修复任务相关的其他方面量化了管道的适用性和效率。
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引用次数: 10
Scientific Cooperation and Implementation of New Technologies for the Development of Archaeological Heritage 科学合作与新技术在考古遗产开发中的应用
Pub Date : 2018-07-01 DOI: 10.4018/IJCMHS.2018070102
Miguel Angel Valero-Tévar, Nuria Huete-Alcocer
The recent discovery of the site of the Roman villa of Noheda and its outstanding mosaics has entailed a considerable boost for research on the Roman world and, especially, for the understanding of the palaces and large rural complexes of Late Antiquity. Hence, during the excavation process, in addition to the application of the appropriate archaeological methodology, the latest available research and analysis techniques have been used to document these archaeological remains in as much detail as possible. This approach is based on the understanding that only through a meticulous analysis of the data to be collected from the large number of structures and artefacts buried in the stratigraphic sequence can information be properly decoded. The present paper thus aims to provide a concise overview of how technological advances, such as georadar, 3D scanning, laser scanning, photogrammetry, etc., have been combined to achieve optimal results.
最近发现的诺赫达罗马别墅遗址及其出色的马赛克,极大地促进了对罗马世界的研究,特别是对古代晚期宫殿和大型乡村建筑群的理解。因此,在挖掘过程中,除了应用适当的考古方法外,还使用了最新的研究和分析技术,以尽可能详细地记录这些考古遗迹。这种方法是基于这样一种认识,即只有通过对埋藏在地层层序中的大量构造和人工制品收集的数据进行细致的分析,才能正确地解码信息。因此,本文旨在简要概述如何将地质雷达,3D扫描,激光扫描,摄影测量等技术进步相结合以获得最佳结果。
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引用次数: 0
Semantic Approaches for the Use of Cultural Data 文化数据使用的语义方法
Pub Date : 2018-07-01 DOI: 10.4018/IJCMHS.2018070104
F. Gouveia, S. Lira
Cultural heritage information, stored increasingly in a digital form in cultural institutions such as museums, archives, and specialized libraries is being used for several applications and by several actors, from public policy, tourism, app developers and software companies, schools and the general public at large. Due to the proliferation of digital cultural content sources there has been a boom in applications, and cultural heritage is seen as a valuable asset for tourism, culture, education and entertainment. The information from those sources must be format independent, multi-lingual to attract a global audience, multi-purpose, and make use of standards, norms and national and international recommendations in order to fulfill different requirements of a diverse range of users, essentially mobile. The authors describe an inventory and content management system and the conceptual and architectural choices that were made to allow its evolution, standards' compliance and multi-purpose use as a cultural data provider. This article also describes current metadata efforts, metadata formats and ontologies specific to the cultural heritage domain and how they have been used to face the current challenges in this area such as providing engaging user experiences.
文化遗产信息越来越多地以数字形式存储在博物馆、档案馆和专业图书馆等文化机构中,被公共政策、旅游业、应用程序开发商和软件公司、学校和广大公众等不同行为体用于多种应用。由于数字文化内容来源的激增,应用程序蓬勃发展,文化遗产被视为旅游、文化、教育和娱乐的宝贵资产。来自这些来源的信息必须是格式独立的、多语言的、多用途的,并利用标准、规范以及国家和国际建议,以满足各种各样的用户(主要是流动用户)的不同要求。作者描述了一个目录和内容管理系统,以及为允许其演进、标准遵从性和作为文化数据提供者的多用途使用而做出的概念和架构选择。本文还描述了当前的元数据工作、元数据格式和特定于文化遗产领域的本体,以及如何使用它们来应对该领域的当前挑战,例如提供引人入胜的用户体验。
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引用次数: 1
期刊
International Journal of Computational Methods in Heritage Science
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