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Anomaly Detection on User Terminals Based on Outbound Traffic Filtering by DNS Query Monitoring and Application Program Identification 基于DNS查询监控出站流量过滤和应用程序识别的用户终端异常检测
Pub Date : 2021-05-07 DOI: 10.1145/3478472.3478481
Yong Jin, M. Tomoishi, N. Yamai
Malware attacks have become one of the most critical issues in the Internet nowadays. Most types of malware, after infecting a computer, attempt contacts to the Command and Control (C&C) servers using IP addresses or Fully Qualified Domain Name (FQDN) for further instructions. In the former case, the malware connects to the C&C servers directly without DNS name resolutions, while in the later case, DNS name resolutions for obtaining the IP addresses of the C&C servers are required. In both cases, the outbound traffic will be initialized by an unrecognized application program, the malware. In this research, we focus on these peculiarities and propose an anomaly detection system on user terminals based on outbound traffic filtering by using Software Defined Network (SDN) and DNS Response Policy Zone (DNS RPZ) technologies. In the proposed system, the outbound traffic initialized by unrecognized application programs or destined to the IP addresses obtained without DNS name resolutions will be detected and blocked on user terminals. What's more, in order to reduce false positive detections, an alert message will make the users decide whether or not to allow the detected traffic. We implemented a prototype system on MacOS machine and conducted feature evaluations. According to the evaluation results, we confirmed that the proposed system worked exactly as we designed with the features of detection, blocking and alerting anomalies on user terminals.
恶意软件攻击已成为当今互联网最关键的问题之一。大多数类型的恶意软件在感染计算机后,会尝试使用IP地址或完全限定域名(FQDN)联系命令与控制(C&C)服务器以获取进一步指示。前一种情况下,恶意软件直接连接到C&C服务器,不需要进行DNS名称解析;后一种情况下,需要通过DNS名称解析获取C&C服务器的IP地址。在这两种情况下,出站流量都将由无法识别的应用程序(恶意软件)初始化。本文针对这些特点,采用软件定义网络(SDN)和DNS响应策略区域(DNS RPZ)技术,提出了一种基于出站流量过滤的用户终端异常检测系统。在该系统中,用户终端将检测到未被识别的应用程序初始化的出站流量,或者到达未进行DNS名称解析的IP地址的出站流量。此外,为了减少误报检测,警报消息将让用户决定是否允许检测到的流量。我们在MacOS机上实现了一个原型系统,并进行了功能评估。根据评估结果,我们确认所提出的系统完全符合我们的设计,具有检测、阻止和报警用户终端异常的特点。
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引用次数: 1
Context-Aware Network for Multi-Turn Response Selection in Retrieval-Based Chatbots 基于检索的聊天机器人多回合响应选择的上下文感知网络
Pub Date : 2021-05-07 DOI: 10.1145/3478472.3478479
Jinghua Zhu, Dandan Yuan, Heran Xi
Multi-turn response selection is a major challenge for chatbot dialogue systems. The existing methods either ignore the interactions among previous utterances for context modeling, or regard all the previous utterances of the same importance. In this paper, we propose a context-aware network (CAN) for the multi-turn response selection task. The main idea of CAN is to learn the unified representation vector of the utterance and response for response matching. First, CAN uses a hierarchical attention mechanism to extract important features of utterances for modeling the utterance representation . Then CAN separates the current message from the historical dialogues, and calculates the matching degree between the current message and each historical dialogue to get the utterances aggregation representation. Finally, CAN uses multi-layer perceptron (MLP) to predicate the score of each response. Experiments on three public datasets show that CAN outperforms the baseline models on most metrics and demonstrates compatibility across domains for multi-turn response selection.
多回合响应选择是聊天机器人对话系统面临的主要挑战。现有的方法要么忽略了之前话语之间的相互作用来进行上下文建模,要么将所有之前的话语都视为同等重要的。在本文中,我们提出了一个上下文感知网络(CAN)用于多回合响应选择任务。CAN的主要思想是学习话语和响应的统一表示向量,进行响应匹配。首先,CAN使用分层注意机制提取话语的重要特征,为话语表征建模。然后CAN将当前消息从历史对话中分离出来,计算当前消息与每个历史对话的匹配度,得到话语聚合表示。最后,CAN使用多层感知器(MLP)来预测每个响应的得分。在三个公共数据集上的实验表明,CAN在大多数指标上优于基线模型,并且在多回合响应选择方面展示了跨域的兼容性。
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引用次数: 0
Analysis of Factors Influencing Grip and Comfort of Side Nippers’ Usage in Plastic Model Kit Building 塑料模型制作中影响侧钳握感及舒适性的因素分析
Pub Date : 2021-05-07 DOI: 10.1145/3478472.3478480
Jessie Ian C. Villanueva, Yogi Tri Prasetyo
An ergonomic analysis on the side cutter/nippers design was conducted in relation to the comfort of the user. A total of 20 male participants participated in the study, most of which are right-hand dominant. These factors: Handle length (min: 62.70mm, max: 110.00mm), handle diameter (min: 7.50mm; max: 16.40), handle shape, handle inter distance, and grip method were determined to be the most important factor in the tool design to consider for the comfort of the user. Most of the users experience ache, pain, and discomfort on the Area E of the hand. It is considered that side cutters/nippers with the handle length that spreads the entire breadth of the palm to be the most comfortable to use. The results can be used as the basic data for the manufacturers’ design of the side cutter/nippers.
对侧刀/夹钳设计进行了人机工程学分析,考虑了用户的舒适度。共有20名男性参与者参加了这项研究,其中大多数是右手主导型的。这些因素:手柄长度(最小:62.70mm,最大:110.00mm),手柄直径(最小:7.50mm;Max: 16.40),手柄形状,手柄间距和握持方法被确定为工具设计中最重要的因素,以考虑用户的舒适性。大多数使用者在手的E区会感到疼痛和不适。一般认为,手柄长度能伸展整个手掌宽度的侧刀/钳使用起来最舒适。研究结果可作为厂商设计侧切钳的基础数据。
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引用次数: 0
Video Abnormal Behavior Detection Based on Optical Flow Method and Convolutional Neural Network 基于光流法和卷积神经网络的视频异常行为检测
Pub Date : 2021-05-07 DOI: 10.1145/3478472.3478476
Zhengyan Liu, Han Xia
This paper proposes a new algorithm for abnormal behavior detection in surveillance video. Firstly, the motion information image of each frame is constructed by calculating the optical flow size and the angle difference between the optical flow vectors between consecutive frames, and then the obtained motion image information is input into the convolutional neural network (CNN) for training, and used for video abnormal behavior detection. In the algorithm, the motion information image generated based on optical flow information can provide the motion information features in the video image more accurately, which makes it easier to distinguish the normal behavior and abnormal behavior of the video. The experiment of this algorithm is carried out on the commonly used data set PETS 2009. Experimental results show that the proposed method and other algorithms have a significant improvement in the accuracy of abnormal behavior detection.
提出了一种新的监控视频异常行为检测算法。首先,通过计算连续帧之间的光流大小和光流矢量之间的角度差来构建每帧的运动信息图像,然后将得到的运动图像信息输入卷积神经网络(CNN)进行训练,用于视频异常行为检测。在该算法中,基于光流信息生成的运动信息图像可以更准确地提供视频图像中的运动信息特征,从而更容易区分视频的正常行为和异常行为。在常用的数据集PETS 2009上对该算法进行了实验。实验结果表明,该方法与其他算法相比,在异常行为检测的准确率上有显著提高。
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引用次数: 1
Tangible vs. Multi-Touch: Comparing Potential to Enhance Learning for Preschool Children Using Eye-tracking 有形触控与多点触控:使用眼动追踪提高学龄前儿童学习能力的潜力比较
Pub Date : 2021-05-07 DOI: 10.1145/3478472.3478473
Tingting Cai, Shuhong Sha, Zhaopeng Meng, Chung-Ming Own
Studies have suggested the possible advantages of Tangible User Interfaces (TUIs) over Multi-Touch Interfaces (MTIs) in preschool education, but more objective evidence is lacking. In this study, we designed an math game called “THE NUMBERS” for preschool children, using eye-tracking to assess cognitive differences between the TUI version and the MTI version to compare their potential to enhance learning. Results showed that when using the TUI version participants made more attempts, which was a significant predictor of learning outcomes; the TUI version had a lower cognitive load; participants' attention was more focused on areas containing critical content using the TUI version; and the TUI version had higher satisfaction than the MTI version because it was more accessible. These findings provided theoretical supports for the use of TUIs in preschool education.
研究表明,在学前教育中,有形用户界面(TUIs)可能比多点触摸界面(mti)有优势,但缺乏更客观的证据。在这项研究中,我们为学龄前儿童设计了一个名为“THE NUMBERS”的数学游戏,使用眼动追踪来评估TUI版本和MTI版本之间的认知差异,以比较他们提高学习的潜力。结果表明,当使用TUI版本时,参与者进行了更多的尝试,这是学习结果的显著预测因子;TUI版本的认知负荷较低;使用TUI版本,参与者的注意力更集中在包含关键内容的区域;TUI版本比MTI版本的满意度更高,因为它更容易访问。这些研究结果为在学前教育中使用语用语言提供了理论支持。
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引用次数: 0
A Virtual Reality System for Automation Assisted Interior Design 自动化辅助室内设计的虚拟现实系统
Pub Date : 2021-05-07 DOI: 10.1145/3478472.3478474
Jianlin Wang, W. Guo, Yuan Wei, Haoyu Zhang, Xiaohui Liu, Chaokun Yan
With the economic development and people's growing demand for a better life, the proportion of home decoration market in the economic market is also gradually rising. However, under the impact of the downturn of the general environment and the new mode of Internet, many offline home decoration companies cannot bear the heavy burden and are struggling in the market operation. For a variety of marketing methods of businesses, consumers have immunity, little effect, so home decoration technology needs to produce a new model in the Internet environment. Though combining virtual reality technology with interior design, a new intelligent automation interior design system based on VR technology is introduced. This paper introduces the design and implementation of virtual system for interior design, and analyzes the key technologies of VR application. The main design idea of this system is to automatically design a perfect indoor layout with lighting effect, reflection effect and visual effect as the technical indicators according to different room types, including the functions of importing CAD drawings to dynamically create houses, automatically calculating scene layout, and accepting user interaction to change the design. In the specific implementation process, through the improved LOD technology, that is, according to the characteristics of VR scene, focus on rendering objects in the first person perspective, for all kinds of actors out of the perspective of high LOD optimization, PBR Technology (Physics Based Rendering Technology), combined pre-rendering and real-time Rendering can not only avoid the influence of the first person perspective effect caused by the general global rendering of the scene, but also avoid the high cost of computer performance caused by the rendering process.
随着经济的发展和人们对美好生活的需求日益增长,家装市场在经济市场中的比重也在逐步上升。然而,在大环境低迷和互联网新模式的冲击下,许多线下家装企业无法承受沉重的负担,在市场运营中举步维艰。对于商家的各种营销方式,消费者都有免疫力,收效甚微,所以家装技术需要在互联网环境下产生新的模式。将虚拟现实技术与室内设计相结合,提出了一种基于虚拟现实技术的智能自动化室内设计系统。本文介绍了室内设计虚拟系统的设计与实现,分析了虚拟现实应用的关键技术。本系统的主要设计思想是根据不同的房间类型,以灯光效果、反射效果、视觉效果为技术指标,自动设计出完美的室内布局,包括导入CAD图纸动态创建房屋、自动计算场景布局、接受用户交互改变设计等功能。在具体实现过程中,通过改进的LOD技术,即根据VR场景的特点,重点渲染物体在第一人称视角下,针对各种演员出视角的高LOD优化,采用PBR技术(基于物理的渲染技术),将预渲染与实时渲染相结合,不仅可以避免一般全局渲染场景所带来的第一人称视角效果影响,同时也避免了渲染过程中对计算机性能造成的高昂成本。
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引用次数: 1
A Model for Developing Emotional Computer Game Experiences Based on Physiological Measurements 基于生理测量的情感电脑游戏体验开发模型
Pub Date : 2021-05-07 DOI: 10.1145/3478472.3478477
Chaoguang Wang, Qi Song
One of key issues in computer game development is how to effectively and quickly evaluate the feeling and experience of users. The model proposed will correlate physiological data with emotional states to remake it easier for developers to create contents that are emotionally engaging. Once we know the physiological response to game experiences and the mechanism driving them, we can have a greater control over observed effect people react to computer game. A further application is the use of this model for creating new game features and content based on physiological signals. In addition to benefiting the industry, the long term implications of this model will be socially significant. It will provide future researchers with a “bridge” between the material world of images, sounds, physiology, and the mental world of emotions and intentions.
如何有效、快速地评估用户的感受和体验是电脑游戏开发的关键问题之一。提出的模型将生理数据与情绪状态联系起来,使开发人员更容易创建具有情感吸引力的内容。一旦我们了解了人们对游戏体验的生理反应和驱动机制,我们就可以更好地控制人们对电脑游戏的反应。这一模型的进一步应用是基于生理信号创造新的游戏功能和内容。除了对行业有利外,这种模式的长期影响将具有重大的社会意义。它将为未来的研究人员提供一个连接图像、声音、生理的物质世界和情感和意图的精神世界的“桥梁”。
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引用次数: 0
Evaluation of Interface Style of HPV Vaccine Service APP based on Semantic Difference Method 基于语义差值法的HPV疫苗服务APP界面风格评价
Pub Date : 2021-05-07 DOI: 10.1145/3478472.3478475
Shining Jin
Based on the increasing attention of HPV vaccine, its APP interface design has become an important carrier of the service platform. Based on the analysis method of semantic difference, 10 vaccine service APP interface samples were selected, and the aesthetic preference questionnaire survey was conducted for women of 16-26 years old. The semantic score was evaluated by style, and the SPSS software was used for principal component analysis to extract the target age group. The main component of female style preference factors provides design reference for APP interface style.
基于对HPV疫苗的日益关注,其APP界面设计成为服务平台的重要载体。基于语义差异分析方法,选取10个疫苗服务APP界面样本,对16-26岁女性进行审美偏好问卷调查。采用风格评价语义得分,采用SPSS软件进行主成分分析,提取目标年龄组。女性风格偏好因素的主要组成部分为APP界面风格提供了设计参考。
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引用次数: 0
Application of Intelligent Transportation System Based on 5G 基于5G的智能交通系统应用
Pub Date : 2021-05-07 DOI: 10.1145/3478472.3478478
Y. Deng
Nowadays, information technology is developing rapidly and the development of 5G technology will enhance the information interconnection between substances and promote the development of society. Under the background of the development of 5G technology, it is particularly important to alleviate the road traffic problems in the process of urban development and improve the information level of the traffic network. By combining 5G technology with smart transportation, it is especially significant to improve the information development of the traffic network by using the 5G technology developed at the present stage. This paper analyzes the application of 5G technology and smart transportation, and puts forward reasonable suggestions and superficial planning, so as to provide reference for solving urban road problems. It is believed that 5G cloud computing and edge computing can accelerate the data processing speed and increase the data flow and the benefits of the new algorithm can be seen. In addition, it is beneficial to use MIMO Antenna Technology to improve the transit rail system and improve the efficiency of track overhaul and maintenance.
在信息技术飞速发展的今天,5G技术的发展将增强物质之间的信息互联,促进社会的发展。在5G技术发展的背景下,缓解城市发展过程中的道路交通问题,提高交通网络的信息化水平显得尤为重要。将5G技术与智能交通相结合,利用现阶段开发的5G技术,提高交通网络的信息化发展尤为重要。本文对5G技术与智慧交通的应用进行了分析,提出了合理的建议和粗浅的规划,为解决城市道路问题提供参考。相信5G云计算和边缘计算可以加快数据处理速度,增加数据流量,新算法的好处可见一睹。此外,利用MIMO天线技术,有利于改善交通轨道系统,提高轨道检修和维护效率。
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引用次数: 0
Proceedings of the 2021 International Conference on Human-Machine Interaction 2021年人机交互国际会议论文集
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引用次数: 0
期刊
Proceedings of the 2021 International Conference on Human-Machine Interaction
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