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Proceedings of the 1st International Workshop on Gamification of Software Development, Verification, and Validation最新文献

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Gamification of exploratory testing process 探索性测试过程的游戏化
Savas Ozturk
Exploratory testing is an experience-based testing technique often used in addition to formal ones. However, it can be used as a replacement for formal techniques when time is limited and/or documentation is poor. Conducting test charters and maximizing efficiency are seen as tough works due to their informal nature. Dividing test load to testers, scoring the severity level, consolidating the results, and reporting the issues are some challenges of this process. In this experience study, efforts of gamifying exploratory testing process are told. A public institution in Turkiye demanded software testing for their software for a limited timeframe and employed testers were motivated by gamification efforts. It was seen that gamification helped us detecting more critical faults quickly. Failure cases such as test contest organization attempts are told as well.
探索性测试是一种基于经验的测试技术,通常用于正式测试之外。但是,在时间有限和/或文档贫乏的情况下,它可以作为正式技术的替代品。由于其非正式性质,实施测试章程和最大化效率被视为一项艰巨的工作。将测试负载分配给测试人员,对严重性级别进行评分,合并结果,并报告问题是这个过程的一些挑战。在这个经验研究中,讲述了探索性测试过程游戏化的努力。土耳其的一家公共机构要求在有限的时间内对他们的软件进行软件测试,雇佣的测试人员受到游戏化努力的激励。游戏化可以帮助我们更快地发现更严重的错误。失败的案例,如测试竞赛组织的尝试也被告知。
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引用次数: 0
Gamifying software testing (keynote) 游戏化软件测试(主题演讲)
G. Fraser
Writing good software tests is difficult and not every developer's favourite occupation. If an activity is so difficult, boring, or otherwise unattractive that people do not want to engage with it, then gamification offers a solution: By turning the activity into a fun and competitive task, participants engage, compete, and excel. In this talk, I will explore how this idea can be integrated into software testing tools (e.g. IDEs), processes (e.g. continuous integration), and education. Our experiences with gamified testing illustrate the potential of using gamification to address some of the many problems that we are facing today in software testing. There are, however, many challenges ahead, and I will outline some of the challenges and research opportunities related to gamifying software testing.
编写好的软件测试是困难的,并且不是每个开发人员都喜欢的职业。如果一项活动非常困难、无聊或没有吸引力,以至于人们不想参与其中,那么游戏化就提供了一个解决方案:通过将活动变成有趣和有竞争性的任务,参与者参与、竞争并脱颖而出。在这次演讲中,我将探讨如何将这个想法集成到软件测试工具(例如ide)、过程(例如持续集成)和教育中。我们在游戏化测试方面的经验说明了使用游戏化来解决我们今天在软件测试中所面临的许多问题的潜力。然而,前面还有许多挑战,我将概述一些与游戏化软件测试相关的挑战和研究机会。
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引用次数: 0
GERRY: a gamified browser tool for GUI testing GERRY:用于GUI测试的游戏化浏览器工具
Giacomo Garaccione, Tommaso Fulcini, Marco Torchiano
Graphical User Interface (GUI) testing is a relevant step of the software development process which is not often performed thoroughly due to its unappealing nature, to the inherent fragility of test cases, and to the fact that test cases – composed of long and complicated sequences of operations – have to be manually written by testers. We propose GERRY , a Capture & Replay GUI testing tool which implements an approach based on Gamification, i.e., the application of gaming elements to non-ludic activities. The purpose of the tool is to increase the engagement of the testers when performing GUI test case definition tasks. The tool makes use of mechanics typical of games such as progress indicators, leaderboards, and unlockable rewards, to increase user interest and involvement. GERRY also generates reports (i.e., traces of all actions and milestones reached during a session), written logs of the performed testing sessions, and scripts compatible with existing GUI testing tools (SikuliX and Selenium) for replay purposes.
图形用户界面(GUI)测试是软件开发过程的一个相关步骤,由于其不吸引人的性质,测试用例的固有脆弱性,以及测试用例由长而复杂的操作序列组成的事实,测试人员必须手动编写测试用例,因此通常不会彻底执行。我们提出GERRY,一个捕获和回放GUI测试工具,它实现了一种基于游戏化的方法,即将游戏元素应用于非娱乐活动。该工具的目的是在执行GUI测试用例定义任务时增加测试人员的参与度。该工具使用了典型的游戏机制,如进度指示器、排行榜和可解锁奖励,以提高用户的兴趣和参与度。GERRY还生成报告(即,在会话期间达到的所有动作和里程碑的跟踪),执行的测试会话的书面日志,以及与现有GUI测试工具(SikuliX和Selenium)兼容的脚本,用于回放目的。
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引用次数: 2
Gamification of cybersecurity training 网络安全培训的游戏化
C. DeCusatis, E. Alvarico, O. Dirahoui
A large fraction of cybercrimes could be prevented with improved cybersecurity awareness training. We have developed a virtual cybersecurity escape room based on the three-dimensional Unity game development platform. This application is based on the proven Octalysis gamification framework, which has been shown to improve user engagement and knowledge retention. Following a discussion of the application design, this position paper presents playtesting results, work in progress, and experimental quantification based on eight gamification metrics.
通过加强网络安全意识培训,可以预防很大一部分网络犯罪。我们基于三维Unity游戏开发平台开发了一个虚拟的网络安全密室。该应用程序基于经过验证的Octalysis游戏化框架,该框架已被证明可以提高用户参与度和知识留存率。在讨论了应用设计之后,本文将呈现游戏测试结果、正在进行的工作以及基于8个游戏化参数的实验量化。
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引用次数: 2
Proceedings of the 1st International Workshop on Gamification of Software Development, Verification, and Validation 第一届软件开发、验证和确认游戏化国际研讨会论文集
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引用次数: 0
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Proceedings of the 1st International Workshop on Gamification of Software Development, Verification, and Validation
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